Hello my fellow Escapists I come here today wondering who would like to partake in a new fantasy/steampunk RP in the world called Roissha. I will be the main GM and Dommius will be my co-GM as he is one of the two who originally created this world.
Alright, that?s pretty much it. If you guys think of your own weapon or something you'd like to use in the RP but are unsure where it would fall ask and I'll let you know. Though what I typed may seem restrictive in the end I'm trying to make it easy for you to make a character you want to play while falling into 4 different archetypes. So any questions or suggestions ask and we'll see what we can agree on.
Accepted Characters: Will be on page 2 as my post is apparently "way too damn big" to be all in this 1st post
Roissha (pronounced Row-ish-ah); A world ruled by magic and technology. Its people have prospered by the discovery of ?Magitek? and the wonders that it can do for them. This careful blend of both magic and technology has made the world of Roissha flourish and enter a great golden age of prosperity. Civilizations began to thrive and appear even in places that had been ?uninhabitable? before, the people were also able to create wonders that most could never have imagined possible like ship?s flying through the sky or boats that no longer had to fear the storms and wrath of the seas that they sailed upon.
Though not all the people of Roissha thought Magitek was the perfect creation that it was touted to be, for through the creation of Magitek many other devious and horrid things were able to come to fruition; Things such as cannons or firearms, like grenades or explosives and other war-like inventions. But there was something that was needed, something powerful enough to make all these dreams possible, and that was the souls of the very elementals that helped create this world to fuel these inventions the people found a way to capture and harness the very essence of the elementals themselves to do their bidding.
But these primordial beings are aware of what?s happening, aware that they are constantly being hunted down to fuel these deranged ideas and thoughts of grandeur that have began to flow through the minds of those they helped create. They?re becoming resentful to those they once held in such high regard, finding out that they have changed so considerably that they need to be dealt with and that they need to be reminded of the place they hold in this world . The elementals seek to bring an end to this so called ?golden age? brought on by the revelation of Magitek and they will do everything in their power to do so.
That's where you come in. Will you rally to the aid of your fellow man and fight back this elemental scourge to ensure that the people of Roissha continue to flourish and prosper or would you turn against them and side with those who despise this senseless blend of magic and technology. Roissha is on the brink of a great war that could very well destroy everything that mankind has cherished. Be forewarned that the future of Roissha is in your hands adventurer, its fate intertwined with yours. Choose wisely.

Though not all the people of Roissha thought Magitek was the perfect creation that it was touted to be, for through the creation of Magitek many other devious and horrid things were able to come to fruition; Things such as cannons or firearms, like grenades or explosives and other war-like inventions. But there was something that was needed, something powerful enough to make all these dreams possible, and that was the souls of the very elementals that helped create this world to fuel these inventions the people found a way to capture and harness the very essence of the elementals themselves to do their bidding.
But these primordial beings are aware of what?s happening, aware that they are constantly being hunted down to fuel these deranged ideas and thoughts of grandeur that have began to flow through the minds of those they helped create. They?re becoming resentful to those they once held in such high regard, finding out that they have changed so considerably that they need to be dealt with and that they need to be reminded of the place they hold in this world . The elementals seek to bring an end to this so called ?golden age? brought on by the revelation of Magitek and they will do everything in their power to do so.
That's where you come in. Will you rally to the aid of your fellow man and fight back this elemental scourge to ensure that the people of Roissha continue to flourish and prosper or would you turn against them and side with those who despise this senseless blend of magic and technology. Roissha is on the brink of a great war that could very well destroy everything that mankind has cherished. Be forewarned that the future of Roissha is in your hands adventurer, its fate intertwined with yours. Choose wisely.
The Golden Conclave
Capital: The Golden city of Elysium
The Golden Conclave, currently ruled by the grand priestess known as Lieandra (Lay-ahn-dra), the embodiment of Beatrice in Elven form. Beatrice is believed to be the creator of all things in the world of Roissha and is depicted in their scripture as a golden titan.
