Collaboration: The Gods and their Angels (Closed. We've Begun.)

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Fury Is Me.

Oh, Tasty Tasty.
Feb 20, 2010
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Hey guys! Some of you may have forgotten of me, many of you will never get me out of your heads no matter how much Brain Bleach you use. Ever. Anyway, it's been so long and I've missed you all so much, and just recently, i stumbled upon an RP by a certain avouleance i thought was brilliant, so I've decided, with permission from the original creator, to bring it fine tune the engine, grease up the joints, and bring this old DeLorean back to health! So without further adeu, I give you, Collaboration: The Gods and their Angels.

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The universe as we know it was once small. Invariably so compared to what we have today. One galaxy. A Few thousand Solar systems. The truth that there are more Galaxies in the sky than there are grains of sand on a beach is far from the truth. The world is small. Invariably so, and life was a rare occurance. All life thrived where it lived, growing so tall that they reached one another. The universe was indeed connected.

But then, an imbalance happened. In the span of six days, the universe broke. Cracks appeared in the sky and the universe filled the blinding light of nothingness within that span. Empires fell, nearly everything was destroyed. And when it was over, the universe was broken. Though, when I say broken, i mean broken in the sense that it was incredibly cracked, like a glass orb with so many breaks in it, yet it's still an orb.

It gave birth to Gods, or beings thereby closely related to them. Demigods, is probably a better term. They're called Creators. The Creators were granted unimaginable power by what the remaining call "The Fall of the Stars". The power to breathe life into beings, to alter the shape of the world around them, defy physics and space, to a degree of course. They're "Domains" grew and spanned far, eventually meeting with the Domains of other Creators, until the universe was no longer mostly empty space, but composed of one vast land made of the connected domains of each creator.

Recently, the Creators have teamed up with another group known as Champions. Beings that the Fall of Stars granted incredible power, though not godly power. It gave them the resiliance of ten thousand men, magic to raze down cities, and strength to lift mountains. For a long time they stole from the creators, making their own, makeshift "Domains" Where they ruled a few survivors who were not granted powers from the Fall of Stars, but lived through it, and weren't beings made by Creators. Now they've made pacts where Creators let them live in peace and provide them with all they need to live, provided that the Champions almost always work to steal resources and strengths from other creators. Battle between champions under the wings of Creators are commonplace, though rarely fatal, as champions are nearly impossible to kill.

This is where the story is now. Today, The creators will send their Champions again to fight, as they always do, across the entire vast continent that is the universe. But the question remains on everyone's mind. Why did the Fall of Stars happen in the first place?

Title (language has melted so names are almost meaningless, instead you'll have a title for example The something.)

Appearance (can be fairly abstract, include species gender and age if you want but those are pretty outdated terms appearance is much more a reflection of mind than some acids)
Who they used to be (Since time has deformed the end of the universe appears to have happened in every time at once. So you could be from any time and any place even somewhere that doesn't exist (after all who's to know).

Personality

Dominions (What you have power over, you'll be weak to start with and only have three dominions with limited control over each, all parts of the sheet after this have to flow logically from these.)

Domain (Your home base, what it looks like, if there's any perversions of physics going on. Any of the puzzle elements you might want to use).

Minions (the three and weak rule applies here as well but you also get a sort of boss minion)
Interventions (Again you get three but these are special one use powers used to support you champion when they are otherwise out of your care. You can only use one per adventure (at least for now))

Champion: (Make arrangements with other players. And remember, there should be some semblance of being even. not everyone can b a creator, nor everyone a champion.)

Title:(language has melted so names are almost meaningless, instead you'll have a title)

Appearance (can be fairly abstract, include species, gender and age if you want but those are pretty outdated terms)

Who they used to be

Personality

Equipment (Three basic pieces of equipment, don't bother to much with specifics a lot of the depth has been lost from the universe so simple explanations are enough. These will be upgraded by your creator when you pair up).

Techniques )(A technique is a special skill that only someone experienced with your equipment can do. Again three and weak and if they'd need equipment it'll have to be mentioned in the above section. )

Creator: (Make Arrangements with Other players. Remember, we're trying to have some form of being even. Not everyone can be a champion and not everyone can be a Creator.)

I myself am going to be playing the game with you all, so if anyone would like to use my sheet as some kind of reference, they may.

Title: Asmodeus, The Doll Maker

Appearance: The Doll Maker appears as a large Marionette puppet with a head the size of the torso overturned so the chin points upward, where it cleaves in two down the center and opens to a gaping mouth that spans from the nose up to the top of the chin. A snake's tongue and a human's tongue emerge from it as balleen makes up the teeth structure. Below the mouth is the upper face of a beautifully sculpted doll with yellow eyes that constantly cry ink that drips into a pool below it, having a face exactly the same n the other end giving it the same appearance front and back. It hangs from the ceiling of it's chamber with hundreds of hands with which it commands it's puppets and dolls, some of the hands are stubby and only serve the purpose of holding one of it's personal dolls close to it, others are long, flexible, and almost flawlessly human in appearance, while others are nothing more than far extending tendrils which can carry numerous eyes which it uses to survey it's Domain. it's lower body is obviously a pale, normal sized marionette of a small female child that hangs limp like a hanging victim, and it's own main arms do nothing as they are fused together at the tips of the fingers. A small red dot is visible on its chest, which may be a bit of its oversized, pulsating heart. Ink leaks from it every now and then. When it speaks it speaks in a whispery voice that is 10 times louder than it should be and rapidly fluxes between wounding incredibly male to sounding like a helpless little girl. It hangs in it's domain, just two feet above a large bowl which contains a copious amount of ink. Around the bowl is a small puddle of ink and the area around it in a ten foot region is brightly lit before cutting quickly to a very dim area and then nothingness. In the dimness, surrounding it in a circle that travels until it reaches the entrance are mountains of dolls and marionettes, some plush like, others of porcelain, others of strong iron. The dolls act like extensions and breath for Asmodeus, the oxygen reaching it by an unknown means.

Personality: Asmodeus does not have a set personality. His mind fluxes so often that he continues to change personalities against his will. He can be ruthless and demanding to kind and compassionate. But Asmodeus never forgets who he is, what he wants, or how to obtain it. He is smart. Very smart.

Who they used to be: Asmodeus used to be a simple young boy, neither creator nor champion, called Osmo, personal details are not needed except that Osmo had a thing for dolls and marionettes. He got ridiculed for it but didn't mind, Osmo was happy with his dolls. He was manipulative when people were near him and could get anyone to do almost anything, though normally he just wanted people to leave him alone. He was only 17 when he was ruthlessly transformed into Asmodeus, his favorite dolls becoming one with his form and twisting him into what he is now.

Dominions: Dolls, Art, Vision.

Domain: Asmodeus has named his realm "Bucherest" After the children's story about the magic doll. All the inhabitants are blank marionettes and doll people who move seemingly robotically and can only communicate through writing. Their facial expressions cannot change but, due to noting that they can cry when beaten or scolded harshly, they do have emotion. They act as normal people, yet the world around them appears to be made of ink. There are no colors except the colors in their eyes and clothing and a few dull browns that blend with the grey. Their world is similar to England in the early 1800's, yet dolls have been shown wearing 12th century dress, but never dress past the year 1900. Asmodeus himself lives within a castle, Castle Osmo, that is assymetrical with many towers from the outside, but appears to have been made by Usher on the inside. Stairs wind into themselves and go into the floor from the ceiling. Walking upon them seems to change the laws of gravity, and the inside is bigger than the outside. A few champions have died from raiding it and becoming lost inside. the inside is lit by green flames which have no fixtures but merely float along the walls. The interior changes from room to room from grand, royal decor to laboratory clean and chrome smooth rooms made of metal. A torture chamber has never been found. Dolls and marionettes without eyes carrying only shields with eye patterns and lances two feet long patrol the entirety without rest. Asmodeus' location constantly changes without her will in the castle. New residents to Bucharest emerge from the castle when one dies, therefore Bucharest's population has never fallen nor risen.

Minions:
Lancer Doll: A standard soldier doll made of a mesh material that feels like fabric to the touch. They have no eyes yet carry small shields and a lane longer than their tiny, flying bodies. quick in movement but not when attacking, will often use shield as a bludgeon instead of a block.

Marionettes: Marionettes carry various, small arms weapons, usually daggers and short swords with shields. Occasionally, one will give up a shield for a two handed sword or spear. They too have no eyes. Aimlessly hobbling around the castle, they are made of what seems to be porcelain, but is actually capable of resisting strong crushing blows. They're slow in all movements and attacks and are unsteady, but like zombies, they're hard to kill and difficult to manage when grouped.

Stalker Maidens: These marionettes, unlike their hobbling brothers, are quiet and to not clack when moving, as they move swiftly and quietly, able to change their personal gravity to move along walls and ceiling s at will. They contain on yellow eye and normally carry assassin's weapons like small daggers and needles coated in average strength muscle weakening toxins which subdue the victim for attacks by Marionettes or Lancer dolls, though never both. They will sometimes cackle like a child laughing through a metal tube, as one champion described it, while stalking. Asmodeus can see through the one eyes on these dolls.

Iron Maiden: Iron Maidens are large, armoured soldier dolls, rare within Castle Osmo. They often are covered in plate armor with large, inky plumes on the arms and helm. Two green eyes are visible through a visor. They move slowly, yet more quickly than Marionettes, and carry large great swords. Skilled like a knight, they can hold their own in one on one fights with champions but are normally never accompanied by more than a few lancer dolls and some theorize that they keep the Stalker Maidens away, seeing them as something to hinder their fights, as if they fought for honor.

Interventions:
Reinforcement: From Asmodeus' location, he can send a troop of Marionettes, Lancer dolls, and one Iron Maiden to the location of the champion, and can do so quickly. Normally, through unknown means, they arrive within five minutes to aid the champion.

The Age of the Demon King: Asmodeus can assume control of every doll within his chamber when he is threatened by a champion that finds him. the thousands of tiny dolls surrounding him will protect him. This only applies when Asmodeus himself is confronted with intent to harm him.

Direct Control: From the Champion's position, Asmodeus can transform any one object around his Champion into a Doll via strings the champion will carry, which Asmodeus can control until it is destroyed or the strings controlling it are destroyed.

Champion: Priscilla

Other: Any Champion who wants to become a Champion of Asmodeus is required to have one eye replaced with a glass, yellow eye. This eye allows Asmodeus to contact the Champion and see what they see.

I can't wait to get this thing rolling and i hope you'll all have as much fun with this as i will. (PS, for everyone who's wondering, there is an overarching plot.)

Title: Aristok the Calamity from the Sky

Appearance: Its form is that of a decapiated adult human male covered in scars from burns. Its skin glows an unnatural pale purple and has a slight transparent look, reveiling it has no internal organs. From its left arm down, it is completely blackend there are cracks in the gellatinous like skin that glow bright orange. In the hand of the blackened arm, it holds it's decapitated head that is constantly laughing. From its right forearm down, the "skin" clings to its bones and gets porgressivly worse as it goes down. It's hand may as well be just the skeleton and it has a single razor-sharp claw on its thumb.

