KilloZapit said:
The most omnipresent and silly one of all: "Conflict".
I guess I should qualify:
I don't mean stories should be completely free of it either. I mean yeah, you have to drive a story somehow, and a little conflict is sure to be involved, but the problem as I see it is when there is one central conflict that drives everything at all times. If you have characters you care about, a well developed world, and a particular direction the story is headed in, there is no need for one central "good vs. evil" or "man vs. nature" type conflict to drive the story, because each character should have their own conflicts or reasons, the world has it's own rules, and the events unfold based on that.
Taking a "oh we are going to have this story about this conflict" approach essentially turns the story into a boring series of plot devices rather then a real world we can explore through narrative. Even worse is when that conflict is stretched out or each character is written only to be a conflict generator, which turns the story into a long boring soap opera without any substance (read:Lost, Battlesar Galactica, etc).
Fiction should be treated better then that, especially the characters. I want to see more characters treated as people, not dramatic devices.
I don't know. A story typically needs a conflict. Notice I say "a story". When we take a Universe, a world and let individual, independent stories unfold there I'm thinking of Fallout, for example. The first 2 games connect a little, but in the end every game tells another story and delivers details about the different parts of this world. But the individual stories still have conflict involved. Because you need something the characters can strive for. Even if it's just "Bring me this thing that is located...there". Getting "there" is practically a conflict in itself, even without the "bad guy" who wants to ruin the hero's efforts. And if it isn't presented as conflict it is...well, boring.
The only form of media that could...no, not just could...CAN deliver an entertaining experience without conflict is games, because if it is just about exploration, you cannot really enjoy it if you just watch someone doing it or read about it. At least in my opinion.
And for your last sentence...I don't think you can fit a real human into 90 minutes of film or 500 book pages while still trying to tell a story.