Random thoughts fizzing around in my brain, mainly started as a musing on how often the harder difficulties in a game generally are given names to give the implication that the player is 'better', while often making you feel weaker given how much faster you take damage, and harder it was to inflict damage on enemies, when the idea came to me - why not embody the actual difficulty a a specific character going through the same events.
Easy would be the hardened veteran, with better aim, better knowledge of how to make his shots count, and how to avoid or minimise damage, with the less skilled characters having less enhancements, thus making the game harder. Making the rookie - or even maybe a civilian - the hardest difficulty would be more fitting, and in my mind make the fact someone like that got through more interesting or impressive.
this could be combined with a roleplaying element - the easiest difficulty, veteran, would have maxed stats and abilities, with the higher difficulties starting with lower stats, but growing stronger as the game goes on, but not being able to be as powerful as the veteran
Easy would be the hardened veteran, with better aim, better knowledge of how to make his shots count, and how to avoid or minimise damage, with the less skilled characters having less enhancements, thus making the game harder. Making the rookie - or even maybe a civilian - the hardest difficulty would be more fitting, and in my mind make the fact someone like that got through more interesting or impressive.
this could be combined with a roleplaying element - the easiest difficulty, veteran, would have maxed stats and abilities, with the higher difficulties starting with lower stats, but growing stronger as the game goes on, but not being able to be as powerful as the veteran