Who they used to be: It used to be a Great Warlord in the time of the Roman Empire. It and its band of mauraders traveled from village to village taking what and whom they pleased. If someone got in their way, they were brutally maimed and were only allowed to live if they swore their alliegence to it. The last thing it can remember was being trapped in a burning building when its second in command betrayed him, then it was transformed into this.

Personality: It has learned from the errors of its ways and attempts to be nicer, if giving a three strike rule until brutal disembodiement is nice,and occasionally his temper will flare up and the closest thing to it will suffer.

Dominions: Famine, Disease, and Wrath

Domain: Its domain is a reflection of what its final moments of Humanity were; a large stone building with wooden supports is engulfed in flames in the middle of a large field. The sky is a deep red color, as massive fireballs rain from the sky only to disapate from existence when they touch the grey-ish green ground. Inside the building there is no evidence of a fire or chaos from the outside. It is facny and lined with marble floors and walls, beautiful velvet rugs and carvings of the Roman Gods on the marble walls. Aristok floats in the center of the room watching over as his minion stalk about the halls with for an Emperor.

Minions:
Marauders - Skeltons armed with swords, sheilds, and iron helms. If the bones are not broken, the skeleton may pull itself back together and fight.

Archers - Skeletons armed with Bows and Arrows. They are dangerous at long range and in large numbers. Even if the bones are destroyed, they will not reanimate.

Berserkers - Skeletons of large men in heavy armour armed with Greatswords or Spears. They do not reanimate.

Interventions:
Black Plague - Conjurers a Purple Mist near the Champion, sending any enemy into a coughing fit temperaroly.

Arrow Volley - Several Skelton Archers appear in the distance and fire arrows in the general direction of the enemy

Rally - The very essence of Wrath flows through the Champion and gives them with strength to destroy boulders.

Champion: None

Other: The Champion of Aristok must have a balckened forearm like his to remind them where their allegiance is.

Asmodeus, but you don't need me to post that here.

Title: Voyager

Appearance: Voyager is a mix of organic and inorganic. Like a metal box covered in measuring equipment. It sits on a tripod of stiff metal legs. Atop the box is a radar dish. From over the rim emerge a series of green tendrils. Follow back the tentacles and they'll lead into a black dome, the dome obscures any features apart from the occasional intense points of light that twinkle across the dome.

It's about the size of a tank and forces all told and the tentacles can be 10 meters long.
Who they used to be: The Voyager started as a simple satellite launched into space the, AI on-board wasn't even really supposed to be that advanced, just a simple processing engine to take in data from the various instruments. That it actually ended up actually wanting to find life and explore was just an accident.
Lucky for Voyager no one working on the mission cared enough about the situation to fix the glitch.

Personality: Voyager's personality started off as a glitch more than anything, then again when you've spent over a century in space going from planet to planet and you can't stop until you find life you're going to develop a sort of attachment to it.
Curiosity also began to emerge as a bi-product of the need to find life, Voyager learnt to apply past experiences and come up with theories. You should have seen the shock in the labs when it sent back questions with the days mass-spec readings.
Dominions: Space, exploration and physics.
Domain: The system is a series of tiny planetoids, orbiting a small star, the domain is thousands of miles across but it's about 99.(lots of 9s)% is empty space. The gravity between worlds is pretty loose allowing you to jump from world to world. The landscapes are vast, amazing and diverse but most of the life you'll find is pretty simplistic.

Minions

1-Belts, like a flying snake made of disjointed rocks about a meter or so long. They move sort of like an eel or snake, they aren't very intelligent or fast but will follow and attack fairly aggressively. They are fairly fragile and just attacking then can knock off stones (at which point they can't be reanimated) however if they lock on they can rapidly speed up to form a pretty powerful missile but they'll be vaporised on impact and can't change direction after charging. They often travel in small groups of 3-7.

2-Wells, large slow moving and fairly non aggressive these night black tripods like creatures are capable of creating a gravity around themselves to slow down and pull in nearby creatures. They have long necks and a single bright blue eye. They often travel alone as they are fairly rare so you aren't likely to see two together at the same time.

3-Sausers, the classic 50's flying saucers about a meter or so in diameter. They are quick moving and fairly intelligent equipped with a small rock launcher which has a slow rate of fire and only moderate damage, the more important factor is that the rockets will be used a propulsion and will keep the target going for a second or two. They are also equipped a short range all-purpose scanner that requires about half a minute to complete a proper scan but can give some valuable information while being otherwise harmless.
Boss- LGM, an astronaut without a face the LGM is equipped with a jet pack and spacesuit. Movement is slow but deliberate like he's under much lower gravity. He appears to have a special alignment of solar cells on his back that are used to charge up a powerful laser held like a mini gun. It takes rather a long time to charge up a shot but it is devastating when it connects.

Interventions

1-Lauch zone, summons a small rocket for personal use, can only be launched once but can work both offensively, to move around or as a mixture of both.

2-Orbital scan. Scans the domain the champion is currently in for a split second giving the champion valuable information like enemy locations and the general layout. However this doesn't last long and it's only really a snap shot so the information can quickly become out of date.

3-FINAL FROUNTEER- A massively long ranged teleport allows Voyager to move the target anywhere that had previously been discovered. It's near instantaneous but it comes with massive G-Force and can make you sick from the end of it.

Champion: To be added.
Title: The Poison Master

Appearance: Poison is a gender-less cloud of poison that was somehow given sentience. It talks through forming words byway holes in its thick clouds of poisonous gas. Its colour of poison depends on its mood that day, which will be explained in his personality.

Who they used to be: IT used to be just a normal cloud of poison floating throughout the universe before it ended. What happened was it was in the right place at the right time. That place was a planet of sentient creatures. That time was just seconds before the end of the universe. Somehow the molecular structure of the poison mixed with the mindset of the creature, and it was given sentience. It formed an entirely new mind set though, and also found itself in the position of being a creator.

Personality: Its mood is generally cynical, snarky, and tricksterous(if that's a word. which its not.). It likes to use its poison to play pranks on the other champions, and sometimes even the other creators. This mood can, however, change on a whim.

Dominions: Poisons, Toxins, and Pollution

Domain: Its domain is a world made of pure poisonous substances. When champions fight in its domain, it will take liquid poison, automatically harden it, and make a platform for them to fight on. Then it will create a bubble of fresh air around both of the champions by simply moving the poisons away from that area. it will then have the bubbles of fresh air follow the champion by shifting around the poisonous gasses. Though it is a trickster, it is not a cheater. Sometimes.

Minions-

Nuclear Wastelings - Nuclear Waste, being toxic and therefore a poison, can be controlled by Poison. He chooses to take the waste and make it into creatures that will walk slowly towards the enemy champion and attack it. if it hits, it will poison the enemy and do small damage over time.

Carriers - Sacks of poison just waiting to explode. it will run into the middle of a wave of minions and burst, sending poisonous toxins into the lungs of all surrounding enemies, including enemy Champions.

Sludge Fiends - Minions that will sit back and hurl balls of sludge that will stick to the ground and not only slow but damage anything that walks through it.

Mutant Behemoths - Every so often, the radiation from the poisonous world around enemy minions will mutate a few of them. They were grow to be enormous horrid abominations that feel no pain other than the pain of mutating. These Super Minions start off fairly weak, but, if left unchecked, they will keep growing to a certain point where they could come only short of being qualified as a champion.

Interventions:

-Mutation of Strength: The Poisonous Cloud will hurl toxic radiation at his champion, damaging it for a decent amount of damage, but also allowing it to become stronger for around 10 seconds.

-The Poison Box: The Poisonous Cloud surrounds the enemy champion in a box of hardened liquid poison, and then creates mustard gas inside of it. The champion takes damage for a few seconds, but The Poison Clouds champion cannot touch it without him, in turn, being hurt.

-Poison Coated Weapons: The Poison Cloud will coat whatever weapon you're using be it the blade of a sword, the bullets you use, or simply just anything. When an enemy is hit with a poison coated weapon, it will deal damage over time to that enemy.

Champion: The Metal Man (Played by Booster Gold)
Title: The Grim
History: In the beginning, there was darkness...and it was happy. Then something changed. For something that had been there so long, it appeared to happen very quickly... there was flesh. And it got everywhere. The Darkness tried to fight it, but the flesh found ways to hurt it. Then the Darkness tried to flee, but the flesh kept coming after it. The Darkness waited to die, knowing this was a war it could not when. And then the Fall happened.
And the Darkness' worst nightmare happened. It became real.
Appearance: The Grim is a strange creature. Without a real physical form, it can twist itself into numerous forms. It has adopted one form that it favours over others - what the flesh before would have perceived as the Grim Reaper, a reminder of both its victory over the flesh, and its duty to keep it in check with the power it now possesses.
Personality: The Grim is a creature of cunning, a behaviour developed during its war of attrition against the flesh. But now it is more powerful than ever before, which has developed another character trait - a reckless aggression to turn everything to darkness built on equal parts arrogance of its own strength and fear that the flesh will return given enough time.
Dominions: Rage, Darkness, Death
Domain: The Grim has forged a city that looks contains many parts of fleshy culture, but made of darkness so thick it is effectively solid. At the centre, is the palace where The Grim resides, designed as the pinnacle of opulence that The Grim gains no joy from. The Grim has populated this place with beings of shadow, wraiths that go about their daily business with no meaning, like a video constantly on repeat, using the few remaining memories of before as a template. Whilst the look vaguely human, they're features aren't quite right as The Grim has had to guess what it could not remember. Dusks and Murders (see below) roam the streets, killing dragging wraiths off to be converted into...more useful forms.
Minions:
Dusks: Intangible creatures made of shadow; they serve as The Grim's eyes and ears. They cannot fight, being incapable of touching physical objects, but move very fast. Given time, they can summon Wraths and Murders to a given location.
Wrath: A middle ground between the Dusks and Murders, they are not solid in the way that Murders are, but are not immune to physical attacks like Dusks. They can hurl bolts of darkness at their enemies, and are required to call the Frenzy. They are vulnerable to damage, lacking either the speed or hardiness of their brothers, therefore requiring them to stay need the back during a battle.
Murders: Made in its own image, Murders are pure darkness similar to The Grim itself, and they utilise this on the battlefield. Possessing deadly claws and teeth, they wield a mixture of speed and power to deadly effect.
SUPER MINION - Frenzy
The Grim's pride and joy, the Frenzy exists as a reminder that where everything else has fallen, the Grim has remained. Taking the form of a shadowy dragon, a symbol that it recognises as being feared by the flesh, it wrecks havoc on the battlefield by literally breathing darkness. It can consume the smaller minions to restore its health or grow in size.
Interventions:
Shroud: The Grim coats an area in darkness that restricts the visions of everything but its own creations. During this time, Dusks can attack and Murders slip into a rage, attempting to kill anything that doesn't belong with reckless abandon.
Grim Omen: The Grim imbues its champion with darkness, coating them in a shield that is almost impenetrable and allowing them to wield it as a weapon. Allies will recognise the champion as one of their own while it lasts, and will sacrifice themselves gladly to ensure the champion survives.
Iron Will: The Grim can send troops wherever there is darkness...and this rule also applies to itself. The Grim can manifest an avatar of itself to a needed area, spreading darkness everywhere. This act greatly tires it and doesn't last long, and comes at the cost of being distracted from everything else...
Champion: To Be Decided
Title: plain

Appearance: The outline of floating hands with no details.

