For the last few days I've had a thought rolling around in my head about the clothing/armor used in various games. Before I get into it though I want to point out that it is not my intention to start a thread demonizing said outfits.
I'm sure most of us have seen in many games how with male characters their armor tends to get more bulky and ornate as the player gets better and better sets, yet female characters tend to get more and more revealing. By it's self I've no issue with that, titilation has it's place, especially if the game is built with that in mind, like Tera or Scarlet blade (neither of which I've played, but I've seen a few videos).
My issue is with the mechanics behind this approach. It makes sense for a large, bulky suit of armor to offer better protection, more so if said protection comes at a cost of mobility, but in the case of most female characters, who often end up with outfits that only, barely, cover the bare minimum to avoid being flat out naked, it makes no sense for such an outfit to protect the wearer as much as the males outfit does.
Does this mean we should do away with hyper revealing armor for female characters, or male ones for that matter? no, of course not. Like I said titilation has it's place and there's nothing inherantly wrong with it if you want to put such outfits in your game.
Personally though I think such hyper revealing outfits should have different mechanics behind them. Instead of offering the same protection as some full suit of armor, they offer greater mobility, so while you might only be able to take a hit or two before dying, your ability to move and dodge makes you hard as hell to hit in the first place.
Not keeping such outfits limited to one gender would make it better as well, for example you could be running about as a female character in a bulky, ornate set of heavy armor, with outstanding defense but very little dodging ability, and your friend could be running their male character who is running about in a male version of said revealing armor, with crap defense, but such high mobility that hitting him is no small task.
Now granted I know most guys aren't going to want to play as a male character in an outfit like Kuja from FF9 or something, but I don't think reworking the mechanics would hurt much.
What say you Escapist, would you like to see more games try this approach or one like it?
I'm sure most of us have seen in many games how with male characters their armor tends to get more bulky and ornate as the player gets better and better sets, yet female characters tend to get more and more revealing. By it's self I've no issue with that, titilation has it's place, especially if the game is built with that in mind, like Tera or Scarlet blade (neither of which I've played, but I've seen a few videos).
My issue is with the mechanics behind this approach. It makes sense for a large, bulky suit of armor to offer better protection, more so if said protection comes at a cost of mobility, but in the case of most female characters, who often end up with outfits that only, barely, cover the bare minimum to avoid being flat out naked, it makes no sense for such an outfit to protect the wearer as much as the males outfit does.
Does this mean we should do away with hyper revealing armor for female characters, or male ones for that matter? no, of course not. Like I said titilation has it's place and there's nothing inherantly wrong with it if you want to put such outfits in your game.
Personally though I think such hyper revealing outfits should have different mechanics behind them. Instead of offering the same protection as some full suit of armor, they offer greater mobility, so while you might only be able to take a hit or two before dying, your ability to move and dodge makes you hard as hell to hit in the first place.
Not keeping such outfits limited to one gender would make it better as well, for example you could be running about as a female character in a bulky, ornate set of heavy armor, with outstanding defense but very little dodging ability, and your friend could be running their male character who is running about in a male version of said revealing armor, with crap defense, but such high mobility that hitting him is no small task.
Now granted I know most guys aren't going to want to play as a male character in an outfit like Kuja from FF9 or something, but I don't think reworking the mechanics would hurt much.
What say you Escapist, would you like to see more games try this approach or one like it?