Hey guys! Some of you may have forgotten of me, many of you will never get me out of your heads no matter how much Brain Bleach you use. Ever. Anyway, it's been so long and I've missed you all so much, and just recently, i stumbled upon an RP by a certain avouleance i thought was brilliant, so I've decided, with permission from the original creator, to bring it fine tune the engine, grease up the joints, and bring this old DeLorean back to health! So without further adeu, I give you, Collaboration: The Gods and their Angels.
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I myself am going to be playing the game with you all, so if anyone would like to use my sheet as some kind of reference, they may.
I can't wait to get this thing rolling and i hope you'll all have as much fun with this as i will. (PS, for everyone who's wondering, there is an overarching plot.)
Asmodeus, but you don't need me to post that here.
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The universe as we know it was once small. Invariably so compared to what we have today. One galaxy. A Few thousand Solar systems. The truth that there are more Galaxies in the sky than there are grains of sand on a beach is far from the truth. The world is small. Invariably so, and life was a rare occurance. All life thrived where it lived, growing so tall that they reached one another. The universe was indeed connected.
But then, an imbalance happened. In the span of six days, the universe broke. Cracks appeared in the sky and the universe filled the blinding light of nothingness within that span. Empires fell, nearly everything was destroyed. And when it was over, the universe was broken. Though, when I say broken, i mean broken in the sense that it was incredibly cracked, like a glass orb with so many breaks in it, yet it's still an orb.
It gave birth to Gods, or beings thereby closely related to them. Demigods, is probably a better term. They're called Creators. The Creators were granted unimaginable power by what the remaining call "The Fall of the Stars". The power to breathe life into beings, to alter the shape of the world around them, defy physics and space, to a degree of course. They're "Domains" grew and spanned far, eventually meeting with the Domains of other Creators, until the universe was no longer mostly empty space, but composed of one vast land made of the connected domains of each creator.
Recently, the Creators have teamed up with another group known as Champions. Beings that the Fall of Stars granted incredible power, though not godly power. It gave them the resiliance of ten thousand men, magic to raze down cities, and strength to lift mountains. For a long time they stole from the creators, making their own, makeshift "Domains" Where they ruled a few survivors who were not granted powers from the Fall of Stars, but lived through it, and weren't beings made by Creators. Now they've made pacts where Creators let them live in peace and provide them with all they need to live, provided that the Champions almost always work to steal resources and strengths from other creators. Battle between champions under the wings of Creators are commonplace, though rarely fatal, as champions are nearly impossible to kill.
This is where the story is now. Today, The creators will send their Champions again to fight, as they always do, across the entire vast continent that is the universe. But the question remains on everyone's mind. Why did the Fall of Stars happen in the first place?
But then, an imbalance happened. In the span of six days, the universe broke. Cracks appeared in the sky and the universe filled the blinding light of nothingness within that span. Empires fell, nearly everything was destroyed. And when it was over, the universe was broken. Though, when I say broken, i mean broken in the sense that it was incredibly cracked, like a glass orb with so many breaks in it, yet it's still an orb.
It gave birth to Gods, or beings thereby closely related to them. Demigods, is probably a better term. They're called Creators. The Creators were granted unimaginable power by what the remaining call "The Fall of the Stars". The power to breathe life into beings, to alter the shape of the world around them, defy physics and space, to a degree of course. They're "Domains" grew and spanned far, eventually meeting with the Domains of other Creators, until the universe was no longer mostly empty space, but composed of one vast land made of the connected domains of each creator.
Recently, the Creators have teamed up with another group known as Champions. Beings that the Fall of Stars granted incredible power, though not godly power. It gave them the resiliance of ten thousand men, magic to raze down cities, and strength to lift mountains. For a long time they stole from the creators, making their own, makeshift "Domains" Where they ruled a few survivors who were not granted powers from the Fall of Stars, but lived through it, and weren't beings made by Creators. Now they've made pacts where Creators let them live in peace and provide them with all they need to live, provided that the Champions almost always work to steal resources and strengths from other creators. Battle between champions under the wings of Creators are commonplace, though rarely fatal, as champions are nearly impossible to kill.
This is where the story is now. Today, The creators will send their Champions again to fight, as they always do, across the entire vast continent that is the universe. But the question remains on everyone's mind. Why did the Fall of Stars happen in the first place?
Title (language has melted so names are almost meaningless, instead you'll have a title for example The something.)
Appearance (can be fairly abstract, include species gender and age if you want but those are pretty outdated terms appearance is much more a reflection of mind than some acids)
Who they used to be (Since time has deformed the end of the universe appears to have happened in every time at once. So you could be from any time and any place even somewhere that doesn't exist (after all who's to know).
Personality
Dominions (What you have power over, you'll be weak to start with and only have three dominions with limited control over each, all parts of the sheet after this have to flow logically from these.)
Domain (Your home base, what it looks like, if there's any perversions of physics going on. Any of the puzzle elements you might want to use).
Minions (the three and weak rule applies here as well but you also get a sort of boss minion)
Interventions (Again you get three but these are special one use powers used to support you champion when they are otherwise out of your care. You can only use one per adventure (at least for now))
Champion: (Make arrangements with other players. And remember, there should be some semblance of being even. not everyone can b a creator, nor everyone a champion.)
Appearance (can be fairly abstract, include species gender and age if you want but those are pretty outdated terms appearance is much more a reflection of mind than some acids)
Who they used to be (Since time has deformed the end of the universe appears to have happened in every time at once. So you could be from any time and any place even somewhere that doesn't exist (after all who's to know).
Personality
Dominions (What you have power over, you'll be weak to start with and only have three dominions with limited control over each, all parts of the sheet after this have to flow logically from these.)
Domain (Your home base, what it looks like, if there's any perversions of physics going on. Any of the puzzle elements you might want to use).
Minions (the three and weak rule applies here as well but you also get a sort of boss minion)
Interventions (Again you get three but these are special one use powers used to support you champion when they are otherwise out of your care. You can only use one per adventure (at least for now))
Champion: (Make arrangements with other players. And remember, there should be some semblance of being even. not everyone can b a creator, nor everyone a champion.)
Title
language has melted so names are almost meaningless, instead you'll have a title)
Appearance (can be fairly abstract, include species, gender and age if you want but those are pretty outdated terms)
Who they used to be
Personality
Equipment (Three basic pieces of equipment, don't bother to much with specifics a lot of the depth has been lost from the universe so simple explanations are enough. These will be upgraded by your creator when you pair up).
Techniques )(A technique is a special skill that only someone experienced with your equipment can do. Again three and weak and if they'd need equipment it'll have to be mentioned in the above section. )
Creator: (Make Arrangements with Other players. Remember, we're trying to have some form of being even. Not everyone can be a champion and not everyone can be a Creator.)