Who they used to be: He was a homunculus used as a worker in a lab in which he was made. He carried out simple tasks and always stayed on time and followed instructions exactly.

Personality: Plain like order, and to keep things clean, he lacks any sort of spark flare or emotion when things are going right as he will be merely contempt with things being in order, but he will get both angry and scared as soon as people start breaking his routines.

Dominions: Simplicity, Order and Time

Domain: His domain is only black and white, not even the colour grey is in it, everything is either black or white with black outlines for shape and detail. It takes the form of a giant factory which is constantly building and taking apart clocks in an endless cycle, with loudspeakers spread through out the factory through which plain congratulates his workers good job. as well as that there are many different large clocks spread through out his domain which will effect certain areas of the domain, i.e. stopping a clock form moving will stop his minions form moving or any of that part of the factory form moving.

Minions:

The worker: they are the simple out lines of a man or a woman, these minions are constantly making the clocks, and in a fight would be nothing more then toothless zombies, though they can still punch and kick, as well as open doors.

The manager: This minion is about 1.5 times larger then any of the workers and have a very large pacman style head, if a worker (or piece of equipment) stops working in sync with the rest the manager will eat the worker (or piece of equipment) and produce a replacement out of their mouths.

The Guard: This minion takes the form of the outline of a large dog, with sharp teeth who wander the factory, looking for intruders, they will then alert the other minions of intruders by unleashing what sounds like a recording of 'INTRUDERS ALERT!'

The clock worker: This minion looks like a human ears walking on two giant hands and is about 3m in height, out of the tip of the finger of the huge hand he can produce a much smaller hand which he uses to fix a clock if it breaks or other equipment. A clock worker can be found in every room with a large clock, they sleep until the clock is broken, they will then fix the clock and then try to track down the thing that broke the clock. This minion is also not effected by what happens to the clocks.

Champion: yet to be decided
Title: The Endless

Appearance: The Endless takes the form of an enormous, regal, kingly man chiseled of immaculate white stone. A set of bulky, silvery, stone armor is fused to his mountain-like form, carved ornately and covered with the shapes of creatures long lost to time. A large, stony beard falls from his chin and acts like real hair. Upon his head he bears an extravagant crown of gold adorned with crystals and gemstones of all shapes and sizes. His voice is loud and booming, commanding, and can be heard all throughout his domain.

Personality: The Endless is, above all else, patient. Oftentimes, The Endless is aloof and disinterested. He understands that not all things may go as he wishes, but is still commanding and always expects some results. Belied by his stony exterior is a fierce determination to command and control all he lays his eyes on. Having only recently been introduced to the world of matter and true existence after abstaining from it for so long, his jealousy and anger have mounted into a consuming urge to conquer. And conquer. And conquer.

Who they used to be: The Endless is as he has always been. Long before, he awaited in the dark and the cold, watching as many worlds revolved around him and changed and changed. Disinterest turned to jealousy turned to anger turned to hate. And now that his presence is finally actualized, The Endless will not stop until he holds all creation in his grasp.

Dominions: Matter, Empty Space, Magnetism

Domain: The Endless simply calls his Domain "Empire." An enormous, seemingly endless castle of the same sort of stone The Endless himself is molded of spreads out for miles on land and into the sky, twisting into spires and towers and jutting forward with majestic buttresses and fantastic gates. Within the castle are cities, villages, mountains, valleys, lakes, and oceans spread out in vast, interconnected zones. These places are inhabited not by people, but by creatures known as the Mindless: terrible beasts of infinitely different forms molded by and and living only for the will of The Endless. Around the castle, at the outer edges of the castle, is a vast, bottomless pit. Small bits of debris float through the empty space above the bottomless moat, and may spontaneously whip into a frenzied storm that sends the debris hurtling around the castle at astounding speeds.

Minions: The minions of The Endless come in all different forms, but are divided amongst four ranks.

1. Beast- fell creatures in the shapes of the animals of yore. Oftentimes appear as wolves, lions, or eagles with strange, twisted and mottled skin and no fur or feathers.
2. Monster- horrid abominations in the forms of men. Weak, they rely heavily on numbers.
3. Chimera- powerful creatures that are fusions of Beasts and Monsters. Some bear thick skin like armor, while others rely on speed and agility to fight.
4. Aberrations- the pinnacle of the horrors that are The Mindless. These take the twisted and deformed shapes of creatures from long-forgotten stories, such as griffins, dragons, and basilisks.

Interventions:
1. The Deathless- The Endless imparts the power of one of his "Sons" to a chosen Champion, fortifying their all ready terrifying strength and indomitable endurance. Though essentially making the affected Champion immortal, strenous efforts quickly drain the effect.
2. The Formless- The Endless sends one of his "Sons" to a chosen stretch of land, warping it to a more favorable shape. This effectively displaces and rearranges the terrain, albeit temporarily. Beings with any sort of will cannot be affected.
3. The Limitless- The Endless sends the power of another "Son" to a horde of The Mindless, medling their flesh into one, exponentially more powerful beast fueled by The Limitless. Though it's energy is finite, it is still great.

Champion:

Other: Those that swear allegiance to The Endless must take into their essence his final "Son," The Selfless. This allows The Endless to moniter his subordinate's every action and even every thought.
 

VonKlaw

New member
Jan 30, 2012
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Sounds interesting, I'll hurl out a Creator/Champion sheet when I have time later.
 

Fury Is Me.

Oh, Tasty Tasty.
Feb 20, 2010
25,443
0
41
Honest Jed said:
This seems interesting. Can you reserve me a creator spot?
VonKlaw said:
Sounds interesting, I'll hurl out a Creator/Champion sheet when I have time later.
FollowVirgil said:
Looks interesting. I'll probably opt for a champion, shall wait for a suitable creator.
If I'm going to reserve you something and give you a spot, I'm going to need you all to post REGULARLY. This does not mean once per day. This means you should keep an eye out for it. The last three RPs I've GM'd died because people couldn't (or wouldn't) Post regularly.

<spoiler=Sheet>Title: The Mordred

Appearance:


Who they used to be:

The Mordred used to be nothing but a name and a face. With no connections of note, no titles or functions ascribed to him, past a scary proficiency with the sword, he was damned to a life without note, forever toiling in the mists of obscurity. This was before his own world was doomed. For his world, he was told, was only the seedling of another. In one violent night a conflagration eradicated all of his civilization. During this night, the inheretors of the seedling world transported themselves. The Mordred found himself in the way of one of the transported Denizens, being merged with one of the beings. This entanglement is the only reason he is still alive this day.

Personality:

The Mordred is, on the surface, not an entity of many facets. His reactions usually boil down to making sure the problem won't exist after he dealth with it. But past his murderous and destructive tendencies, he has a deeper understanding and intellect that one would expect from such a creature. While his instincts are to bring up strife at every possible junction, his mind is constantly analyzing new information, usually indicated by the amount of flames pouring out of his eyes. Sometimes this analyzing results in him keeping his sword sheathed, able to manipulate the situation to his hand. Of course, the result will mostly be horrific regardless of how he does it.

Equipment: The Zweihander is the one thing The Mordred covets. With little regard to weight and gravity, the Zweihander unlike the name implies is wielded by The Mordred in one hand, usually. It has little extravagant properties, past that the connection with the Mordred makes it very unlikely to shatter or dull. Apart from his only weapon, he bears a pack counting as his second piece of equipment. In there is, for when it is absolutely needed, some armoured gloves.

Techniques: The Mordred, as an adept swordfighter, can use his sword in conjunction with his spiritual nature to imitate swordmoves without having preformed them at first. Expanding on using his only weapon is imbuing the metal with the essence of himself, essentially becoming the sword. The third one is using a limited form of physics breaking influence, also known as magic. Mostly used, again, for destructive purposes, he's able to corrode metal, etch stone and rot wood at a slow pace.

Creator: Aristok possibly?
Title: AR-12-82, Spiders Bite Unit

Appearance: Priscilla appears human, from what of her body can be seen. 'Standing' up to five feet from her base to her legs she has the form of a young, lithe woman, and could be seen as attractive with her near-golden eyes and silver hair, though what beautiful looks could be taken from this are utterly demolished by the equal parts mechanic suit and life support system she is integrated into. The only organic part of her visible would be her torso and head, at the waist she is seamlessly put into a mechanical base that supports her from four arched legs, ending in clawed and hooked feet.
The rest of her is 'Detachable' as she puts it. She has two prosthetic arms, a pair where a normal person would have them and two larger, much more mechanical appearing ones that attach slightly above and to the back of her; each one is fully functional and can act independent of the other with visible ease. On her back there is a larger metallic protrusion, with two glowing cylinders extending from it, these serve as both power rods and a cooling system for a computer that helps her control and organize all of her finer actions that would take more thought in a battle, and control of the subunits she can create. She also wears a metal headset, a metallic brace coming across her chin which loans itself to a near mandible-like appearance, this has two aiming reticules that can extend over her eyes, with four orange glowing lights on the outside that allow her to see to an extreme distance and in detail for all conditions.
(Reference Image: http://sonohara.donmai.us/data/sample/sample-16a9a4278a8e234f1421b43d208df6ad.jpg )
Who they used to be: Who she used to be is mostly and cannot be recovered, a rank and file soldier who performed her duty best she could in a place where being a foot soldier was reserved as punishment for extreme criminals. This girl was indeed a strange sight, but one that performed her duties admirably and in the end, was highly expendable. So it came as no surprise when her unit was sent in and slaughtered to spearhead a push for an important land bridge leading to an enemy capital, she didn't last 30 minutes before being rocked from this world by an explosive.
Though while some soldier as remembered for skill, cunning, strength and guile, others as remembered simply for their refusal to die. When medical machines were automatically scouring the piles of dead once the land was secured, she was found, legs then stumps and only her one arm remaining up to the elbow with which she was dragging herself along with. Heavy with infection and followed by a cloud of flies she was picked up by one of the Robo-Docs and brought back to basecamp. At first it was thought that they simply malfunctioned and brought back a fetid corpse, at least until it tried to speak with a lounge that was no longer there.
The army medics saw this as an ample opportunity to test something they've been working on back at the capital. A new artificial soldier program where she would be a fine prototype. From there she spent five years on a slab, dead but dreaming while hooked up to numerous life support machines that kept her stubborn heart pumping. Her nervous system, organs, and skin were all replaced with tube grown replacements or simply synthetic alternatives. She to be the first example of a stealth\combat drone though upon presentation of the finished, yet non activated, model it was denied as a unneeded waste of military supplies, simply not being economic enough to have an entire unit of such things. It was ordered to be powered down and stored for disassembly later, though it fell through the cracks of red tape and was left simply lying in what was essentially a metal coffin in the back of a massive government warehouse. Though what may not live can eternal lie, as eventually a spark in her mind woke her from this extended coma only to find her trapped, or at least until the end of the world came.
Now she is free, certainly qualifying for status as an abomination from where she was but that is no longer relevant. Wandering as a misfit she has since found herself a leader and can continue doing what she always thought she was best at, following order and doing a soldier's duty.

