Thank you. Every time there has been a thread where people start complaining about games being "expensive" I have pointed out that they really aren't that bad considering inflation and such. I'm glad that someone finally made a post about it.
Oh, buuuuurrrrrnnnnn...Racthoh said:Now if only the quality of Final Fantasy didn't decline as well...
God bless you god bless you, if only all consumers where like you, thank youFoolKiller said:Thank you. Every time there has been a thread where people start complaining about games being "expensive" I have pointed out that they really aren't that bad considering inflation and such. I'm glad that someone finally made a post about it.
You're cherry picking.j-e-f-f-e-r-s said:I'm sorry, but that's balls. Games have gotten shorter, and everyone from gamers to critics, even the developers themselves, ackowledge this. Modern Warfare 2 had a campaign that lasted all of 5 hours. Compare that to the original Halo; I must have sunk at least fifteen hours into that puppy, just getting through the campaign. I've just finished playing Deus Ex, a game that easily went over the twenty hour mark. Hell, back in the PSX era, it took me over 50 hours to get to the end of Final Fantasy IX. While this generation of gaming may have prettier graphics, it's also notorious amongst gamers for being the generation where campaign lengths took a serious nosedive.rockyoumonkeys said:Not to mention that games pack way more value into them now than games did back then (I also lol heartily at the argument that "games are getting shorter!" which is 100% false as well). So not only are you paying comparatively less, you're typically getting a lot more.
But some people insist on whining and denying, and there's no way you'll change their minds.
If you told a gamer twenty years ago that they'd be paying £40 for a game, and getting less than twenty hours on average out of it's campaign, they'd have slapped you silly for such an outlandish idea.
It's simple, we kill the Wada.Susan Arendt said:Oh, buuuuurrrrrnnnnn...Racthoh said:Now if only the quality of Final Fantasy didn't decline as well...
Not true. Carts for the Nes/mega drive/snes went between £40 and £60. In the early 90s that was a massive sum. You would get maybe 2 games a year.Tomtitan said:Odd, because here in the UK (as far back as I can remember- about 15 or so years), games have ALWAYS been £30 or so. I'll admit recently I've seen a couple of games priced at £35 or £40, but generally they're £30 (except games with peripherals like Rock Band and shovelware games like My Super Desu-Kawaii Pony and Unicorn Funhouse 2). Of course, £30 isn't worth the same amount it was back then, so I'm curious about that.
Or maybe I've just been buying cheaper games... Still I got Starcraft II for about £30.
But don't forget, the Pound is stronger than the Dollar, my £30 is your $47.6 at the moment.
Not only that, but back when I was younger, games cost a couple of hundreds of crowns less, capping at around 400 (that's freakin 60 dollars), and even when taking inflation into consideration it was still a hell of a lot cheaper than it is now.IamQ said:I'm Swedish, and our games cost roughly between 90-105 dollars here aswell (converted from Swedish "Kronor" of course.)elexis said:I would celebrate if every new game sold $60+ at retail today. But I'm in Australia, and new games sell here for AU$100+, the equivalent of ~US$90+.
I reckon I can still complain, especially since that extra money certainly isn't going to the devs.
Still cherry picking. Of course you'll find some longer games back then and some shorter games now, since not all games are the same length, but the average length of the games is not going down. Five hour campaigns like those in MW2 are exceedingly rare.j-e-f-f-e-r-s said:No, I'm proving your argument wrong. I only used a couple of examples. I can use plenty more: Ninja Gaiden on the Xbox had a campaign approaching twenty hours if you were playing it first time. Morrowind could theoretically take hundreds of hours. Knights Of The Old Republic was a thirty-fourty hour beast. Splinter Cell: Chaos Theory took me around 17 hours to get through (and that's not even counting the separate co-op campaign). Back on the Playstation, Breath Of Fire took me fourty hours, Legend Of Mana twenty five, Final Fantasy VII took five hours just to get past the first level...rockyoumonkeys said:You're cherry picking.j-e-f-f-e-r-s said:I'm sorry, but that's balls. Games have gotten shorter, and everyone from gamers to critics, even the developers themselves, ackowledge this. Modern Warfare 2 had a campaign that lasted all of 5 hours. Compare that to the original Halo; I must have sunk at least fifteen hours into that puppy, just getting through the campaign. I've just finished playing Deus Ex, a game that easily went over the twenty hour mark. Hell, back in the PSX era, it took me over 50 hours to get to the end of Final Fantasy IX. While this generation of gaming may have prettier graphics, it's also notorious amongst gamers for being the generation where campaign lengths took a serious nosedive.rockyoumonkeys said:Not to mention that games pack way more value into them now than games did back then (I also lol heartily at the argument that "games are getting shorter!" which is 100% false as well). So not only are you paying comparatively less, you're typically getting a lot more.
But some people insist on whining and denying, and there's no way you'll change their minds.
If you told a gamer twenty years ago that they'd be paying £40 for a game, and getting less than twenty hours on average out of it's campaign, they'd have slapped you silly for such an outlandish idea.