Appearance (can be fairly abstract, include species, gender and age if you want but those are pretty outdated terms)
Who they used to be
Personality
Equipment (Three basic pieces of equipment, don't bother to much with specifics a lot of the depth has been lost from the universe so simple explanations are enough. These will be upgraded by your creator when you pair up).
Techniques )(A technique is a special skill that only someone experienced with your equipment can do. Again three and weak and if they'd need equipment it'll have to be mentioned in the above section. )
Creator: (Make Arrangements with Other players. Remember, we're trying to have some form of being even. Not everyone can be a champion and not everyone can be a Creator.)
I myself am going to be playing the game with you all, so if anyone would like to use my sheet as some kind of reference, they may.
Title: Asmodeus, The Doll Maker
Appearance: The Doll Maker appears as a large Marionette puppet with a head the size of the torso overturned so the chin points upward, where it cleaves in two down the center and opens to a gaping mouth that spans from the nose up to the top of the chin. A snake's tongue and a human's tongue emerge from it as balleen makes up the teeth structure. Below the mouth is the upper face of a beautifully sculpted doll with yellow eyes that constantly cry ink that drips into a pool below it, having a face exactly the same n the other end giving it the same appearance front and back. It hangs from the ceiling of it's chamber with hundreds of hands with which it commands it's puppets and dolls, some of the hands are stubby and only serve the purpose of holding one of it's personal dolls close to it, others are long, flexible, and almost flawlessly human in appearance, while others are nothing more than far extending tendrils which can carry numerous eyes which it uses to survey it's Domain. it's lower body is obviously a pale, normal sized marionette of a small female child that hangs limp like a hanging victim, and it's own main arms do nothing as they are fused together at the tips of the fingers. A small red dot is visible on its chest, which may be a bit of its oversized, pulsating heart. Ink leaks from it every now and then. When it speaks it speaks in a whispery voice that is 10 times louder than it should be and rapidly fluxes between wounding incredibly male to sounding like a helpless little girl. It hangs in it's domain, just two feet above a large bowl which contains a copious amount of ink. Around the bowl is a small puddle of ink and the area around it in a ten foot region is brightly lit before cutting quickly to a very dim area and then nothingness. In the dimness, surrounding it in a circle that travels until it reaches the entrance are mountains of dolls and marionettes, some plush like, others of porcelain, others of strong iron. The dolls act like extensions and breath for Asmodeus, the oxygen reaching it by an unknown means.
Personality: Asmodeus does not have a set personality. His mind fluxes so often that he continues to change personalities against his will. He can be ruthless and demanding to kind and compassionate. But Asmodeus never forgets who he is, what he wants, or how to obtain it. He is smart. Very smart.
Who they used to be: Asmodeus used to be a simple young boy, neither creator nor champion, called Osmo, personal details are not needed except that Osmo had a thing for dolls and marionettes. He got ridiculed for it but didn't mind, Osmo was happy with his dolls. He was manipulative when people were near him and could get anyone to do almost anything, though normally he just wanted people to leave him alone. He was only 17 when he was ruthlessly transformed into Asmodeus, his favorite dolls becoming one with his form and twisting him into what he is now.
Dominions: Dolls, Art, Vision.
Domain: Asmodeus has named his realm "Bucherest" After the children's story about the magic doll. All the inhabitants are blank marionettes and doll people who move seemingly robotically and can only communicate through writing. Their facial expressions cannot change but, due to noting that they can cry when beaten or scolded harshly, they do have emotion. They act as normal people, yet the world around them appears to be made of ink. There are no colors except the colors in their eyes and clothing and a few dull browns that blend with the grey. Their world is similar to England in the early 1800's, yet dolls have been shown wearing 12th century dress, but never dress past the year 1900. Asmodeus himself lives within a castle, Castle Osmo, that is assymetrical with many towers from the outside, but appears to have been made by Usher on the inside. Stairs wind into themselves and go into the floor from the ceiling. Walking upon them seems to change the laws of gravity, and the inside is bigger than the outside. A few champions have died from raiding it and becoming lost inside. the inside is lit by green flames which have no fixtures but merely float along the walls. The interior changes from room to room from grand, royal decor to laboratory clean and chrome smooth rooms made of metal. A torture chamber has never been found. Dolls and marionettes without eyes carrying only shields with eye patterns and lances two feet long patrol the entirety without rest. Asmodeus' location constantly changes without her will in the castle. New residents to Bucharest emerge from the castle when one dies, therefore Bucharest's population has never fallen nor risen.
Minions:
Lancer Doll: A standard soldier doll made of a mesh material that feels like fabric to the touch. They have no eyes yet carry small shields and a lane longer than their tiny, flying bodies. quick in movement but not when attacking, will often use shield as a bludgeon instead of a block.
Marionettes: Marionettes carry various, small arms weapons, usually daggers and short swords with shields. Occasionally, one will give up a shield for a two handed sword or spear. They too have no eyes. Aimlessly hobbling around the castle, they are made of what seems to be porcelain, but is actually capable of resisting strong crushing blows. They're slow in all movements and attacks and are unsteady, but like zombies, they're hard to kill and difficult to manage when grouped.
Stalker Maidens: These marionettes, unlike their hobbling brothers, are quiet and to not clack when moving, as they move swiftly and quietly, able to change their personal gravity to move along walls and ceiling s at will. They contain on yellow eye and normally carry assassin's weapons like small daggers and needles coated in average strength muscle weakening toxins which subdue the victim for attacks by Marionettes or Lancer dolls, though never both. They will sometimes cackle like a child laughing through a metal tube, as one champion described it, while stalking. Asmodeus can see through the one eyes on these dolls.
Iron Maiden: Iron Maidens are large, armoured soldier dolls, rare within Castle Osmo. They often are covered in plate armor with large, inky plumes on the arms and helm. Two green eyes are visible through a visor. They move slowly, yet more quickly than Marionettes, and carry large great swords. Skilled like a knight, they can hold their own in one on one fights with champions but are normally never accompanied by more than a few lancer dolls and some theorize that they keep the Stalker Maidens away, seeing them as something to hinder their fights, as if they fought for honor.
Interventions:
Reinforcement: From Asmodeus' location, he can send a troop of Marionettes, Lancer dolls, and one Iron Maiden to the location of the champion, and can do so quickly. Normally, through unknown means, they arrive within five minutes to aid the champion.
The Age of the Demon King: Asmodeus can assume control of every doll within his chamber when he is threatened by a champion that finds him. the thousands of tiny dolls surrounding him will protect him. This only applies when Asmodeus himself is confronted with intent to harm him.
Direct Control: From the Champion's position, Asmodeus can transform any one object around his Champion into a Doll via strings the champion will carry, which Asmodeus can control until it is destroyed or the strings controlling it are destroyed.