Personality: She comes in two flavors that can literally come and go at the flip of a switch.

On one hand you have the girl herself, she is a snide individual and rather dismissive of life and wary of others with a Seen-It-All personality that leaves her rather unflappable. She is still a trained killer who is more than willing to end someone just because it'd be easier to go through them than around them. This possibly leads to things getting excessively messy. Though can also have a rather extreme temper than can end in one of the nearer things to her suffering an excessively painful fate. This part of her is more or less all of what she was before, if not somewhat more sadistic than normal, she is still technically a person, and can be reasoned with, though your chances aren't that high of getting anywhere with this stubborn individual.

During stressful or highly demanding times she essentially shuts out her emotional side in order to concentrate and becomes much more goal oriented, cold and working with a machine like efficiency and strives to get results within the mission's parameters. This one is much less confrontational, preferring stealth to explosive force.

Equipment : Aside from her necessary equipment, she wields a specialized rifle with an extendable scope that can be between a semi-automatic weapon for mid-to-short range though with a change of ammo and barrel she can turn it into an extremely effective sniper rifle that can tear through any individual with great force.
She also has an energy blade that can be used in close quarters, though her artificial arms are formidable enough in their own right this weapon opts as a handy alternative, and as she thinks it is pretty fucking cool.
Her most key weapon, though, would be her legion of small spider bombs. Tiny scurrying bombs that are essentially the size of a cue ball with a single yellow eye carried on four spindly legs. Each one carries an explosive charge equivalent to a stick of dynamite and can be remotely detonated or set to a proximity\contact explosion.

Techniques : Hyperkinetic Gravity Field: Firing up a powerful electromagnet coil, she can essentially tamper with gravities fields around her in a very limited area, lightening it enough that she can perform acrobatic leaps that would normally be impossible for her in her current state to outright reversing it, allowing her to walk on walls and ceilings as though it were completely normal.

Corrosive Charges: AR-12 is capable of creating a caustic acid grenade by cycling acidic refuse from her power supply to small canisters, these corrosives carry a small explosive charge to spread the contagion to a generally wide area, this can eat through even the strongest of metals and flesh like they were rice paper in the rain. She is also able to trace the fumes left behind by bringing down her aiming reticule where it appears as a vibrant and easily follow-able green.
Recon Interface: This tiny, and handy, ability is minor but a personal favorite of AR-12. She is a mechanical interface that allows her to direct and control a multitude or just one of her many spider bombs, used mainly as recon or for directing a charge down a narrow area, she can see and hear whatever the drone can.

Creator: Asmodeus
Title: The Book Keeper.

Appearance: Almost human, although the number of arms and fingers is not definite, and seems to change as the situation demands, their other features lurch and blur, only settling in place long enough to hold a conversation; but unable to fully shed the humanoid form. They are constantly accompanied by a strange fluttering noise and surrounded by a flowing tide of words and letters which morphs around their form, which arrange themselves into full pages and even whole books when the Book Keeper is agitated.

Who They Used to be: In the universe there was art, and one of its oldest shapes was the story, as time progressed the stories were bound onto pages, and held together for posterity, the creature who became the Book Keeper lived out their life surrounded by these texts, slowly building a wall to shut them off from the outside world, their interaction with those not in the pages eventually fell away completely, but they became attuned with the books, linking to them in a way which no one could explain, transferring their powers.

Personality: The Book Keeper has little time for reality, and is only attempting to reclaim what texts he can throughout his travels; they can seem rude at times but knows people will be less willing to help them if they are.

Equipment: 1- The Restoring Kit: Repairs items, less effective on weaponry.
2- The Guidebook: Provides a rudimentary map of every area in the universe.
3- The Archive: A seemingly limitless area the Book Keeper somehow keeps on their person, it can store any object and can be fled into for research and escaping foes.

Techniques: 1- The Fantasy: A sword appears in The Book Keeper's hands, it is unbreakable, but requires great effort to keep it real.
2- The Space Opera: A strange black gun appears and fires deadly beams of light, requires even more effort than the sword to keep real.
3- The Bestiary: Grants the Book Keeper immediate knowledge on whatever subject they desire, much easier to use, but the effects have a time limit.

Creator: N/A as of this point.

Mode of Transport: The Book Keeper enters the Guidebook, which materialises at their destination, the Book Keeper steps out.
Title:The Metal Man

Appearance: The metal man at first glance appears to be a human male about 80 years of age, though it must be said that he is so old he no longer knows the correct age anymore. Also, most importantly his skin is in fact a highly advance liquid metal. his hair is medium length and a white it hangs lose as it frames his metallic flesh. His face is grizzled and his features sunken with age.
He wears a Lab coat that is frayed and tattered with age, under the lab coat is a shirt emblazed with the letter M, a pair of black slacks, and combat boots.

Who they used to be: The Metal Man was once a superhero know as Dr. Metallo, he was a hero to many and a true force of good. When he was very young he aquired the power to munipulate liquid metal into any form. though as time progressed and his power grew he realized he was a true immortal cursed to forever live.

Personality: The Metal man is a friendly guy he loves to crack jokes and puns. He is wild and unpredictable, as his my years have taken they're toll on his mind, having watched every person he ever loved die over the course of the many eons he has been cursed to live. He loves to yell at anyone that is younger about the good old days, though he isn't terribly sure if they were all that good anymore

Equipment:
1) The Metal Man: is his own equipment his body is made a liquid metal which he is able to form into anything he can think of.
2) Bacon: the suculant meat from a pig it's very tasty
3) a Cardboard Box: the greatest stealth disguise of all time.

Techniques:
Metal Shapeshift
Consume Bacon: this magical meat will allow The Metal Man to recover from attacks
Cardboard Gear Flimsy: when under the box Metal Man is invisible to minions.

Creator: A Conformist Selling Bubbles and Bubble Accessories. controlled by BloodyThoughts
Title: Evonarle, The Forgotten Hero

Appearance: Vaguely man-shaped, and of vaguely man-ish height. The Forgotten Hero is shrouded in a dense, black fog, obscuring his appearance and his presence. For those that concentrate on him long enough, Evonarle's features seem to shift and blur -not in a distracting manner but a slightly disturbing one- as though his body itself neither is completely controlled by him, nor completely understands him. Thick tendrils of dark fog roll off of him and out into every direction before quickly dissipating. Strange voices and dark images follow in his wake, long forgotten memories suffusing Evonarle's very being. Deep within this projected exterior of smoke and fog lies what may arguably be the Forgotten Hero's true form: a tiny, pinky-sized shard of nearly glass-like material , twisted and misshapen. If it were to come under true light, it would glint and look much like obsidian, but pock-marked and slashed with grey impurities. When some somehow see it and gaze directly into it, they claim to witness some terrible catastrophe.

Who they used to be: Evonarle knows little of his past, and perhaps less of who he is and where his power comes from. Neither does he dwell on these things: the past is in the past and the Forgotten Hero sees little point in trying to dredge up what is long lost. He does, however have some vague remembrance of what had happened before:Evonarle remembers feeling cold, dark and alone, small and futile in something he could not possibly hope to understand.

Personality: Evonarle is dark like his fog and, some say, pragmatic. The Forgotten Hero will often dwell on the worst case scenario, even if he doesn't believe that such an outcome is likely or favorable. Evonarle is not quiet and is often outspoken, readily willing to contribute all he can to whatever cause he finds himself devoted to. Most important to Evonarle is finding his place in the grand scheme of things; unfortunately for some, this leads to an inconsistent behaviour on his part, as Evonarle is not opposed to abandoning a lost cause or changing his opinion on something without notice. There lies a strange, cunning world is his mind that pieces together the present in an attempt to forget the past.

Equipment: Though ostensibly a part of him, Evonarle makes use of three pieces of himself that may be seperated from him and lent to another or act autonomously, though there usefulness in such a state is dubious and questionable at best. Another caution: Evonarle may feel and pieces of himself that remain behind and can recall them without notice.

1. Champion's Bane: a length of black smoke that is rod-like. It can be forcibly shaped by any who wield it into a weapon of their choice with limited success.

2. Encroaching Loss: a cloak or a shroud that can conceal the wearer. It may also be able to peer into the minds of others and allow the bearer to appear as a symbol of fear of an opponent.

3. Ten Moon Night: a ring that shares many physical similarities with the internal core of Evonarle. It can turn those who bear it into shadowy creatures that can travel as an insubstantial fog. While worn, a vision can be vaguely seen in the back of the wearer's mind, filling them with a sense of regret and melancholy.

Techniques: Though Evonarle is capable of performing these techniques without his equipment, they are somewhat more taxing and oftentimes less effective.

1. Eternal Shroud: The Forgotten Hero can change the shape of his projected body at will but prefers not to, some lost longing causing him to cling to the form he chooses. This technique mostly allows Evonarle to evaporate, expand, or constrict the fog that composes him. This can also act as a swift form of locomotion.

2. Things Best Left Forgot: If Evonarle can catch an enemy unaware, or they find themselves caught in a field composed of Evonarle's essence, a unique psychological torture may await them. This can also function to repress memories of the afflicted.

3. Form of the Night: If all else fails, Evonarle can temporarily give in to the feelings of loss and longing that invade his thoughts. This releases his true form, bound in the shard within him, which takes a terrifying psychological total, as all the memories he has forgotten come flooding back, driving him insane and rendering him incapable of distinguishing friend from foe. Evonarle becomes a beast forged of tempered obsidian -much like his core- that acts similarly to the fog in that he can change shape without warning and almost without limit. This can only be done while he is whole.

Creator: (This space is left intentionally blank)
Title: The Blade of Eternity/No name

Appearance: He is human and stands at an above average height. He has medium length white grey hair. He has a somewhat stern look on his face. He wears a long red overcoat with an old armored black ceremonial looking vestige underneath and black and white striped pants. His eyes are typically a dull grey color, but when enraged or when he's fighting they shine a bright Silver.

Who they used to be: Blade came from a small rural land where he was declared to be the chosen warrior sent to fight the overbearing Deity that ruled over his homeland. Sent with only his childhood friend who was a reincarnation of the Priestess who last sealed the God like fiend, a set of ceremonial armor, and a weapon. It was a hopeless fight, but he fought on sheerly based on his desire to help everyone, as his friend continued her holy barrage of exorcism spells, he collapsed at the last minute only to see her impaled by the beast, realizing what they had to do, she broke the Holiest of the commandments and sealed the Fiend into him, weakening it enough to have it's consciousness be exorcised. With her dying breaths she apologized and wished that things could be different. The war God's powers sealed within him changed him in appearance, his black hair was now white, and his green eyes now a dark grey. He was unable to die, due to the mixture of his unfortunate birthright mixing with the War God's power, and he was now able to conjure up unholy amounts of weapons from nothing. He realized he couldn't go back home because of both the hatred he'd receive, and the shame he felt, so he decided to wander in eternal remorse seeking challenges, and hunting for a vain sense of conquest and meaning.

