Characters you wish died in their games (Possible SPOILERS)

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solemnwar

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Sep 19, 2010
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suitepee7 said:
miranda in ME shouldn't have been able to survive... she should have been shot by shepard when she shoots... harkin? then jacob could have been number 2 until garrus showed up, and the game would have been much better!

also the children in little lamplight. they're complete douchenozzles and (unless you mod it) there's nothing you can do to the snarky assholes
Wilson.
Harkon was the asshat C-Sec guy in the first game. Who you meet again later during Garrus' loyalty mission. I wish you could've shot the creep yourself. :/
 

Metalix Knightmare

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Veldt Falsetto said:
RJ 17 said:
Veldt Falsetto said:
RJ 17 said:
Tidus from FFX. I wish he died in that opening cutscene, then we wouldn't have to deal with that whiny, arrogant little prick for the rest of the game. "It's my story!" NO! NO IT'S FUCKING NOT! You're just a god damned tag-along whose only purpose is to stuff a romance sub-plot into this story! This is Yuna's coming-of-age story as she learns what it means to truly be a summoner and the weight of responsibility and sacrifice that brings!

Sorry FFX fans, but I'm with Spoony on this one...Tidus is simply a character that should not exist.
Tidus is always you and your gateway to this unknown world and unusual characters. If you hate Tidus you must be totally the opposite of a fairly healthy young man who is in a world they know nothing about with people they know nothing about and considering you should know nothing about Spira on your first time through I think he's perfectly reasonable...but that's just me
Sorry, but I'm not an arrogant little snot who think's he's top-dog because he's a superstar at a physically impossible (even in a sci-fi/fantasy world) sport, such as Tidus.

Think back to every other FF game you've ever played. Every single one of them. They all take place on different worlds, and yet not one of them forced in a "This character is like the player, experiencing a strange new world!" character. FF8 was pretty strange, no player-character in there. FF7 was pretty strange, no player-character in there. 4, 6, Tactics, 10-2, 11, 12, 13, all unique worlds and not one of them needed a little piss-ant like Tidus. 9's world was frickin' nuts...and yet there was no player-character in there. I want to learn about and experience a knew world with my own perceptions, not have them filtered through the eyes and mind of a freak like Tidus because then you're not experiencing the world yourself, you're experiencing Tidus' experience of the world. As such, even your "he's supposed to be you" argument falls flat.

I stand by my point: FFX would have been just fine without Tidus. He's a character that should have never existed in the first place.
Well 12 had Vaan who is also essentially just you. But yeah while Tidus sure as hell wasn't the main character I do believe the game would have suffered without him there to be the voice that questions everything.

A big problem that people had with 13 was the jargon thrown around willy nilly without being explained. Well everyone in this world already knows what it all is, it doesn't need explaining, except you don't know what it is. A character like Tidus would have said "What the crap is a L'cie?" and everything would have been explained.

In X if Tidus wasn't there you wouldn't know any of the stuff you learn because of Tidus' curiosity, about Yuna's fate, about Blitzball, the Crusaders battle with Sin, the way the temples work, the lore of the summoner and all the other stuff kids in Spira would know because no one would explain, they already know all about it.
Something else of note, Tidus not being native to Spira was also key to ending the endless cycle. Tidus was basically the ONLY person aside from the Al-Behd who was not only questioning what something is, but why they do it. He actually got the rest of the crew to start thinking "Wait a minute, why DO we do half this crap? Didn't we try anything else?"

He got them thinking critically for the first time in AGES.
 

cip_raziel

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Dec 20, 2012
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Well from a recent played game, from Castlevania Lords of Shadows 2 I thought that by the end of the game, Gabriel would get his long waited death, but noooo the damn story ended with a crappy "Who knows wtf we'll do from now on". He did deserve to die, but not as a punishment, although he did waged war with humanity after he became Dracula, but more as a reward, eternal rest for his struggles and fights since the begining of LoS 1. He started his journey as a sorta good guy (seeking revenge) but he saved humanity from the lords of shadows and the forgotten one and in the process he sacrificed his soul and became Dracula to maintain the balance between good and evil. Pfff such a wasted potential with this game, the best part of it was everything related to his castle, from art design, music and even the story related to it, shame shame.
 

Ihateregistering1

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Mar 30, 2011
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Sarah Kerrigan from StarCraft, specifically in "Heart of the Swarm".

I've ranted about why I hate Kerrigan numerous times in the past, but I was really hoping she would die and Abathur would take over the swarm. Abathur was 100x cooler than she was and had a bad-ass voice.

And second someone who earlier said all the ISA guys from the Killzone games, they can seriously go die in a fire. Long live Helghan!
 

TheMadDoctorsCat

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Arthas Menethir from Warcraft 3.

He starts off ok... and then just gets douchier, and douchier, and douchier... and even if you don't know what's coming, it's pretty much impossible to miss the signs. And you STILL have to control him the entire way and keep him alive - if he dies, you have to start the mission all over again.