It is a primarily female dominated hierarchy where the priestesses chosen by Lieandra to rule over their own respective towns or land ships with total control. Unlike the Duchy or the Coalition the chosen priestesses are not ones to abuse the power they hold over others and are known to be the most just of any of the Grand Nations. However, social freedoms are very restricted in the Conclave and any actions that are not considered moral or upright are not tolerated, the practitioners of these acts are labeled ?deviant?s? and the rules are strictly enforced by those in charge, with any deviant?s being ?swiftly brought to justice?. Trade is also severely restricted to those who are not ?divinely graced? so to make any living whatsoever is nigh impossible.
Sergret Coalition
Capital: The Speaker?s City* (see below)
The Sergret Coalition is a united alliance of many small city states to form one giant nation. The nations are presided over by the Grand Senate and are known to be ?bastions of the law who promote order and a just rule?. The truth however is that the senate is a hive of corruption, where politicians gain power only when it is ?convenient? for those who are higher up than they. Corruption also runs amok in the senates? great halls with politicians giving and taking bribes and even stooping to extortion to gain even the slightest bit more power.
Khern of Alisco Currently presides over the senate as their speaker. Khern has proposed a wave of reforms to the senate in order to clean up the filth and corruption that are plaguing the senate and organize a stalwart defense against those that would threaten the Coalition; However things are not quite as they may seem, how is it that Speaker Khern, originating from an obscure city could rise to power so quickly? Why is he the only one untainted by scandal and treachery? NO-ONE in Sergetian politics gets ANYWHERE without backers, the question is. Who's behind Khern and why?
*The Coalitions capitol changes every ten years with the newly-elected speaker, to the newest Speakers city, thus making the Speakership highly sought after by all countries in the coalition.
Grand Magnus Duchy
The Duchy nobility is constructed of three tiers of nobles and the commoners beneath. The highest tier is comprised of the Royal family and the title of Grand Duchy has been passed down through the Magnus line for almost a millennium.
The second tier is the upper nobility, those connected to the royal family by marriage, there is much in fighting between The Nobles, much jockeying for a higher position and favour of the royals. This is considered the most dangerous tier, the betrayal and back-stabbing going on is on a parallel to that seen only in the Grand Senate in the Sergret Coalition.
The third tier is that of the lesser nobles, they are the ones given rank and status by the Grand Duchy and his family. They control lesser lands, villages and small towns. These nobles are uncorrupted and honorable, having been elevated for their good deeds and service to the crown.
The lower echelons are most commonly down-trodden and forgotten, the nobles are given free rein over them, enslaving, beating or even killing them at their leisure.
Capital: The Golden city of Elysium
The Golden Conclave, currently ruled by the grand priestess known as Lieandra (Lay-ahn-dra), the embodiment of Beatrice in Elven form. Beatrice is believed to be the creator of all things in the world of Roissha and is depicted in their scripture as a golden titan.
It is a primarily female dominated hierarchy where the priestesses chosen by Lieandra to rule over their own respective towns or land ships with total control. Unlike the Duchy or the Coalition the chosen priestesses are not ones to abuse the power they hold over others and are known to be the most just of any of the Grand Nations. However, social freedoms are very restricted in the Conclave and any actions that are not considered moral or upright are not tolerated, the practitioners of these acts are labeled ?deviant?s? and the rules are strictly enforced by those in charge, with any deviant?s being ?swiftly brought to justice?. Trade is also severely restricted to those who are not ?divinely graced? so to make any living whatsoever is nigh impossible.
Sergret Coalition
Capital: The Speaker?s City* (see below)
The Sergret Coalition is a united alliance of many small city states to form one giant nation. The nations are presided over by the Grand Senate and are known to be ?bastions of the law who promote order and a just rule?. The truth however is that the senate is a hive of corruption, where politicians gain power only when it is ?convenient? for those who are higher up than they. Corruption also runs amok in the senates? great halls with politicians giving and taking bribes and even stooping to extortion to gain even the slightest bit more power.