Personality: Blade is somewhat bitter and cynical. He prefers to avoid people, and is quick to temper. He can be described as stoic and fiercely analytical, often analyzing things as they unfold before him, and constantly improvising. He is typically biased against those around him, and he holds his grudges. He can be compassionate deep down, though he likes to avoid situations where he becomes attached to others, but deep down he subconsciously seeks other out to stave off the solitude. Despite his attitude, he is fiercely loyal to those he deems worthy of his support.

Equipment: Dual daggers/short swords that he refined himself, he named them Hildebrand, and Rembrandt. He also carries around a pendant made out of an unknown metal.

Techniques: Construct&Conceptualize; Blade can analyze and store information on any and all primitive forms of weaponry he encounters and can materialize and call them forth at will, he can't copy anything holy or mystical about a weapon, except for in a very mild state. The Curse of Eternity; a passive skill, due to the seal he is unable to die, but he can still be killed, after dying his body will simply re-spawn from his old corpse. The Hill of Swords; He shatters his blades in his hands and surrounds himself with multiple blades that he can construct rapidly, he can then toss these blades, or use them as weapons.

Creator: undecided.
Title: Noko

Appearance: A faint outline of a body made of a whirling tornado is covered in black and brown robes. The typhoon is limited to a seven-foot man, and what looks to be two miniature ships gives it eyes. Debris and water give the body shape at the neck, hands and feet. The rest is covered in a long, samurai robe. His left hand is a mass of water and wood, holding an impossibly long Katana. It appears to be roughly 10 feet, though it shifts and changes to it's environment. The blade is white-hot steel, appearing to be fresh from the forge. Atop his head is a rice-hat composed of wreckages of villages.

Who they used to be: Noko himself was a villager of a sea-faring community on a world similar to earth. His planet was essentially destroyed by an enveloping Typhoon. The collapse of the planet happened at the same time as a universal crack tore through the centre. The resuting Star Fall fused the essence of all life with that of the Typhoon, and Noko was the last left alive before the world split. He is what remains of a conscience in the being.

Personality: Noko cannot speak, though whips air around him into words. When he does, they are questions. Always questions. He is still at loss as to what he is, and the human part of him is in terror. However, when challenged, the Typhoon takes over, devastating mass amounts of matter to and fro. With no human interaction for a long time, he is one word. Lonely.

Equipment: Katana, Debris, Water.

Techniques: Skilled with his mutli-matter(patented that word) blade. Can become fluid and air in an instant, though has to regain body quite quickly.

Creator: To be decided.
Title: He has had many over the millenia. The Spider's Web. The Master of Birds. Mr. Hat-And-Cloak. The Angel of Secrets. The Reaper of Souls. Some who knew him before The End might know him by these titles. These days though, after his master vanished... he has taken to calling himself Raziel.

Appearance: He has no skin to speak of. His exposed flesh has taken on a dark blue coloration. He used to have a pair of bat-like wings, but Raziel had displeased his master once, and so his Creator tore the bone out of them... leaving Raziel with only a tattered scrap of flesh behind. His hands are cloven and are almost like talons. He only has four cloven toes total. His eyes are always glowing with a strange green/white color. Most of his flesh is missing, as though he had been horribly burned. Whatever gender he was before he became a Champion, is forever lost. He simply falls back on the male pronoun for lack of anything else. Better than having others refer to him as 'it.' He his short, messy hair is almost pitch-black. The only scrap of clothing he wears is what seems to be the aging remains of a short cape with a strange symbol on it. This cape is wrapped around his neck to hide his two prolonged upper fangs, and missing lower jaw.

Symbol

Who they used to be: He used to be a fairly normal person from his world. His original species was fairly humanoid (the wings were added by his Creator). He does not entirely remember who he was before he was Chosen. He has stumbled across a few clues, and now that he is freed from any obligation, he might as well try to uncover his past.

Personality: He is highly intelligent, eloquent, and bitter. He doesn't know for certain, but he does not believe he agreed to become a Champion willingly. He is relieved that his master has vanished, and assumes that he is dead. Though he has been freed from his former constraints... he has no idea what to do with his new found freedom... and even less about what to do with his Domain and power. He also tends to be rather defiant and self-righteous, he will try to disobey any instructions given to him that he doesn't agree with, but... if you can give him the right motivation, he can be zealously loyal.

Equipment: Claws, longsword, and his battered wings.

Upgrades: His Creator replaced his standard longsword with a blade that seemed to be made out energy, and bound it to Raziel's left arm. When sheathed, this weapon is completely invisible, but when unsheathed, it seems to scream in agony and rage as he swings it. Raziel refers to this weapon as his 'The Reaver,' and seems to loathe using it as this weapon devours the souls of its victims. Every now and then, the weapon will 'take over' and unsheathe itself and direct him to battle or some other action when some part of its agenda seems to be at stake. He hates using this weapon, but given that it seems to ignore armor entirely, and strikes its target directly to the very essence of their being... it is always tempting for him to use it. He generally only uses it in times where he is particularly enraged or desperate.

Downgrades: Originally, his wings were bat-like and fully functional, allowing him to fly. But, in their battered state, he can only glide by grabbing hold of them and jumping from a great height.

Techniques: He is exceptionally skilled with The Reaver and his claws in hand-to-hand combat. So...

Technique 1: "Phase Shifting", Active ability, though it can be triggered automatically when Raziel's current body dies. He shifts into a "spectral realm" that his Master hid in and ran for millenia. This world is a twisted parody of the normal world. Through this technique, Raziel can pass by, completely unnoticed. At most, especially observant foes will note a sudden drop in temperature as Raziel passes through them. Though it is worth noting that while in this realm, Raziel cannot see any foes in the 'realm of the living.' The only tangible advantage this ability gives him is the ability to come back from the dead... provided there are some dead bodies lying around. He only needs one. Once he inhabits a new body, Raziel then reshapes it into a copy of his battered and torn form. (see appearance section for what this will end up being after a few moments) Raziel can either willingly abandon his current physical body, or else this ability is automatically activated once his current body dies. If there are no bodies nearby, he will search for the nearest source of them.

Technique 2: "Gliding" this is an active ability. By grabbing onto his battered wings and holding them in place, he can glide great distances, provided he jumped from a high point.

Technique 3: "Vae Victus", this is an active ability. Raziel can use either the Reaver or his claws for this. With the Reaver, he impales his enemies on the blade, breaking right through their defenses, and allowing the phantom weapon to devour the victim's soul. With his claws, Raziel deftly swerves and feints his way past his enemies' defenses and plunges his right claw directly into his victim's heart and rips the still beating organ out of their body. In either case, this is an active ability that Raziel can only use when he catches his enemy unawares, or has debilitated/exhausted/restrained his foe. Given the high amount of skill and focus this requires, this ability renders Raziel open to attack from another foe. In essence, this is Raziel's signature finishing move that he tries to end every battle with. He may or may not choose to actually shout "Vae Victus" while using this ability.

Creator: His Creator has vanished, and is presumed dead.

Note: Raziel can also devour souls himself. This is part of the 'downgrading' he received after he displeased his former master. (which is also why most of his flesh is missing and his rib-cage is fully visible) He hungers for souls as much as his phantom weapon, The Reaver, does. He slowly grows weaker the longer he goes without feeding on a soul. When Raziel's Creator was still around, some of the energy Raziel consumed in this manner was unconsciously sent back to his master. Because of this, Raziel has been trying to avoid devouring a single soul ever since the Fall of Stars, which was when his master disappeared; Raziel is worried that if he devours too many souls, his master will return.

Further Note on Stealing Souls: Raziel can only steal someone's soul when they are battered, exhausted, asleep, or otherwise detained or incapacitated.
 

VonKlaw

New member
Jan 30, 2012
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Fury Is Me. said:
If I'm going to reserve you something and give you a spot, I'm going to need you all to post REGULARLY. This does not mean once per day. This means you should keep an eye out for it. The last three RPs I've GM'd died because people couldn't (or wouldn't) Post regularly.
I'll try to check the website whenever I can, although I live in the UK so lemme know if time differences will be an issue.

EDIT: As a side note, how many Creators are you looking at having?
 

Fury Is Me.

Oh, Tasty Tasty.
Feb 20, 2010
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VonKlaw said:
Fury Is Me. said:
If I'm going to reserve you something and give you a spot, I'm going to need you all to post REGULARLY. This does not mean once per day. This means you should keep an eye out for it. The last three RPs I've GM'd died because people couldn't (or wouldn't) Post regularly.
I'll try to check the website whenever I can, although I live in the UK so lemme know if time differences will be an issue.

EDIT: As a side note, how many Creators are you looking at having?
Four or Five of each at most.

Appearance: Alastor is a cybernetic construct housed within a battle armour that is reminiscent of armour worn be medieval knights. The main body colour is a pale grey, whilst its outlines are coloured in dark red. What lies underneath the armour is a body of the average human male. His eyes are violet in colour, and has dark purple, almost black coloured hair, whilst his skin tone is a light creamy sort of colour.

Who They Used To Be: Alastor was one a cybernetic soldier that was part of a small military unit designed that covert assaults. He was infused with shadow matter, that allowed him advanced abilities than standard cybernetic knights.

Supposedly, he like the other cybernetics, were programmed to follow orders without question, however, Alastor slowly learnt to operate outside standard operational parameters. In human terms, he developed a soul, a conscience if you will call it that.

To avoid being discovered because of this, Alastor had somehow managed to deceive the other cybernetic knights into thinking that he was dead. Now, he simple wanders the world, trying to find purpose.

Personality: Before evolving to have a conscience, Alastor was susceptible to the cold hard logic of machines. However, after his "evolution", he started to learn the various emotions of humanity. Despite this, he is naturally untrustworthy of people who haven't earned his respect or trust.

He can be very clever, often studying the movements and attack patterns of his enemies before engaging in combat, so he can adjust his strategy accordingly. As a result, he can be seen as unpredictable.

- Mechanical Spear: This spear is built from the same technology that is armour is made from, allowing him to utilise the Field of Spears technique more effectively.

- Nanobots: These act as a self repair kit when Alastor has suffered minor or light damage in combat. The large the wound, means that more Nanobots have to be made in order to repair the damage.

- Stun Gauntlet: Allows Alastor to perform a quick electrical punch, which will briefly stun an opponent.

-Rift Jump: By utilizing energy from his battle armour, Alastor can activate a short ranged teleport, this can be useful when dodging an opponents moves. Although, obsessive use of ability can drain its specialised power cell.

-Field of Spears: From empowering his spear with shadow matter, Alastor can slam his spear into the ground, causing spears to sprout in a small radius around him. Useful in close quarters combat with multiple enemies.

-Doppelganger: Allows him to summon a duplicate of himself for a brief period of time.

