I understand where you are coming from, I'd like to point out that no type of art is immune to judgment, and that's the way it ought to be. Especially for something like games- we ask for features because ultimately, we're paying for it. If a person commissioned a song, they should have some degree of creative input. The studio musicians may want to play something entirely different, but oh well. That's the nature of commercial art.zehydra said:There is what appears to be an alarming amount of people here who believe that the gamers should have a say in how games are made, it's like music fans demanding that a particular artist write music a certain way.
well put. But when you say that artists have a responsibility to create something good, do you mean what they call good, or what the typical fan calls good, or even what the hard-core, buys-all-their-songs fan calls good?Mopbucket said:I understand where you are coming from, I'd like to point out that no type of art is immune to judgment, and that's the way it ought to be. Especially for something like games- we ask for features because ultimately, we're paying for it. If a person commissioned a song, they should have some degree of creative input. The studio musicians may want to play something entirely different, but oh well. That's the nature of commercial art.zehydra said:There is what appears to be an alarming amount of people here who believe that the gamers should have a say in how games are made, it's like music fans demanding that a particular artist write music a certain way.
Anyway, many musicians do listen to their fans. I guess you'd call them sell-outs. In any case, artists of any nature still ultimately have the responsibility to create something good. I don't think anyone here is actually being unreasonably demanding, we're simply stating the chords we like.
Seconded.Pyro_203 said:Creating your own character (In my opinion) should be an industry standard by now.
Well, I just mean they have discretion. The developer's metric of success might be total artistic integrity or it might mean selling a billion copies. Of course jamming in every feature anybody wants isn't realistic, and won't make a good game by anyone's standards, so they get to choose which critics to listen to, if any, and to what degree.zehydra said:well put. But when you say that artists have a responsibility to create something good, do you mean what they call good, or what the typical fan calls good, or even what the hard-core, buys-all-their-songs fan calls good?Mopbucket said:I understand where you are coming from, I'd like to point out that no type of art is immune to judgment, and that's the way it ought to be. Especially for something like games- we ask for features because ultimately, we're paying for it. If a person commissioned a song, they should have some degree of creative input. The studio musicians may want to play something entirely different, but oh well. That's the nature of commercial art.zehydra said:There is what appears to be an alarming amount of people here who believe that the gamers should have a say in how games are made, it's like music fans demanding that a particular artist write music a certain way.
Anyway, many musicians do listen to their fans. I guess you'd call them sell-outs. In any case, artists of any nature still ultimately have the responsibility to create something good. I don't think anyone here is actually being unreasonably demanding, we're simply stating the chords we like.
I can agree with that statement, especially as a musician myself. Sometimes giving the people what they want doesn't end well, because they don't really understand the implications of what they're asking for.zehydra said:There is what appears to be an alarming amount of people here who believe that the gamers should have a say in how games are made, it's like music fans demanding that a particular artist write music a certain way.
I agree that's a problem. But I think the solution is to include a "hide armor" option, or provide situations in which the character is seen without the armor, or otherwise prevent these characters from looking so "same-y."MaxPowers666 said:Oblivion, fallout, dragon age, and plenty others your characters all look the same when wearing armor. Alot of fantasy mmo suffers from the same problems as well. Since everybody of the same race looks pretty much the exact same in the best armor whats the point in a diverse character creation.
Right, and WoW's system isn't "character creation." You're not creating a character. You're creating a bland, generic trophy case upon which you'll hang all your loot.MaxPowers666 said:Well with mmos you have two routes you can take. You can have massive customization which iv been told aion had, or wows where you have minor customization but that doesnt matter since you never actually see it anyways. They would prefer to spend that development time on different armor sets rather then character customization. Your only ever going to really see one or the other not both.
It just isn't that easy though. Customization is based a lot on the engine. Consider the (hideous) gamebryo Engine (Oblivion). It let you create the horribly ugly person of your choice. You could maim that doll for as long as you wanted! When Fallout 3 came out, using the same engine, but knowing how hard it was to ACTUALLY customize well using it, they limited your options to a certain select few that actually looked good.Dastardly said:In any game for which you (ostensibly) create your own character, why is it that some games understand the importance of robust character customization, while others give you five or six hairstyles and a skin color slider?
For a case-in-point, compare the character creators for two recent MMOs--DCUO and Champions Online. There really is no comparison, in terms of variety--Champions stomps all over DCUO in this department. Why is that? Champions and COH/COV came out way before DCUO, and yet they didn't learn this lesson?
Your Character's Appearance
If this is truly going to be "your" character, you've probably got a vision of what that character looks like. It is the responsibility of the game, then, to give you enough options to create the best approximation of that vision you can get. It's more important than textures, particle effects, or anything else, because your character is the piece of artwork that you will spend the most time looking at throughout the entirety of the game.
If a game is going to allow you to create a character, a big part of the focus should be on getting you as many face/body shape, size, hair style, and color options as is practical. Some games, because of the combat animations and weapon models, have limits. This is understandable. But that should mean putting far more options in those areas that allow for them, to balance that limitation.
And Other Stuff, Too!
Okay, so you've got the suit, face, body, and hair you want. That means this is "your" character, right? Not quite. Plenty of games have tons of other options to allow you to adjust other properties of your character, and they work very well. Why not make these features standard?
- Stance/posture
- Body language/basic animations
- Voice*
*This one's tricky. It's obviously not practical in "fully-voiced" games, but in those types of games just remember that the player character isn't really being "created." It's just being rented. This is fine for games like Mass Effect, where you're playing an already-created character, but his really has no place in a player-character RPG or in an MMO (BioWare...)
In Summary
If you're going to allow players to create characters, you've got to include the options for them to do so. This should be a priority! The character model is the single most visible part of the game for your players. If you're not going to include enough options to truly create, consider just making a set of prefabricated characters and letting the player "borrow" one for the game. And also don't make that game an MMO.