I'm with you Weakgeek. I feel like the whole genre of Fantasy needs to take a step back and look at itself and its prevalent tropes, especially in the armour department.
That's the crux for me too--the overall art design. If the setting is over-the-top sword and sorcery where men and women alike run around in skimpy fur nothings that wouldn't protect them from cold in reality but in this universe, it just shows how badass they are, that's fine. Likewise, if the setting is grittier and treats armour with more realism, then male and female characters alike should be wearing full plate armours or leather/chain tunics and breeches.thaluikhain said:This is the important part. If you have men dressed in mail shirts and women wearing chainmail bikinis, there is a problem there. If everyone is wearing mail shirts, fine. If everyone is wearing scraps of fur, also fine.
DarkSeraphim02 said:Not keeping such outfits limited to one gender would make it better as well, for example you could be running about as a female character in a bulky, ornate set of heavy armor, with outstanding defense but very little dodging ability, and your friend could be running their male character who is running about in a male version of said revealing armor, with crap defense, but such high mobility that hitting him is no small task.
You're overestimating the finesse you need to excercise with your fingers in combat and how much a gauntlet restricts your mobility. There's a reason why you ball your fists when you punch something. You also won't be using single fingers to grab something, you keep your fingers together as if you were wearing mittens.The Lugz said:this thread has been done quite a few times already, so i can say with certainty
1, higher level armour is 'magical' ( perhaps not literally enchanted, but it's craftsmanship is simply legendary. ) and has properties that make it defend the character better despite being more revealing.
wonder woman's bracers are the perfect example of both traits,they are literally magical and they feature low mass and perfect placement, they are an ideal blocking tool, whereas a larger gauntlet would slow down attacks and blocks, leading to connected blows, and would restrict the flexibility that her combat style relies on.
You're overestimating how restricting and heavy armour actually is.2, excessive armour makes you slow, a target and ultimately weaker if you don't have the power and stamina to work through it, if you equip most women in full armour you've tripled their body weight. it's truly excessive and they're a walking punching bag which simply doesn't work in a fight..
there are a few female characters that have the raw strength to power through this problem, i would say those characters are the ones truly guilty of 'titillation' if they aren't appropriately armoured even if they aren't the prettiest ( by classic definitions, at least ) because there is no reason they shouldn't be made immune to a basic shiv from behind.
just think about Brienne of Tarth ( game of thrones ) who is supposedly both an expert swordsman and a physically powerful fighter, it makes sense that she has complete armour all the time, she is basically 'a guy' in terms of fighting.
Hargrimm said:because REALIZUM!The Lugz said:You're overestimating how restricting and heavy armour actually is.2, excessive armour makes you slow, a target and ultimately weaker if you don't have the power and stamina to work through it, if you equip most women in full armour you've tripled their body weight. it's truly excessive and they're a walking punching bag which simply doesn't work in a fight..
there are a few female characters that have the raw strength to power through this problem, i would say those characters are the ones truly guilty of 'titillation' if they aren't appropriately armoured even if they aren't the prettiest ( by classic definitions, at least ) because there is no reason they shouldn't be made immune to a basic shiv from behind.
just think about Brienne of Tarth ( game of thrones ) who is supposedly both an expert swordsman and a physically powerful fighter, it makes sense that she has complete armour all the time, she is basically 'a guy' in terms of fighting.
Here's a demonstration: SNIP
ok, right i can lift a small car off it's springs, i've done it several times for amusement and once to get one out of a ditch, the fact is, i cannot carry a car.
however, for extremely short periods it almost seems as if i could that's because the way muscle structure works you are strongest when fresh. this is important when considering lifting and moving objects as they get 'heavier' with time.
all i'm saying here is the small thin women depicted in games would tire to an unacceptable level too quickly to make best use of heavy armours. and yes, tripling her weight may have been hyperbolic, fine, true exaggeration happens. but my point is it would be a significant portion of her weight. doing a quick google says that infantry iron armours would have been as much as 30-50 likos, source:
http://rspb.royalsocietypublishing.org/content/279/1729/640.full
and a well smithed steel knights suit could have been as little as 15-20 depending on the size and level of protection offered. as you can see these are much more amiable weights. source:
http://en.wikipedia.org/wiki/Plate_armour#cite_note-6
( Presumably the 15 kilo sets are the cuirass - oriented breastplate / cuff designs, which are more appropriate for lighter people.. ##### as is my point.. really ##### )
and either way it slows you down. the effect of f=m*a is simply irrefutable. there is no point me arguing that.
see the above article for specifics, but the overall conclusion is this:
it basically states wearing armour as good as doubles your energy expenditure at any given moment
and i tend to trust that over a poorly made youtube video.
I like how you left out the third and most important video. (Or are lectures just poorly made youtube videos in your eyes?)The Lugz said:because REALIZUM!
ok, right i can lift a small car off it's springs, i've done it several times for amusement and once to get one out of a ditch, the fact is, i cannot carry a car.
however, for extremely short periods it almost seems as if i could that's because the way muscle structure works you are strongest when fresh. this is important when considering lifting and moving objects as they get 'heavier' with time.
all i'm saying here is the small thin women depicted in games would tire to an unacceptable level too quickly to make best use of heavy armours. and yes, tripling her weight may have been hyperbolic, fine, true exaggeration happens. but my point is it would be a significant portion of her weight. doing a quick google says that infantry iron armours would have been as much as 30-50 likos, source:
http://rspb.royalsocietypublishing.org/content/279/1729/640.full
and a well smithed steel knights suit could have been as little as 15-20 depending on the size and level of protection offered. as you can see these are much more amiable weights. source:
http://en.wikipedia.org/wiki/Plate_armour#cite_note-6
( Presumably the 15 kilo sets are the cuirass - oriented breastplate / cuff designs, which are more appropriate for lighter people.. ##### as is my point.. really ##### )
and either way it slows you down. the effect of f=m*a is simply irrefutable. there is no point me arguing that.
see the above article for specifics, but the overall conclusion is this:
it basically states wearing armour as good as doubles your energy expenditure at any given moment
and i tend to trust that over a poorly made youtube video.
