Cheapest thing a Game has done to Cheat you out of a Win

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Evan Halfmann

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Mar 18, 2012
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skywolfblue said:
Not sticking to cover properly is pretty high on my list lately (Mass Effect 3). "What's that? You want to get into cover? Well fuck you!"
Oh my god I know what you mean. Played the demo and thought "oh that'll be fixed by launch day" and well.. it was not. Still an absolutely incredible game but yes that was annoying.
 

BathorysGraveland

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Getting stuck on fucking objects.

An example, Skyrim. With the deadly dragons mod on. A single breath attack will destroy my body and send my spirit to Aetherius. So I run to get out of the way, and I get caught on a god damn log. Yes, a log.
 

Bvenged

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Sniper Elite V2 - Bombing Run Co-op, Kreuzberg HQ.

This, is dirty and impossible. So much so I'm going to retype what it is in blood red.

Sniper Elite V2 - Bombing Run Co-op, Kreuzberg HQ.

It's a co-op gametype where you and your partner have to sneak around a level, collecting 6 items (you can only carry 1 at a time) which are all heavily guarded, carrying them back to the start of the map. Not too hard right?

Well, considering stealth is key, you only have a machine gun with 3 clips for loud engagements. It's bloody hard right there.

Now when you're a good 30 minutes in, having just placed down the 3rd and 4th of 6 items that need collecting, the game surrounds you with about 10 enemy AI snipers. The drop-point is in the wide open.

Is that not enough? You've now got continually spawning ground AI with machine guns and grenades running straight at you. Baring in mind you're getting sniped at (they don't miss and it only take 2 shots to kill you).

STILL not hard enough? Your ammo boxes are at the drop-off point so you can't even replenish your machine gun ammo after wiping out the first wave, for fear of being sniped, assuming you even made it out of the open area to challenge the first wave.

Oh, and just to be a total, total knob. The game has now told you that in less than 5 minutes the map will be covered in fire from a bombing run.

So, it's a hard game-mode anyway; then lethal snipers spawn entrapping you into one position; then ground AI lob grenades, circle and close in on you and you're expected to leg it to the last 2 guarded objectives. Bull****.

That's not even the bad bit which has me writing this post.

I'll tell you right now, thinking ahead on a re-try and clearing the map of all AI first, then collecting the furthest items FIRST to leave the 2 closest items for teh final run was harder.
The ground AI spawn around the last 2 objectives, cutting it off as you simply can't kill that many of them at once and even if you do more spawn straight away. It's less ridiculously hard to go for the further objectives.

[hr]

My buddy and I refuse to do anything in this game in Novice, aiming for Sniper Elite difficulty but settling for Marksman. If anyone's actually completed this in Marksmen/Sniper Elite/Custom difficulty please PM me a way. Thanks.
 

OldDirtyCrusty

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Mar 12, 2012
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Every game with cheap one hit bossfights or action games with insanly fast quicktime events. I liked the Conan game but i really hated the boss fight QTE. It would be ok in a pushbutton dance game but for a hack and shlash with different controls it just sucks.
 

Cranky

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Buretsu said:
Cranky said:
The goddamned Mako combat scenarios in ME1. Shit, if you just spent a chunk of time clearing and outpost and did not save, a random Armature can kill you and you have to start again.
Armature, nothing. Try the fucking Thresher Maw. As if their acid spittle didn't do enough damage, if they pop out of the ground close enough to the Mako, you die. Instantly. From full health to zero in zero seconds flat.

Ironically, I chose the background for Shepard that had him survive a Thresher Maw attack in Ikuze...
Oh yes, that goddamn thing too. Coincidentally, I also picked the Sole Survivor on Akuze background. Maybe Shep just has PTSD with those things.
 

Death916

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Evilpigeon said:
Any fighter that reads inputs. 15 blows in a row at randomly varying heights? Blocks every single one, no problem then later it'll let you get away with murder because it's decided it's time to start lettng it hit you again. -.-

Jst makes for the worst losses where you randomly are unable to get in a single hit for entire rounds.
When I was younger playing fighting games I used to think I imagined the AI reading my moves after them blocking a 15 hit super "unblockable" combo. I was like, "They can't make a computer do that" ahah silly young me.
 

The Wykydtron

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Sep 23, 2010
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JaceArveduin said:
The Wykydtron said:
League of Legends.

"Phew, glad I got out of that epic team fight with only a tiny amount of HP left! Ha ha- oh fuck you Twitch."
That's not how you spell Karthus!

I've got to go with... Well, it wasn't cheating, but I was playing Star Wars: Battlefront II when it was me and one last rebel scum. It turns out it was a Bothan and he 1shot me with that damned incinerator from stealth. I consider it cheating cause I can never get a kill with those accursed things.
Oh the amount of times i've saved a teammate from that Karthus ult with Lulu's ult is hilarious.

