I fully understand the usefulness of these techniques and systems. As I said in an above post, I implemented Bullet Time frequently, and I've taken advantage of Whirlwind Attack in ARPGs and the like. And though I find the Main Four elemental system to be a classic, it's still a tired set-up. My complaint was never that these abilities lack value, but rather that they've failed to evolve into anything really different or new in a long time.Lonely Swordsman said:The whirlwind attack is a quick and functional way to get out of situations where you're flanked by multiple enemies and by that probably the most useful tool in your entire arsenal. If you can think of a better way to accomplish that, I would like to hear it.
The same points could be made for every other ability you mention. The whirlwind attack didn't become so prevalent in games because it looks cool, it's just a plan useful feature to have.
The same point can be made for every single item on your list. Cliches aren't used just because developers are lazy, but because they work.
Classics have their place, but in a gaming industry that supposed to thrive on new innovations, there has to exist a means by which we can "spice up" old ideas, taking them in a new direction while maintaining their effectiveness and enjoyment value.
Perhaps instead of having your macho melee man spin like a top to ward off surrounding enemies, his weapons themselves could spin around him like a cyclone, while he remains in place, punching the opponent directly in front of him. Similar concept (spin-attack to engage multiple hostiles surrounding you), but done in a different way. I'm sure a creative department can come up with something better than what I can produce on-the-fly by myself.
Edit: I think a great way to illustrate my point about the over-use of the Whirlwind Attack is to highlight the newest game I've added to my library: Guild Wars 2. The Warrior class has not one but two Whirlwinds, one under Greatsword skills (blatantly called "Whirlwind Attack"), and the other under Axes (called "Whirling Axe"). And that fails to mention any other melee class in the game that might take advantage of the same technique, all under the same roof, so-to-speak. It's also amusing to point out that the Axe skill line has both the "classic" spinning Whirlwind, and the "Cyclone" weapon-spin I was referring to.
Edit 2: Another idea I just thought of: maybe your Barbarian grabs one of the enemies surrounding him, and then spins the enemy around in circles, knocking everyone around like he were a pro-wrestler with an axe to grind (when he's not using said axe on said enemies).