Collaboration: The Gods and their Angels (Closed. We've Begun.)

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Fury Is Me.

Oh, Tasty Tasty.
Feb 20, 2010
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LevROLL said:
Fury Is Me. said:
LevROLL said:
Title: The Paradigm of Tribulation

Appearance: The Paradigm of Tribulation, once known to a select few as Rakestlos, is a horrid mass of flesh, a mound of a creatre, criss-crossed by scars, weeping, pus-filled sores and blackened, scorched skin. Strange organs and large veins can be seen beating and pulsing from within where it's strangely pale flesh remains unburnt. He hangs in the sky above his domain, a vast web of flesh spread across the sky. Where his flesh does not stretch, only blackest night can be seen in the sky. From all across his lands, The Paradigm of Tribulation's grossly mountainous heart can be seen, and even heard, beating all across the land.

Personality: The Paradigm of Tribulation itself has no personality. It speaks and acts through three Avatars that rule over large cities of the damned. In the city Torture presides Rakar, the Sting of Pain, a hulking man fused with a suit of shining, black armor. He is strong and impatient, as well as juvenile. In the city Sorrow presides Rikest, the Shadow of Strife, a waifish and reserved man, wrapped from head to toe in bandages, who hides himself behind a black, hooded cloak. Finally, in the city Rend presides Eslos, Soul of Madness, a pale man in a black robe bearing a crown of black glass, who is both dangerous and violent. These three immortal rulers are projections of flesh who converse on all matters, each one a different side of the suffering that is The Paradigm of Tribulation.

Who they used to be: The Paradigm of Tribulation was once three great men, heroes of a nation long lost and long forgotten. One, Rakar, was a warrior-king renowned for his quick judgment and unparalleled military prowess and martial finesse. Another was an assassin-turned-folk hero, a man named Rikest who threw his lot in with Rakar in a plot to overthrow the previous king of their homeland. The final was a powerful sorcerer named Eslos, an age-old man whose wisdom proved pivotal in deciding the outcome of the rebellion. Their victory was short-lived, as an heir to the man they overthrew fled, only to return with the aid of a neighboring nation who relied on the old king for the traffic of highly questionable goods, capturing and torturing the three into unrecognizable shapes. As the universe tore apart, The Paradigm of Tribulation was born from their withering bodies, a creature whose tortures had rendered it's body frail, but it's will mighty.

Dominions: Flesh, Suffering, Horror

Domain: The Paradigm of Tribulation rests in his Domain, known as "Tantamount to Death," a vast scorched and blackened land pock-marked by craters and gouged by ominous, looming mountains and eeriely deep valleys. Rivers of black, stagnant water run deeply through the land, slashed with streaks of green and yellow as from the sores of the Paradigm flow copious rains of pus. Black grasses and trees lay rotting and dying all over the land. Three cities dot this place, known as Torture, Sorrow, and Rend, each presided over by an Avatar representing the three men that comprise the heart of the tortured soul known as The Paradigm of Tribulation. Torture is a city that seeks to imitate a once great nation, filled with dried-out husks in the shape of men, grey and gaunt skin with soulless, lifeless eyes. They do what once may have been done, futilely farming the dead land and herding strange, sickly animals. Some even serve Rakar in his palace built of black granite. Sorrow is inhabited by wispy clouds containing fragmented memories of terrible crimes. Rikest's palace is a large glass temple with fire coursing through it like blood through veins, a place where the wisps float to in order to prostrate themselves before him. Rend is an enormous, dystopian metropolis that serves as a vast library of crumbling and burnt books, inhabited solely by Eslos. The only other beings that ever set foot there are those who seek to converse with Eslos in his palace of comprised of the blackened pages of countless books, mortered together with the bones of the fallen.

