CliffyB: Microtransaction is Not a Dirty Word, EA is Not The Bad Guy

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major_chaos

Ruining videogames
Feb 3, 2011
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And of course the Valve defense legion comes out of the wood work to correct this horrible slight against their beloved gabenmessiah. If I can give valve credit, its for two things: one is developing something that is damn near a monopoly on digital distribution and then trying to squeeze the last vestiges of life from brick and mortar sales by having many games "physical copies" be nothing more than steam download codes in a very large box. And second creating the most utterly unquestioning devoted fan base ever, much of it devoted on a level that is less "this is a company that makes games I like" and more some kind of deep personal loyalty, witch is probably how Valve can get away with things that would get any other dev crucified. (i.e: crates, the wedding ring, charging you per round for MvM) Well back to playing Dead Space 3, boy "ruining the industry" by playing the games I like sure is fun.
 

BrotherSurplice

ENEMY MAN
Apr 17, 2011
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JediMB said:
CliffyB said:
the videogame industry is just that: an industry, and when a videogame company is trading on the stock market, its bottom line is making enough money to keep the shareholders happy
See, when it's more important to keep your shareholders happy than your customers, the entertainment industry just might not be the right place for you anymore.
This. All of my this. I can't believe that it took 19 posts for someone to mention this.

Oh and by the way Cliffy old boy, EA pretty much are bad guys in my view and Valve really hasn't done a whole lot wrong in my eyes. So there. Another worthless opinion so that yours doesn't get lonely.
 

Beryl77

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Mar 26, 2010
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Akalabeth said:
Alright, this is getting tiresome. I don't even know anymore what it is that you're trying to prove. You keep repeating the same thing over and over again without giving any good arguments and you just bring up things that don't have much to do with this.
If you don't offer any good arguments then there doesn't seem to be much of a point to continue this.
 

TotalerKrieger

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Nov 12, 2011
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Akalabeth said:
For some people, yes. Because some people bought the Orange box at 60 dollars. Actually the people who bought TF2 at 60 dollars got screwed by the way, because the 360 version has been updated all of 4 times. Compared to 319 updates for the PC version. I don't think TF2 on 360 even got any of this "free content" even either, even as priced DLC.

Despite that, PC gamers still paid 50 (full price) for the game.
The fact that it wasn't introduced until later doesn't change the fact that it was originally full priced.

...

When I say the microtransactions are optional, I'm listening to gamers, not EA, people who have PLAYED the game. A situation which I suspects does not apply to most people who complain about the transactions. The worst I heard from reviewers of the game is that the microtransactions are immersion breaking.
I think you can make a distinction between a microtransaction system for a full price game that sells superfluous crap and one that sells gameplay elements. One model earns money from people who choose to invest more into a game based on their personal preferences and the other model is a rather manipulative practice which uses player enthusiasm/investment to sell a game in piecemeal form at an inflated price.

A similar sort of psychological manipulation can be seen in these bite-sized DLCs which increase a bit in price every year it seems. If I have invested a great deal of time and energy into a game, I am therfore more likely to want to experience more content. So I shell out another $10-15 for DLC that far too often turns out to be poorly executed and far shorter than I expected. Nobody had a gun to my head, but player enthusiasm has been used to essentially increase the price to $80 using content of minimal cost to the developer.

Similarily, a system which withholds gameplay elements uses similar enthusiasm and investment to get people to pay for content which probably should have been part of the base game. Thus the total purchase price increases another $10 or so. The ethics of such a practice is debatable as it is entirely voluntary, but if I ever buy a game only to find much of what I believe to be core content held behind a MT system I am going to feel cheated. I think that this was what most people were concerned about with DS3. I don`t think it was the case in this instance (DS3), but I also think it is good idea to oppose the precedent of MT systems in full price games. The business practices of the game industry have gotten rather slimey, so I wouldn`t put it past them to move on beyond selling superfluous crap.

I think many have been complacent about the Valve MT system because they have earned significant consumer trust (I honestly thought TF2 was F2P when they started the micro-transactions). EA has a bad reputation, so people spoke out against them. I have little sympathy for EA when they point out the hypocrisy of consumer reactions as they have not earned the benefit of the doubt.

Akalabeth said:
Oh yes the Valve releases less frequently because they're higher quality. Hahaha. Where's episode 3? What about finishing a game, in the way you intended? What about sticking to what you told the fans instead of slowly spinning the truth and basically abandoning single player for multiplayer only?

...

Dude, you need to google some interviews of Gabe talking about single player gaming. They talk about what a nightmare HL2 was, talk about working on a game for so long then people consume it in a couple days, etcetera.

Valve is becoming the leader in "multiplayer only" model.