Champion: Priscilla
Other: Any Champion who wants to become a Champion of Asmodeus is required to have one eye replaced with a glass, yellow eye. This eye allows Asmodeus to contact the Champion and see what they see.
Appearance: The Doll Maker appears as a large Marionette puppet with a head the size of the torso overturned so the chin points upward, where it cleaves in two down the center and opens to a gaping mouth that spans from the nose up to the top of the chin. A snake's tongue and a human's tongue emerge from it as balleen makes up the teeth structure. Below the mouth is the upper face of a beautifully sculpted doll with yellow eyes that constantly cry ink that drips into a pool below it, having a face exactly the same n the other end giving it the same appearance front and back. It hangs from the ceiling of it's chamber with hundreds of hands with which it commands it's puppets and dolls, some of the hands are stubby and only serve the purpose of holding one of it's personal dolls close to it, others are long, flexible, and almost flawlessly human in appearance, while others are nothing more than far extending tendrils which can carry numerous eyes which it uses to survey it's Domain. it's lower body is obviously a pale, normal sized marionette of a small female child that hangs limp like a hanging victim, and it's own main arms do nothing as they are fused together at the tips of the fingers. A small red dot is visible on its chest, which may be a bit of its oversized, pulsating heart. Ink leaks from it every now and then. When it speaks it speaks in a whispery voice that is 10 times louder than it should be and rapidly fluxes between wounding incredibly male to sounding like a helpless little girl. It hangs in it's domain, just two feet above a large bowl which contains a copious amount of ink. Around the bowl is a small puddle of ink and the area around it in a ten foot region is brightly lit before cutting quickly to a very dim area and then nothingness. In the dimness, surrounding it in a circle that travels until it reaches the entrance are mountains of dolls and marionettes, some plush like, others of porcelain, others of strong iron. The dolls act like extensions and breath for Asmodeus, the oxygen reaching it by an unknown means.
Personality: Asmodeus does not have a set personality. His mind fluxes so often that he continues to change personalities against his will. He can be ruthless and demanding to kind and compassionate. But Asmodeus never forgets who he is, what he wants, or how to obtain it. He is smart. Very smart.
Who they used to be: Asmodeus used to be a simple young boy, neither creator nor champion, called Osmo, personal details are not needed except that Osmo had a thing for dolls and marionettes. He got ridiculed for it but didn't mind, Osmo was happy with his dolls. He was manipulative when people were near him and could get anyone to do almost anything, though normally he just wanted people to leave him alone. He was only 17 when he was ruthlessly transformed into Asmodeus, his favorite dolls becoming one with his form and twisting him into what he is now.
Dominions: Dolls, Art, Vision.
Domain: Asmodeus has named his realm "Bucherest" After the children's story about the magic doll. All the inhabitants are blank marionettes and doll people who move seemingly robotically and can only communicate through writing. Their facial expressions cannot change but, due to noting that they can cry when beaten or scolded harshly, they do have emotion. They act as normal people, yet the world around them appears to be made of ink. There are no colors except the colors in their eyes and clothing and a few dull browns that blend with the grey. Their world is similar to England in the early 1800's, yet dolls have been shown wearing 12th century dress, but never dress past the year 1900. Asmodeus himself lives within a castle, Castle Osmo, that is assymetrical with many towers from the outside, but appears to have been made by Usher on the inside. Stairs wind into themselves and go into the floor from the ceiling. Walking upon them seems to change the laws of gravity, and the inside is bigger than the outside. A few champions have died from raiding it and becoming lost inside. the inside is lit by green flames which have no fixtures but merely float along the walls. The interior changes from room to room from grand, royal decor to laboratory clean and chrome smooth rooms made of metal. A torture chamber has never been found. Dolls and marionettes without eyes carrying only shields with eye patterns and lances two feet long patrol the entirety without rest. Asmodeus' location constantly changes without her will in the castle. New residents to Bucharest emerge from the castle when one dies, therefore Bucharest's population has never fallen nor risen.
Minions:
Lancer Doll: A standard soldier doll made of a mesh material that feels like fabric to the touch. They have no eyes yet carry small shields and a lane longer than their tiny, flying bodies. quick in movement but not when attacking, will often use shield as a bludgeon instead of a block.
Marionettes: Marionettes carry various, small arms weapons, usually daggers and short swords with shields. Occasionally, one will give up a shield for a two handed sword or spear. They too have no eyes. Aimlessly hobbling around the castle, they are made of what seems to be porcelain, but is actually capable of resisting strong crushing blows. They're slow in all movements and attacks and are unsteady, but like zombies, they're hard to kill and difficult to manage when grouped.
Stalker Maidens: These marionettes, unlike their hobbling brothers, are quiet and to not clack when moving, as they move swiftly and quietly, able to change their personal gravity to move along walls and ceiling s at will. They contain on yellow eye and normally carry assassin's weapons like small daggers and needles coated in average strength muscle weakening toxins which subdue the victim for attacks by Marionettes or Lancer dolls, though never both. They will sometimes cackle like a child laughing through a metal tube, as one champion described it, while stalking. Asmodeus can see through the one eyes on these dolls.
Iron Maiden: Iron Maidens are large, armoured soldier dolls, rare within Castle Osmo. They often are covered in plate armor with large, inky plumes on the arms and helm. Two green eyes are visible through a visor. They move slowly, yet more quickly than Marionettes, and carry large great swords. Skilled like a knight, they can hold their own in one on one fights with champions but are normally never accompanied by more than a few lancer dolls and some theorize that they keep the Stalker Maidens away, seeing them as something to hinder their fights, as if they fought for honor.
Interventions:
Reinforcement: From Asmodeus' location, he can send a troop of Marionettes, Lancer dolls, and one Iron Maiden to the location of the champion, and can do so quickly. Normally, through unknown means, they arrive within five minutes to aid the champion.
The Age of the Demon King: Asmodeus can assume control of every doll within his chamber when he is threatened by a champion that finds him. the thousands of tiny dolls surrounding him will protect him. This only applies when Asmodeus himself is confronted with intent to harm him.
Direct Control: From the Champion's position, Asmodeus can transform any one object around his Champion into a Doll via strings the champion will carry, which Asmodeus can control until it is destroyed or the strings controlling it are destroyed.
Champion: Priscilla
Other: Any Champion who wants to become a Champion of Asmodeus is required to have one eye replaced with a glass, yellow eye. This eye allows Asmodeus to contact the Champion and see what they see.
I can't wait to get this thing rolling and i hope you'll all have as much fun with this as i will. (PS, for everyone who's wondering, there is an overarching plot.)
Title: Aristok the Calamity from the Sky
Appearance: Its form is that of a decapiated adult human male covered in scars from burns. Its skin glows an unnatural pale purple and has a slight transparent look, reveiling it has no internal organs. From its left arm down, it is completely blackend there are cracks in the gellatinous like skin that glow bright orange. In the hand of the blackened arm, it holds it's decapitated head that is constantly laughing. From its right forearm down, the "skin" clings to its bones and gets porgressivly worse as it goes down. It's hand may as well be just the skeleton and it has a single razor-sharp claw on its thumb.
