Characters Meant to Be Annoying

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May 28, 2009
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I usually seem to like characters that were universally hated, but I couldn't stand Claptrap. It (I only give robots I like a gender) wasn't endearing in the least. Endearing can be done very well, and with Claptrap it was done very, very badly.

If I could, I would kill Claptrap, again and again and again and again, just because I think it deserves it.

Now I'm angry.
 

Seldon2639

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Feb 21, 2008
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TheNamlessGuy said:
Has anyone said Navi yet?

I call Navi.
I listened to the bastard saying "HEY! LISTEN!" for like 2h 40 mins.
Literally.

I'm not kidding.
Dakeyras-Way said:
*Cue zelda music*
"Hey, Listen"
PhunkyPhazon said:
Navi: HEY!HEYHEYHEY!!!LISTEN!LISTEN!LISTEN!HEY!

Annoying as Navi is though, at least she doesn't have one of the most irritating voices in the history of gaming like someone else I could mention.



My eardrums...my poor eardrums.
Well, my question then, is whether there's a way to tell the difference between an annoying character because of poor design (Navi) and an annoying character because of good design (Hope). Is it just that one doesn't add to the story, and the other does?

Therumancer said:
Actually I will be blunt in saying that Hope's reaction is *NOT* realistic. People have a tendency to rise to challenges when pushed, and oddly enough to thrive in situations of adversity. The statement "that which doesn't kill me, makes me stronger" exists for reason. Our species would have been wiped out long ago if this was not the case.

I point this out because I think the whole "wet dishrag" and "reluctant hero who wants to be 'normal'" thing is overplayed and increasingly ridiculous.

This is not to say that everyone is a stoic badass, but it does mean that people are going to adapt a lot faster than writers give them credit for in many cases.

Ironically, the biggest problem with emergency situations is NOT people panicing or collapsing into inactive piles of quivering jello. The biggest problem is that nobody wants to feel like an idiot and does not want to be caught overreacting, thus people are reluctant to act until they actually see a threat. So basically if there is a fire or something, people will act unusually rationally if they can (being trapped in a room with no way out is an exception), but are going to be far slower and more cautious with reactions until they actually see it. This is a part of being trained for evacuations as they occur in most situations.

This incidently applies to situations of violence and such, people wanting to be heroe or see what is going on is the biggest problem. As ridiculous is the "OMG, terrorists are shooting people? I don't buy it, but let's go see!" is reality for example.
Depends on the person, and the situation. Bear in mind that Hope is (in my estimation) about fifteen, watched his mother die saving Snow, and wasn't a particularly strong-willed character to begin with.

He also does step up, it just takes him a bit. Which, keeping in mind as well that he's been sheltered with the rest of humanity in Cocoon, and is turned into the enemy of everything he'd ever known, is quite the bounce-back.

But, no, in an emergency, most people without training do not become hyper-rational or quick to act. Most untrained human beings would curl into a ball on the floor or panic. That's what training is meant to counteract.

But, that's still ignoring the fundamental point:

he's fifteen.

He's the first time an FF teenager protagonist has reacted the way an FF teenager should: abject horror at being thrust into a situation totally beyond comprehension.
 

Axeli

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Therumancer said:
Seldon2639 said:
I've been playing FFXIII.

I hate Hope. I hate him with a passion. He's whiny, annoying, angsty, and really pretty dumb. His "Operation Nora" crap is getting on my nerves, and I hope he eventually just gets his ass kicked by Snow.

Then I take a step back: maybe this is how I'm supposed to feel.

If we accept, and I do, that games can be art, then we must accept that part of that is to inspire in us emotions, and not always good ones. Yahtzee has once said that intentionally annoying aspects of a game are still bad, but I don't buy that. If a game can be art for making us truly afraid, or truly sad, or truly angry, can't it be art as well in making us truly annoyed?

Hope is annoying because he's real. His reactions are closer to what a normal person's reaction would be. He's the only character not to have taken a level in badass prior to the events of the game, and he acts like it. He acts like a kid who watched his mother die saving the life of someone else.

If games are art, must the only art made be of the "watching badasses be cool" variety? Is horror less artistic because it makes us scared? Drama because it makes us sad? Or is there a place in this medium for the art of making a character who really irks the player? I think there is.

But, what do you guys think? Can we defend annoying the player in the same way we defend trying to scare him or depress him or anger him?

Actually I will be blunt in saying that Hope's reaction is *NOT* realistic. People have a tendency to rise to challenges when pushed, and oddly enough to thrive in situations of adversity. The statement "that which doesn't kill me, makes me stronger" exists for reason. Our species would have been wiped out long ago if this was not the case.

I point this out because I think the whole "wet dishrag" and "reluctant hero who wants to be 'normal'" thing is overplayed and increasingly ridiculous.

This is not to say that everyone is a stoic badass, but it does mean that people are going to adapt a lot faster than writers give them credit for in many cases.

Ironically, the biggest problem with emergency situations is NOT people panicing or collapsing into inactive piles of quivering jello. The biggest problem is that nobody wants to feel like an idiot and does not want to be caught overreacting, thus people are reluctant to act until they actually see a threat. So basically if there is a fire or something, people will act unusually rationally if they can (being trapped in a room with no way out is an exception), but are going to be far slower and more cautious with reactions until they actually see it. This is a part of being trained for evacuations as they occur in most situations.

This incidently applies to situations of violence and such, people wanting to be heroe or see what is going on is the biggest problem. As ridiculous is the "OMG, terrorists are shooting people? I don't buy it, but let's go see!" is reality for example.
I would however say that getting a creative death penalty included with the whole military of the world coming to get you after witnessing you mother die is not exactly a challenge you just rise up to. His reaction is pretty realistic.

And like said, he does still find something to do pretty soon, although I found his little vendetta with Snow the actual annoying part.
 

CL4P-TP

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Feb 16, 2010
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I think I liked CL4P-TP more than I liked Borderlands. Hence the account-theme. Aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaand open!

On topic, Wynne from Dragon Age Origins annoyed the crap outta me. It's painful to -have- to be a good person when you want to keep your ONLY healer. Do note, I refused to do the reload glitch for the Reaver specialisation. It felt... Wrong :\

So I made my next character a Spirit Healer, and killed Wynne at the first oppurtunity I had.

:D
 

Nomanslander

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Feb 21, 2009
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I know the attempts in ME2 with Mordin's characters was to make him a little annoying while likable for players.

Even though the latter part worked for most, I just found him annoying....-_-
 

MurderousToaster

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Aug 9, 2008
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"My name is CL4P TP, you can call me Claptrap!"

The most irritating part is that I have a gaming headset so if I'm in town I can always hear the little bastard singing and dancing. Otherwise they're allright. I just don't want to hear them all the time.
 

Odd Water

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Mar 6, 2010
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The main two characters in Tales of Symphona: Dawn of the New World. CL4P-TP from Borderlands. Allistar from Dragon Age. Navi from Ocarina of Time. Any character you play in Sacred 2 since they like to comment on every dame kill you make and every time you take or complete a quest, gain a level, get hit, etc. Hmm kinda the same thing with the characters in Borderlands, the comments on making kills, head shots, and using powers was nice at first but hearing them so much and really only a few lines each got bad before you even get out of the first game area.
 

IamQ

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Mar 29, 2009
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Some people have said that Daxter in the Jak and Daxter franchise, is supposed to be annoying. I don't think he's annoying. I get that he is supposed to be the comic releif side-kick, and I think he is doing a good job at it.