Now I know for sure I'm not talking to an artist. Inspiration has absolutely nothing to do with working hard.Akalabeth said:I mean what you're effectively saying is that EA has a set a deadline, and artists working are either not inspired often enough (ie not working hard) or they get inspired and add more things to make it better despite knowing that they have a deadline. And I'm supposed to blame EA for that why exactly?
Having written stories, made a few games, and composed music, I'm intimately familiar with the process of inspiration. Inspiration is me sitting here with by bass, plinking around, trying stuff out, waiting until a good idea comes to me. You can't make it come to you, you just have to wait.
Let me give you this example; Why don't you go invent something new and valuable? Surely if you try hard enough, something new will just materialize before you, right? Can you give me a deadline for when you will have invented something new?
Nope. Of course you can't. Which is why "inventors" wind up as paupers who spend altogether too much time in their basement/shed, trying to force good ideas.
Actually, it is. I've not got international experience, so maybe it's different elsewhere (although, if you were me, you'd be assuming it's the same across the world, even in other fields, like you have been this whole time) but I have a few friends who game design students, and through them have got to meet experienced, unemployed game designers.Akalabeth said:Yes that's lovely speculation but I suspect it's not backed up by any actual experience is it?
Which is apparently never. Besides maybe DA2, I get the impression you blame them for that. And nothing else. Ever.Akalabeth said:I'm not deflecting blame from EA, I'm saying blame EA where their blame is due.
Publishers do get a say in the creative side. That's good cause to assume everything "out of character" for the game could well be publisher interference (for example, ME3's ending; a rushed, sudden, nonsensical plot twist at the end of a masterfully woven story? Sounds pretty out of character to me).Akalabeth said:People blaming EA for creative differences is nonsensical when EA is a publisher. Whereas blaming EA for giving a game a comparatively low budget (ie Dragon Age 2) makes more sense.
The Steam Box isn't to fix the stagnation of video games, but it will crack open the console market, to bring Steam (along with Greenlight) to a wider range of people, and hopefully put an end to the deliberately divisive tactics used by Microsoft and Sony (proprietary everything).Akalabeth said:And how does that affect the alleged stagnation of video games?Rachmaninov said:Steam Box
Greenlight is helping to fix that stagnation of video games. Because indie games bring fresh ideas and it's easy for those creators to get their great ideas out to more people. Which brings me back to dashing this strawman you've brought up again:
I've already told you that this isn't what I meant, why must you insist on repeating it?Akalabeth said:So now does Steam get credit for selling an innovative game? So if EA publishes Mirror's Edge 2, and it's awesome, does Best Buy, Future Shop, Game Stop all get credit for selling it just as Steam gets credit for selling FTL or Binding of Isaac?
FTL = great game
FTL + Steam = great game given the spotlight
FTL's idea doesn't earn Steam credit. Steam earns credit for showing FTL to lots of people. That doesn't make Steam responsible for FTL's great idea, that makes Steam responsible for a large part of FTL's popularity.
I hope I explained it better this time so that you understand.
They both achieve the same effect. Except EA has no interest in indie games, so does next to nothing to support them.Akalabeth said:I think there's a difference between financing a game with money (ie EA). And allowing some indie game the privilege of being on your store so you can take your 33% cut.
No looking is required. You've got this incorrect idea that MP-only games are a new thing for Valve. It's not. Valve were the beginning of the Call of Duty era, with Counter Strike. And before you repeat what you've already said; Yes, I know Counter Strike wasn't made by them. Yes, I know it was a mod. Yes, I know they only bought the idea. But my point is, Valve have been in the MP-only arena for a long, long time and nothing has changed. And that's not even including Team Fortress, which invented class-based shooters.Akalabeth said:I'm sorry but if Valve is developing HL3 I'll be very surprised.
They went from making full SP games. To episodic SP games. To multiplayer only games, most of which aren't even based on their own IP. The only exception to the MP-only being portal2. And now they're becoming a console manufacturer, possibly copying the Ouya. If you don't see the obvious shift away from games like Half Life 3 then you need to look a little harder.
No obvious shift has occurred. Valve makes MP-only games most of the time, and a masterpiece singleplayer game every now and then.
Valve's new engines have always come with a new half-life game. And there's no reason to think they'd stop now. They'll make HL3, on a new engine, and they'll release a handful of MP-only games on that engine afterwards.
Part of that credit is due to the people making games. But all their creativity would be for naught if someone didn't give them a place where those games could be viewed just as easily as AAA games. People like EA have helped create a system where independent developers cannot complete. They spend massive amounts of money on their games, giving them loud advertising and building hype (all good things, besides perhaps the bloated spending) which completely drowns out other games, who don't have a publisher and don't have the funds to advertise.Akalabeth said:Yes and for that you can give them credit for promoting the game, but you cannot give them credit for breaking up the stagnation of the industry. That credit is due to the people actually, making games. The people still being creative.
XBLA and Greenlight advertise these games, and Greenlight gives the opportunity to any game so long as it's popular enough (which doesn't actually mean that popular).
Since most musicians write lots of songs (a lot more than a developer would ever create games (except maybe EA with FIFA, eh?) I guess my music analogy wasn't so good.Akalabeth said:But no you create new songs. So if you write a song, lose the rights, just go make a new song in the same style (same mechanics) but with a different tune (new IP).
Perhaps I'll use the analogy of books instead, since video games also involves writing a story. Go back to 1995, take the Harry Potter I.P. away from J.K. Rowling.
Sure, she probably would've written other books, but Harry Potter was her magnus opus, her great work. Taking that away from her would've meant that the successful career she had now, likely never would have happened. She couldn't have exactly gone and written "Parry Hotter and the Logician's Rock" without the new owner of her IP taking her to court.
Your misunderstanding comes from a fundamental misunderstanding of art. Truly great ideas aren't just the product of thinking really hard, despite what you seem to think.