Who they used to be: It used to be a Great Warlord in the time of the Roman Empire. It and its band of mauraders traveled from village to village taking what and whom they pleased. If someone got in their way, they were brutally maimed and were only allowed to live if they swore their alliegence to it. The last thing it can remember was being trapped in a burning building when its second in command betrayed him, then it was transformed into this.
Personality: It has learned from the errors of its ways and attempts to be nicer, if giving a three strike rule until brutal disembodiement is nice,and occasionally his temper will flare up and the closest thing to it will suffer.
Dominions: Famine, Disease, and Wrath
Domain: Its domain is a reflection of what its final moments of Humanity were; a large stone building with wooden supports is engulfed in flames in the middle of a large field. The sky is a deep red color, as massive fireballs rain from the sky only to disapate from existence when they touch the grey-ish green ground. Inside the building there is no evidence of a fire or chaos from the outside. It is facny and lined with marble floors and walls, beautiful velvet rugs and carvings of the Roman Gods on the marble walls. Aristok floats in the center of the room watching over as his minion stalk about the halls with for an Emperor.
Minions:
Marauders - Skeltons armed with swords, sheilds, and iron helms. If the bones are not broken, the skeleton may pull itself back together and fight.
Archers - Skeletons armed with Bows and Arrows. They are dangerous at long range and in large numbers. Even if the bones are destroyed, they will not reanimate.
Berserkers - Skeletons of large men in heavy armour armed with Greatswords or Spears. They do not reanimate.
Interventions:
Black Plague - Conjurers a Purple Mist near the Champion, sending any enemy into a coughing fit temperaroly.
Arrow Volley - Several Skelton Archers appear in the distance and fire arrows in the general direction of the enemy
Rally - The very essence of Wrath flows through the Champion and gives them with strength to destroy boulders.
Champion: None
Other: The Champion of Aristok must have a balckened forearm like his to remind them where their allegiance is.
Appearance: Its form is that of a decapiated adult human male covered in scars from burns. Its skin glows an unnatural pale purple and has a slight transparent look, reveiling it has no internal organs. From its left arm down, it is completely blackend there are cracks in the gellatinous like skin that glow bright orange. In the hand of the blackened arm, it holds it's decapitated head that is constantly laughing. From its right forearm down, the "skin" clings to its bones and gets porgressivly worse as it goes down. It's hand may as well be just the skeleton and it has a single razor-sharp claw on its thumb.
Who they used to be: It used to be a Great Warlord in the time of the Roman Empire. It and its band of mauraders traveled from village to village taking what and whom they pleased. If someone got in their way, they were brutally maimed and were only allowed to live if they swore their alliegence to it. The last thing it can remember was being trapped in a burning building when its second in command betrayed him, then it was transformed into this.
Personality: It has learned from the errors of its ways and attempts to be nicer, if giving a three strike rule until brutal disembodiement is nice,and occasionally his temper will flare up and the closest thing to it will suffer.
Dominions: Famine, Disease, and Wrath
Domain: Its domain is a reflection of what its final moments of Humanity were; a large stone building with wooden supports is engulfed in flames in the middle of a large field. The sky is a deep red color, as massive fireballs rain from the sky only to disapate from existence when they touch the grey-ish green ground. Inside the building there is no evidence of a fire or chaos from the outside. It is facny and lined with marble floors and walls, beautiful velvet rugs and carvings of the Roman Gods on the marble walls. Aristok floats in the center of the room watching over as his minion stalk about the halls with for an Emperor.
Minions:
Marauders - Skeltons armed with swords, sheilds, and iron helms. If the bones are not broken, the skeleton may pull itself back together and fight.
Archers - Skeletons armed with Bows and Arrows. They are dangerous at long range and in large numbers. Even if the bones are destroyed, they will not reanimate.
Berserkers - Skeletons of large men in heavy armour armed with Greatswords or Spears. They do not reanimate.
Interventions:
Black Plague - Conjurers a Purple Mist near the Champion, sending any enemy into a coughing fit temperaroly.
Arrow Volley - Several Skelton Archers appear in the distance and fire arrows in the general direction of the enemy
Rally - The very essence of Wrath flows through the Champion and gives them with strength to destroy boulders.
Champion: None
Other: The Champion of Aristok must have a balckened forearm like his to remind them where their allegiance is.
Asmodeus, but you don't need me to post that here.
Title: Voyager
Appearance: Voyager is a mix of organic and inorganic. Like a metal box covered in measuring equipment. It sits on a tripod of stiff metal legs. Atop the box is a radar dish. From over the rim emerge a series of green tendrils. Follow back the tentacles and they'll lead into a black dome, the dome obscures any features apart from the occasional intense points of light that twinkle across the dome.
It's about the size of a tank and forces all told and the tentacles can be 10 meters long.
Who they used to be: The Voyager started as a simple satellite launched into space the, AI on-board wasn't even really supposed to be that advanced, just a simple processing engine to take in data from the various instruments. That it actually ended up actually wanting to find life and explore was just an accident.
Lucky for Voyager no one working on the mission cared enough about the situation to fix the glitch.
Personality: Voyager's personality started off as a glitch more than anything, then again when you've spent over a century in space going from planet to planet and you can't stop until you find life you're going to develop a sort of attachment to it.
Curiosity also began to emerge as a bi-product of the need to find life, Voyager learnt to apply past experiences and come up with theories. You should have seen the shock in the labs when it sent back questions with the days mass-spec readings.
Dominions: Space, exploration and physics.
Domain: The system is a series of tiny planetoids, orbiting a small star, the domain is thousands of miles across but it's about 99.(lots of 9s)% is empty space. The gravity between worlds is pretty loose allowing you to jump from world to world. The landscapes are vast, amazing and diverse but most of the life you'll find is pretty simplistic.
Minions
1-Belts, like a flying snake made of disjointed rocks about a meter or so long. They move sort of like an eel or snake, they aren't very intelligent or fast but will follow and attack fairly aggressively. They are fairly fragile and just attacking then can knock off stones (at which point they can't be reanimated) however if they lock on they can rapidly speed up to form a pretty powerful missile but they'll be vaporised on impact and can't change direction after charging. They often travel in small groups of 3-7.
2-Wells, large slow moving and fairly non aggressive these night black tripods like creatures are capable of creating a gravity around themselves to slow down and pull in nearby creatures. They have long necks and a single bright blue eye. They often travel alone as they are fairly rare so you aren't likely to see two together at the same time.