Creator: The Voyager
Title: Maestro

Appearance: Maestro can be described as lanky, and that would be a rather apt description; stick-thin with overly long arms that reach down to his knees, a pointed face of indeterminate gender and age, and tight-fitting clothes, ending in a conductor's tailed coat, all accentuate his frame. He's all angles and silhouettes. Almost harlequin-esque colouring, patterns, checkers and tartan in colours of bright blues and golds, melding together as not just single colours blended but as colours entirely new and never-before-thought of. Representing the constant state of evolution music is in, his clothing warps in it's colouration constantly. He also wears a top hat of varying colour depending on the music that is playing for him at the time.

Who they used to be: Once upon a time, a long long time ago, Maestro was a composer, a conductor and a valued addition to the musical community. Maestro would perform, conduct and arrange pieces of music from aeons back for the audience to enjoy. He was no sell-out, no slouch, no cheat or liar. He embodied the gentleman and the chivalrous, his music was his output and his sanctuary. Then the universe broke, and he became one with sound.

Personality: Meastro is calm, collected and polite, the epitome of a gentleman of the most heart-achingly chivalrous description. He acts for others of their behalf, he lives his new life for others and for the musical appreciation that his presence gives people. Though, coming with this territory Maestro can also be callous when confronted with barbarians, uneducated, blasphemous fools who can either not or don't want to understand the beauty of the music he presents to the meta-world. His frustration at this has often left him feeling small and insignificant in the great game of things, and more than once has he considered finding a way to truly end it all.

Equipment: Maestro carries a ivory cane, the handle of which contains either a rapier or a conductor's baton, depending on his preference at the time.

Techniques: 1: Plainchant: The most basic of his techniques, Plainchant allows Maestro to split into roughly 100 or so doppelg&#19367;ers to give him the edge in combat, but these copies are grey and drab, without the colour of Maestro's clothes. They fight zealously though, and feel that their death is an ecstatic pleasure and any cause worthy of living for is worth dying for.

2: Concerto: Unlike Plainchant in which numbers replace any semblance of technical form, the Concerto is Maestro's most delicate and intricate piece. He begins by constructing a amphitheatre around his opponent(s) which then, through a battle of wills, agreed upon at the implementation of the technique (subject to the roleplayer's decisions), begins to close in upon that which is s=contained within. Once trapped, said opponent is then subject to shards of notation impaling him/her/it. (A lot to ask of roleplayers, I feel, but a concerto is technically a call and return musical form, and needs interaction between two or more for it to be correct. It will not be used often, until I get a feel of the ability within this thread.)

3:Symphony, in Four Parts: His broadest piece and is split into four parts:
Allegro: Maestro begins with a flurry of strikes against his opponent using his rapier. It has a . limited area, getting out of his range once would be enough to get him off balance. There is plenty of chance to parry and defend, but his form is fantastic enough to make a counter-attack worthless in the long run.
Adagio: He ceases his flurry and creates space between himself and his opponent. Then, slowly, Meastro conducts several pillars of notation to weave in and around and attack his foe. This is his slowest and most laborious move, as it leave him unprotected and weakened before moving into the third part,
The Scherzo: Meaning joke in some old forgotten language, the Scherzo is just that,a joke, a feint, a trick. Whatever you wish to call it. Using part of the landscape of his own wit or some other form of outside aid Maestro is capable of getting under his opponents guard in preparedness for the final movement. (This third movement is something of an idea that will probably not work in theory. But we'll see.)
The Rondo: Is the final and ultimate summation of the themes coming before it. Using the majority of his power the Maestro forms a blade of notation and uses it and his rapier in conjunction as both a conductor's baton and weapons of intent to summon forth a torrent of note-spears and bolts of sonic energy from a stage like radius behind him. This combination of physical weapons, sonic energy, and his own weaponry and fine, fencing form are a brutal synthesis. This final movement is incredibly taxing for Maestro and often leaves him a wreck. More often than not he'll finish the Symphony with another Allegro, altered enough to make it one of his many unfinished works, and save him the energy for later.

Creator: He's keeping it a secret.
 

LevROLL

New member
Jun 12, 2011
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Sounds very interesting. I've never tried my hand at any sort of RP'ing outside video games, but, if I can find the time and dig some ideas out of my head, I'll see if I can give this a go.

Edit: As an aside, how does one do that... text hiding thing? I should know this, but, I've never learned.
 

Fury Is Me.

Oh, Tasty Tasty.
Feb 20, 2010
25,443
0
41
LevROLL said:
Sounds very interesting. I've never tried my hand at any sort of RP'ing outside video games, but, if I can find the time and dig some ideas out of my head, I'll see if I can give this a go.

Edit: As an aside, how does one do that... text hiding thing? I should know this, but, I've never learned.
put spoiler=Text in brackets and then type your message and then at the end of the text you want to hide, you put /spoiler in brackets. Or you could just click quote on a post with it and it will show you it.
 

LevROLL

New member
Jun 12, 2011
101
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0
Fury Is Me. said:
LevROLL said:
Sounds very interesting. I've never tried my hand at any sort of RP'ing outside video games, but, if I can find the time and dig some ideas out of my head, I'll see if I can give this a go.

Edit: As an aside, how does one do that... text hiding thing? I should know this, but, I've never learned.
put spoiler=Text in brackets and then type your message and then at the end of the text you want to hide, you put /spoiler in brackets. Or you could just click quote on a post with it and it will show you it.
Ah. Thanks. I'm almost done with whipping up what I'm pretty sure is a Champion, so I guess I'll get to try it out. Then... off to bed, maybe.
 

LevROLL

New member
Jun 12, 2011
101
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0
Title: Evonarle, The Forgotten Hero

Appearance: Vaguely man-shaped, and of vaguely man-ish height. The Forgotten Hero is shrouded in a dense, black fog, obscuring his appearance and his presence. For those that concentrate on him long enough, Evonarle's features seem to shift and blur -not in a distracting manner but a slightly disturbing one- as though his body itself neither is completely controlled by him, nor completely understands him. Thick tendrils of dark fog roll off of him and out into every direction before quickly dissipating. Strange voices and dark images follow in his wake, long forgotten memories suffusing Evonarle's very being. Deep within this projected exterior of smoke and fog lies what may arguably be the Forgotten Hero's true form: a tiny, pinky-sized shard of nearly glass-like material , twisted and misshapen. If it were to come under true light, it would glint and look much like obsidian, but pock-marked and slashed with grey impurities. When some somehow see it and gaze directly into it, they claim to witness some terrible catastrophe.

Who they used to be: Evonarle knows little of his past, and perhaps less of who he is and where his power comes from. Neither does he dwell on these things: the past is in the past and the Forgotten Hero sees little point in trying to dredge up what is long lost. He does, however have some vague remembrance of what had happened before:Evonarle remembers feeling cold, dark and alone, small and futile in something he could not possibly hope to understand.

Personality: Evonarle is dark like his fog and, some say, pragmatic. The Forgotten Hero will often dwell on the worst case scenario, even if he doesn't believe that such an outcome is likely or favorable. Evonarle is not quiet and is often outspoken, readily willing to contribute all he can to whatever cause he finds himself devoted to. Most important to Evonarle is finding his place in the grand scheme of things; unfortunately for some, this leads to an inconsistent behaviour on his part, as Evonarle is not opposed to abandoning a lost cause or changing his opinion on something without notice. There lies a strange, cunning world is his mind that pieces together the present in an attempt to forget the past.

Equipment: Though ostensibly a part of him, Evonarle makes use of three pieces of himself that may be seperated from him and lent to another or act autonomously, though there usefulness in such a state is dubious and questionable at best. Another caution: Evonarle may feel and pieces of himself that remain behind and can recall them without notice.

1. Champion's Bane: a length of black smoke that is rod-like. It can be forcibly shaped by any who wield it into a weapon of their choice with limited success.

2. Encroaching Loss: a cloak or a shroud that can conceal the wearer. It may also be able to peer into the minds of others and allow the bearer to appear as a symbol of fear of an opponent.

3. Ten Moon Night: a ring that shares many physical similarities with the internal core of Evonarle. It can turn those who bear it into shadowy creatures that can travel as an insubstantial fog. While worn, a vision can be vaguely seen in the back of the wearer's mind, filling them with a sense of regret and melancholy.

Techniques: Though Evonarle is capable of performing these techniques without his equipment, they are somewhat more taxing and oftentimes less effective.

1. Eternal Shroud: The Forgotten Hero can change the shape of his projected body at will but prefers not to, some lost longing causing him to cling to the form he chooses. This technique mostly allows Evonarle to evaporate, expand, or constrict the fog that composes him. This can also act as a swift form of locomotion.

2. Things Best Left Forgot: If Evonarle can catch an enemy unaware, or they find themselves caught in a field composed of Evonarle's essence, a unique psychological torture may await them. This can also function to repress memories of the afflicted.

3. Form of the Night: If all else fails, Evonarle can temporarily give in to the feelings of loss and longing that invade his thoughts. This releases his true form, bound in the shard within him, which takes a terrifying psychological total, as all the memories he has forgotten come flooding back, driving him insane and rendering him incapable of distinguishing friend from foe. Evonarle becomes a beast forged of tempered obsidian -much like his core- that acts similarly to the fog in that he can change shape without warning and almost without limit. This can only be done while he is whole.

Creator: (This space is left intentionally blank)

I'm sure you will anyway, but please tell me if I missed anything or did anything wrong. Or should change something. This was just off the top of my head in the middle of the night, so, if it needs to be better, it can be. I don't work, technically, or go to school so I'm home pretty much 24/7. Plenty of free time.

Edit: I think I've edited the body of that thing four or five times. I don't know why. It just didn't look right. I'm still learning.
 

BoosterGold

New member
Jul 21, 2010
6,348
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Fury my friend this will be some kind of amazing fraking trip through insanity.
Title:The Metal Man

Appearance: The metal man at first glance appears to be a human male about 80 years of age, though it must be said that he is so old he no longer knows the correct age anymore. Also, most importantly his skin is in fact a highly advance liquid metal. his hair is medium length and a white it hangs lose as it frames his metallic flesh. His face is grizzled and his features suken with age.
He wears a Lab coat that is frayed and tattered with age, under the lab coat is a shirt emblazed with the letter M, a pair of black slacks, and combat boots.

Who they used to be: The Metal Man was once a superhero know as Dr. Metallo, he was a hero to many and a true force of good. When he was very young he aquired the power to munipulate liquid metal into any form. though as time progressed and his power grew he realized he was a true immortal cursed to forever live.

Personality: The Metal man is a friendly guy he loves to crack jokes and puns. He is wild and unpredictable, as his my years have taken they're toll on his mind, having watched every person he ever loved die over the course of the many eons he has been cursed to live. He loves to yell at anyone that is younger about the good old days, though he isn't terribly sure if they were all that good anymore

Equipment:
1) The Metal Man: is his own equipment his body is made a liquid metal which he is able to form into anything he can think of.
2) Bacon: the suculant meat from a pig it's very tasty
3) a Cardboard Box: the greatest stealth disguise of all time.


