I think that was the biggest problem with L.A Noire; The game had signs of great potential, but ultimately suffered from repetition and appeared rushed. Maybe if it had more time or a better development stage, it could have been a 'great' game rather than just an 'ok' one.Vault101 said:the whole "affiar" thing comes really out of the blue...and feels Jarring....particually I think because we know Cole has a wife and girls yet never see his personal life...so we as players assume its not important untill it all comes out of the bluechocolate pickles said:Then, he just gets shit on late in the game. His affair is revealed, isolating him from his family and the force, with no-one offering a shred of sympathy for the PTSD that probably fueled the affair. All the hard work he put in to rise to the top of the force is shown to be wasted, and ultimately he drowns to death without the real game's final villains getting the justice they deserve. To add insult to injury, one of said villains attends his funeral.
as I underatand this was due to the usual cuts and changes that come with a troubled development
And yeah, the affair was a giant "WTF?" moment, especially for the reasons you said: Cole's personal life went from mostly untouched to being his Achilles heel. Some more background into his home life would have be useful.