Child of Light - A recommendation of sorts.

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Zhukov

The Laughing Arsehole
Dec 29, 2009
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Anyone else played this sucker yet?

I bought it almost entirely because it looked pretty. And it really, really does look pretty. I often hear about games going for "a painterly visual style", but this is the only game (except perhaps for Dishonored) that I've seen pull it off to my satisfaction. The music is also lovely and complements everything well.

All the prose in the game is done in rhyme. And I do mean all the prose. Dialogue, narration, lore, quest descriptions, the lot. It's endearing at first but often feels like it's trying a bit too hard. I expect some people would find this unbearable. There's also this one joke with a party member who can't rhyme properly that gets repeated literally every time she talks. Funny the first eight times, less so by the fifty-eighth time.

The combat is more fun than I was expecting. It does the JRPG routine where you line up and take turns selecting actions and targets. Usually this is not my thing. Turn-based games should take advantage of their naturally slow pace to reward carefully thought out plays, not just boil down into taking turns twatting one another over the head with your stats. Child of Light adds a real time element with a sort of "roundless" turn system that allows you to manipulate turn order and interrupt enemy actions (and be interrupted yourself). Thankfully, it pauses proceedings while you select actions, so it's not making you navigate menus on the clock. It's difficult to explain in words, but works well in practice. There's also a simple crafting/upgrade system and a rock-paper-scissors of attack types.

Really, when all is said and done, there isn't a great deal of depth to it all. Folks who demand stat-heavy systems will be disappointed. Success relies on correctly chosen and timed actions rather than optimally configured builds.

Oh, and the game has something of a difficulty problem. There are two difficulty settings, normal and hard. Normal is a cakewalk once you get even the vaguest understanding of the mechanics. Hard will do a better job of keeping you on your toes, but requires that you kill damn near every enemy you meet in order to be sufficiently levelled. You can easily bypass 99% of combat, but do so too often and you'll run into a boss and find yourself woefully underpowered.

Non-combat gameplay is mostly just navigating the world and collecting items. Personally I would have liked to see some more engaging platforming, but flying about the place is fun enough in its own right.

The story is clearly and intentionally fairytale-ish. Lost princesses (who technically aren't princesses), magical lands (frequently overrun with monsters because video games) and a villain that may or may not be somebody's evil stepmother. Once again, usually not my thing, but there an undeniably delightful earnestness about the whole thing.

It might sound like I'm bashing the game, but mostly I'm just trying to be balanced about it. Really, any complaints I have are generally overridden by just how downright charming it is. The combat works, the dialogue is cute - if occasionally tiresome - and
it's fucking beautiful to look at (have I mentioned that yet? Maybe I should throw up some images to drive that point home). It gives the distinct impression of being a "labour of love" type of deal. I'm the first to admit that passion isn't everything, not even close, but it certainly helps.

So yeah, would recommend at least taking a look.

 

Catfood220

Elite Member
Legacy
Dec 21, 2010
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I brought this when it first appeared on the PS Store due to the amount of positive reviews it was getting, I've yet to have a look at it though because of things like lack of time, not really feeling like gaming at the moment and ironically a second play through of Stick of Truth for trophy hunting purposes only. Maybe I'll have a look at it tonight
 

Casual Shinji

Should've gone before we left.
Legacy
Jul 18, 2009
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I still haven't checked this out when I was all ready to do so...

I don't know. On the one hand it looks very pretty and artistic, and on the other, it seems like that's all that it's going for. I'm kind of getting this similar 'Look at me, I'm a beautiful snowflake' vibe from it that I got from Limbo and Braid. And the fact that everything is apparently in rhyme sorta adds to this hipstery whimsiness.
 

Tanis

The Last Albino
Aug 30, 2010
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I read 'Art by Amano' and had to go for it.

It's not the next 'FF Killer', but it's a pretty solid, if short, JRPG that hits on the notes right.
 

Zhukov

The Laughing Arsehole
Dec 29, 2009
13,769
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Casual Shinji said:
I don't know. On the one hand it looks very pretty and artistic, and on the other, it seems like that's all that it's going for. I'm kind of getting this similar 'Look at me, I'm a beautiful snowflake' vibe from it that I got from Limbo and Braid. And the fact that everything is apparently in rhyme sorta adds to this hipstery whimsiness.
Hm, nah, I wouldn't really compare it those games.

It's actually all pretty simple and straightforward. It doesn't have the vague oh-so-deep stuff from Braid or the never-amounts-to-anything factor of Limbo. At least so far anyway. It might get screwy later on. I wouldn't be surprised if shit gets dark at some point.

Not going to defend the rhyming thing though. It fits the tone well, but at the end of the day it's just not that well done. I suspect someone who was simply more experienced at writing rhyme could have made it work brilliantly.
 

mecegirl

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May 19, 2013
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I have purchased it, I just need to sit down and play it. So far the reviews have been good so I'm hoping to get some enjoyment out of it.
 

Darth Rosenberg

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Oct 25, 2011
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I knew bugger all about it until Lisa Foiles namechecked it in her princess themed list. Saw a tiny bit of banner ad trailer as I was furrowing my brow perusing the XCOM:EW wiki, then noticed it was available on XBLA. DL'd the demo. Forgot about it. Then fired it up - and bought it after only a few minutes gameplay (I honestly don't even remember triggering any combat).

