Cheapest thing a Game has done to Cheat you out of a Win

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chinangel

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Rylot said:
Soul Calibur 3 cheated pretty consistently with characters doing moves from completely different skill sets. You'd lose a match and win one and then get completely raped in the third match. Turned me off of fighting games pretty much forever.
Actually, Soul Calibur 3 litterally cheated. They had difficulty boosting the difficulty settings of the game. So they took a shortcut and over-compensated. The game reads the input from your controller and the game reacts to it, so..essentially...it's cheating. It knows what you do immediately and won't fall for fake-outs, false attacks, and many other normal moves that a person would fall for, because it knows they're not real attacks, or where you're attacks are aimed for.
 

Helscreama

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Volan said:
I swear the AI in Pokemon likes to cheat a lot to amp up the difficulty, Take the Elite Four, for example: if both you and your opponent's Pokemon get paralyzed or confused, they'll almost never have any issues, while you'll be too paralyzed to attack or will end up hurting yourself 90% of the time. Likewise, if they use any move that makes them better at avoiding your attacks or makes your accuracy worse, you'll almost never be able to score a hit.
100% THIS!

Especially the confusion thing. I HATE THAT!!
 

lionsprey

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can't remember the exact name of the game.
but it was some sort of medabots game that didn't understand how critical hits works.
as soon as you start winning the computor would start getting critical hits with every other move.
 

Vivi22

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Limecake said:
Rubber band AI, specifically Mario Kart (N64 version is the one I'm thinking) it's not that they make it more difficult it's the fact that no matter how well I do, no matter how perfect my lap is they will always always catch up.

It's cheap and a lame way to keep the races competitive, I may as well reverse through the tracks.
And to think Mario Kart 64 wasn't even close to one of the worst ones for rubber band AI. I actually didn't find it that noticeable in that one (at least not until 150cc). Double Dash is ten times worse easily to the point where I found it nearly unplayable on anything higher than 50cc, and Mario Kart Wii managed to make the rubber band AI even worse than Double Dash to the point where it felt like luck if I won or lost even on 50cc.
 

mcattack92

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Roller Coaster Tycoon 1. On one scenario, I was about to reach to total cash amount required to beat the scenario. Was going to make it just in time when my biggest earning roller coaster broke down 2 months from scenario end. This was ok but 3 more rides broke down at the same freaking time. This caused me to lose the scenario by 4 FREAKING DOLLARS!
 

MintberryCrunch

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Sovereignty said:
Once you beef up the difficulty you'll see the computer move pawns like they're queens to stop your strategy. I've also seen the computer move a pawn diagonally behind a pawn I had right beside it... And somehow capture it.
Isn't that En Passant?

http://en.wikipedia.org/wiki/En_passant

I've used that in games before and people I'm playing with go seriously apeshit at me, just for taking a pawn with a legitamate move.
But yeah, to be fair the Windows Chess is a total dick, I spent at least 10 tries on the easiest difficulty because it seemed to notice 1 tiny mistake I made every game and then just destroy me from every angle. Every difficulty after that seemed a bit easier for some reason, though.
 

008Zulu_v1legacy

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SR 2. I could be driving a big rig or the APC, the A.I would be driving a standard car or one of the gangs could be on a bike and they will always be able to push me off the road. When being pursued by cops, the civilian cars will actively try to block or ram me off the road.
 

Plucky

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Mario Kart Wii, usually they toss Lightening, a Blue shell or a Pow Block at you, and they will always HIT....Bloopers in comparison are seen as a minor inconvenience mostly because you can see around the blotches.
 

Shoggoth2588

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him over there said:
The absolute worst thing any game can do is turn off or crash on you in the middle of saving for absolutely no reason.
Back in the PSX/N64 days, there was one thing worse that could happen: Memory Card Corruption or whatever it is that makes them need to be reformatted. This was mainly a PSX problem of course but it was still the reason I couldn't beat FF7 until I got the PC version. I still don't know how I managed to get to the end of FF9 either.
 

Starke

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Corinthius said:
Sovereignty said:
Eh have none of you played the computer version of Chess that is included with windows?

Seriously that is CHEATING in every sense of the word.

Once you beef up the difficulty you'll see the computer move pawns like they're queens to stop your strategy. I've also seen the computer move a pawn diagonally behind a pawn I had right beside it... And somehow capture it.