3-Sausers, the classic 50's flying saucers about a meter or so in diameter. They are quick moving and fairly intelligent equipped with a small rock launcher which has a slow rate of fire and only moderate damage, the more important factor is that the rockets will be used a propulsion and will keep the target going for a second or two. They are also equipped a short range all-purpose scanner that requires about half a minute to complete a proper scan but can give some valuable information while being otherwise harmless.
Boss- LGM, an astronaut without a face the LGM is equipped with a jet pack and spacesuit. Movement is slow but deliberate like he's under much lower gravity. He appears to have a special alignment of solar cells on his back that are used to charge up a powerful laser held like a mini gun. It takes rather a long time to charge up a shot but it is devastating when it connects.
Interventions
1-Lauch zone, summons a small rocket for personal use, can only be launched once but can work both offensively, to move around or as a mixture of both.
2-Orbital scan. Scans the domain the champion is currently in for a split second giving the champion valuable information like enemy locations and the general layout. However this doesn't last long and it's only really a snap shot so the information can quickly become out of date.
3-FINAL FROUNTEER- A massively long ranged teleport allows Voyager to move the target anywhere that had previously been discovered. It's near instantaneous but it comes with massive G-Force and can make you sick from the end of it.
Champion: To be added.
Appearance: Voyager is a mix of organic and inorganic. Like a metal box covered in measuring equipment. It sits on a tripod of stiff metal legs. Atop the box is a radar dish. From over the rim emerge a series of green tendrils. Follow back the tentacles and they'll lead into a black dome, the dome obscures any features apart from the occasional intense points of light that twinkle across the dome.
It's about the size of a tank and forces all told and the tentacles can be 10 meters long.
Who they used to be: The Voyager started as a simple satellite launched into space the, AI on-board wasn't even really supposed to be that advanced, just a simple processing engine to take in data from the various instruments. That it actually ended up actually wanting to find life and explore was just an accident.
Lucky for Voyager no one working on the mission cared enough about the situation to fix the glitch.
Personality: Voyager's personality started off as a glitch more than anything, then again when you've spent over a century in space going from planet to planet and you can't stop until you find life you're going to develop a sort of attachment to it.
Curiosity also began to emerge as a bi-product of the need to find life, Voyager learnt to apply past experiences and come up with theories. You should have seen the shock in the labs when it sent back questions with the days mass-spec readings.
Dominions: Space, exploration and physics.
Domain: The system is a series of tiny planetoids, orbiting a small star, the domain is thousands of miles across but it's about 99.(lots of 9s)% is empty space. The gravity between worlds is pretty loose allowing you to jump from world to world. The landscapes are vast, amazing and diverse but most of the life you'll find is pretty simplistic.
Minions
1-Belts, like a flying snake made of disjointed rocks about a meter or so long. They move sort of like an eel or snake, they aren't very intelligent or fast but will follow and attack fairly aggressively. They are fairly fragile and just attacking then can knock off stones (at which point they can't be reanimated) however if they lock on they can rapidly speed up to form a pretty powerful missile but they'll be vaporised on impact and can't change direction after charging. They often travel in small groups of 3-7.
2-Wells, large slow moving and fairly non aggressive these night black tripods like creatures are capable of creating a gravity around themselves to slow down and pull in nearby creatures. They have long necks and a single bright blue eye. They often travel alone as they are fairly rare so you aren't likely to see two together at the same time.
3-Sausers, the classic 50's flying saucers about a meter or so in diameter. They are quick moving and fairly intelligent equipped with a small rock launcher which has a slow rate of fire and only moderate damage, the more important factor is that the rockets will be used a propulsion and will keep the target going for a second or two. They are also equipped a short range all-purpose scanner that requires about half a minute to complete a proper scan but can give some valuable information while being otherwise harmless.
Boss- LGM, an astronaut without a face the LGM is equipped with a jet pack and spacesuit. Movement is slow but deliberate like he's under much lower gravity. He appears to have a special alignment of solar cells on his back that are used to charge up a powerful laser held like a mini gun. It takes rather a long time to charge up a shot but it is devastating when it connects.
Interventions
1-Lauch zone, summons a small rocket for personal use, can only be launched once but can work both offensively, to move around or as a mixture of both.
2-Orbital scan. Scans the domain the champion is currently in for a split second giving the champion valuable information like enemy locations and the general layout. However this doesn't last long and it's only really a snap shot so the information can quickly become out of date.
3-FINAL FROUNTEER- A massively long ranged teleport allows Voyager to move the target anywhere that had previously been discovered. It's near instantaneous but it comes with massive G-Force and can make you sick from the end of it.
Champion: To be added.
Title: The Poison Master
Appearance: Poison is a gender-less cloud of poison that was somehow given sentience. It talks through forming words byway holes in its thick clouds of poisonous gas. Its colour of poison depends on its mood that day, which will be explained in his personality.
Who they used to be: IT used to be just a normal cloud of poison floating throughout the universe before it ended. What happened was it was in the right place at the right time. That place was a planet of sentient creatures. That time was just seconds before the end of the universe. Somehow the molecular structure of the poison mixed with the mindset of the creature, and it was given sentience. It formed an entirely new mind set though, and also found itself in the position of being a creator.
Personality: Its mood is generally cynical, snarky, and tricksterous(if that's a word. which its not.). It likes to use its poison to play pranks on the other champions, and sometimes even the other creators. This mood can, however, change on a whim.
Dominions: Poisons, Toxins, and Pollution
Domain: Its domain is a world made of pure poisonous substances. When champions fight in its domain, it will take liquid poison, automatically harden it, and make a platform for them to fight on. Then it will create a bubble of fresh air around both of the champions by simply moving the poisons away from that area. it will then have the bubbles of fresh air follow the champion by shifting around the poisonous gasses. Though it is a trickster, it is not a cheater. Sometimes.
Minions-
Nuclear Wastelings - Nuclear Waste, being toxic and therefore a poison, can be controlled by Poison. He chooses to take the waste and make it into creatures that will walk slowly towards the enemy champion and attack it. if it hits, it will poison the enemy and do small damage over time.
Carriers - Sacks of poison just waiting to explode. it will run into the middle of a wave of minions and burst, sending poisonous toxins into the lungs of all surrounding enemies, including enemy Champions.
Sludge Fiends - Minions that will sit back and hurl balls of sludge that will stick to the ground and not only slow but damage anything that walks through it.
Mutant Behemoths - Every so often, the radiation from the poisonous world around enemy minions will mutate a few of them. They were grow to be enormous horrid abominations that feel no pain other than the pain of mutating. These Super Minions start off fairly weak, but, if left unchecked, they will keep growing to a certain point where they could come only short of being qualified as a champion.
Interventions:
-Mutation of Strength: The Poisonous Cloud will hurl toxic radiation at his champion, damaging it for a decent amount of damage, but also allowing it to become stronger for around 10 seconds.
