I much prefer Diablo 3's skill/rune system to the traditional skill tree or sphere grid systems. For me, it makes easy level gain interesting as you unlock new skill variations to play around with. In D2 or PoE you can easily spend 5-19 levels of doing nothing but slightly upping your damage output. It's a grind, and not in a good way. The skill/rune system is also great because of all the tweaks and refinements your build goes through at the endgame as your character gradually improves. It's like building and perfecting a Magic:The Gathering deck through testing.
That's not to say the skill/rune system is perfect. It's new.
Like anything else I think there's room to improve with iteration of further design testing.
A couple of ideas I have for it are...
1) When a player gains a level allow them to choose which rune unlocks so they have some control over the progress of their character. Each rune is designed as equally powerful to another so there's no reason NOT to do this.
2) In Reaper of Souls players will have 6 skills and 4 passives to make up their character. I'd like to see a game that simply gave us 10 power slots which could be filled with any combination of passives and skills. If someone wants to use 1 attack power and 9 passives let them. I honestly don't know if this would improve or hinder the experience just that on paper it adds to the customization.
3) Skills should never act as passive buffs. This is the roll of a passive. Skills like Magic Weapon and Battle Rage have no reason to exist as active skills. They typically feel 'mandatory' and make builds less engaging as a result.
That's not to say the skill/rune system is perfect. It's new.
Like anything else I think there's room to improve with iteration of further design testing.
A couple of ideas I have for it are...
1) When a player gains a level allow them to choose which rune unlocks so they have some control over the progress of their character. Each rune is designed as equally powerful to another so there's no reason NOT to do this.
2) In Reaper of Souls players will have 6 skills and 4 passives to make up their character. I'd like to see a game that simply gave us 10 power slots which could be filled with any combination of passives and skills. If someone wants to use 1 attack power and 9 passives let them. I honestly don't know if this would improve or hinder the experience just that on paper it adds to the customization.
3) Skills should never act as passive buffs. This is the roll of a passive. Skills like Magic Weapon and Battle Rage have no reason to exist as active skills. They typically feel 'mandatory' and make builds less engaging as a result.