You can just tell the guy is waiting for the easy "you have slain an enemy!" to pop up on screen the moment after he presses R. Nope, Chuck Tremendo.

No one goes for the easy kill on this Fae's watch mister! :D
 

Starik20X6

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I found out the other day why the CPU karts in Mario Kart 7 were so much faster in the 150cc cups. See, while racing, you can collect coins (up to 10) and each one increases your max speed a little, and if you get hit, you drop a few. The race had just started and a couple of the CPU karts were hit by some of the track hazards, and coins went spewing everywhere. The game has given them an unfair advantage over the player by starting them off with a few coins to increase their speed from the start line!
 
Sep 14, 2009
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Limecake said:
Rubber band AI, specifically Mario Kart (N64 version is the one I'm thinking) it's not that they make it more difficult it's the fact that no matter how well I do, no matter how perfect my lap is they will always always catch up.

It's cheap and a lame way to keep the races competitive, I may as well reverse through the tracks.
on mario kart double dash, i was beat WHILE using the golden mushroom, rubber banding in 2nd and 3rd place has never pissed me off so much, THERE IS NO WAY POSSIBLE THEY SHOULD'VE KEPT UP WITH ME LET ALONE BEAT ME THOSE LAST 40 YARDS.

bowser/wario beat me by .007 seconds...THE FUCK. (i did like they did that in double dash though, have it go out to the thousandths place in the time)
 

boag

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Sep 13, 2010
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OctalLord said:
boag said:
Super Robot wars OG 1 and 2 on the GB Advance.

what? the enemies hit rate is 12%? LOL more like 100%

oh you got a 98% hit rate? LOL MORE LIKE 5%

had to spam skills every freaking time late in the game, and god damn if you didnt level up Cybuster you are asking for it to get raped.


Not to even mention the bosses in the second game that have Double Image,(A effect which gurentees them a 50% dodge rate against any attack unless you have the very specific skill that can counteract it. A skill precious few party members have) and another effect which lets the boss regenerate 1/4th or more it's total health at the end of its turn.

I've stopped playing OG2 because one of the final bosses has that combination, couple with him being at the end of a long stage brimming with other similer bosses makes it gameboy smashingly difficult. It's not even the secret stage boss, I don't even wanna know what that guy is like.
oh you mean the Final Extra Stage where you fight the Einsts in their own dimention, while the Shadow Mirrors keep harrasing the shit out of your Units?

Yeah, FUN TIMES!

Thats why I never went back to replay the Gameboy Games, the OGS Discs made enough changes in the story to make it worthwhile, and they gave you enough Supers to actually tank the damage.

And with the Dual Strike System, it was pretty easy to do 200k every turn, spamming HTB Cannon with Rampage Ghost 4 times each turn.
 

Mr Cwtchy

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Jan 13, 2009
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Duelling Pegasus in Yu-Gi-Oh: Duelists of the Roses.

After navigating your way through his multitude of traps and Toon-advantage monsters(naturally all yours are weak to it), you're about to win and...

oh what's that? Tremendous Fire? Oh, ya got two? Oh, you got thr-

SON OF A *****!

Note: You start each duel with 4000 Life Points. At some point you WILL run your monster straight into a trap card, which he will then proceed to obliterate with Parrot Dragon or something. TF is a magic card that does 1k damage each, can be activated anywhere on the field, and he's got three of them in his deck. And don't be mistaken, he WILL use every GODDAMN one of them.

P.S. S'pose it's not as bad as Riryoku though. Most overpowered card ever.

P.P.S. Actually, duelling Pegasus in any game. Cheating sonofa.
 

archvile93

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skywolfblue said:
Not sticking to cover properly is pretty high on my list lately (Mass Effect 3). "What's that? You want to get into cover? Well fuck you!"

him over there said:
The absolute worst thing any game can do is turn off or crash on you in the middle of saving for absolutely no reason.
Or:

The game checkpoint saves 2 seconds away from being WTFpwned by some big baddie. Too fast for you to do anything about it once it reloads. Reload, die, reload, die...

And it's extra-extra bad if the game doesn't have a "Load the last earlier checkpoint" option, so you're stuck in the death loop and can't get out without restarting the whole mission over. *curseyouhalogames(except reach)*
Oh yeah, ME3. "A banshee's after me, better get this dead guy next to the wall up quick. No don't take cover, help that guy! Stop taking cover and help him!" Banshee catches up and insta-kills me. "Goddamit! Why does one button do five different things?!"
 

nuba km

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Jun 7, 2010
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Volan said:
I swear the AI in Pokemon likes to cheat a lot to amp up the difficulty, Take the Elite Four, for example: if both you and your opponent's Pokemon get paralyzed or confused, they'll almost never have any issues, while you'll be too paralyzed to attack or will end up hurting yourself 90% of the time. Likewise, if they use any move that makes them better at avoiding your attacks or makes your accuracy worse, you'll almost never be able to score a hit.
I have a lv 100 walrien, he has never hit himself when confused, he has never been burned or poisoned, he has never been unable to attack due to paralyze and he has always woken up from being asleep within 2 turns. He has also only ever missed twice, this is the most reliable pokemon I have ever trained or have ever seen.