-The Poison Box: The Poisonous Cloud surrounds the enemy champion in a box of hardened liquid poison, and then creates mustard gas inside of it. The champion takes damage for a few seconds, but The Poison Clouds champion cannot touch it without him, in turn, being hurt.
-Poison Coated Weapons: The Poison Cloud will coat whatever weapon you're using be it the blade of a sword, the bullets you use, or simply just anything. When an enemy is hit with a poison coated weapon, it will deal damage over time to that enemy.
Champion: The Metal Man (Played by Booster Gold)
Appearance: Poison is a gender-less cloud of poison that was somehow given sentience. It talks through forming words byway holes in its thick clouds of poisonous gas. Its colour of poison depends on its mood that day, which will be explained in his personality.
Who they used to be: IT used to be just a normal cloud of poison floating throughout the universe before it ended. What happened was it was in the right place at the right time. That place was a planet of sentient creatures. That time was just seconds before the end of the universe. Somehow the molecular structure of the poison mixed with the mindset of the creature, and it was given sentience. It formed an entirely new mind set though, and also found itself in the position of being a creator.
Personality: Its mood is generally cynical, snarky, and tricksterous(if that's a word. which its not.). It likes to use its poison to play pranks on the other champions, and sometimes even the other creators. This mood can, however, change on a whim.
Dominions: Poisons, Toxins, and Pollution
Domain: Its domain is a world made of pure poisonous substances. When champions fight in its domain, it will take liquid poison, automatically harden it, and make a platform for them to fight on. Then it will create a bubble of fresh air around both of the champions by simply moving the poisons away from that area. it will then have the bubbles of fresh air follow the champion by shifting around the poisonous gasses. Though it is a trickster, it is not a cheater. Sometimes.
Minions-
Nuclear Wastelings - Nuclear Waste, being toxic and therefore a poison, can be controlled by Poison. He chooses to take the waste and make it into creatures that will walk slowly towards the enemy champion and attack it. if it hits, it will poison the enemy and do small damage over time.
Carriers - Sacks of poison just waiting to explode. it will run into the middle of a wave of minions and burst, sending poisonous toxins into the lungs of all surrounding enemies, including enemy Champions.
Sludge Fiends - Minions that will sit back and hurl balls of sludge that will stick to the ground and not only slow but damage anything that walks through it.
Mutant Behemoths - Every so often, the radiation from the poisonous world around enemy minions will mutate a few of them. They were grow to be enormous horrid abominations that feel no pain other than the pain of mutating. These Super Minions start off fairly weak, but, if left unchecked, they will keep growing to a certain point where they could come only short of being qualified as a champion.
Interventions:
-Mutation of Strength: The Poisonous Cloud will hurl toxic radiation at his champion, damaging it for a decent amount of damage, but also allowing it to become stronger for around 10 seconds.
-The Poison Box: The Poisonous Cloud surrounds the enemy champion in a box of hardened liquid poison, and then creates mustard gas inside of it. The champion takes damage for a few seconds, but The Poison Clouds champion cannot touch it without him, in turn, being hurt.
-Poison Coated Weapons: The Poison Cloud will coat whatever weapon you're using be it the blade of a sword, the bullets you use, or simply just anything. When an enemy is hit with a poison coated weapon, it will deal damage over time to that enemy.
Champion: The Metal Man (Played by Booster Gold)
Title: The Grim
History: In the beginning, there was darkness...and it was happy. Then something changed. For something that had been there so long, it appeared to happen very quickly... there was flesh. And it got everywhere. The Darkness tried to fight it, but the flesh found ways to hurt it. Then the Darkness tried to flee, but the flesh kept coming after it. The Darkness waited to die, knowing this was a war it could not when. And then the Fall happened.
And the Darkness' worst nightmare happened. It became real.
Appearance: The Grim is a strange creature. Without a real physical form, it can twist itself into numerous forms. It has adopted one form that it favours over others - what the flesh before would have perceived as the Grim Reaper, a reminder of both its victory over the flesh, and its duty to keep it in check with the power it now possesses.
Personality: The Grim is a creature of cunning, a behaviour developed during its war of attrition against the flesh. But now it is more powerful than ever before, which has developed another character trait - a reckless aggression to turn everything to darkness built on equal parts arrogance of its own strength and fear that the flesh will return given enough time.
Dominions: Rage, Darkness, Death
Domain: The Grim has forged a city that looks contains many parts of fleshy culture, but made of darkness so thick it is effectively solid. At the centre, is the palace where The Grim resides, designed as the pinnacle of opulence that The Grim gains no joy from. The Grim has populated this place with beings of shadow, wraiths that go about their daily business with no meaning, like a video constantly on repeat, using the few remaining memories of before as a template. Whilst the look vaguely human, they're features aren't quite right as The Grim has had to guess what it could not remember. Dusks and Murders (see below) roam the streets, killing dragging wraiths off to be converted into...more useful forms.
Minions:
Dusks: Intangible creatures made of shadow; they serve as The Grim's eyes and ears. They cannot fight, being incapable of touching physical objects, but move very fast. Given time, they can summon Wraths and Murders to a given location.
Wrath: A middle ground between the Dusks and Murders, they are not solid in the way that Murders are, but are not immune to physical attacks like Dusks. They can hurl bolts of darkness at their enemies, and are required to call the Frenzy. They are vulnerable to damage, lacking either the speed or hardiness of their brothers, therefore requiring them to stay need the back during a battle.
Murders: Made in its own image, Murders are pure darkness similar to The Grim itself, and they utilise this on the battlefield. Possessing deadly claws and teeth, they wield a mixture of speed and power to deadly effect.
SUPER MINION - Frenzy
The Grim's pride and joy, the Frenzy exists as a reminder that where everything else has fallen, the Grim has remained. Taking the form of a shadowy dragon, a symbol that it recognises as being feared by the flesh, it wrecks havoc on the battlefield by literally breathing darkness. It can consume the smaller minions to restore its health or grow in size.
Interventions:
Shroud: The Grim coats an area in darkness that restricts the visions of everything but its own creations. During this time, Dusks can attack and Murders slip into a rage, attempting to kill anything that doesn't belong with reckless abandon.
Grim Omen: The Grim imbues its champion with darkness, coating them in a shield that is almost impenetrable and allowing them to wield it as a weapon. Allies will recognise the champion as one of their own while it lasts, and will sacrifice themselves gladly to ensure the champion survives.
Iron Will: The Grim can send troops wherever there is darkness...and this rule also applies to itself. The Grim can manifest an avatar of itself to a needed area, spreading darkness everywhere. This act greatly tires it and doesn't last long, and comes at the cost of being distracted from everything else...
Champion: To Be Decided
History: In the beginning, there was darkness...and it was happy. Then something changed. For something that had been there so long, it appeared to happen very quickly... there was flesh. And it got everywhere. The Darkness tried to fight it, but the flesh found ways to hurt it. Then the Darkness tried to flee, but the flesh kept coming after it. The Darkness waited to die, knowing this was a war it could not when. And then the Fall happened.