Khern of Alisco Currently presides over the senate as their speaker. Khern has proposed a wave of reforms to the senate in order to clean up the filth and corruption that are plaguing the senate and organize a stalwart defense against those that would threaten the Coalition; However things are not quite as they may seem, how is it that Speaker Khern, originating from an obscure city could rise to power so quickly? Why is he the only one untainted by scandal and treachery? NO-ONE in Sergetian politics gets ANYWHERE without backers, the question is. Who's behind Khern and why?
*The Coalitions capitol changes every ten years with the newly-elected speaker, to the newest Speakers city, thus making the Speakership highly sought after by all countries in the coalition.
Grand Magnus Duchy
The Duchy nobility is constructed of three tiers of nobles and the commoners beneath. The highest tier is comprised of the Royal family and the title of Grand Duchy has been passed down through the Magnus line for almost a millennium.
The second tier is the upper nobility, those connected to the royal family by marriage, there is much in fighting between The Nobles, much jockeying for a higher position and favour of the royals. This is considered the most dangerous tier, the betrayal and back-stabbing going on is on a parallel to that seen only in the Grand Senate in the Sergret Coalition.
The third tier is that of the lesser nobles, they are the ones given rank and status by the Grand Duchy and his family. They control lesser lands, villages and small towns. These nobles are uncorrupted and honorable, having been elevated for their good deeds and service to the crown.
The lower echelons are most commonly down-trodden and forgotten, the nobles are given free rein over them, enslaving, beating or even killing them at their leisure.
In my little game here we have a few different classes which more or less shape what your character can do in combat, and how people interact with them. As well as the type of gear they typically wear. Anyways here they are;
Warrior: The Warrior is the guy you want protecting you in a fight, he can take hits just as well as he can dish them out to others. He is a firm believer in the use of physical force and will not hesitate to use Magitek weapons to either crush you or cut you in two.
Weapons: Any, excluding magitek firearms
Armour: Any and all armours including shields, excluding magitek gear.
Specializations: Barbarian (The warrior of the wilds and one with nature. This primal being fights more with instinct and rage then he does tactics and fancy footwork), Defender (Weapon in one hand large shield in another. The defender is a paragon of defense holding his foes back and protecting those who need it), Tempest (The tempest warrior focuses one wielding two weapons with skill and efficiency. Witnessing the spins and cross cuts connect fluidly against his foes is truly a breathtaking sight, especially if he's targeting you.)
Thief: Be careful not to turn your back on this one, masters of stealth and persuasion they're more likely strike quickly and efficiently from the shadows than charge the front lines.
Weapons: Light blades and small crossbows.
Armour: Light armours, and magitek temporary shielding devices.
Specializations: Assassination (Quick and lethal strikes the assassin studies the combat aspect of his profession. 1h or dual wield allowed), Smooth-talker (This thief knows what you want to hear and will say it to get what he wants, his words have an almost mystical property to them.), Shadow thief (heavily stealth and infiltration based this thief can get in steal the stuff you're wearing and get out before you realize what happened. Spooky.)
Mage: User of magic in its pure form this character can level the battlefield through raw power. Just... Don't hit him, he might break. Some however go a different route...
Weapons: Staves, wands, daggers, and depending on their specialization magitek weapons.
Armour: Robes, magitek temporary shielding devices. Depending on specialization, magitek armours.
Specializations: Blaster (Using pure mana he weaves the energy around him into concentrated beams of elemental devastation to single out his foes at long distances), Artificer (a mage who gives up his natural ability with raw magic for a more scientific approach. He uses and creates magitek gear to great effect), Battlemage (This mage approaches battle with a cool and calculated mind, using magic in a more explosive nature he can harm groups of enemies while hopefully avoiding his allies at the same time)
Priest: Is a paragon of help and aid where it is needed. The priest makes an excellent healer or support type class. Occasionally there will be a Paladin among these priests however who do things somewhat differently.