So I bought it without reading any reviews or getting any feedback, and several hours in I'm kinda loving it so far. Is it a masterpiece? Nah, but it's one of those games that's just pleasurable to experience, moment to moment. The only real issue so far is that the RPG elements are very poorly implemented; a ridiculously designed mess that you're forced to deal with frequently as leveling occurs quite often (so far).

But the ATB combat is fun (especially as there are no random battles, classic FF stylee), and it's a great contrast to the immensely satisfying side-scroller exploration. Tracking down hidden secrets and making your way around the beautifully designed and rendered world is a pleasure in itself. Some of the music's superb, too.

I do think they should've probably ditched the rhyming, but they do try to give each character a distinct voice of their own, and it has its witty moments.

I rarely play artsy indies (this isn't an indie, I know, but for all intents and purposes it's trading off that market and culture), so for me it's an especially nice change of pace. I think it's great to see a developer genuinely branching out into another genre, style, and tone of game, too. There's clearly a lot of love and attention to detail gone into it, and that definitely counts for something.
 

Scarim Coral

Jumped the ship
Legacy
Oct 29, 2010
18,157
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UK
I preordered it (the special edition) and had invest some time on it and I am liking it so far. Like everyone had said, the artstle is gorgeous to Okami level.

I also got to praise the combat system (I know it's not new since FF did it first) since it is challanging in a good way since it is not getting me to become OP once you master it from level grinding or getting better armour/ weapons since you can still get a game over if you don't time your attack right.

Honestly I'm not bother with the dialogue as some of the time I haven't figure out what they were fully saying.

The story is decent too in a child fairy tale sort of way. If I have ever had a child, I would want to tell him/ her a bed time story version of that game!

The implication to Ingniculus helping you out with the puzzle and battle was a great idea unlike Super Mario Galaxy wii control over the star bits.

My only complain is that I wish they added a record book on the Oculi part. I know using all three of the same gem will make a refine version of it, I mean using different gems to make a whole new gem altogether. They should of added weapon purchased like Aurora getting a different sword (but it would dimishing the sword she got out of the stone) but I'm not too bother by that (I mean the Jester used his head as the attack!)

Lastly the soundtrack is pretty good too.
 

Mistilteinn

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Jul 14, 2012
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I bought this Sunday evening after completing the demo and, after playing it for most of yesterday, I completed it today. This has probably been one of the most beautiful, purely enjoyable titles I've played in a long time. Everything about it exudes an air of polish that I just don't see that often in games from this generation; from the gorgeous art style to the wonderful music it all feels like the developers paid attention to every minute detail. Not to turn this post into a review, but it's gonna be a review, haha!

The combat, above all, I found very interesting, if only because it solved the one thing I wasn't a fan of in turn-based combat: the waiting between turns. In a lot of other turn-based RPGs all you can do is wait between turns and while that's good for planning out strategies, oftentimes you're just auto-piloting whatever plan you've been using for the last 10 hours. But in this game, being able to actively effect the speed at which enemies move along the ATB gauge was implemented pretty ingeniously. Just having that option adds an extra layer of strategy to what would otherwise be garden-variety turn-based combat. To add, even though Normal-mode is easy, the fights all felt wonderfully tuned. None of the enemies or bosses felt cheap or were too difficult for whatever point in the game you were in.

Outside of combat, Aurora and her firefly, Igniculus, control very well both separately and simultaneously. While she's flying, I never felt like I wasn't in control of her every movement. Using Igniculus to light up dark passageways or search for hidden passages or open far-off treasure chests is very nice. And trust me, there's a lot to explore in the world, with twisting and turning paths, hidden passages, secret mini-bosses, puzzles, the occasional sidequest, and collectibles galore. I do wish Igniculus could move a bit faster, but that's a minor gripe.

The crafting system in the game is simple, but fun and easy to grasp. Three of the same rough gem makes a tumbled gem, three tumbled gems make a faceted gem, and three faceted gems make a brilliant gem. By mixing two gems of differing colors you can craft one of an entirely different set of gems (ruby + emerald = citrine, for example), or by mixing one of each in a set, you'll make a new type as well. Basically, think of it as a color wheel when combining different colored gems. I'm not sure if what I've made is the best gem (Princess Stone), but it's certainly pretty good, haha!

The story is simple, as are the characters, and I like that about it. But even though it's simple, it's still an engaging story, and each of the characters does go through an arc from the time you meet them up to the final boss fight. None of the side characters overstay their welcome, and each character has a purpose for joining your group. My only complaint is how quickly it ended. I can reason why they did it the way they did, but a slower pacing on the last act would've worked a bit better, in my opinion.

As for the writing, it really is hit and miss. Some lines work out well, others don't. At the very least, I will hand it to them for sticking to it for the entire game.

The music, meanwhile, is wonderful--light and peaceful at times, heavy and serious at others. Soaring through the sky while a piano is being played quietly in the background never got old. However, I think there's a slight glitch with the music during boss fights as the choir and the orchestra seem to desync at times, usually in that split-second when the menus are loading. The sound cuts out for a split second then pops back in. Hearing the choir be half-a-beat off from the orchestra was pretty distracting.

The graphics are beautiful beyond words. I love games with hand-drawn backgrounds and characters, so there wasn't anyway I wasn't going to like this. It really does feel like you just walked into a storybook that you'd have read as a child (or been read to). Everything animates smoothly and nothing feels out of place.

Overall, I'd say I got more enjoyment out of this game than any I've bought this year, and I'm a pretty big Dark Souls fan, haha! There are a few more quips I could make, but to be honest, I'm with Zhukov--any faults pale in comparison to just how good everything else in the game is.