And the Darkness' worst nightmare happened. It became real.
Appearance: The Grim is a strange creature. Without a real physical form, it can twist itself into numerous forms. It has adopted one form that it favours over others - what the flesh before would have perceived as the Grim Reaper, a reminder of both its victory over the flesh, and its duty to keep it in check with the power it now possesses.
Personality: The Grim is a creature of cunning, a behaviour developed during its war of attrition against the flesh. But now it is more powerful than ever before, which has developed another character trait - a reckless aggression to turn everything to darkness built on equal parts arrogance of its own strength and fear that the flesh will return given enough time.
Dominions: Rage, Darkness, Death
Domain: The Grim has forged a city that looks contains many parts of fleshy culture, but made of darkness so thick it is effectively solid. At the centre, is the palace where The Grim resides, designed as the pinnacle of opulence that The Grim gains no joy from. The Grim has populated this place with beings of shadow, wraiths that go about their daily business with no meaning, like a video constantly on repeat, using the few remaining memories of before as a template. Whilst the look vaguely human, they're features aren't quite right as The Grim has had to guess what it could not remember. Dusks and Murders (see below) roam the streets, killing dragging wraiths off to be converted into...more useful forms.
Minions:
Dusks: Intangible creatures made of shadow; they serve as The Grim's eyes and ears. They cannot fight, being incapable of touching physical objects, but move very fast. Given time, they can summon Wraths and Murders to a given location.
Wrath: A middle ground between the Dusks and Murders, they are not solid in the way that Murders are, but are not immune to physical attacks like Dusks. They can hurl bolts of darkness at their enemies, and are required to call the Frenzy. They are vulnerable to damage, lacking either the speed or hardiness of their brothers, therefore requiring them to stay need the back during a battle.
Murders: Made in its own image, Murders are pure darkness similar to The Grim itself, and they utilise this on the battlefield. Possessing deadly claws and teeth, they wield a mixture of speed and power to deadly effect.
SUPER MINION - Frenzy
The Grim's pride and joy, the Frenzy exists as a reminder that where everything else has fallen, the Grim has remained. Taking the form of a shadowy dragon, a symbol that it recognises as being feared by the flesh, it wrecks havoc on the battlefield by literally breathing darkness. It can consume the smaller minions to restore its health or grow in size.
Interventions:
Shroud: The Grim coats an area in darkness that restricts the visions of everything but its own creations. During this time, Dusks can attack and Murders slip into a rage, attempting to kill anything that doesn't belong with reckless abandon.
Grim Omen: The Grim imbues its champion with darkness, coating them in a shield that is almost impenetrable and allowing them to wield it as a weapon. Allies will recognise the champion as one of their own while it lasts, and will sacrifice themselves gladly to ensure the champion survives.
Iron Will: The Grim can send troops wherever there is darkness...and this rule also applies to itself. The Grim can manifest an avatar of itself to a needed area, spreading darkness everywhere. This act greatly tires it and doesn't last long, and comes at the cost of being distracted from everything else...
Champion: To Be Decided
Title: plain
Appearance: The outline of floating hands with no details.
Who they used to be: He was a homunculus used as a worker in a lab in which he was made. He carried out simple tasks and always stayed on time and followed instructions exactly.
Personality: Plain like order, and to keep things clean, he lacks any sort of spark flare or emotion when things are going right as he will be merely contempt with things being in order, but he will get both angry and scared as soon as people start breaking his routines.
Dominions: Simplicity, Order and Time
Domain: His domain is only black and white, not even the colour grey is in it, everything is either black or white with black outlines for shape and detail. It takes the form of a giant factory which is constantly building and taking apart clocks in an endless cycle, with loudspeakers spread through out the factory through which plain congratulates his workers good job. as well as that there are many different large clocks spread through out his domain which will effect certain areas of the domain, i.e. stopping a clock form moving will stop his minions form moving or any of that part of the factory form moving.
Minions:
The worker: they are the simple out lines of a man or a woman, these minions are constantly making the clocks, and in a fight would be nothing more then toothless zombies, though they can still punch and kick, as well as open doors.
The manager: This minion is about 1.5 times larger then any of the workers and have a very large pacman style head, if a worker (or piece of equipment) stops working in sync with the rest the manager will eat the worker (or piece of equipment) and produce a replacement out of their mouths.
The Guard: This minion takes the form of the outline of a large dog, with sharp teeth who wander the factory, looking for intruders, they will then alert the other minions of intruders by unleashing what sounds like a recording of 'INTRUDERS ALERT!'
The clock worker: This minion looks like a human ears walking on two giant hands and is about 3m in height, out of the tip of the finger of the huge hand he can produce a much smaller hand which he uses to fix a clock if it breaks or other equipment. A clock worker can be found in every room with a large clock, they sleep until the clock is broken, they will then fix the clock and then try to track down the thing that broke the clock. This minion is also not effected by what happens to the clocks.
Champion: yet to be decided
Appearance: The outline of floating hands with no details.
Who they used to be: He was a homunculus used as a worker in a lab in which he was made. He carried out simple tasks and always stayed on time and followed instructions exactly.
Personality: Plain like order, and to keep things clean, he lacks any sort of spark flare or emotion when things are going right as he will be merely contempt with things being in order, but he will get both angry and scared as soon as people start breaking his routines.
Dominions: Simplicity, Order and Time
Domain: His domain is only black and white, not even the colour grey is in it, everything is either black or white with black outlines for shape and detail. It takes the form of a giant factory which is constantly building and taking apart clocks in an endless cycle, with loudspeakers spread through out the factory through which plain congratulates his workers good job. as well as that there are many different large clocks spread through out his domain which will effect certain areas of the domain, i.e. stopping a clock form moving will stop his minions form moving or any of that part of the factory form moving.
Minions:
The worker: they are the simple out lines of a man or a woman, these minions are constantly making the clocks, and in a fight would be nothing more then toothless zombies, though they can still punch and kick, as well as open doors.
The manager: This minion is about 1.5 times larger then any of the workers and have a very large pacman style head, if a worker (or piece of equipment) stops working in sync with the rest the manager will eat the worker (or piece of equipment) and produce a replacement out of their mouths.
The Guard: This minion takes the form of the outline of a large dog, with sharp teeth who wander the factory, looking for intruders, they will then alert the other minions of intruders by unleashing what sounds like a recording of 'INTRUDERS ALERT!'
The clock worker: This minion looks like a human ears walking on two giant hands and is about 3m in height, out of the tip of the finger of the huge hand he can produce a much smaller hand which he uses to fix a clock if it breaks or other equipment. A clock worker can be found in every room with a large clock, they sleep until the clock is broken, they will then fix the clock and then try to track down the thing that broke the clock. This minion is also not effected by what happens to the clocks.
