The cheapest time waster is when a game will kill your character at random chance that is completely out of your control. Example of that would be Ninja Gaiden stage 6-2 on the NES. This is pretty rare in games though.
More common is pixel perfect difficulty, which isn't technically cheap, but just very hard.
Then there's cheap difficulty, that is also easy, once you learn some counter-intuitive tactic that works. This both wastes your time and offers little challenge.
Reliance on sharp timing and accuracy makes for good difficulty, which makes a good action game.
More common is pixel perfect difficulty, which isn't technically cheap, but just very hard.
Then there's cheap difficulty, that is also easy, once you learn some counter-intuitive tactic that works. This both wastes your time and offers little challenge.
Reliance on sharp timing and accuracy makes for good difficulty, which makes a good action game.