It's not that important in single player where you're playing as a specific character, but it's super important in multiplayer where you want to differentiate yourself from everyone else.
The concept, though, remains the same. While there's a greater variety of paths to take, you still end up taking a predetermined path. If you are a Malkavian, your dialogue options are predetermined based on that fact. The only way to avoid that is to play the actual tabletop game and succumb to the nerd instinct.Tinq said:I'm often dissatisfied with the option of customization, and only really like to have a lot of options in multi-player games like MMOGs or Tony Hawk or what not. I remember hating all the voices in Neverwinter Nights and, more or less, making the same damn character both times I played Def Jam: Fight for New York. But I find it hard to believe an RPG is a game where you fully take on a pre-determined Role. How is that different from any other game if you can't customize and make your own damn choices? I like Vampire: the Masquerade: Bloodlines. The type of vamp you were, you stats and your actions, even gender, affected how NPCs reacted to you. If you played a girl with high charisma you could convince anyone to let you suck their blood. If you were a Malkavian (I think) your dialog options were nutty and penetrating. If you were another type you could make deals with the enemy. It was great, real-time, even if you only had one look.