And then you get to the end of the Human campaign, and think that you're finally rid of him, only to realise that HE'S THE MAIN PROTAGONIST OF THE UNDEAD CAMPAIGN AS WELL. AAAARGH.

What's most objectionable about Arthas? - Well, apart from the fact that he goes from being a stressed-out prince to an obsessed vengeful but sulky manchild to an outright sociopathic patricide within the space of a single campaign, he's just constantly making stupid decisions that I wouldn't have made in his position. Really, everything he does after he sacks the village is just obnoxiously dumb, yet you have no choice but to keep doing things his way if you want to continue with the game.
 

PBMcNair

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Angelowl said:
Rico from the Killzone series. The third installment can be summarized by "everything is Rico's fault, but we are still going to portray him as a hero and everyone else as a rude stuck-up". The guy was an annoying loud mouthed brute in the first game, but fiitting as he was just a sergeant in the heavy assault troops. Until they promoted him and gave him personal command of an elite squad given the most important mission in the whole war: capture Scholar Visari. The result? He gets a squadmate killed by his lack of self-discipline and murders the very person he is supposed to capture alive, turning Visari into a martyr and rejunevate the helghan war effort with new fervor.

Serioulsy, of the four main characters of the first game they picked him?! The disciplined officer who always completes his duty, the efficient and methodical shadow marshal, the cold and calculating spy who know the helghan society from inside out, OR the loud guy with a gatling gun. They seriously thought that Rico was the best fit for an extremely important commando mission?

I am still not convinced that Guerilla are not just trolling the customers.
This. Just all of this. I mean Rico is introduced to us by solo ambushing armoured column, and from the start has an obvious almost psychotic hatred of the Helghast. And yet promotion because...reasons.

For me, Sergeant Rico is a pretty ok guy who blows up tanks, and promoted Rico is kind of a moron.

And don't even get me started on what Killzone 2 did to his weapon.
 

Evonisia

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Jun 24, 2013
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Tank Dempsey from the Zombies series within Call of Duty. I know he was designed for the teenage fanbase of the series, but that doesn't make him any less irritating. He's obnoxious, arrogant and he's so proud of himself that it's quite toxic to even listen to his voice. He is the embodiment of kids who play Zombies, exactly like the stereotypical American soldier from war films. Worst of all he gave the Wunderwaffe DG-2 it's "Wunderwaffle" nickname which frankly has been a jab in my brain every time a random player calls it that. Granted it's not made clear whether he lived or died at the end of Moon, but that's not enough.

In Origins his personality is tweaked, so I'll tolerate him there.
 

Ieyke

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Jul 24, 2008
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Pretty much everyone in the Final Fantasy series after FF6 deserves to die and never be spoken of again, aside from the Tactics characters.

Connor in Assassin's Creed 3.
 

MysticSlayer

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Apr 14, 2013
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Pretty much everyone who lived through BioShock Infinite:

I just couldn't get into Booker DeWitt as a protagonist, especially after he suddenly goes mental towards the end. Yes, I know he was a disturbed individual with a history of violence who was nearing the breaking point, but it still wasn't that compelling. And yes, I know he "dies" at the end, but given the nature of the story, it still doesn't count, especially after the epilogue. Then again, if Booker would have just shut up, it might have made him more tolerable. Even if Troy Baker did a great job, the game made me realize just how immersion-breaking voiced protagonists can be in first-person games if not handled properly.

Elizabeth was stuck somewhere between endearing yet overly archetypal character and believable person. I know her social awkwardness fits her story, but she wasn't enjoyably awkward throughout most of the game. Really, she just fell into that point where you can tell the developers tried to make her feel like a real person in the world, but they missed the point just enough that it ultimately became annoying. Then again, there was really no motivation to care for her at all, as she couldn't die in the gameplay, so she basically was an overly-talkative vending machine you dragged around from shooting gallery to shooting gallery.

Finally, there were the Lutece twins. This wasn't because they weren't compelling in any way. It's just that their carefree, sometimes smug attitude just made me want to put a bullet in their skulls.

Also, Capt. Price from MW3. I only say that because then it would have been obvious that the whole "kill every named character in the series" goal of the game was just IW having fun (and possibly parodying themselves) rather than trying (and failing) to pull at our heart strings.
 

SonOfVoorhees

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Aug 3, 2011
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Everyone in FF13, especially Hope - he can go first. Such an annoying character, is it impossible for a jrpg to have a normal character that isnt a whiny brat?
 

fhmy

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Aug 2, 2010
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I was hoping there would be an event in Devil Survivor Overclocked where you fail to save Midori from the mob. Her voice makes me want to turn the volume of the 3DS down 'cause it's actually painful to listen to.

Zira said:
More importantly, in Yakuza 3,

the story would've been MUCH better if Kiryuu did actually die in that way. It would have been one of the most shocking, original endings ever in a videogame.
Let's not forget in Yakuza 2, the exact same thing happened. Then he went on to fight samurais, ninjas and two massive tigers right after bandaging that shit up. Yeah, I would be very surprised if he actually died there.