Weapons: Maces or crossbows, depending on specialization heavy blades
Armours: Up to medium armours and magitek shielding devices, depending on the specialization heavy armour and shields
Specializations: Cleric (This priest's duty is to keep his allies alive, I'd say he does this quite well. With righteous powers flowing through him he also knows some divine offensive powers), Paladin (Taking up the sword and shield the paladin charges headlong into battle. He gives up offensive magic and most of his healing capabilities in exchange for increased martial prowess. Like I said most of his healing skills are gone but a little still remains. It simply exhausts him to use them.), Chanter (The chanter brings party wide buffs to the table. His prayers bolster his allies while hampering his foes morale; his healing power is slightly less than that of a cleric.)
Warrior: The Warrior is the guy you want protecting you in a fight, he can take hits just as well as he can dish them out to others. He is a firm believer in the use of physical force and will not hesitate to use Magitek weapons to either crush you or cut you in two.
Weapons: Any, excluding magitek firearms
Armour: Any and all armours including shields, excluding magitek gear.
Specializations: Barbarian (The warrior of the wilds and one with nature. This primal being fights more with instinct and rage then he does tactics and fancy footwork), Defender (Weapon in one hand large shield in another. The defender is a paragon of defense holding his foes back and protecting those who need it), Tempest (The tempest warrior focuses one wielding two weapons with skill and efficiency. Witnessing the spins and cross cuts connect fluidly against his foes is truly a breathtaking sight, especially if he's targeting you.)
Thief: Be careful not to turn your back on this one, masters of stealth and persuasion they're more likely strike quickly and efficiently from the shadows than charge the front lines.
Weapons: Light blades and small crossbows.
Armour: Light armours, and magitek temporary shielding devices.
Specializations: Assassination (Quick and lethal strikes the assassin studies the combat aspect of his profession. 1h or dual wield allowed), Smooth-talker (This thief knows what you want to hear and will say it to get what he wants, his words have an almost mystical property to them.), Shadow thief (heavily stealth and infiltration based this thief can get in steal the stuff you're wearing and get out before you realize what happened. Spooky.)
Mage: User of magic in its pure form this character can level the battlefield through raw power. Just... Don't hit him, he might break. Some however go a different route...
Weapons: Staves, wands, daggers, and depending on their specialization magitek weapons.
Armour: Robes, magitek temporary shielding devices. Depending on specialization, magitek armours.
Specializations: Blaster (Using pure mana he weaves the energy around him into concentrated beams of elemental devastation to single out his foes at long distances), Artificer (a mage who gives up his natural ability with raw magic for a more scientific approach. He uses and creates magitek gear to great effect), Battlemage (This mage approaches battle with a cool and calculated mind, using magic in a more explosive nature he can harm groups of enemies while hopefully avoiding his allies at the same time)
Priest: Is a paragon of help and aid where it is needed. The priest makes an excellent healer or support type class. Occasionally there will be a Paladin among these priests however who do things somewhat differently.
Weapons: Maces or crossbows, depending on specialization heavy blades
Armours: Up to medium armours and magitek shielding devices, depending on the specialization heavy armour and shields
Specializations: Cleric (This priest's duty is to keep his allies alive, I'd say he does this quite well. With righteous powers flowing through him he also knows some divine offensive powers), Paladin (Taking up the sword and shield the paladin charges headlong into battle. He gives up offensive magic and most of his healing capabilities in exchange for increased martial prowess. Like I said most of his healing skills are gone but a little still remains. It simply exhausts him to use them.), Chanter (The chanter brings party wide buffs to the table. His prayers bolster his allies while hampering his foes morale; his healing power is slightly less than that of a cleric.)
Magic is the ability to bend the fabric of reality to you wish. Those who can harness the raw mana of the world can create phantasmal swords to attack foes from nothing but energy around them. Or anything you can think of really. (That being said, let?s not have people throwing fireballs capable of nuking small countries)
Magic does have drawbacks however; the energy is drawn from yourself as much as it?s drawn from the world around you. Meaning this, if you use the bigger flashier spells too much, you will eventually become fatigued, or perhaps even knock you out cold. Though, hopefully this is something you won't have to worry about too much. Just make sure your character has the energy to do what he's trying to do. For instance, someone dead tired will not be devastating the battlefield with explosions or arcing streams of fire and lightning anytime soon.