Minions:
1. Anchorite of Pain-a hulking behemoth clad in little else but chains, wielding a large, crude weapon, these walking, heavily scarred brutes are the monstrous servants of Rakar. They cannot speak, for their minds are weak and their mouths tongueless.
2. Anchorite of Strife-a small creature that hides hideous burns beneath a suit of bandages and gauze. Almost mummy-like in appearance, they cloak themselves in tattered black clothes and roam the land silently, avoiding any trespassers. When called upon by Rikest, they move quickly and jerkily but quietly, hunting foes in darkness.
3. Anchorite of Madness-terrifying creatures in the guise of men, they always smile and exude a strange, dark radiance. They fill the minds of those they meet, friend or foe, with visions of horror, death, and catastrophe in order to drive them mad. They serve Eslos well.
4. Master of Tribulations-these beasts serve no one other than the Paradigm, birthed directly from it's cold, black womb. Twisted monsters that barely still resemble the men they emulate, these abominations combine the endurance and strength of the Anchorites of Pain, the cunning and cleverness of the Anchorites of Strife, and the insanity and intelligence of the Anchorites of Madness. Few and far between, these beasts serve as sentinels and guardians who know the will of the Paradigm better than all but the Avatars.

Interventions:
1. Sting of Rakar-fill a target with the horrible pain of the tortures Rakar has endured, racking their body instantly with the pain of a lifetime of torment, though keeping their mind intact. Temporarily stuns and immobilizes the target, though, if it is allowed to recover, fortifies it's resilience to all pain one-hundred fold. If a Master of Tribulation is present, this process may begin by temporarily melding with it, sacrificing the Master but shortening the stun and elongating the effect.
2. Shadow of Rikest- blankets an area with an aura of strife, subjecting targets to the emotional turmoil of Rikest's torn and broken mind, filling them with doubt, hate, anger, fear, jealousy and, most of all, sorrow. Those affected unconsciously propagate this affliction, quickly affecting those weak of will and mind. If a Master of Tribulation is present, it may spontaneously burst, showering acidic bile down upon those so afflicted.
3. Soul of Eslos- the power of the mad Avatar pulls on the souls of a large group of creatures, making their emotions violent and unpredictable. If a Master of Tribulation is present, it's soul may be forcibly injected into the body of another, resulting in a dangerous internal struggle.

Champion:

Other: Those that ally with the Paradigm must pledge allegiance to at least one of the Avatars and undergo that Avatar's respective Trial.

Another Creator. I have a lot of free time. If you've already chosen, then it's fine if you ignore this.

Edit: Called it a Champion at first. It isn't.
LevROLL said:
Title: The Endless

Appearance: The Endless takes the form of an enormous, regal, kingly man chiseled of immaculate white stone. A set of bulky, silvery, stone armor is fused to his mountain-like form, carved ornately and covered with the shapes of creatures long lost to time. A large, stony beard falls from his chin and acts like real hair. Upon his head he bears an extravagant crown of gold adorned with crystals and gemstones of all shapes and sizes. His voice is loud and booming, commanding, and can be heard all throughout his domain.

Personality: The Endless is, above all else, patient. Oftentimes, The Endless is aloof and disinterested. He understands that not all things may go as he wishes, but is still commanding and always expects some results. Belied by his stony exterior is a fierce determination to command and control all he lays his eyes on. Having only recently been introduced to the world of matter and true existence after abstaining from it for so long, his jealousy and anger have mounted into a consuming urge to conquer. And conquer. And conquer.

Who they used to be: The Endless is as he has always been. Long before, he awaited in the dark and the cold, watching as many worlds revolved around him and changed and changed. Disinterest turned to jealousy turned to anger turned to hate. And now that his presence is finally actualized, The Endless will not stop until he holds all creation in his grasp.

Dominions: Matter, Empty Space, Magnetism

Domain: The Endless simply calls his Domain "Empire." An enormous, seemingly endless castle of the same sort of stone The Endless himself is molded of spreads out for miles on land and into the sky, twisting into spires and towers and jutting forward with majestic buttresses and fantastic gates. Within the castle are cities, villages, mountains, valleys, lakes, and oceans spread out in vast, interconnected zones. These places are inhabited not by people, but by creatures known as the Mindless: terrible beasts of infinitely different forms molded by and and living only for the will of The Endless. Around the castle, at the outer edges of the castle, is a vast, bottomless pit. Small bits of debris float through the empty space above the bottomless moat, and may spontaneously whip into a frenzied storm that sends the debris hurtling around the castle at astounding speeds.

Minions: The minions of The Endless come in all different forms, but are divided amongst four ranks.

