This applies primarily to games with choices, although I suppose it could theoretically apply to a purely linear game. Here's a <a href=http://en.wikipedia.org/wiki/Cognitive_dissonance>Wikipedia link for those of you who who'd like to know what I'm talking about.
If you have ever noticed the ways your brain tries to resolve conflicting ideas, by changing your perspective, then you may know what I'm talking about. Cognitive dissonance is the way your mind changes your opinion in order to keep your "self" consistent.
Anyway, I was playing Dragon Age: Origins the other night, and after completing the first quest as a mage, and helping a friend out, I found myself justifying my friend's actions (in the dialogue at the end of the quest). I spent all that time on the quest, so I guess in the end it's not surprising that I would end up sure that I was right, and that my friend deserved to be helped.
For a more generic example, in Rapture, did any of you try to justify killing the little sisters? This may not be the best example since
and of course people who simply consider their character evil or indifferent face no dilemma.
Another example: In Oblivion and Fallout 3, have you ever seen a choice not work out the way you want to? If you decided to play through did you ever find a reason, or adjust the way the story played out in your mind, without changing any of the specific details (i.e. motivations changed, NPCs re-interpreted, emotional response adjusted)?
The point is, that cognitive dissonance is a glimpse into how the mind really works, and if it can really apply to a character within our mind as well as to our mind itself, then surely this would be an interesting thing to research? And if applied to games, then surely it would provide greater understanding of what options to give the player, and what the player will likely be thinking after a segment of the game?
It certainly seems to me that Cognitive dissonance is one of those ways that the mind itself works towards greater immersion in the gameworld. I'd say all it requires is for you to put a little bit of yourself into your character.
So, what are your thoughts?
Has anyone else noticed anything like this while they were gaming?
Do you have a specific example?
Could this help improve moral choice systems in games?
Should this be studied, or has it been already?
Have I got the concept completely wrong?
If you have ever noticed the ways your brain tries to resolve conflicting ideas, by changing your perspective, then you may know what I'm talking about. Cognitive dissonance is the way your mind changes your opinion in order to keep your "self" consistent.
Anyway, I was playing Dragon Age: Origins the other night, and after completing the first quest as a mage, and helping a friend out, I found myself justifying my friend's actions (in the dialogue at the end of the quest). I spent all that time on the quest, so I guess in the end it's not surprising that I would end up sure that I was right, and that my friend deserved to be helped.
For a more generic example, in Rapture, did any of you try to justify killing the little sisters? This may not be the best example since
you get about the same amount of ADAM anyway (at least in the original Bioshock, I haven't played 2)
Another example: In Oblivion and Fallout 3, have you ever seen a choice not work out the way you want to? If you decided to play through did you ever find a reason, or adjust the way the story played out in your mind, without changing any of the specific details (i.e. motivations changed, NPCs re-interpreted, emotional response adjusted)?
The point is, that cognitive dissonance is a glimpse into how the mind really works, and if it can really apply to a character within our mind as well as to our mind itself, then surely this would be an interesting thing to research? And if applied to games, then surely it would provide greater understanding of what options to give the player, and what the player will likely be thinking after a segment of the game?
It certainly seems to me that Cognitive dissonance is one of those ways that the mind itself works towards greater immersion in the gameworld. I'd say all it requires is for you to put a little bit of yourself into your character.
So, what are your thoughts?
Has anyone else noticed anything like this while they were gaming?
Do you have a specific example?
Could this help improve moral choice systems in games?
Should this be studied, or has it been already?
Have I got the concept completely wrong?