OT: pokemon collesium AI actually knew when you would wake up from sleep or stop being affect by any effect that wears off, but this was due to a programing error as far as I am aware.
 

dimensional

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hermes200 said:
The worst offender I can think of are fighting games. Many times, AI characters will pull moves that they couldn't do ordinarily, like charge moves without any charge; doing extraordinary amounts of damage; or having priority over regular attacks. In harder difficulties, it even looks like the AI is watching your inputs to react to them at CPU speed.

Some of those examples are so awful, it even got a name: SNK Boss Syndrome: http://tvtropes.org/pmwiki/pmwiki.php/Main/SNKBoss
Yes SNK bosses are a pain in the arse seriously sometimes you are lucky to get a hit on them what your blocking my full screen covering unblockable undodgeable move haha let me laugh in your face with my 47 hit combo again (thinking of KoF XIII here) luckily they have an option to restart the fight and put the comp on 25% health as without this I would have only finished the game on the easiest setting.

Theres also that saying about going M.Bison on your ass when the boss goes down easy at first but then in the next few rounds goes oh no you aint gonna get past me and destroys you with seemingly little you can do.

Im not sure about pulling moves that they couldnt do ordinarily I used to think this too but now im not so certain (although I wouldnt discount it the filthy cheaters) they just become masters of links ,combos, buffering etc but I do agree with increasing their move priority and damage man that really pisses me off when they do that.

The Wykydtron said:
EDIT: No, no, no just remembered the final boss of Dead or Alive 4. Fuck that kinda sexy jelly ***** to hell! Randomly counters anything you do, has a throw that takes off three quarters of your life and is just generally a complete whore.
I feel for you I remember her ruining my excellent time trial run I was absolutely destroying them and then last battle she pooned me over and over and over again it took me 8 minutes to beat her almost 4 times longer than everyone else combined I was not happy this boss and Seth from SF4 are responsible for my 2 game tantrums this gen I had to shut the console down seriously I dont mind a challenge but tone it down a bit guys.

Worst one I had was on Burnout 3 during an endurance race I had been sent crashing in the first lap but was hanging on by a thread until the last stretch of the last lap I had the culprit in my site boosted up behind him and smashed him into a wall and kept the boost held down as I had enough to finish the race with easily (the line was a few seconds away) only to then see this car I had just smashed drive up by me somehow keep speed with me then boost smash me into the wall and finish. Seriously the rubber banding was atrocious it takes me a whole race of skillfull driving (I did a lot of boost laps and still wouldnt gain sometimes seriously took the piss when after a near perfect boost lap you have somehow fallen another second behind the leader) to catch up but it takes them 2 seconds (maybe 3). Anyway long story short never played that game again.

Persona 4 screwed me over by constantly critically hitting my two members early in the game (it was the mini boss in Yukikos castle) so that wasted a few hours of my life it was non stop criticals until I died so never even got an attack off. Next time he went down easy.

One thing that also annoys me is when people pull the plug on their internet if they are losing I know this is not the game but its still annoying as hell and extremely cheap and pathetic, dont play if you cant risk losing.
 

hermes

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dimensional said:
hermes200 said:
The worst offender I can think of are fighting games. Many times, AI characters will pull moves that they couldn't do ordinarily, like charge moves without any charge; doing extraordinary amounts of damage; or having priority over regular attacks. In harder difficulties, it even looks like the AI is watching your inputs to react to them at CPU speed.

Some of those examples are so awful, it even got a name: SNK Boss Syndrome: http://tvtropes.org/pmwiki/pmwiki.php/Main/SNKBoss
Yes SNK bosses are a pain in the arse seriously sometimes you are lucky to get a hit on them what your blocking my full screen covering unblockable undodgeable move haha let me laugh in your face with my 47 hit combo again (thinking of KoF XIII here) luckily they have an option to restart the fight and put the comp on 25% health as without this I would have only finished the game on the easiest setting.

Theres also that saying about going M.Bison on your ass when the boss goes down easy at first but then in the next few rounds goes oh no you aint gonna get past me and destroys you with seemingly little you can do.