1. Beast- fell creatures in the shapes of the animals of yore. Oftentimes appear as wolves, lions, or eagles with strange, twisted and mottled skin and no fur or feathers.
2. Monster- horrid abominations in the forms of men. Weak, they rely heavily on numbers.
3. Chimera- powerful creatures that are fusions of Beasts and Monsters. Some bear thick skin like armor, while others rely on speed and agility to fight.
4. Aberrations- the pinnacle of the horrors that are The Mindless. These take the twisted and deformed shapes of creatures from long-forgotten stories, such as griffins, dragons, and basilisks.

Interventions:
1. The Deathless- The Endless imparts the power of one of his "Sons" to a chosen Champion, fortifying their all ready terrifying strength and indomitable endurance. Though essentially making the affected Champion immortal, strenous efforts quickly drain the effect.
2. The Formless- The Endless sends one of his "Sons" to a chosen stretch of land, warping it to a more favorable shape. This effectively displaces and rearranges the terrain, albeit temporarily. Beings with any sort of will cannot be affected.
3. The Limitless- The Endless sends the power of another "Son" to a horde of The Mindless, melding their flesh into one, exponentially more powerful beast fueled by The Limitless. Though it's energy is finite, it is still great.

Champion:Noko (FollowVirgil)

Other: Those that swear allegiance to The Endless must take into their essence his final "Son," The Selfless. This allows The Endless to moniter his subordinate's every action and even every thought.

Just wanted to try my hand at a Creator, too.
Well which one do you want me to take? I don't like making these decisions by myself cause i always pick something someone doesn't like or didn't like as much.
Oh, I get a choice? Damn. I'm terrible at choices. Just take the first one, The Endless.
Done.
 

Evrant-Knight

An Interloper
May 5, 2010
2,615
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Bristol
Country
United Kingdom
Gender
Male
Ignore This

Appearance: Alastor is a cybernetic construct housed within a battle armour that is reminiscent of armour worn be medieval knights. The main body colour is a pale grey, whilst its outlines are coloured in dark red. What lies underneath the armour is a body of the average human male. His eyes are violet in colour, and has dark purple, almost black coloured hair, whilst his skin tone is a light creamy sort of colour.

Who They Used To Be: Alastor was one a cybernetic soldier that was part of a small military unit designed that covert assaults. He was infused with shadow matter, that allowed him advanced abilities than standard cybernetic knights.

Supposedly, he like the other cybernetics, were programmed to follow orders without question, however, Alastor slowly learnt to operate outside standard operational parameters. In human terms, he developed a soul, a conscience if you will call it that.

To avoid being discovered because of this, Alastor had somehow managed to deceive the other cybernetic knights into thinking that he was dead. Now, he simple wanders the world, trying to find purpose.

Personality: Before evolving to have a conscience, Alastor was susceptible to the cold hard logic of machines. However, after his "evolution", he started to learn the various emotions of humanity. Despite this, he is naturally untrustworthy of people who haven't earned his respect or trust.

He can be very clever, often studying the movements and attack patterns of his enemies before engaging in combat, so he can adjust his strategy accordingly. As a result, he can be seen as unpredictable.

- Mechanical Spear: This spear is built from the same technology that is armour is made from, allowing him to utilise the Field of Spears technique more effectively.

- Nanobots: These act as a self repair kit when Alastor has suffered minor or light damage in combat. The large the wound, means that more Nanobots have to be made in order to repair the damage.

- Stun Gauntlet: Allows Alastor to perform a quick electrical punch, which will briefly stun an opponent.

-Rift Jump: By utilizing energy from his battle armour, Alastor can activate a short ranged teleport, this can be useful when dodging an opponents moves. Although, obsessive use of ability can drain its specialised power cell.

-Field of Spears: From empowering his spear with shadow matter, Alastor can slam his spear into the ground, causing spears to sprout in a small radius around him. Useful in close quarters combat with multiple enemies.

-Doppelganger: Allows him to summon a duplicate of himself for a brief period of time.