Back when graphics weren't as detailed, developers could afford to make longer game campaigns. With so mcuh time being dedicated to getting shiny shiny visuals, we're lucky if we get a campaign over ten hours long. That's not me cherry picking, it's a fact. And there are millions of disgruntled old-school gamers out there who will say much the same.
Which, in turn, overlooks the increasing average development costs for games. Bigger market, but also higher 'bottom line'. Smaller developers still exist, and frequently price their games less.Dexter111 said:Yup makes total sense...
It kindly overlooks the fact that the gaming industry that (back then) had to survive off of a few hundred thousand sales has grown into a multi-million sales "hit industry" and is still expanding it's base.
It is also kindly overlooking the fact that "DLC" and "microtransactions" or "macrotransactions" (17$ for a hat and people pay that price lol...) has found its way into gaming and that apparently some companies want to tell you that using their games online is worth 60-160$+ a year (MMOs or just "simple" subscription fees for certain online services) and furthermore it kindly overlooks the fact that:
and that certain "game brands" have turned to "once a year" games at full price with just a few updates to them...In the last cycle of videogames you spent $50 on a game, played it and took it back to the shop for credit. Today, we?ll (charge) $100 for a guitar. You might add a microphone or drums; you might buy two or three expansions packs, different types of music. Over the life of your ownership you?ll probably buy around 25 additional song packs in digital downloads. So, what used to be a $50 sale is a $500 sale today.
But yeah, aside of that they're TOTALLY right, gaming is like a lot cheaper and noone should complain...like ever and just take everything that comes royally up their b...
Wow, these articles always amaze me...
Heh, both sides of this argument have to pick their cherries.rockyoumonkeys said:You're cherry picking.j-e-f-f-e-r-s said:I'm sorry, but that's balls. Games have gotten shorter, and everyone from gamers to critics, even the developers themselves, ackowledge this. Modern Warfare 2 had a campaign that lasted all of 5 hours. Compare that to the original Halo; I must have sunk at least fifteen hours into that puppy, just getting through the campaign. I've just finished playing Deus Ex, a game that easily went over the twenty hour mark. Hell, back in the PSX era, it took me over 50 hours to get to the end of Final Fantasy IX. While this generation of gaming may have prettier graphics, it's also notorious amongst gamers for being the generation where campaign lengths took a serious nosedive.rockyoumonkeys said:Not to mention that games pack way more value into them now than games did back then (I also lol heartily at the argument that "games are getting shorter!" which is 100% false as well). So not only are you paying comparatively less, you're typically getting a lot more.
But some people insist on whining and denying, and there's no way you'll change their minds.
If you told a gamer twenty years ago that they'd be paying £40 for a game, and getting less than twenty hours on average out of it's campaign, they'd have slapped you silly for such an outlandish idea.
People have put hundreds and thousands of hours into Oblivion. There are a couple of said lunatics that frequent this forum. KOTOR took me 22 hours the first time I beat it, which is pretty much all I ask for in a good game... and again, lauding JRPGs for their length is silly, because that's their one great asset. They are all ginormous, and have always been (and still ARE ginormous).. Blue Dragon, Lost Odyssey, Eternal Sonata, Final Fantasy 13, all of them are 40-60 hour behemoths, if not more. And they're new.j-e-f-f-e-r-s said:No, I'm proving your argument wrong. I only used a couple of examples. I can use plenty more: Ninja Gaiden on the Xbox had a campaign approaching twenty hours if you were playing it first time. Morrowind could theoretically take hundreds of hours. Knights Of The Old Republic was a thirty-fourty hour beast. Splinter Cell: Chaos Theory took me around 17 hours to get through (and that's not even counting the separate co-op campaign). Back on the Playstation, Breath Of Fire took me fourty hours, Legend Of Mana twenty five, Final Fantasy VII took five hours just to get past the first level...
Back when graphics weren't as detailed, developers could afford to make longer game campaigns. With so mcuh time being dedicated to getting shiny shiny visuals, we're lucky if we get a campaign over ten hours long. That's not me cherry picking, it's a fact. And there are millions of disgruntled old-school gamers out there who will say much the same.
true that. Those "indie games" if they even got made in the NES era, were then published by publishers like LJN and sold at stores for 60 dollars.Enigmers said:One thing to keep in mind (especially if you do any gaming on your PC) is that there is a myriad of indie/small downloadable games available that wouldn't have been possible before speedy internet connections were widespread. You can get a lot of entertainment for your money through budget titles like Castle Crashers or Torchlight, which favour things like simplicity, artistic style, and fun over HD graphics. Granted, there are also great AAA titles out there - Dragon Age: Origins springs to mind - but if you have a Steam account, browse the XBLA, or dip into the PSN, you can find a lot of entertainment for relatively little if you don't quite feel like dishing out money for a full-price new release off the shelf of your friendly local GameStop. (plus, you don't have to go outside, either.)