Im not sure about pulling moves that they couldnt do ordinarily I used to think this too but now im not so certain (although I wouldnt discount it the filthy cheaters) they just become masters of links ,combos, buffering etc but I do agree with increasing their move priority and damage man that really pisses me off when they do that.
When I talk about moves they couldn't do I mean it quite literally. The most common example are characters that usually need a certain input, except when they are bosses (like Bison being able to pull his psycho crusher from every position, without requiring to charge it up), or playable characters that get unique attacks (which are often unblockable, fast, cover half the screen and do obscene amounts of damage) when they are bosses (I am looking at you, I-No)...
 

dimensional

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hermes200 said:
]When I talk about moves they couldn't do I mean it quite literally. The most common example are characters that usually need a certain input, except when they are bosses (like Bison being able to pull his psycho crusher from every position, without requiring to charge it up), or playable characters that get unique attacks (which are often unblockable, fast, cover half the screen and do obscene amounts of damage) when they are bosses (I am looking at you, I-No)...
Oh yes I know exactly what you mean about the charge attacks especially in SF2 with Balrogs constant charge punches and Blanka going mad on his ball rolls while Guile somehow always has enough time to charge for his flash kick when you jump at him. Ive also seen constant dragon punches from ken and Ryu which dont have enough time to sweep them between each (and it has ridiculous priority) oh and Chunli doing a spinning bird kick at the top of the screen.

The thing is though I used to think all this crap was impossible too until I played some guy online who was actually pulling this shit off on me I still dont know how exactly but I know if you are good at charging you can pull off near constant charge moves its all about hiding the charge in other moves which is not as easy as it sounds as its damn tight in a lot of cases especially to do more than two or 3 in a row basically I think its theoretically possible to do what the computer is doing you just have to be a robot god (convenient for the comp really).

I completely agree with the other points though I just dont get why they think hmmm this is the last boss that people will be facing everytime they complete the game which lets say takes 8 minutes (arcade) for arguments sake and they make him/it/her incredibly broken and annoying as hell and its not like thats it game over when you win because in another 8 minutes you face them again and again and again (if you havent smashed all your pads yet) I just dont understand why they have to hurt their game like that.

Its one of my major annoyances with fighting games they dont think its a challenge if the last boss dosent have you tearing your hair out in frustration, ok I get why the arcade versions may have stupidly powerful bosses they want my money and if they have to cheat to get it so be it but for home console versions their is no excuse to kill single player with these annoying adversaries the game would often have been better if they were cut. Yes Ill take less if that last drop is poison.

Sorry for the wall of text anyway fighting game bosses = cheap as hell what seems to be 90% of the time I think the last fighting game boss I enjoyed playing against was Tengu in Dead or Alive 2 every other one has just been FFS not this toon again looks like its time for me to get spanked until I get lucky (or theres a way I can exploit their retardedness like in the lastest Mortal Kombat against Shao Kahn) its a shame really as it usually makes me tone down the difficulty just for the last boss.

Oh and have you ever had it glitch a hit from you which would have won you the match only to counter it and destroy you? and then they blatantly show the glitched move in the replay to show how you were robbed that is really annoying thankfully it hasnt happened often but sorta takes the mick a bit when it does Ive had it a few times in SC (throughout the series) ha your sword through my body mean nothing eat my meaty counter attack puny mortal I dont have to embrace game rules I make my own. Yes I know its clipping issues but I am still blaming the comp especially as it likes to read my buttons except throws for some reason they always seem to work quite well in SC against the comp try it with the same regularity against a decent player though and you will be destroyed.
 

FolkLikePanda

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Apr 15, 2009
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Blue Shells on Mario Kart Wii, I would have won double the amount of races online if it weren't those goddamn bastard Blue Shells that hit me when 50 yards from the finish line and allows 5 people to overtake me!

Nintendo you can be right pricks sometimes.
 

Winthrop

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skywolfblue said:
Not sticking to cover properly is pretty high on my list lately (Mass Effect 3). "What's that? You want to get into cover? Well fuck you!"

him over there said:
The absolute worst thing any game can do is turn off or crash on you in the middle of saving for absolutely no reason.
Or:

The game checkpoint saves 2 seconds away from being WTFpwned by some big baddie. Too fast for you to do anything about it once it reloads. Reload, die, reload, die...

And it's extra-extra bad if the game doesn't have a "Load the last earlier checkpoint" option, so you're stuck in the death loop and can't get out without restarting the whole mission over. *curseyouhalogames(except reach)*
Freaking Halo 2, I got a checkpoint right after a sniper fired his weapon so I would literally get hit the second I started the game. Nothing I could do at all. It was horrible.

OT: Used to fall through the ground all the time in battlefront 2. Never had that issue on anyone elses game though. It was weird. Or if we are counting those sort of freeware games, anything in Cat Mario although that was the entire point of the game.