These rules apply to priests as well; larger wounds require more energy from you to heal them.
The rate at which a character wears himself out really depends on the specialty. Battlemages tire faster than a true Mage due to increased martial training rather than pure focus on the mind. The same can be said for Paladins to Clerics
Magic does have drawbacks however; the energy is drawn from yourself as much as it?s drawn from the world around you. Meaning this, if you use the bigger flashier spells too much, you will eventually become fatigued, or perhaps even knock you out cold. Though, hopefully this is something you won't have to worry about too much. Just make sure your character has the energy to do what he's trying to do. For instance, someone dead tired will not be devastating the battlefield with explosions or arcing streams of fire and lightning anytime soon.
These rules apply to priests as well; larger wounds require more energy from you to heal them.
The rate at which a character wears himself out really depends on the specialty. Battlemages tire faster than a true Mage due to increased martial training rather than pure focus on the mind. The same can be said for Paladins to Clerics
Light Blades: These include shorter one-handed bladed weaponry, kamas, shortswords, and daggers those kinds of things belong here.
Heavy Blades: Long swords, Great swords, Bastard Swords. The big bad bladed weapons reside in this category. Usually two-handers but for instance a long sword is a one hander
Staves/Wands: Magitek enhanced gear for magi to focus their powers through. Not used in melee combat for fear of breaking them and then having a mage with out of control magic on the loose.
Maces: things like morning stars straight up maces and even flails reside here.
Magitek Melee Weaponry: Weapons augmented by an elemental crystal. Activating puts the weapon into a mana overdrive where the weapons element is shown in full force. Flashy and often devastating these weapons are quite rare because of that.
Ranged Weapons: Crossbows (hand and standard) and all matter of bows reside here, as well as spears and the like.
Magitek Ranged Weaponry: Elemental pistols, rifles and grenades. Yikes. These toys are devastating. Not running off regular ammunition magitek guns fire "bullets" of pure energy corresponding to whatever element the weapon is. However each shot siphons life from the elemental inside and when it wears out a new core is needed. Grenades on the other hand, they release the full blast of a core in one go obliterating all who stand in its way. Grenades are rarer then magitek melee weapons if you can believe that.
Light Armours: Robes and leather armours fall here.
Medium Armors: Chain and even some scale mail reside here.
Heavy Armours: The grand pappy of armour, plate calls this place home. Let's see them get through that shall we?
Shields: There are generally two types of shields, light shields which still allow you to do stuff with the hand your shield is in but don't cover as much or the classic heavy shield. Your shield hand is useless but it offers the best protection.
Magitek Shielding Device: A small device which attaches to the armour of a character. This device houses a small elemental core and pressing it activates the energy stored inside. Usually the core is earth and turns the players skin as hard as stone for a very brief duration (they're meant as a last ditch item and not a true means of protection)
Magitek Exoskeleton Armour: As said this set is an exoskeleton designed by Artificers for themselves. They run off multiple cores and augment the abilities of the wearer while providing protection on par with light chain. Usually an exoskeleton will have its weapons built into it. These suits are personal however and will not work for anyone except the one who built it.
Money: Everyone loves money. When you start the game you will be allowed to pick some basic gear (so no magitek weaponry unless you are an Artificer Then you can start with a low power Magitek pistol of whatever element you choose.) And 100 pieces of gold. Gold will be used to buy things, you can ask me in towns or random traders if they have what you're looking for and how much it will cost through PM or work it into what your character is doing.
Heavy Blades: Long swords, Great swords, Bastard Swords. The big bad bladed weapons reside in this category. Usually two-handers but for instance a long sword is a one hander
Staves/Wands: Magitek enhanced gear for magi to focus their powers through. Not used in melee combat for fear of breaking them and then having a mage with out of control magic on the loose.