Techniques:
Metal Shapeshift
Consume Bacon: this magical meat will allow The Metal Man to recover from attacks
Cardboard Gear Flimsy: when under the box Metal Man is invisible to minions.

Creator: The Poison Master. [sub]controlled by BloodyThoughts[/sub]
 

BloodyThoughts

EPIC PIRATE DANCE PARTY!
Jan 4, 2010
23,003
0
0
Title: A Conformist Selling Bubbles and Bubble Accessories.

Appearance:
A conformist selling bubbles and bubble accessories of the HankBobs, its age is unknown it could be 10 years old or it could be tens of thousands of years old. It is a horrid abomination, it has short brown hair with square glasses and small squinty eyes. its face is chiseled and realistically made whereas the rest of it is squared and more...cartoonish. it wears squarepants, a square shirt, where the sleeves are in a cone formation not connected to the shirt at all. Out sticks the long thin arms. It is covered in holes where it can use HYRDO-DYNAMIC ABSORBENCY To filter feed itself the propane ocean it dwells in.

Who they used to be: This creator was not just one person. In fact, it was two. One was a lonely sponge living at the bottom of the sea filter feeding inside of its pineapple all cozy and snugg, and the other was a middle aged man working at a Propane store. Once the collapse of the universe happened, the two creatures were fused into one omnipotent creator, harnessing the power of Propane, Pineapples, and Bubbles.

Personality: It seems to have a split personality. On one hand, it has a strong parental figure that is both intimidating and a tiny bit silly. On the other hand, the entire other personality is balls off the wall wacky and insane. It switches from one another depending on the time or day, or just the day. or the month. If there are even days and months anymore. then it's just spontaneous.

Dominions: This, Conformist Selling Bubbles and Bubble Accessories has power over the Dominions of Propane, Pineapples, and Bubbles.

Domain: Using his power over Bubbles, Pineapples, and Propane, it created a propane ocean domain where all the bubbles are free. at the bottom of the ocean is where his kingdom dwells. A large pineapple under the sea where he sits pleasantly on his throne.

Minions:

-Doomhauer: A minion that is tall and slender equipped with arm cannons fueled by propane. it has short blond hair and talks insanely fast with the tendency to say "Man" every sentence. Everytime he says man, a rocket is fired.

-Rick: A giant muscled up Starfish with an enormous amount of strength for a minion. Though his name is Rick, calling him Rick will be the worst thing you could ever do. ever.

-Bale: Carries around beer cans that not only heal for a tiny bit but also explode like grenades when he chucks them. Is sort of a Glass Cannon.

Superminion- BOBBEH THE PROPANE MAN: BOBBEH THE PROPANE MAN is a super minion like no other. its a creature, much like a human, that is wearing Propane tanks for armor,and also has long eye stocks where a normal humans eyes would be. It can also only say "Meow". It has a great amount of health compared to the other minions. It can also use its propane to propel itself into the enemy and do a rocket punch.

Interventions:

-Propane Kong: This creator will intervene, and use its propane powers to turn the map into a donkey kong style game where he rolls giant propane tanks down a slope at you. does a decent amount of damage to the enemy.

-Propane Tranquility: With his powers of propane, this creator will have propane rain from the sky. The propane will be absorbed into his champions skin/whatever it has and will heal it over time.

-Propane Man Statue: Enemies will gaze in awe for 2 seconds at the statue of Propane Man. during this time, this creators champion can beat on the enemy as much as he/she wants.

Champion: The Metal Man(Booster Gold)
 

Fury Is Me.

Oh, Tasty Tasty.
Feb 20, 2010
25,443
0
41
BloodyThoughts said:
Title: A Conformist Selling Bubbles and Bubble Accessories.

Appearance:
A conformist selling bubbles and bubble accessories of the HankBobs, its age is unknown it could be 10 years old or it could be tens of thousands of years old. It is a horrid abomination, it has short brown hair with square glasses and small squinty eyes. its face is chiseled and realistically made whereas the rest of it is squared and more...cartoonish. it wears squarepants, a square shirt, where the sleeves are in a cone formation not connected to the shirt at all. Out sticks the long thin arms. It is covered in holes where it can use HYRDO-DYNAMIC ABSORBENCY To filter feed itself the propane ocean it dwells in.

Who they used to be: This creator was not just one person. In fact, it was two. One was a lonely sponge living at the bottom of the sea filter feeding inside of its pineapple all cozy and snugg, and the other was a middle aged man working at a Propane store. Once the collapse of the universe happened, the two creatures were fused into one omnipotent creator, harnessing the power of Propane, Pineapples, and Bubbles.

Personality: It seems to have a split personality. On one hand, it has a strong parental figure that is both intimidating and a tiny bit silly. On the other hand, the entire other personality is balls off the wall wacky and insane. It switches from one another depending on the time or day, or just the day. or the month. If there are even days and months anymore. then it's just spontaneous.

Dominions: This, Conformist Selling Bubbles and Bubble Accessories has power over the Dominions of Propane, Pineapples, and Bubbles.

Domain: Using his power over Bubbles, Pineapples, and Propane, it created a propane ocean domain where all the bubbles are free. at the bottom of the ocean is where his kingdom dwells. A large pineapple under the sea where he sits pleasantly on his throne.

Minions:

-Doomhauer: A minion that is tall and slender equipped with arm cannons fueled by propane. it has short blond hair and talks insanely fast with the tendency to say "Man" every sentence. Everytime he says man, a rocket is fired.

-Rick: A giant muscled up Starfish with an enormous amount of strength for a minion. Though his name is Rick, calling him Rick will be the worst thing you could ever do. ever.

-Bale: Carries around beer cans that not only heal for a tiny bit but also explode like grenades when he chucks them. Is sort of a Glass Cannon.

Superminion- BOBBEH THE PROPANE MAN: BOBBEH THE PROPANE MAN is a super minion like no other. its a creature, much like a human, that is wearing Propane tanks for armor,and also has long eye stocks where a normal humans eyes would be. It can also only say "Meow". It has a great amount of health compared to the other minions. It can also use its propane to propel itself into the enemy and do a rocket punch.

Interventions:

-Propane Kong: This creator will intervene, and use its propane powers to turn the map into a donkey kong style game where he rolls giant propane tanks down a slope at you. does a decent amount of damage to the enemy.

-Propane Tranquility: With his powers of propane, this creator will have propane rain from the sky. The propane will be absorbed into his champions skin/whatever it has and will heal it over time.

-Propane Man Statue: Enemies will gaze in awe for 2 seconds at the statue of Propane Man. during this time, this creators champion can beat on the enemy as much as he/she wants.

Champion: Too be added)
I... I... You... Wow... Okay! I'll... Mark you down as one of the *Ahem* Given sheets.

BoosterGold said:
Fury my friend this will be some kind of amazing fraking trip through insanity.
Title:The Metal Man

Appearance: The metal man at first glance appears to be a human male about 80 years of age, though it must be said that he is so old he no longer knows the correct age anymore. Also, most importantly his skin is in fact a highly advance liquid metal. his hair is medium length and a white it hangs lose as it frames his metallic flesh. His face is grizzled and his features suken with age.
He wears a Lab coat that is frayed and tattered with age, under the lab coat is a shirt emblazed with the letter M, a pair of black slacks, and combat boots.

Who they used to be: The Metal Man was once a superhero know as Dr. Metallo, he was a hero to many and a true force of good. When he was very young he aquired the power to munipulate liquid metal into any form. though as time progressed and his power grew he realized he was a true immortal cursed to forever live.

Personality: The Metal man is a friendly guy he loves to crack jokes and puns. He is wild and unpredictable, as his my years have taken they're toll on his mind, having watched every person he ever loved die over the course of the many eons he has been cursed to live. He loves to yell at anyone that is younger about the good old days, though he isn't terribly sure if they were all that good anymore

Equipment:
1) The Metal Man: is his own equipment his body is made a liquid metal which he is able to form into anything he can think of.
2) Bacon: the suculant meat from a pig it's very tasty
3) a Cardboard Box: the greatest stealth disguise of all time.


Techniques:
Metal Shapeshift
Consume Bacon: this magical meat will allow The Metal Man to recover from attacks
Cardboard Gear Flimsy: when under the box Metal Man is invisible to minions.

Creator: A Conformist Selling Bubbles and Bubble Accessories. [sub]controlled by BloodyThoughts[/sub]
Agreed. Agreed.
 

Safe in the Dark

What is a man?
Jun 5, 2010
11,861
0
0
Title: The Searing Eternity

Appearance: He is humanoid in appearance and stands at an above average height. He has medium length white grey hair. He has a somewhat stern look on his face. He wears a long red overcoat and black and white striped baggy pants. His eyes are typically a dull maroon color, but when enraged or when he's fighting they shine a bright red.

Who they used to be: The phoenix came from a small rural land where he was declared to be the chosen warrior sent to fight the overbearing Deity that ruled over his homeland. Sent with only his childhood friend who was next in line to run the Temple, a set of armor, and a weapon. It was a hopeless fight, but he fought on as his friend continued her holy barrage, he collapsed at the last minute only to see his best friend impaled by the beast, realizing what they had to do, she broke the Holiest of the commandments and sealed the Demon into him, exorcising it. With her dying breaths she apologized and wished that things could be different. The demon sealed within changed him in appearance, his black hair was now white, and his green eyes now a dark red. He was unable to die, and he was able to conjure up unholy barrages of fire. He realized he couldn't go back home, so he decided to wander in eternal remorse.

Personality: He prefers to avoid people, and is quick to temper. The phoenix is brash and can be known to not always think about what he says or does. He is typically biased against those around him, and he holds his grudges. He can be compassionate deep down, though he likes to avoid situations where he becomes attached to others.

Equipment: The Phoenix carries a large hatchet around on his back, a lighter, and a pendant with a picture inside of it.

Techniques: Vulcan Shock Ignition; he can cover himself in flames, and send out flames as projectiles. Wings of Resent; He sprouts large flaming bird wings from his back and can take flight. Ashes to ashes; a passive technique, he is immortal, but not unkillable, if he dies it will take time but he won't be gone for long. Any wounds and illnesses also disappear over time.

Creator: undecided.
 

VonKlaw

New member
Jan 30, 2012
386
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0
Title: The Anger

History: In the beginning, there was darkness...and it was happy. Then something changed. For something that had been there so long, it appeared to happen very quickly... there was flesh. And it got everywhere. The Darkness tried to fight it, but the flesh found ways to hurt it. Then the Darkness tried to flee, but the flesh kept coming after it. The Darkness waited to die, knowing this was a war it could not when. And then the Fall happened.
And the Darkness' worst nightmare happened. It became flesh.

Appearance: The Anger is a strange creature. Its appearance seems to change on a near constant basis. However, these appearances all seem to be a mix between flesh and dark. It is said that it typically appears in a form pleasing or disgusting to its audience, depending on the reaction it wishes to evoke. Where there is darkness, there is Anger.

Personality: The Darkness is a being of cunning and anger, a twisted mix between what it used to be and what it has absorbed, that wishes to return things to how they were before the Fall. But its memory is unclear, damaged when it was fused with the flesh. The result of this is that its goals typically appear chaotic, but with one continuous feature ? it wants to conquer everything.

