He's absolutely right.
Companies cannot get away with such things like revoking legal securities, lopping content out of the final product for resale, microtransactions that are GROSSLY overpriced, and shoddy derivative design unless customers let them.
And they do. Most consumers are perfectly content with it.
There's a reason publishers can't just flat out charge the 100-200 dollars (USD) so many AAA games would actually cost for all content. It's easier to get someone to commit to that 100 dollars in chunks than in one lump sum.
That is what microtransactions are: Price hikes split up into smaller bits.
The fact that publishers have reached the point where a game may flat out require them to cover their costs (remember EA's claim with Dead Space 3?), speaks volumes more about the inefficiencies of the publisher than anything.
----
EA has been a very dirty word to me for years; well before it was "cool" to hate on EA.
I stopped doing business with them long ago, and time has proven that to be a wise choice.
Until I see sufficient change in EA's business philosophy and practice (ignoring the usual bad press surrounding the company), that policy of mine stands.
----
"Valve can do no wrong"
They've done plenty wrong, but consistently more right. CliffyB does a great job ignoring that in his rant.
Valve gives the player communities the ability to get more involved with their games other than just shelling out more money. Rather than keeping everyone behind a legal glass-wall and employing that "look but don't touch" attitude every other publisher adopts (which they adopt to keep user created content and mods from competing with their DLC, mostly).
For the most part, Steam is a great system, and I do remember its conception; it was not good. At all.
But it legitimately has tried to foster trust and develop a consistent service with practical features as it evolved.
I would even give Origin a fair shake, if it were not owned and operated by EA.
That said, I do NOT like the Steamworks DRM. It has given me fits before and some rumors I've heard about its usage are unsettling (e.g. if your game uses Steamworks, it cannot use any other DRM. I do not know if this is true).
Some people say it's DRM that can be called "humane", and that the alternative is much worse.
And I'll say that's a load of shit.
Other DRM isn't the only alternative (did we conveniently forget piracy? The problem that DRM is supposed to solve while constantly failing at it?), it's just the alternative everyone fixates on as a means of justification.
That's like saying it's better to keep the prison rapist in the cell next to yours instead of having him as a bunkmate.
In practice, it's tolerable, but it still leaves you feeling uneasy.
But the thing that worries me most about Steam, is that someday, someone is going to "cash in their chips" with Steam, and hold a legal or practical gun to everyone's game library on account of greed or trust (possibly one under the pretense of the other).
In 2009, I only had to validate Steamworks once every 20-25 days to use Offline Mode. Today, it's per-session, meaning if I shut my computer down I have to re-establish a connection to Steam to re-verify (and not even that has been consistent, I once lost verification in the middle of a game when I was out and about with limited to no net access).
The point isn't in the potential inconvenience, it's in the change in attitude; the level of trust.
I can only sit here and wonder when that tipping point will come, because to be frank, Steam is a fucking juggernaut in the PC gaming world. They don't need to employ such measures to be highly successful, but Greed by its nature is blind to necessity.
Companies cannot get away with such things like revoking legal securities, lopping content out of the final product for resale, microtransactions that are GROSSLY overpriced, and shoddy derivative design unless customers let them.
And they do. Most consumers are perfectly content with it.
There's a reason publishers can't just flat out charge the 100-200 dollars (USD) so many AAA games would actually cost for all content. It's easier to get someone to commit to that 100 dollars in chunks than in one lump sum.
That is what microtransactions are: Price hikes split up into smaller bits.
The fact that publishers have reached the point where a game may flat out require them to cover their costs (remember EA's claim with Dead Space 3?), speaks volumes more about the inefficiencies of the publisher than anything.
----
EA has been a very dirty word to me for years; well before it was "cool" to hate on EA.
I stopped doing business with them long ago, and time has proven that to be a wise choice.
Until I see sufficient change in EA's business philosophy and practice (ignoring the usual bad press surrounding the company), that policy of mine stands.
----
"Valve can do no wrong"
They've done plenty wrong, but consistently more right. CliffyB does a great job ignoring that in his rant.
Valve gives the player communities the ability to get more involved with their games other than just shelling out more money. Rather than keeping everyone behind a legal glass-wall and employing that "look but don't touch" attitude every other publisher adopts (which they adopt to keep user created content and mods from competing with their DLC, mostly).
For the most part, Steam is a great system, and I do remember its conception; it was not good. At all.
But it legitimately has tried to foster trust and develop a consistent service with practical features as it evolved.
I would even give Origin a fair shake, if it were not owned and operated by EA.
That said, I do NOT like the Steamworks DRM. It has given me fits before and some rumors I've heard about its usage are unsettling (e.g. if your game uses Steamworks, it cannot use any other DRM. I do not know if this is true).
Some people say it's DRM that can be called "humane", and that the alternative is much worse.
And I'll say that's a load of shit.
Other DRM isn't the only alternative (did we conveniently forget piracy? The problem that DRM is supposed to solve while constantly failing at it?), it's just the alternative everyone fixates on as a means of justification.
That's like saying it's better to keep the prison rapist in the cell next to yours instead of having him as a bunkmate.
In practice, it's tolerable, but it still leaves you feeling uneasy.
But the thing that worries me most about Steam, is that someday, someone is going to "cash in their chips" with Steam, and hold a legal or practical gun to everyone's game library on account of greed or trust (possibly one under the pretense of the other).
In 2009, I only had to validate Steamworks once every 20-25 days to use Offline Mode. Today, it's per-session, meaning if I shut my computer down I have to re-establish a connection to Steam to re-verify (and not even that has been consistent, I once lost verification in the middle of a game when I was out and about with limited to no net access).
The point isn't in the potential inconvenience, it's in the change in attitude; the level of trust.
I can only sit here and wonder when that tipping point will come, because to be frank, Steam is a fucking juggernaut in the PC gaming world. They don't need to employ such measures to be highly successful, but Greed by its nature is blind to necessity.