All other cheating is just lol-worthy when next to the madness that is Windows Chess.
The thing with the pawns moving diagonally behind another pawn is actually a rule called "En Passant" (http://en.wikipedia.org/wiki/En_passant), and is completely legit. No idea about the whole moving like queens thing, however...
It's been a long time since I played it, but I seem to recall it does allow the AI to castle ANY time the King and Rook are in the right relative positions. IIRC it also will allow the queen to castle. I'm not sure about pawns getting weird moves, but there you go.
 

mrhappy1489

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Volan said:
I swear the AI in Pokemon likes to cheat a lot to amp up the difficulty, Take the Elite Four, for example: if both you and your opponent's Pokemon get paralyzed or confused, they'll almost never have any issues, while you'll be too paralyzed to attack or will end up hurting yourself 90% of the time. Likewise, if they use any move that makes them better at avoiding your attacks or makes your accuracy worse, you'll almost never be able to score a hit.
I'd also like to add, when you go to a gym expecting their pokemon to be the specific type you've fought all the way through, then boom, they have some stupid pokemon that is immune or not very effected. Explain to me why clair has a fucking Kingdra so my stupid Ice pokemon are fucking useless. Also I would like to add that it is extremely annoying in the elite four as well. Seriously, why do they have pokemon using moves that are the opposite of their type, that throws strategy out the fucking window.
 

CplDustov

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May 7, 2009
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Sovereignty said:
Corinthius said:
The thing with the pawns moving diagonally behind another pawn is actually a rule called "En Passant" (http://en.wikipedia.org/wiki/En_passant), and is completely legit. No idea about the whole moving like queens thing, however...
Thanks for informing me! Still plenty of other debauchery that goes on however. I'm also a bit miffed that I couldn't replicate the same action the times I tried.

I tend to not dwell on it either way. The computer is a damn dirty cheat!
The rule only works in specific circumstances. I'm not 100% sure but I think the pawn you take MUST have done the double step forward past your pawn. It doesn't work if they took 2 steps on different turns and I think your pawn had to be there as it passed; you can't arrive after. Maybe that's why it didn't work for you. Check if it works in a 2-player game.
 

370999

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Volan said:
I swear the AI in Pokemon likes to cheat a lot to amp up the difficulty, Take the Elite Four, for example: if both you and your opponent's Pokemon get paralyzed or confused, they'll almost never have any issues, while you'll be too paralyzed to attack or will end up hurting yourself 90% of the time. Likewise, if they use any move that makes them better at avoiding your attacks or makes your accuracy worse, you'll almost never be able to score a hit.
Not to mention the few times they do use one hit KOs, like sheer cold they seem to be about 50% accuracy.

mrhappy1489 said:
I'd also like to add, when you go to a gym expecting their pokemon to be the specific type you've fought all the way through, then boom, they have some stupid pokemon that is immune or not very effected. Explain to me why clair has a fucking Kingdra so my stupid Ice pokemon are fucking useless. Also I would like to add that it is extremely annoying in the elite four as well. Seriously, why do they have pokemon using moves that are the opposite of their type, that throws strategy out the fucking window.
Kingdra is a dragon/water pokemon. Which is why Claire has it.

Some of the Elite foru stuff is due to there not being enough pokemon of a given type to base a team around such as Lance and Cynthia from R/B/Y. Otherwise you get the national dex not having enough pokemon of that type as happened with Flint in P/D/P. Why however they would chose to make a fire type elite four member when there were only two fire families (Chimchar and Ponyta line) available is beyond me however.
 

necromanzer52

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Volan said:
I swear the AI in Pokemon likes to cheat a lot to amp up the difficulty, Take the Elite Four, for example: if both you and your opponent's Pokemon get paralyzed or confused, they'll almost never have any issues, while you'll be too paralyzed to attack or will end up hurting yourself 90% of the time. Likewise, if they use any move that makes them better at avoiding your attacks or makes your accuracy worse, you'll almost never be able to score a hit.
God damn confusion. It never works nearly as well if you try to do it. Also spamming sand attack is really annoying, but works just as well if you try it.
 

Evilpigeon

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Feb 24, 2011
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Any fighter that reads inputs. 15 blows in a row at randomly varying heights? Blocks every single one, no problem then later it'll let you get away with murder because it's decided it's time to start lettng it hit you again. -.-

Jst makes for the worst losses where you randomly are unable to get in a single hit for entire rounds.
 

Furioso

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Volan said:
I swear the AI in Pokemon likes to cheat a lot to amp up the difficulty, Take the Elite Four, for example: if both you and your opponent's Pokemon get paralyzed or confused, they'll almost never have any issues, while you'll be too paralyzed to attack or will end up hurting yourself 90% of the time. Likewise, if they use any move that makes them better at avoiding your attacks or makes your accuracy worse, you'll almost never be able to score a hit.
Damn you're getting quoted like no tomorrow...and still no one mentions poison! It seems like every poison attack your enemy uses has an 80% chance to poison you at all times, especially in the beginning of the game with god damned poison sting
 

teqrevisited

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In RTS the computer always knows exactly where you are, even when there are upwards of 5 possible places for you to be. Not only that, in a free-for-all match with you and, say, 7 AI opponents they will more than likely attack you with a higher priority than the rest of them.

Dawn of War is a great game but it does this all the time. Imperial Guard are the worst for it because even when your Eldar base is fully stealthed - BAM: they land a scan right on top of you, added to the fact that they've probably already parked their entire army on top of your completely invisible base.