Choices in games that really made you hesitate

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Sean Hollyman

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Jun 24, 2011
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Has there ever been a choice in a game that really made you hesitate, such as blowing up Megaton, or killing a certain character?
 

Kahunaburger

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May 6, 2011
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Sean Hollyman said:
killing a certain character?
King Henselt. Sure, he probably deserved to die, but will his death destabilize the northern kingdoms even further, and does allowing Broche to kill him make Geralt complicit in the schemes of Nilfgaard?
 

Electric Alpaca

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May 2, 2011
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Heavy Rain

The only game where I've actually stopped and taken stock; the scene where you're tasked with killing the drug dealer. I treated the situation as if I was in it, and I ended up walking away.

Heavy Rain was a fantastic experience, remembering it now.
 

Hero in a half shell

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Enter your Character's Name

Every damn time. I've even completely restarted games with a few hours progress because I became unhappy with my choice of name.
 

Octorok

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May 28, 2009
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I didn't hesitate a second in Megaton. The quest was stupid.

They had a huge idea - to simply eliminate a vast chunk of content (I know the quests had other hooks, but still, blowing up an entire city) is itself an exciting prospect.

They could have done a lot with that. Why would someone want to destroy Megaton? What was their motivation?

To quote Shamus Young - "It?s an awesome concept for a mission, but the dialog is perfunctory and the premise is laughable. Tenpenny has no real motivation for doing this. The reasons given are nonsense."

It all stinks of wasted potential. Tenpenny's a laughable villain, and the quest's dialogue makes my brain hurt. Megaton is "ugly"?

Firstly - EVERYTHING (no, seriously, goddamn everything) seen from Tenpenny's balcony is "ugly".

Secondly - You can't see Megaton. OK, with some binoculars you can kinda make it out, but between Megaton and Tenpenny are a hundred other ruined buildings just as bad.

Thirdly - I fail to see how the end result looks any less "ugly" than Megaton. Sloppy, sloppy writing.

Rant over. Back on topic.

Strictly speaking, I rarely hesitate to decide in moral dilemmas, since I roleplay my characters a lot by alignment. My cold-blooded mercenary character doesn't randomly kill people, but will happily take any job for the right price.

My Lawful Good type will champion the good of the people and justice, at any cost to himself.

You know what? I cannot think of a single choice where I felt so conflicted that I had to genuinely sit down and think, simply because I don't play by my own set of moral rules.

If I, personally, had to make these choices then I admit it'd be a lot harder, but as I said, I play my characters pretty strictly.
 

scorptatious

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May 14, 2009
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Well there was some of Mass Effect 3's choices.

On Tuchanka, I at first I was thinking about whether or not it would be a good idea to give the krogan the cure to the genophage. But seeing Wrex assert himself against his brother, and seeing Eve rallying the krogan helped me decide to warn them ahead of time about the sabotage.

On Rannoch, I was given a choice to let Legion upload the reaper data or let the geth die. At the time I was romancing Tali, so I was especially torn at this point. Eventually I found myself saying "I'm so sorry Tali" and chose the option to have Legion start uploading the reaper data. Thankfully, I was given an opportunity afterwards to persuade the Quarian fleet to stop attacking the Geth. So everything worked out.

Finally there was the ending choice. I wasn't sure what I should choose, I found myself rubbing my forhead trying to figure out what to do. In the end, I chose to destroy the Reapers, I couldn't risk the Reapers staying alive.

That was of course before I found the endings were basically the same. :( Here's hoping the recently announced DLC will fix things. At least in the closure department.
 

Rawne1980

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Jul 29, 2011
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Blowing up Megaton was my first, and only, hesitation.

I wanted Moira dead and thought that setting off a large bomb might do it ... or blowing it up from a distance (yay Broken Steel).

Fortunately I did hesitate because I later found out that doesn't kill her. It turns her into a bloody Ghoul.

So I settled for shooting her in the face.
 

Merrick_HLC

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Mar 13, 2012
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Mass Effect did that to me sometimes. Most notably the "Rewrite or destroy" option.

Fallout: New Vegas. Both trying to decide "Do I go solo or work with NCR" and when Caesar
invited me, because I knew I wasn't gonna side with him & thus was thinking I was being lured into a big trap.
 

Vegosiux

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One particular point where I couldn't decide was, whether to spare Trias or kill him - but Vhailor effectively makes the decision for me in the end.

