Limo-because it shows how much you can do with very little (something all game design can benefit from)
Bioshock- because it shows maturity and careful design with ambitous art can sell well.
also i call bullshit on the whole no Pc thing because that almost entirely removes entire genres and a thriving indie comunity.
that said.
Amnesia the dark descent- because its mature, inspired, compelling, thought provoking and above all forces strong emotive responses entirely through gameplay.
Bioshock- because it shows maturity and careful design with ambitous art can sell well.
also i call bullshit on the whole no Pc thing because that almost entirely removes entire genres and a thriving indie comunity.
that said.
Amnesia the dark descent- because its mature, inspired, compelling, thought provoking and above all forces strong emotive responses entirely through gameplay.