Creator: The Voyager
 

BloodyThoughts

EPIC PIRATE DANCE PARTY!
Jan 4, 2010
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Title: The God of Poison

Appearance: Poison is a gender-less cloud of poison that was somehow given sentience. It talks through through telepathy, and has a dark sinister tone of voice. Its colour of poison depends on its mood that day, which will be explained in his personality.

Who they used to be: IT used to be just a normal cloud of poison floating throughout the universe before it ended. What happened was it was in the right place at the right time. That place was a planet of sentient creatures. That time was just seconds before the end of the universe. Somehow the molecular structure of the poison mixed with the mindset of the creature, and it was given sentience. It formed an entirely new mind set though, and also found itself in the position of being a creator.

Personality: Its mood is generally cynical, snarky, and tricksterous(if that's a word. which its not.). It likes to use its poison to play pranks on the other champions, and sometimes even the other creators. This mood can, however, change on a whim.

Dominions: Poisons, Toxins, and Pollution

Domain: Its domain is a world made of pure poisonous substances. When champions fight in its domain, it will take liquid poison, automatically harden it, and make a platform for them to fight on. Then it will create a bubble of fresh air around both of the champions by simply moving the poisons away from that area. it will then have the bubbles of fresh air follow the champion by shifting around the poisonous gasses. Though it is a trickster, it is not a cheater. Sometimes.

Minions-

Nuclear Wastelings - Nuclear Waste, being toxic and therefore a poison, can be controlled by Poison. He chooses to take the waste and make it into creatures that will walk slowly towards the enemy champion and attack it. if it hits, it will poison the enemy and do small damage over time.

Carriers - Sacks of poison just waiting to explode. it will run into the middle of a wave of minions and burst, sending poisonous toxins into the lungs of all surrounding enemies, including enemy Champions.

Sludge Fiends - Minions that will sit back and hurl balls of sludge that will stick to the ground and not only slow but damage anything that walks through it.

Mutant Behemoths - Every so often, the radiation from the poisonous world around enemy minions will mutate a few of them. They were grow to be enormous horrid abominations that feel no pain other than the pain of mutating. These Super Minions start off fairly weak, but, if left unchecked, they will keep growing to a certain point where they could come only short of being qualified as a champion.

Interventions:

-Mutation of Strength: The Poisonous Cloud will hurl toxic radiation at his champion, damaging it for a decent amount of damage, but also allowing it to become stronger for around 10 seconds.

-The Poison Box: The Poisonous Cloud surrounds the enemy champion in a box of hardened liquid poison, and then creates mustard gas inside of it. The champion takes damage for a few seconds, but The Poison Clouds champion cannot touch it without him in turn being hurt.

-Poison Coated Weapons: The Poison Cloud will coat whatever weapon you're using be it the blade of a sword, the bullets you use, or simply just anything. When an enemy is hit with a poison coated weapon, it will deal damage over time to that enemy.

Champion: The Metal Man (Played by Booster Gold)

This replaces Hankbob, Fury, replace the sheets.
 

LevROLL

New member
Jun 12, 2011
101
0
0
BloodyThoughts said:
Title: The Poison Master

Appearance: Poison is a gender-less cloud of poison that was somehow given sentience. It talks through forming words byway holes in its thick clouds of poisonous gas. Its colour of poison depends on its mood that day, which will be explained in his personality.

Who they used to be: IT used to be just a normal cloud of poison floating throughout the universe before it ended. What happened was it was in the right place at the right time. That place was a planet of sentient creatures. That time was just seconds before the end of the universe. Somehow the molecular structure of the poison mixed with the mindset of the creature, and it was given sentience. It formed an entirely new mind set though, and also found itself in the position of being a creator.

Personality: Its mood is generally cynical, snarky, and tricksterous(if that's a word. which its not.). It likes to use its poison to play pranks on the other champions, and sometimes even the other creators. This mood can, however, change on a whim.

Dominions: Poisons, Toxins, and Pollution

Domain: Its domain is a world made of pure poisonous substances. When champions fight in its domain, it will take liquid poison, automatically harden it, and make a platform for them to fight on. Then it will create a bubble of fresh air around both of the champions by simply moving the poisons away from that area. it will then have the bubbles of fresh air follow the champion by shifting around the poisonous gasses. Though it is a trickster, it is not a cheater. Sometimes.