Hargrimm said:I actually removed all the videos, for brevity because it took up half the page in accordance with forum rules, and i did not receive the edited version in my inbox. as you clearly didn't either.The Lugz said:because REALIZUM! Snip /quote]
I like how you left out the third and most important video. (Or are lectures just poorly made youtube videos in your eyes?)
The timestamp is just for quick reference, you should watch the whole thing.
Sure, armour slows you down a bit, but you also have to take into account that the weight is distributed over your entire body, unlike modern soldiers carrying about 30-40kg only on their backs into battle.
Another thing to consider is the scale we're talking about. We're not talking about games like Total War, where soldiers fight for hours at a time in large battles with thousands of people, but rather RPG's like Baldur's Gate and such. The Battles in those games usually only last a couple of minutes and are between less than 10-20 people. Not having to stop for a rest is usually done because of gameplay and pacing.
i'll agree that it's not impossible to make an anthropomorphically correct flexible suit of armour, it would just require a master craftsman with the best steel money could buy. and these things are not cheap.
hell a simple sword in those days is the equivalent of a sports car, i can't imagine what that armour would cost. so i doubt, but can't confirm that adventurers would likely not have access to master smithed wares, as they would probably be made for royalty in exchange for outlandish gestures in land and property. this is my suspicion, i have no facts for this one but you'll admit it makes sense, no?
the timescale is definitely an important factor, if not the most important.. as i said, you are capable of great feats for short periods it is plausible you could wear armour and simply exert yourself more to overcome several enemies perhaps a bandit raid? the sort of threat faced in the times these armours were prolific. but beyond that you WILL slow down.. and a worn out person wearing heavy armour is a recipe for death.
but then, we are attempting to insert much real world logic where it may not realistically belong.
games devs might simply not care about any of the above. some of the decisions are surely for aesthetics only but i personally would like to see much more leather armours in games as leather is surprisingly effective, much lighter and affordable even to poorer adventurers. i think the witcher in particular pulls this idea off well.
and you can have the slickest outfit you like and it still makes sense ( ish )
Well, in most RPG's the economy is hilariously broken, so it probably wouldn't be too hard for most players to scrounge up enough money for that. Another thing that makes comparisons to the real world very difficult is that goods are priced very arbitrarily in RPG's. To bring up Baldur's Gate again, swords cost about as much as a drink or a night in the Tavern.The Lugz said:i'll agree that it's not impossible to make an anthropomorphically correct flexible suit of armour, it would just require a master craftsman with the best steel money could buy. and these things are not cheap.
hell a simple sword in those days is the equivalent of a sports car, i can't imagine what that armour would cost. so i doubt, but can't confirm that adventurers would likely not have access to master smithed wares, as they would probably be made for royalty in exchange for outlandish gestures in land and property. this is my suspicion, i have no facts for this one but you'll admit it makes sense, no?
Certainly. Hell, Baldur's Gate is also kinda special by the fact that fatigue is actually a thing that affects your characters (even if it takes several days or so). Most RPG's these days don't even consider that.the timescale is definitely an important factor, if not the most important.. as i said, you are capable of great feats for short periods it is plausible you could wear armour and simply exert yourself more to overcome several enemies perhaps a bandit raid? the sort of threat faced in the times these armours were prolific. but beyond that you WILL slow down.. and a worn out person wearing heavy armour is a recipe for death.
but then, we are attempting to insert much real world logic where it may not realistically belong.
games devs might simply not care about any of the above.
I personally would like to see more sensible armour, period. Regardless if it's leather or something else. I'm sick of spikes of villainy and other nonsensical crap, especially in games that claim to be more gritty and realistic. Real, historical armour is beautiful all on it's own, you don't have to glue a coral reef to it to make it interesting. Maybe some ornamental stuff,(like the one shown in the third video I posted) if they really have to.some of the decisions are surely for aesthetics only but i personally would like to see much more leather armours in games as leather is surprisingly effective, much lighter and affordable even to poorer adventurers. i think the witcher in particular pulls this idea off well.
and you can have the slickest outfit you like and it still makes sense ( ish )
I think in previous generations the reason for this is simply that spikes and skulls are something games devs have practice at making, and long complicated gilded shapes take a horrendously long time to create and are equally taxing to renderHargrimm said:I personally would like to see more sensible armour, period. Regardless if it's leather or something else. I'm sick of spikes of villainy and other nonsensical crap, especially in games that claim to be more gritty and realistic. Real, historical armour is beautiful all on it's own, you don't have to glue a coral reef to it to make it interesting. Maybe some ornamental stuff,(like the one shown in the third video I posted) if they really have to.The Lugz said:some of the decisions are surely for aesthetics only but i personally would like to see much more leather armours in games as leather is surprisingly effective, much lighter and affordable even to poorer adventurers. i think the witcher in particular pulls this idea off well.
and you can have the slickest outfit you like and it still makes sense ( ish )
Hey, Soul Calibur gets close, on occasion. Didn't they have armor destruction in IV? Or was that III? I can't remember.thaluikhain said:Play a game where everyone is naked then. Also, everyone is a hermaphrodite, so everyone has boobs.Caiphus said:I don't know. I mean, I like boobs.
I really do.
...
I think there are some furry games like that.