Maces: things like morning stars straight up maces and even flails reside here.
Magitek Melee Weaponry: Weapons augmented by an elemental crystal. Activating puts the weapon into a mana overdrive where the weapons element is shown in full force. Flashy and often devastating these weapons are quite rare because of that.
Ranged Weapons: Crossbows (hand and standard) and all matter of bows reside here, as well as spears and the like.
Magitek Ranged Weaponry: Elemental pistols, rifles and grenades. Yikes. These toys are devastating. Not running off regular ammunition magitek guns fire "bullets" of pure energy corresponding to whatever element the weapon is. However each shot siphons life from the elemental inside and when it wears out a new core is needed. Grenades on the other hand, they release the full blast of a core in one go obliterating all who stand in its way. Grenades are rarer then magitek melee weapons if you can believe that.
Light Armours: Robes and leather armours fall here.
Medium Armors: Chain and even some scale mail reside here.
Heavy Armours: The grand pappy of armour, plate calls this place home. Let's see them get through that shall we?
Shields: There are generally two types of shields, light shields which still allow you to do stuff with the hand your shield is in but don't cover as much or the classic heavy shield. Your shield hand is useless but it offers the best protection.
Magitek Shielding Device: A small device which attaches to the armour of a character. This device houses a small elemental core and pressing it activates the energy stored inside. Usually the core is earth and turns the players skin as hard as stone for a very brief duration (they're meant as a last ditch item and not a true means of protection)
Magitek Exoskeleton Armour: As said this set is an exoskeleton designed by Artificers for themselves. They run off multiple cores and augment the abilities of the wearer while providing protection on par with light chain. Usually an exoskeleton will have its weapons built into it. These suits are personal however and will not work for anyone except the one who built it.
Money: Everyone loves money. When you start the game you will be allowed to pick some basic gear (so no magitek weaponry unless you are an Artificer Then you can start with a low power Magitek pistol of whatever element you choose.) And 100 pieces of gold. Gold will be used to buy things, you can ask me in towns or random traders if they have what you're looking for and how much it will cost through PM or work it into what your character is doing.
These are the most common races you'll come across in civilized environments.
Humans: The most common of all the races, humans are widely accepted wherever you go.
Dwarves: Dwarves are short and tough. Excellent craftsmen as a race they were the ones who pushed technology to what it is today, working alongside the elves they created magitek and were also the first race to create magitek weaponry.
Elves: Nimble and serene, elves weave the mana of the world to whatever they desire. They approached the dwarves when technology was on the rise, understanding the potential of both powers combined.
Humans: The most common of all the races, humans are widely accepted wherever you go.
Dwarves: Dwarves are short and tough. Excellent craftsmen as a race they were the ones who pushed technology to what it is today, working alongside the elves they created magitek and were also the first race to create magitek weaponry.
Elves: Nimble and serene, elves weave the mana of the world to whatever they desire. They approached the dwarves when technology was on the rise, understanding the potential of both powers combined.
Crafting is pretty straightforward. PM an Idea of what you want to make, what you want it to do and how it will work. From there we will work out the kinds of things needed, including elemental cores, time and other materials. Artificers being the expert craftsmen they are can easily craft at whatever moments of respite they get while travelling. No need for a permanent set up, not to say that wouldn't help.
To capture an elemental spirit you need two things;
1. A living but severely weakened elemental ; and
2. A Crystal Catalyst
Acquiring a catalyst crystal is not a simple a task as one might think. A catalyst crystal must be refined from a very specific ore which can be found across Roissha, BUT unfortunately there is no distinct patter to where one could mine for the ore in question. Tales have been told and passed down for generations that those who sought to make the crystals would search in areas where high concentrations of the powerful magical aid called ?mana? once resided. But man has found that these stories tend to be untrue, since crystal deposits can be found even in areas where there has never been any recorded knowledge of mana residue and are non-existent in areas blanketed with the residue.