Champion: yet to be decided
Title: The Endless
Appearance: The Endless takes the form of an enormous, regal, kingly man chiseled of immaculate white stone. A set of bulky, silvery, stone armor is fused to his mountain-like form, carved ornately and covered with the shapes of creatures long lost to time. A large, stony beard falls from his chin and acts like real hair. Upon his head he bears an extravagant crown of gold adorned with crystals and gemstones of all shapes and sizes. His voice is loud and booming, commanding, and can be heard all throughout his domain.
Personality: The Endless is, above all else, patient. Oftentimes, The Endless is aloof and disinterested. He understands that not all things may go as he wishes, but is still commanding and always expects some results. Belied by his stony exterior is a fierce determination to command and control all he lays his eyes on. Having only recently been introduced to the world of matter and true existence after abstaining from it for so long, his jealousy and anger have mounted into a consuming urge to conquer. And conquer. And conquer.
Who they used to be: The Endless is as he has always been. Long before, he awaited in the dark and the cold, watching as many worlds revolved around him and changed and changed. Disinterest turned to jealousy turned to anger turned to hate. And now that his presence is finally actualized, The Endless will not stop until he holds all creation in his grasp.
Dominions: Matter, Empty Space, Magnetism
Domain: The Endless simply calls his Domain "Empire." An enormous, seemingly endless castle of the same sort of stone The Endless himself is molded of spreads out for miles on land and into the sky, twisting into spires and towers and jutting forward with majestic buttresses and fantastic gates. Within the castle are cities, villages, mountains, valleys, lakes, and oceans spread out in vast, interconnected zones. These places are inhabited not by people, but by creatures known as the Mindless: terrible beasts of infinitely different forms molded by and and living only for the will of The Endless. Around the castle, at the outer edges of the castle, is a vast, bottomless pit. Small bits of debris float through the empty space above the bottomless moat, and may spontaneously whip into a frenzied storm that sends the debris hurtling around the castle at astounding speeds.
Minions: The minions of The Endless come in all different forms, but are divided amongst four ranks.
1. Beast- fell creatures in the shapes of the animals of yore. Oftentimes appear as wolves, lions, or eagles with strange, twisted and mottled skin and no fur or feathers.
2. Monster- horrid abominations in the forms of men. Weak, they rely heavily on numbers.
3. Chimera- powerful creatures that are fusions of Beasts and Monsters. Some bear thick skin like armor, while others rely on speed and agility to fight.
4. Aberrations- the pinnacle of the horrors that are The Mindless. These take the twisted and deformed shapes of creatures from long-forgotten stories, such as griffins, dragons, and basilisks.
Interventions:
1. The Deathless- The Endless imparts the power of one of his "Sons" to a chosen Champion, fortifying their all ready terrifying strength and indomitable endurance. Though essentially making the affected Champion immortal, strenous efforts quickly drain the effect.
2. The Formless- The Endless sends one of his "Sons" to a chosen stretch of land, warping it to a more favorable shape. This effectively displaces and rearranges the terrain, albeit temporarily. Beings with any sort of will cannot be affected.
3. The Limitless- The Endless sends the power of another "Son" to a horde of The Mindless, medling their flesh into one, exponentially more powerful beast fueled by The Limitless. Though it's energy is finite, it is still great.
Champion:
Other: Those that swear allegiance to The Endless must take into their essence his final "Son," The Selfless. This allows The Endless to moniter his subordinate's every action and even every thought.
Appearance: The Endless takes the form of an enormous, regal, kingly man chiseled of immaculate white stone. A set of bulky, silvery, stone armor is fused to his mountain-like form, carved ornately and covered with the shapes of creatures long lost to time. A large, stony beard falls from his chin and acts like real hair. Upon his head he bears an extravagant crown of gold adorned with crystals and gemstones of all shapes and sizes. His voice is loud and booming, commanding, and can be heard all throughout his domain.
Personality: The Endless is, above all else, patient. Oftentimes, The Endless is aloof and disinterested. He understands that not all things may go as he wishes, but is still commanding and always expects some results. Belied by his stony exterior is a fierce determination to command and control all he lays his eyes on. Having only recently been introduced to the world of matter and true existence after abstaining from it for so long, his jealousy and anger have mounted into a consuming urge to conquer. And conquer. And conquer.
Who they used to be: The Endless is as he has always been. Long before, he awaited in the dark and the cold, watching as many worlds revolved around him and changed and changed. Disinterest turned to jealousy turned to anger turned to hate. And now that his presence is finally actualized, The Endless will not stop until he holds all creation in his grasp.
Dominions: Matter, Empty Space, Magnetism
Domain: The Endless simply calls his Domain "Empire." An enormous, seemingly endless castle of the same sort of stone The Endless himself is molded of spreads out for miles on land and into the sky, twisting into spires and towers and jutting forward with majestic buttresses and fantastic gates. Within the castle are cities, villages, mountains, valleys, lakes, and oceans spread out in vast, interconnected zones. These places are inhabited not by people, but by creatures known as the Mindless: terrible beasts of infinitely different forms molded by and and living only for the will of The Endless. Around the castle, at the outer edges of the castle, is a vast, bottomless pit. Small bits of debris float through the empty space above the bottomless moat, and may spontaneously whip into a frenzied storm that sends the debris hurtling around the castle at astounding speeds.
Minions: The minions of The Endless come in all different forms, but are divided amongst four ranks.
1. Beast- fell creatures in the shapes of the animals of yore. Oftentimes appear as wolves, lions, or eagles with strange, twisted and mottled skin and no fur or feathers.
2. Monster- horrid abominations in the forms of men. Weak, they rely heavily on numbers.
3. Chimera- powerful creatures that are fusions of Beasts and Monsters. Some bear thick skin like armor, while others rely on speed and agility to fight.
4. Aberrations- the pinnacle of the horrors that are The Mindless. These take the twisted and deformed shapes of creatures from long-forgotten stories, such as griffins, dragons, and basilisks.
Interventions:
1. The Deathless- The Endless imparts the power of one of his "Sons" to a chosen Champion, fortifying their all ready terrifying strength and indomitable endurance. Though essentially making the affected Champion immortal, strenous efforts quickly drain the effect.
2. The Formless- The Endless sends one of his "Sons" to a chosen stretch of land, warping it to a more favorable shape. This effectively displaces and rearranges the terrain, albeit temporarily. Beings with any sort of will cannot be affected.
3. The Limitless- The Endless sends the power of another "Son" to a horde of The Mindless, medling their flesh into one, exponentially more powerful beast fueled by The Limitless. Though it's energy is finite, it is still great.
Champion:
Other: Those that swear allegiance to The Endless must take into their essence his final "Son," The Selfless. This allows The Endless to moniter his subordinate's every action and even every thought.