Civilization V from the unitiated's perspective

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velcrokidneyz

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Sep 28, 2010
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I am in the same boat as you and I don't quite understand it either, yes tehre are bugs, but that happens, but patches and expansions are already in the works and I for one love the game right now but am also looking forward to the future of the game as well.

BTW here is a list of some of the stuff that will be patched.

http://kotaku.com/5663455/big-fixes-coming-for-civilization-v
 

Syntax Error

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Sep 7, 2008
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Vrach said:
Syntax Error said:
Optimization is the number 1 issue as it's honestly worse than anything I've ever seen and that includes some really, really awful console ports like Saint's Row 2, TFU, Splinter Cell: Double Agent etc. Fun fact - try picking a huge Earth map. Explore it. Look to the "edge" of the world. You'll see a faint, but obvious line splitting it. Bring a unit there and try to cross the line. Watch the game go totally bonkers over a simply move command.
I actually saw that on the map I'm currently playing in. Standard everything, random map. Also, for some reason, the leader screens get bogged down after a few hundred turns. The AI is a really tough nut to crack. If you give it more intel, it's gonna outplay you everytime. I guess it would just be better if they pay attention to the "Who's winning screens" more. I've read about someone gunning for diplomacy. They were the only two civs left, and both of them are on their own continents. The AI is leading by a longshot (about 10000 in pointy sticks) and has 25000 goals. Usually, the quickest way to win is to get a lot of gold and bribe them city-states, but the AI seemed to enjoy the idea of having so much bling, it lost the game.
 

Delusibeta

Reachin' out...
Mar 7, 2010
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Ultimately, the reaction of certain sections of CivFanatics boil down to (TV Tropes link alert) They Changed It, Now It Sucks [http://tvtropes.org/pmwiki/pmwiki.php/Main/TheyChangedItNowItSucks], with an added with a slice of (another TV Tropes link ahead) Fan Dumb [http://tvtropes.org/pmwiki/pmwiki.php/Main/FanDumb] and standard issue cries of "Dumbed down!" that pretty much every sequel gets these days.
 

Vrach

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Syntax Error said:
I actually saw that on the map I'm currently playing in. Standard everything, random map. Also, for some reason, the leader screens get bogged down after a few hundred turns. The AI is a really tough nut to crack. If you give it more intel, it's gonna outplay you everytime. I guess it would just be better if they pay attention to the "Who's winning screens" more. I've read about someone gunning for diplomacy. They were the only two civs left, and both of them are on their own continents. The AI is leading by a longshot (about 10000 in pointy sticks) and has 25000 goals. Usually, the quickest way to win is to get a lot of gold and bribe them city-states, but the AI seemed to enjoy the idea of having so much bling, it lost the game.
Aye, the pointy sticks count is a bit retarded though. In my game at the moment, America's supposedly got the strongest military. But all they really have is the numbers, they've got a pile of Minutemen, if I rolled in my Mechanised Infantry, Stealth Bombers, Rocket Artillery, nukes and everything else, I could wipe their military out without them taking a single one of my units out.

Mind you though, I'm not a fan of any kind of victory but pure and simple annihilation... they might kick my ass on other modes somehow (although I'm pretty much top in everything), but I prefer turning off the other victory modes and playing until I control the entire world. I mean who cares what the United Nation votes on if I can throw just one of my Nuclear Missiles and wipe it out along with the city and any soldiers surrounding it? ^^
 

ZephrC

Free Cascadia!
Mar 9, 2010
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I have to say, as a person who has been playing Civilization since not long after the very first one came out, that while I'm kind of annoyed by some of the things they took out of this game (The diplomacy in particular is pretty lame.) I actually have to say that this is the most fun I've had playing a Civ game in a looooong time. So yeah, plenty of room for improvement, but overall I think they did an awesome job with this game.
 

zfactor

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More Fun To Compute said:
Civ 5 is a better game than Civ 4 to me. Sure, it needs some tuning, but with Civ 5 I was playing one game after another while a game of Civ 4 never made me want to start a new game straight away. I think that there is something about this game that really doesn't satisfy some fans who loved Civ 4 but I like it. If I can sum up the main difference it is that Civ 5 demands that you always play with a definite goal or "strategy" in mind and that Civ 4 is a more reactive game where you just sort of learn when to do certain things to win based on events. It's like, in Civ 5, I can plan a strategy where I never have to declare war and I have a chance of doing it if conditions are right but in Civ 4 something always seemed to come up that forced me into a war.
Civ 4 has a lot steeper learning curve and the game doesn't tell you what you need to do next. I like Civ 5's graphics and overall gameplay (hexes, city states, limited resources, etc), but I don't like the economy. I tended to play by pouring all my money into research for the first half of the game to get a massive head start on everyone else. You can't do that (change where your money goes) in Civ 5 and that is my only complaint...
 

Syntax Error

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Delusibeta said:
Ultimately, the reaction of certain sections of CivFanatics boil down to (TV Tropes link alert) They Changed It, Now It Sucks [http://tvtropes.org/pmwiki/pmwiki.php/Main/TheyChangedItNowItSucks], with an added with a slice of (another TV Tropes link ahead) Fan Dumb [http://tvtropes.org/pmwiki/pmwiki.php/Main/FanDumb] and standard issue cries of "Dumbed down!" that pretty much every sequel gets these days.
Speaking of TVTropes...
 

Syntax Error

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Sorry for the double post....

Finally got my first space win!

This game placed me with China, America, Elizabeth and Suleiman. China was situated behind a mountain and has a CS near it, while immediately below her is my civ, so she can't expand a whole lot. She reached classical (or whatever tech it was) before me though, and she had swords while I still had axes. Elizabeth was on my west with a coastal city. I eliminated here cuz she called my army weak. Then I moved on to America, then Ottomans. I eliminated China last (left her as a trade partner. 100 gold for each surplus of luxury you have? Yes please!). She had only four cities next to each other and I trounced her in tech after my initial warring.

After that, I annexed London and built a Caravel to meet the rest of my neighbors. On the other continent, they have Iroquois, France and Rome, and the rest of the CS. One of the CS, Hanoi, is all alone on a far-off island, and gave me 30 gold at turn 200-ish.

I have around 15 cities (including 3 puppets). Final output is 1930's, future era, 1200-ish beakers and 200 gpt (with golden age). I got a Taj Mahal at around turn 250 and got a 49-turn GA for my trouble. That GA didn't let up until the end, cuz of a surplus of Great People. I bought 3 Space Factories for three of my cities while Space Race was cooking. I completed the space ship in 30 turns. Also, maritime CS for teh win! Also, China got GDR'ed for the lulz. I kept my save just because I'd like to see how a war between a few robots and a whole lot of gunpowder (France is still stuck in the industrial era) will look like.