Once a crystal is mined it must be refined, this involves the smoothing out of all imperfections until the Crystal is a perfect sphere, reflecting the light like a prism. This can take hours upon hours of work and a single error can destroy the crystals worth. Only an expert artificer attempts such a feat. When the crystal is formed however, a Catalyst is made.
Now on to elementals;
So now that we have our catalyst crystals all we need is an elemental. Well good luck on that, since Magitek was created mankind has been relentlessly hunting down and capturing elementals to further their lust for knowledge and power. Elementals have begun to go into hiding so they are a lot harder to find than they once were and they have become more ferocious as Magitek has progressed. It is said that elementals tend to gather near areas containing high doses of the magical residue mana, but only in their prime element.
If you are lucky enough to actually FIND an elemental this is what you need to do;
You need to fight and weaken the elemental(s) through force. You need to fight it until it can barely stand or fight back, at this time you need to prepare and prime your catalyst. Priming a catalyst is done by taking out one of your unmarked spheres and quickly etching a specific set of runes onto it (different runes for different elementals) when primed correctly the sphere will begin to glow brightly. Now follow these instructions close as you do not have much time. You need to plunge the sphere into the chest of the elemental, if you do so before the light fades then congratulations, you have now acquired an elemental core. BUT if you fail to plunge the core into the elementals chest before the light has faded from the sphere the runes will have lost all power and your catalyst will become useless.
1. A living but severely weakened elemental ; and
2. A Crystal Catalyst
Acquiring a catalyst crystal is not a simple a task as one might think. A catalyst crystal must be refined from a very specific ore which can be found across Roissha, BUT unfortunately there is no distinct patter to where one could mine for the ore in question. Tales have been told and passed down for generations that those who sought to make the crystals would search in areas where high concentrations of the powerful magical aid called ?mana? once resided. But man has found that these stories tend to be untrue, since crystal deposits can be found even in areas where there has never been any recorded knowledge of mana residue and are non-existent in areas blanketed with the residue.
Once a crystal is mined it must be refined, this involves the smoothing out of all imperfections until the Crystal is a perfect sphere, reflecting the light like a prism. This can take hours upon hours of work and a single error can destroy the crystals worth. Only an expert artificer attempts such a feat. When the crystal is formed however, a Catalyst is made.
Now on to elementals;
So now that we have our catalyst crystals all we need is an elemental. Well good luck on that, since Magitek was created mankind has been relentlessly hunting down and capturing elementals to further their lust for knowledge and power. Elementals have begun to go into hiding so they are a lot harder to find than they once were and they have become more ferocious as Magitek has progressed. It is said that elementals tend to gather near areas containing high doses of the magical residue mana, but only in their prime element.
If you are lucky enough to actually FIND an elemental this is what you need to do;
You need to fight and weaken the elemental(s) through force. You need to fight it until it can barely stand or fight back, at this time you need to prepare and prime your catalyst. Priming a catalyst is done by taking out one of your unmarked spheres and quickly etching a specific set of runes onto it (different runes for different elementals) when primed correctly the sphere will begin to glow brightly. Now follow these instructions close as you do not have much time. You need to plunge the sphere into the chest of the elemental, if you do so before the light fades then congratulations, you have now acquired an elemental core. BUT if you fail to plunge the core into the elementals chest before the light has faded from the sphere the runes will have lost all power and your catalyst will become useless.
Name: Isaac
Race: Human
Age: 24
Class: Mage
Specialization: Artificer
Gear: Isaac wears dark colored robes with a crest he designed as a teenager, he has a small magitek pistol (fire), his smithing tools, and for when things get to close he has a long sword (just in case his fists don't work)
Three Torches, 100g, Three Catalyst Crystals
Appearance: Young and athletic, Isaac has blonde hair that while cut short in the front is long in the back, long enough to have a pony-tail that reaches just below his neck, his eyes are piercing blue and He has a distinctive scar just below his right eye. He is open to most ideas and has a fierceness about him that can make him a little impulsive, especially when it comes to his friends.
