Except they would need more than manpower to be the threat they are in ME3, where do they get their ships, weapons, armour and supplies? Without materiel they can have all the men they like, they won't be able to function as an effective military force.evilthecat said:Also, I think the reason for the sudden change in threat level in ME3 is actually explained in the story, so I'm going to put it in spoiler tags.
The Cerberus troops in ME3 are mostly forcibly indoctrinated civilians, in particular the people who try to take refuge in the Sanctuary facility. The reason Cerberus suddenly have infinite manpower and are attacking the citadel and stuff is because they now have the ability to take large numbers of human colonists and turn them into an unquestioningly loyal super-soldiers. There do seem to be limits, the "quality" of the initial recruit does seem to matter for example (which is why capturing the students at Grissom academy is high priority) and the logs on horizon suggest that not everyone is genetically suitable. But I think it is very adequately explained why they've gone from skulking idiots with an inexplicably good human resources department to a galactic-level threat.
In six months they go from a black op organisation with three working cells and 150 "operatives" (you could claim the EDI's data in 2 was lies, but the games never present us with evidence that she did), to a Galactic Empire analogue with full blown battlefleets, armies of occupation and sleeper agents in every institution. If they had the resources to acculmulate all this without anyone noticing, then they're already in charge, so most of their actions in ME3 would be unnecessary.
Whichever way you spin in it, there's a massive disconnect in resource levels between the games, and "reaper tech" does not adequately explain it.