And then there's the decision at the end of Daggerfall, who to give the Totem of Tiber Septim to; even if the next game retcons the entire thing by having all of the outcomes happen simultaneously regardless of your choice.

And one that always, always plagues me in the Heroes of M&M series - do I attack now, or wait until the end of the week for new units...and then the next week...and the next week...and then I end up fighting big epic battles.
 

Scrustle

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The Darkness 2. Twice. There's a point where you are forced to decide which out of two of your mob friends will be killed. Because I hesitated the choice was made for me. I didn't really care about the characters and the decision had no consequence, as far as I'm aware at least, but I still didn't want to have to make that choice. There's also a decision later on in the game where you are given the choice between accepting or rejecting an alternate reality. That choice does have consequences, but I won't spoil that one.
 

Smertnik

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Apr 5, 2010
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Very rarely. I can only think of the situation with the Geth heretics in ME2. The one trial in Heavy Rain was rather difficult to do as well.
Most of the times the moral choices in games are so over the top that you can hardly relate to the given options. Or there's some sort of morality meter involved which gives bonuses for maxing it out, so you end up picking the same kind of choice without thought until the very end.

Octorok said:
I fail to see how the end result looks any less "ugly" than Megaton.
The cloud from the blast looked rather pretty, though.
 

SoranMBane

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May 24, 2009
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At the end of the Fallout: New Vegas DLC, Lonesome Road, where you

have to choose whether to nuke the NCR, the Legion, or both, or let ED-E sacrifice himself to stop the launch. Even though he was bravely willing to make the sacrifice and there was still the other ED-E in the Mojave, it just felt horrible to have to ask my friend to do something like that. I definitely wasn't going to attack the NCR, because they simply don't deserve it, and I did consider launching at the Legion, but then I realized that could mean the deaths of many innocent slaves. I had no choice but to let ED-E go through with it, and tears were most definitely shed.
 

deserteagleeye

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Hero in a half shell said:
Enter your Character's Name

Every damn time. I've even completely restarted games with a few hours progress because I became unhappy with my choice of name.
I know that feel bro. Seriously, I need to think of the PERFECT name for my character or the entire game's ruined. I can't even bring myself to do a joke name like Harry Twatchet.
 

Adam Jensen_v1legacy

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Sep 8, 2011
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Mass Effect 3 ending. I like all 3 colors so choosing one over the others was very hard. Pretty colors. I want them all.
 

Jazoni89

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Rawne1980 said:
Blowing up Megaton was my first, and only, hesitation.

I wanted Moira dead and thought that setting off a large bomb might do it ... or blowing it up from a distance (yay Broken Steel).

Fortunately I did hesitate because I later found out that doesn't kill her. It turns her into a bloody Ghoul.

So I settled for shooting her in the face.
Awww... poor girl, what did she ever do to you, other than make you go through raider invested supermarkets, or get your limbs blown up in a minefield. Or that time you deliberately got mass radiation for her, all in the name of science...and poor Bethesda style storytelling?

Bless Moira and her dodgy looking... Moustache thingy.
 

Iwata

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As of now, I'm playing "I Am Alive", and every decision makes me hesitate. Such as, "is this guy worth spending a bullet on?" and "should I give my one and only health pack to these guys in return for a save token and information?"
 

daveman247

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Jan 20, 2012
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Deciding whether to let the gun runners kill that caravan girl (cant remember her name, the one who you buy out.)

Because she didnt do anything to earn my dislike. But leading her into a trap provided a lot of caps and earned their trust. They let me keep my weapons the next time i went back. What they didnt know was that i was sent to kill them by the brotherhood of steel :p

Yeah, i was a two faced bastard. New vegas was awesome, so many paths to take :D
 

Vegosiux

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Buretsu said:
End of Mass Effect 1. Do I save the Council, and prove that humans are ready to step up like I tried to prove through the rest of the game, or do I put the needs of the many, i.e. the lives of the Alliance fleet, ahead of the needs of the few, i.e. the Council Members?

In the end, I prioritized saving the lives of brave soldiers over a bunch of politicians...
...and over 10K civilians. It's one of those choices, yeah. But I usually ended up saving the council, and the funniest bit was depending on your team the member who was in favor of just letting them die on the first playthrough was furious if I considered that option on the next (Garrus when paired with Liara and Wrex respectively).