When they release a single-player focused game (half of portal 2 is co-op from what I understand), then I'll regard your words with more weight. But the proof is in the pudding.
All the single player games I have previously purchased from Valve have been excellent, so I have little reason to think otherwise for future releases unless objective evidence says otherwise. You are speculating using no real evidence other than the long interval since their last release and some grumbling by Gabe. They haven`t exactly been flooding the market with multiplayer games. And if they really are abandoning single player games or game development entirely, why should I be outraged? Such a change will cost me nothing. I recieved content worthy of the full prices I have payed to Valve in the past, I have no reason to hold a grudge if they go in another direction. That said, I am certainly not going to change my tastes because Valve has.

Akalabeth said:
And Valve creating original content? Sequel to mod, Portal. Sequel to mod, Counter Strike. Sequel to mod, DOTA. You notice a trend here?

As for EA stagnating the industry?

Mirror's Edge. (The one example that is the exception to the rule)
Spore. (Yea, the extensive funding, enthusiasm and effort put into that game really shines. EA definitely backed it whole-heartedly)
Dead Space. (A horror game that was turned into a shooter with horror elements...breaking new territory with the IP there)
Mass Effect. (An RPG that turned into another shooter when all was said and done...the RPG elements, plot and characterization had clealry taken a back seat by ME3...what pioneers)
Dragon Age. (An excellent RPG that turned into a really shitty action game with some vestige of its former RPG status.)
Battlefield Series. (Yes how many times can you re-release BF2 with newer graphics...they can`t even be bothered to try out different time periods any more)
(see above quote) The vast vortex of dull action games and rehashed shooters is at least partily down to EAs influence on the studios it purchases.

HL, HL2 and Portal were fairly ground-breaking advances in the medium (IMO anyways). Day of Defeat and of course CS were some of the best and most unique shooters of the day. Giving a mod team a retail deal was not a common practice in the industry (still isn`t of course). I wish mod-teams would get green-lighted more often as it they usually show more originality and dedication towards their work (for a while anyways).
 

teanabowlie

New member
Nov 17, 2009
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I don't see micro transactions as a problem right now, they can be ignored in Dead Space 3 (haven't played it). But in the long term, producers are going to be having chats with their designers that games have to be harder in order to 'encourage' people to pay.

If, like Dead Space, they are largely resource mechanic top-ups then the only realistic way to do this late in production is through artificial difficulty (like when hard mode is just enemies having fatter health bars eg; Skyrim). This is not conducive to balanced game design.
 

TK421

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Apr 16, 2009
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Daystar Clarion said:
Difference being, Valve didn't charge me 40 quid for TF2.

Microtransactions are fine in F2P models, but when you charge full price for the game, it gets a little sketchy...
Why can people not get this through their heads?

I buy skins on League of Legends all the time. I don't even want to know how much money I've spent on that game, but I'm cool with that. You know why? It's because Riot offers me an awesome product that they ask nothing for in return. Therefore I support them and their business by buying skins, which do not throw off the balance or performance of the game. The skins only affect aesthetics, they don't make it so those who shell out extra cash get an advantage over those who can't or won't.

It drives me insane when people cut things out of the game to sell later for DLC. I also hate it when people do have a free to play, but change it into a pay-to-win.
 

Yureina

Who are you?
May 6, 2010
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So he defended EA and smacked Valve?

...

GET A ROPE! Looks like were gonna have ourselves an execution.
 

TK421

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Apr 16, 2009
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Akalabeth said:
Demonstrating how customization that is PAID for in TF2, a game that was sold in a full priced box, is free content in other multiplayer games?
I have no idea what you guys were arguing over, I didn't take the time to read it, but I do have something to say about this.

Customization doesn't really matter. Every single part of the game functions the same way with or without hats/rings/whatever. You don't pay to access parts of the game, you pay so that you can be a special snowflake and stand out from everyone else. For more on this type of thing, see my earlier post on League of Legends.
 

Beryl77

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Mar 26, 2010
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Akalabeth said:
Repeating the same thing over and over?
You mean, like, providing evidence that contradicts what you're saying?
Providing analogies in the industry that illustrate how companies are doing the same thing?
Demonstrating how Valve has left TF2 customers on xbox out to dry with practical ZERO new content? Even purchasable DLC?
Demonstrating how customization that is PAID for in TF2, a game that was sold in a full priced box, is free content in other multiplayer games?


Yes. There isn't much point because your mind is closed to the possibility that what you believe is wrong. And since you have no counter for what I'm saying, you abandon the argument instead of owning up the possibility of changing your mind. Have fun.
You didn't dispute anything. Don't you think that I've considered the things you've mentioned before and still came to the same conclusions? I'm sorry but you only offered a few good points in your initial post to me, from then on I could just copy past my answer to your latest post because you just say the same thing over and over again with different words and flawed analogies.
I'm not as close minded as you think, it's just that maybe, you know, only maybe, your points aren't all that good and it could be you, who's close minded and not all the others.
 

Jfswift

Hmm.. what's this button do?
Nov 2, 2009
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I don't mind micro transactions so long as they either provide new content post release or offer a quick and dirty way to unlock gear already in the game. Selling a game with disc locked content is shady. I don't remember this being an issue years ago.