Background: Isaac and his family grew up in a remote town a fair distance from where he resides now (Kharn), the village had very few non dwarves but they accepted any and all who came. From a young age Isaac was always taking things apart, learning what made them "tick" and one day his talent was finally noticed by one of the dwarves. A young dwarf named Eovik saw Isaac not for what he was, but for what he could be, Eovik asked to teach Isaac, to have him train under him. Isaacs?s parents reluctantly agreed after days of countless visits from young dwarf. Isaac spent 9 long years under Eovik's tutelage and became an artificer. He learned that; "To train the body you must also train the mind" After Isaac was finished his training he bid farewell to his family and to the friends he had made so he could travel across Roissha.
This is a picture of Isaac and his crest he made (not drawn by me of course
) although he doesn?t have the moustache, or the light saber of course (at least yet anyways
)
Race: Human
Age: 24
Class: Mage
Specialization: Artificer
Gear: Isaac wears dark colored robes with a crest he designed as a teenager, he has a small magitek pistol (fire), his smithing tools, and for when things get to close he has a long sword (just in case his fists don't work)
Three Torches, 100g, Three Catalyst Crystals
Appearance: Young and athletic, Isaac has blonde hair that while cut short in the front is long in the back, long enough to have a pony-tail that reaches just below his neck, his eyes are piercing blue and He has a distinctive scar just below his right eye. He is open to most ideas and has a fierceness about him that can make him a little impulsive, especially when it comes to his friends.
Background: Isaac and his family grew up in a remote town a fair distance from where he resides now (Kharn), the village had very few non dwarves but they accepted any and all who came. From a young age Isaac was always taking things apart, learning what made them "tick" and one day his talent was finally noticed by one of the dwarves. A young dwarf named Eovik saw Isaac not for what he was, but for what he could be, Eovik asked to teach Isaac, to have him train under him. Isaacs?s parents reluctantly agreed after days of countless visits from young dwarf. Isaac spent 9 long years under Eovik's tutelage and became an artificer. He learned that; "To train the body you must also train the mind" After Isaac was finished his training he bid farewell to his family and to the friends he had made so he could travel across Roissha.


This is a picture of Isaac and his crest he made (not drawn by me of course
Not too many really,
-Don't kill off other players.
-Try not trenchcoat, Mary sue, etc.
-Try not to godmod.
-I would like a bit of back story with each character so I can get a feel for how each character works and what drives them to do what they do. It doesn?t need to be a million pages long, but I would like it to have at least some depth(look at my example sheet)
-if you want to say something out of character just go [ spoiler=OOC ] [insert text here] [ /spoiler ] without spaces
-If your posts do not meet these standards then as the GM I hold the rights to ignore them until you correct the error(s) contained in said posts. Any questions send me a PM or please use OOC speech.
-Swearing will be allowed but please do not use in excess just because I allow it
-Last but not least, have fun!
-Don't kill off other players.
-Try not trenchcoat, Mary sue, etc.
-Try not to godmod.
-I would like a bit of back story with each character so I can get a feel for how each character works and what drives them to do what they do. It doesn?t need to be a million pages long, but I would like it to have at least some depth(look at my example sheet)
-if you want to say something out of character just go [ spoiler=OOC ] [insert text here] [ /spoiler ] without spaces
-If your posts do not meet these standards then as the GM I hold the rights to ignore them until you correct the error(s) contained in said posts. Any questions send me a PM or please use OOC speech.
-Swearing will be allowed but please do not use in excess just because I allow it
-Last but not least, have fun!
Alright, that?s pretty much it. If you guys think of your own weapon or something you'd like to use in the RP but are unsure where it would fall ask and I'll let you know. Though what I typed may seem restrictive in the end I'm trying to make it easy for you to make a character you want to play while falling into 4 different archetypes. So any questions or suggestions ask and we'll see what we can agree on.
Accepted Characters: Will be on page 2 as my post is apparently "way too damn big" to be all in this 1st post