Challenge: Improve Rock/Paper/Scissors

Recommended Videos

teknoarcanist

New member
Jun 9, 2008
916
0
0
Exactly what it sounds like.

Aspiring game designers, show us your mad skills.

Bonus points if you do so in twenty words or less.
 

haloinverse

New member
Jun 27, 2010
7
0
0
Winning throws are scored.
Rock three, knives two, paper one.
Exceed nine points - win.

Fifteen words, Haiku format. (Twenty).
 

Plurralbles

New member
Jan 12, 2010
4,611
0
0
Revenege said:
already been done, and works fantastically.

http://www.umop.com/rps101.htm
I'd have to argue that he said, "improve" not make it needlessly complicated.

Which I feel that site does.
 

haloinverse

New member
Jun 27, 2010
7
0
0
Or invert the scores -
rock one, knives two, paper three.
The strategy's changed.

Thirteen words. (Sixteen.)
 

teknoarcanist

New member
Jun 9, 2008
916
0
0
haloinverse said:
Winning throws are scored.
Rock three, knives two, paper one.
Exceed nine points - win.

Fifteen words, Haiku format. (Twenty).
I like the idea of escalating scores. At first I thought that seemed kind of arbitrary and it might unbalance the game, then I realized that's actually a pretty clever way to make it compelling. Everybody's going to try for rock all the time...so everybody's going to try for paper all the time...so everybody's going to try for scissors...
Alternative to flipping it: you could make a spinner, with each symbol designated as giving 1, 2, and 3 points depending on the placement, and then just rotate it to the next setting after each round.

@busdriver: That doesn't count >:O Gambling improves any game, silly. Ditto for drinking.
 

Lunaras13

New member
Jan 20, 2011
24
0
0
add D&D rules to it, the scissors can pass a dodge check to evade the rock, or the rock can stack charisma and convince the paper to not cover it
 

Revolutionary

Pub Club Am Broken
May 30, 2009
1,833
0
41
Loose to Scissors; recieve arm scratch to arm.
Loose to Rock ; Recieve punch to arm.
Loose to Paper ; Recieve slap to arm.
\
Improvement? You can't deny it make things more interesting.
 

Random Fella

New member
Nov 17, 2010
1,167
0
0
Slap punch eye gouge

Slap beats punch due to blocking the punch with open hand
Punch beats eye gouge due to breaking the fingers
and Eye gouge beats slap because eye gouge hurts
 

onewheeled

New member
Aug 4, 2009
1,225
0
0
It's already been done.

Ladies and gentlemen, I give you Rock/Paper/Scissors/Lizard/Spock [http://en.wikipedia.org/wiki/Rock-paper-scissors-lizard-spock].
 

MaximillionMiles

New member
Jan 20, 2011
48
0
0
Loser may re-challenge. If loses match again, oponent gets triple points. If re-challenge won, nobody scores.

(16 words in the post. This is basically a "double or nothing" thing. Nothing elaborate, but it will make players about to loose slightly harder to beat).
 

Wuffykins

New member
Jun 21, 2010
429
0
0
Revolutionary said:
Loose to Scissors; recieve arm scratch to arm.
Loose to Rock ; Recieve punch to arm.
Loose to Paper ; Recieve slap to arm.
\
Improvement? You can't deny it make things more interesting.
Interesting, my first thought was along these lines, except it was a lot less, well, figurative. Mind you, I do subscribe to the Cartoon Violence model of physics.

My actual suggestion? Implement the rules, form, and conduct of the duels of ye olden times. Why, what better fashion to gain reparations from impertinence or other misconduct than a rousing duel of Rock/Paper/Scissors at dawn?
 

haloinverse

New member
Jun 27, 2010
7
0
0
teknoarcanist said:
Alternative to flipping it: you could make a spinner, with each symbol designated as giving 1, 2, and 3 points depending on the placement, and then just rotate it to the next setting after each round.
I'm not sure that would actually change anything... if the order of the symbols and the order of the scores remains constant, then rotating the alignment of symbols and scores would not structurally change the game - (whateverA) would score three points still beats (whateverB) would score two points, whether (A=rock, B=scissors) or (A=scissors, B=paper). It'd be like swapping just the names of pawns and rooks in chess, but keeping all the other rules the same - the resulting game would play the same as chess, even with eight "rooks" which move one step forwards and capture one step diagonally.

With only three options for throws and only one distinct value per symbol, all possible orders of throws are rotationally symmetrical to either (3 > 2 > 1 > 3) or (1 > 2 > 3 > 1). Hence, the game and its inverse.

...unless you meant three *independent* spinners? That way, you could have a result like (Rock=3, Scissors=3, Paper=1) for a given round, which *would* be strategically distinct from (Rock=3, Scissors=2, Paper=1).

If there were *five* symbols (as in Rock-Paper-Scissors-Lizard-Spock), rather than three, then you would have 24 possible non-rotationally-symmetrical rearrangements of scoring (from among 1,2,3,4,5), instead of 2. But that's harder to fit into 20 words. :) Remembering strategy, counter-strategy, and counter-counter-strategy for any of 24 possible 5x5 score matrices in use in a given round would be pretty badass.