soo...didn't see a topic on it yet.
Who else has played it so far? I put an hour or so into it earlier, and from what I can see it definitely shares the same engine and plays just like civ V (which is okay, I wasn't expecting some huge revolutionary thing in that part, I mean..it's civilization. you know what you're getting into.) but the art style definitely looks like starcraft and alpha centauri had a baby, and it is this game.
It is probably just an illusion since I'm not accustomed to it yet, but it seems like they really revamped how the tech tree works and how resources/economy play into that.
One new thing I'm really enjoying are the quests (typically given to you based on what you're doing/researching), after you accomplish the goal your civilization is given a decision on which path you want to take based on the quest, and it gives your civ different boosts which can really help long term depending on what kind of civilization you're planning on building.
I haven't quite gotten the hang on the outpost/city thing, still figuring out when it's best to break off and make more or if it's even worth it in some cases, it seems like overgrowing is being penalized in this game alot more than in civ V which was alot more about land control.
anyways, thoughts? anyone wondering anything I might be able to answer?
all in all, if you enjoyed Civ V, this feels like more of it and is basically an awesome/huge expansion, which I would recommend getting if you have the cash to drop on it.
Who else has played it so far? I put an hour or so into it earlier, and from what I can see it definitely shares the same engine and plays just like civ V (which is okay, I wasn't expecting some huge revolutionary thing in that part, I mean..it's civilization. you know what you're getting into.) but the art style definitely looks like starcraft and alpha centauri had a baby, and it is this game.
It is probably just an illusion since I'm not accustomed to it yet, but it seems like they really revamped how the tech tree works and how resources/economy play into that.
One new thing I'm really enjoying are the quests (typically given to you based on what you're doing/researching), after you accomplish the goal your civilization is given a decision on which path you want to take based on the quest, and it gives your civ different boosts which can really help long term depending on what kind of civilization you're planning on building.
I haven't quite gotten the hang on the outpost/city thing, still figuring out when it's best to break off and make more or if it's even worth it in some cases, it seems like overgrowing is being penalized in this game alot more than in civ V which was alot more about land control.
anyways, thoughts? anyone wondering anything I might be able to answer?
all in all, if you enjoyed Civ V, this feels like more of it and is basically an awesome/huge expansion, which I would recommend getting if you have the cash to drop on it.