So I've been playing Oblivion for the last couple of days. It's a good game and far better than I expected seeing as I greatly dislike Fallout 3. But there's a couple of things it does which I think cross the line from challenging to just bloody irritating.
Stuns/Knockback/Whatever they call it. I hate this in any game. I can see it being valid in small doses, but what designer in their right mind thinks "hey, let's give this enemy an attack that completely robs the player of control of their character for a few seconds during which the enemy continues to rip them to bits." ? That Ogre (I think it was an Ogre) in an early part of Dragon Age had a similar habit with it's prolonged might-as-well-be-a-cutscene grab attack.
Aggro. I'm undecided as to whether horses are completely fucking useless or not. Reason being, I'm riding along and I aggro a wolf. Said wolf will then pursue me for 5 or 10 minutes, guaranteeing that the second I step off my horse I'll get attacked by a wolf, having already lost health from being bitten when my fucking horse got stuck against a rock for a few seconds, and being utterly unable to do anything while on said horse. Oh, and when I do get off the horse I'll have to draw my weapon first before I can defend myself, giving my persistent furry friend an extra bite or two for free.
But the big one has to be this: I'm in a cave, and some crab/spider/thing bites me - once, then dies in one hit. "You have been infected with Swamp Fever" the game cheerfully informs me. "Your Strength is being drained." 5 seconds later I can't move because I've just lost 25% of my not-very-generous-to-begin-with carrying capacity, so basically I'll have to walk out of this fucking place half naked, go find a fucking cure then come back, if I can be bothered. Given the regularity of disease inducing attacks and the fact they last indefinitely there's a pitiful lack (read: none) of cure potions as drops.
It won't kill me, of course. It'll just force me to waste a stupid amount of time and money.
I like a challenge in a game, but these things are just making this not fun for me at all. It's not even like this is a set piece dungeon - just wolf/rat/bandit cave #347.
Yes, this is a rant, but in an attempt to disguise it as a legitimate topic I'll ask - what game mechanics have you encountered that you feel cross the line between challenging and irritating?
Stuns/Knockback/Whatever they call it. I hate this in any game. I can see it being valid in small doses, but what designer in their right mind thinks "hey, let's give this enemy an attack that completely robs the player of control of their character for a few seconds during which the enemy continues to rip them to bits." ? That Ogre (I think it was an Ogre) in an early part of Dragon Age had a similar habit with it's prolonged might-as-well-be-a-cutscene grab attack.
Aggro. I'm undecided as to whether horses are completely fucking useless or not. Reason being, I'm riding along and I aggro a wolf. Said wolf will then pursue me for 5 or 10 minutes, guaranteeing that the second I step off my horse I'll get attacked by a wolf, having already lost health from being bitten when my fucking horse got stuck against a rock for a few seconds, and being utterly unable to do anything while on said horse. Oh, and when I do get off the horse I'll have to draw my weapon first before I can defend myself, giving my persistent furry friend an extra bite or two for free.
But the big one has to be this: I'm in a cave, and some crab/spider/thing bites me - once, then dies in one hit. "You have been infected with Swamp Fever" the game cheerfully informs me. "Your Strength is being drained." 5 seconds later I can't move because I've just lost 25% of my not-very-generous-to-begin-with carrying capacity, so basically I'll have to walk out of this fucking place half naked, go find a fucking cure then come back, if I can be bothered. Given the regularity of disease inducing attacks and the fact they last indefinitely there's a pitiful lack (read: none) of cure potions as drops.
It won't kill me, of course. It'll just force me to waste a stupid amount of time and money.
I like a challenge in a game, but these things are just making this not fun for me at all. It's not even like this is a set piece dungeon - just wolf/rat/bandit cave #347.
Yes, this is a rant, but in an attempt to disguise it as a legitimate topic I'll ask - what game mechanics have you encountered that you feel cross the line between challenging and irritating?