http://www.polygon.com/2017/4/26/15438184/call-of-duty-wwii-trailer-reveal-diversity
You know what? Fuck it. Yes, this is coming from the person who honestly had no problem with black/Indian soldiers in Battlefield 1, but after reading this, I'm not going to complain about "muh diversity" in the near future. And this is from someone who actually sees diversity as a plus, if only for variety.
Anyway, now that I've got that off my chest, and glad that British and French characters will be playable to at least some extent, time to comment:
sageoftruth said:
I don't think realism is the main draw of health packs. Instead, as B-Cell said, it makes every hit you take carry more weight, since you can't just regenerate it, unless you find more health. It encourages you to respond to damage with pro-activity, rather than passivity. If you're low on health, you must take the risk of finding more health either through exploration, or aggression, if enemies can drop health. It forces you to put yourself in danger to get out being in the red zone and that can be a far more thrilling experience than passively waiting behind cover to regenerate your health.
It depends on the scenario.
I played two Medal of Honour games this year (go figure), namely Rising Sun and Vanguard. The former had health packs, the latter had regenerating health. The former had you operating by your lonesome for a lot of the time, or at best, with only a few fellow soldiers. The latter had you as a grunt for the entirety of the campaign, with you by yourself only periodically at the last part of the game. The former had enemies that would miss a lot. The latter had enemies that were quite accurate. The former didn't have a cover system, the latter made use of one.
You seeing my point here? Even within the confines of WWII games, which system is better depends a lot on the scenario. In a game where a significant part is spent infiltrating enemy lines as an OSS agent, a fixed health system makes sense. In a scenario that tries to capture the 'bullet hell' of war, emphasizing cover and squad-based movement, regenerating health makes sense, because otherwise, you're going to die. A lot. And not in a way that allows you to learn from mistakes easily.
A lot also depends on pacing. For instance, also played BioShock, where regenerating health would sink the game, because the game emphasizes resource management and survival - you want health, you need to spend money or loot it. In contrast, scrounging for health packs doesn't quite work in the context of being a grunt in an army - keep moving forward and all that.