Dominions: Rage, Darkness, Death

Domain: The Anger has forged a city that looks contains many parts of fleshy culture, but made of darkness so thick it is effectively solid. At the centre, is the palace where The Anger resides, designed as the pinnacle of opulence that The Anger gains no joy from. The Anger has populated this place with beings of flesh, using the few remaining memories of before as a template. Whilst the look vaguely human, they're features aren't quite right ((think Uncanny Valley)) as the Darkness has had to guess wherever it cannot remember.

Minions:
Dusks: An intangible creature made of shadows; they serve as The Anger's eyes and ears. They cannot fight, being incapable of touching physical objects, but move very fast. Given time, they can summon Monstrosities and Murders to a given location.
Monstrosity: Lumbering clumps of flesh mounded together with what resembles limbs but not much else, the monstrosity serves as a foot soldier. They move slowly, having not been designed with movement in mind, but make up for this in sheer numbers.
Murders: Made in its own image, Murders are a mix of both darkness and flesh, and they utilise this on the battlefield. Possessing claws made of solid darkness taken directly from The Angers domain, they wield a mixture of speed and power to deadly effect.

SUPER MINION - Frenzy
The Angers pride and joy, Frenzy exists more as the pinnacle of darkness and flesh combined. When called to the battlefield, it takes the image of a huge dragon (The Anger recognises this as an image the flesh before feared), capable of breathing darkness from its mouth. It can consume Monstrosities and Dusks to increase in size.

Interventions:

Shroud: The Anger coats an area in darkness that restricts the visions of everything but Dusks and Murders. During this time, Dusks can attack and Murders slip into a rage, attempting to kill anything that doesn't belong with reckless abandon.

Surgery: The Anger forces Monstrosities in an area to become a single mound of flesh. They can then effectively flood an area with a sea of flesh, absorbing everything into itself. This is obviously more effective dependant on how many Monstrosities are in the area.

Iron Will: The Anger can send troops wherever there is darkness...and this rule also applies to itself. The Anger can manifest an avatar of itself to a needed area, spreading darkness everywhere. This act greatly tires it and doesn't last long, and comes at the cost of being distracted from everything else...

Champion: To Be Decided

It's a little too cliche for my liking at the moment, so I can change it if you want. I'll try and add some more later too.
 

Fury Is Me.

Oh, Tasty Tasty.
Feb 20, 2010
25,443
0
41
Safe in the Dark said:
Title: The Phoenix of Smoke and Ash

Appearance: He is humanoid in appearance and stands at an above average height. He has medium length white grey hair. He has a somewhat stern look on his face. He wears a long red overcoat and black and white striped baggy pants. His eyes are typically a dull maroon color, but when enraged or when he's fighting they shine a bright red.

Who they used to be: The phoenix came from a small rural land where he was declared to be the chosen warrior sent to fight the overbearing Deity that ruled over his homeland. Sent with only his childhood friend who was next in line to run the Temple, a set of armor, and a weapon. It was a hopeless fight, but he fought on as his friend continued her holy barrage, he collapsed at the last minute only to see his best friend impaled by the beast, realizing what they had to do, she broke the Holiest of the commandments and sealed the Demon into him, exorcising it. With her dying breaths she apologized and wished that things could be different. The demon sealed within changed him in appearance, his black hair was now white, and his green eyes now a dark red. He was unable to die, and he was able to conjure up unholy barrages of fire. He realized he couldn't go back home, so he decided to wander in eternal remorse.

Personality: He prefers to avoid people, and is quick to temper. The phoenix is brash and can be known to not always think about what he says or does. He is typically biased against those around him, and he holds his grudges. He can be compassionate deep down, though he likes to avoid situations where he becomes attached to others.

Equipment: The Phoenix carries a large hatchet around on his back, a lighter, and a pendant with a picture inside of it.

Techniques: Vulcan Shock Ignition; he can cover himself in flames, and send out flames as projectiles. Wings of Resent; He sprouts large flaming bird wings from his back and can take flight. Ashes to ashes; a passive technique, he is immortal, but not unkillable, if he dies it will take time but he won't be gone for long. Any wounds and illnesses also disappear over time.

Creator: undecided.
VonKlaw said:
Title: The Anger

History: In the beginning, there was darkness...and it was happy. Then something changed. For something that had been there so long, it appeared to happen very quickly... there was flesh. And it got everywhere. The Darkness tried to fight it, but the flesh found ways to hurt it. Then the Darkness tried to flee, but the flesh kept coming after it. The Darkness waited to die, knowing this was a war it could not when. And then the Fall happened.
And the Darkness' worst nightmare happened. It became flesh.

Appearance: The Anger is a strange creature. Its appearance seems to change on a near constant basis. However, these appearances all seem to be a mix between flesh and dark. It is said that it typically appears in a form pleasing or disgusting to its audience, depending on the reaction it wishes to evoke. Where there is darkness, there is Anger.

Personality: The Darkness is a being of cunning and anger, a twisted mix between what it used to be and what it has absorbed, that wishes to return things to how they were before the Fall. But its memory is unclear, damaged when it was fused with the flesh. The result of this is that its goals typically appear chaotic, but with one continuous feature ? it wants to conquer everything.

Dominions: Rage, Darkness, Death

Domain: The Anger has forged a city that looks contains many parts of fleshy culture, but made of darkness so thick it is effectively solid. At the centre, is the palace where The Anger resides, designed as the pinnacle of opulence that The Anger gains no joy from. The Anger has populated this place with beings of flesh, using the few remaining memories of before as a template. Whilst the look vaguely human, they're features aren't quite right ((think Uncanny Valley)) as the Darkness has had to guess wherever it cannot remember.

Minions:
Dusks: An intangible creature made of shadows; they serve as The Anger's eyes and ears. They cannot fight, being incapable of touching physical objects, but move very fast. Given time, they can summon Monstrosities and Murders to a given location.
Monstrosity: Lumbering clumps of flesh mounded together with what resembles limbs but not much else, the monstrosity serves as a foot soldier. They move slowly, having not been designed with movement in mind, but make up for this in sheer numbers.
Murders: Made in its own image, Murders are a mix of both darkness and flesh, and they utilise this on the battlefield. Possessing claws made of solid darkness taken directly from The Angers domain, they wield a mixture of speed and power to deadly effect.

SUPER MINION - Frenzy
The Angers pride and joy, Frenzy exists more as the pinnacle of darkness and flesh combined. When called to the battlefield, it takes the image of a huge dragon (The Anger recognises this as an image the flesh before feared), capable of breathing darkness from its mouth. It can consume Monstrosities and Dusks to increase in size.

Interventions:

Shroud: The Anger coats an area in darkness that restricts the visions of everything but Dusks and Murders. During this time, Dusks can attack and Murders slip into a rage, attempting to kill anything that doesn't belong with reckless abandon.

Surgery: The Anger forces Monstrosities in an area to become a single mound of flesh. They can then effectively flood an area with a sea of flesh, absorbing everything into itself. This is obviously more effective dependant on how many Monstrosities are in the area.

Iron Will: The Anger can send troops wherever there is darkness...and this rule also applies to itself. The Anger can manifest an avatar of itself to a needed area, spreading darkness everywhere. This act greatly tires it and doesn't last long, and comes at the cost of being distracted from everything else...

Champion: To Be Decided

It's a little too cliche for my liking at the moment, so I can change it if you want. I'll try and add some more later too.
Great, i'll add you two to the roster
 

nuba km

New member
Jun 7, 2010
5,052
0
0
Title: plain

Appearance: The outline of floating hands with no details.

Who they used to be: He was a homunculus used as a worker in a lab in which he was made. He carried out simple tasks and always stayed on time and followed instructions exactly.

Personality: Plain like order, and to keep things clean, he lacks any sort of spark flare or emotion when things are going right as he will be merely contempt with things being in order, but he will get both angry and scared as soon as people start breaking his routines.

Dominions: Simplicity, Order and Time

Domain: His domain is only black and white, not even the colour grey is in it, everything is either black or white with black outlines for shape and detail. It takes the form of a giant factory which is constantly building and taking apart clocks in an endless cycle, with loudspeakers spread through out the factory through which plain congratulates his workers good job. as well as that there are many different large clocks spread through out his domain which will effect certain areas of the domain, i.e. stopping a clock form moving will stop his minions form moving or any of that part of the factory form moving.

Minions:

The worker: they are the simple out lines of a man or a woman, these minions are constantly making the clocks, and in a fight would be nothing more then toothless zombies, though they can still punch and kick, as well as open doors.

The manager: This minion is about 1.5 times larger then any of the workers and have a very large pacman style head, if a worker (or piece of equipment) stops working in sync with the rest the manager will eat the worker (or piece of equipment) and produce a replacement out of their mouths.

The Guard: This minion takes the form of the outline of a large dog, with sharp teeth who wander the factory, looking for intruders, they will then alert the other minions of intruders by unleashing what sounds like a recording of 'INTRUDERS ALERT!'

The clock worker: This minion looks like a human ears walking on two giant hands and is about 3m in height, out of the tip of the finger of the huge hand he can produce a much smaller hand which he uses to fix a clock if it breaks or other equipment. A clock worker can be found in every room with a large clock, they sleep until the clock is broken, they will then fix the clock and then try to track down the thing that broke the clock. This minion is also not effected by what happens to the clocks.

Champion: yet to be decided
 

FollowVirgil

New member
Feb 7, 2012
43
0
0
Title: Noko

Appearance: A faint outline of a body made of a whirling tornado is covered in black and brown robes. The typhoon is limited to a seven-foot man, and what looks to be two miniature ships gives it eyes. Debris and water give the body shape at the neck, hands and feet. The rest is covered in a long, samurai robe. His left hand is a mass of water and wood, holding an impossibly long Katana. It appears to be roughly 10 feet, though it shifts and changes to it's environment. The blade is white-hot steel, appearing to be fresh from the forge. Atop his head is a rice-hat composed of wreckages of villages.

Who they used to be: Noko himself was a villager of a sea-faring community on a world similar to earth. His planet was essentially destroyed by an enveloping Typhoon. The collapse of the planet happened at the same time as a universal crack tore through the centre. The resuting Star Fall fused the essence of all life with that of the Typhoon, and Noko was the last left alive before the world split. He is what remains of a conscience in the being.

Personality: Noko cannot speak, though whips air around him into words. When he does, they are questions. Always questions. He is still at loss as to what he is, and the human part of him is in terror. However, when challenged, the Typhoon takes over, devastating mass amounts of matter to and fro. With no human interaction for a long time, he is one word. Lonely.

His creator being his only companion of any kind, Noko is unwavering in loyalty, though carries no personal affections for them. Any purpose is good purpose.

Equipment: Katana - Shifting length, silver blade.
Fluid Body - Explained below.

Techniques: Blade skills.
Dissipation - Body can turn fluid to avoid damage.
Typhoon - Can generate phenomenal wind around him.

Creator: To be decided.

Edit: Pesky spoiler.