Minions-

Nuclear Wastelings - Nuclear Waste, being toxic and therefore a poison, can be controlled by Poison. He chooses to take the waste and make it into creatures that will walk slowly towards the enemy champion and attack it. if it hits, it will poison the enemy and do small damage over time.

Carriers - Sacks of poison just waiting to explode. it will run into the middle of a wave of minions and burst, sending poisonous toxins into the lungs of all surrounding enemies, including enemy Champions.

Sludge Fiends - Minions that will sit back and hurl balls of sludge that will stick to the ground and not only slow but damage anything that walks through it.

Mutant Behemoths - Every so often, the radiation from the poisonous world around enemy minions will mutate a few of them. They were grow to be enormous horrid abominations that feel no pain other than the pain of mutating. These Super Minions start off fairly weak, but, if left unchecked, they will keep growing to a certain point where they could come only short of being qualified as a champion.

Interventions:

-Mutation of Strength: The Poisonous Cloud will hurl toxic radiation at his champion, damaging it for a decent amount of damage, but also allowing it to become stronger for around 10 seconds.

-The Poison Box: The Poisonous Cloud surrounds the enemy champion in a box of hardened liquid poison, and then creates mustard gas inside of it. The champion takes damage for a few seconds, but The Poison Clouds champion cannot touch it without him, in turn, being hurt.

-Poison Coated Weapons: The Poison Cloud will coat whatever weapon you're using be it the blade of a sword, the bullets you use, or simply just anything. When an enemy is hit with a poison coated weapon, it will deal damage over time to that enemy.

Champion: The Metal Man (Played by Booster Gold)

This replaces Hankbob, Fury, replace the sheets.
Man. I really liked Hankbob. I know trolling is bad, but are you sure Hankbob needs to go?
 

PlastikBulb

New member
Mar 21, 2012
68
0
0
Question if I can, can someone tell me the current ratio of accepted champions and creators? The OP doesn't seem to be formatted properly or something on my end.
 

Fury Is Me.

Oh, Tasty Tasty.
Feb 20, 2010
25,443
0
41
Zootatsuit said:
Question if I can, can someone tell me the current ratio of accepted champions and creators? The OP doesn't seem to be formatted properly or something on my end.
10 champs 6 creators. These are only submitted, though. Not everyone's getting in.
 

BloodyThoughts

EPIC PIRATE DANCE PARTY!
Jan 4, 2010
23,003
0
0
LevROLL said:
BloodyThoughts said:
Title: The Poison Master

Appearance: Poison is a gender-less cloud of poison that was somehow given sentience. It talks through forming words byway holes in its thick clouds of poisonous gas. Its colour of poison depends on its mood that day, which will be explained in his personality.

Who they used to be: IT used to be just a normal cloud of poison floating throughout the universe before it ended. What happened was it was in the right place at the right time. That place was a planet of sentient creatures. That time was just seconds before the end of the universe. Somehow the molecular structure of the poison mixed with the mindset of the creature, and it was given sentience. It formed an entirely new mind set though, and also found itself in the position of being a creator.

Personality: Its mood is generally cynical, snarky, and tricksterous(if that's a word. which its not.). It likes to use its poison to play pranks on the other champions, and sometimes even the other creators. This mood can, however, change on a whim.

Dominions: Poisons, Toxins, and Pollution

Domain: Its domain is a world made of pure poisonous substances. When champions fight in its domain, it will take liquid poison, automatically harden it, and make a platform for them to fight on. Then it will create a bubble of fresh air around both of the champions by simply moving the poisons away from that area. it will then have the bubbles of fresh air follow the champion by shifting around the poisonous gasses. Though it is a trickster, it is not a cheater. Sometimes.

Minions-

Nuclear Wastelings - Nuclear Waste, being toxic and therefore a poison, can be controlled by Poison. He chooses to take the waste and make it into creatures that will walk slowly towards the enemy champion and attack it. if it hits, it will poison the enemy and do small damage over time.

Carriers - Sacks of poison just waiting to explode. it will run into the middle of a wave of minions and burst, sending poisonous toxins into the lungs of all surrounding enemies, including enemy Champions.

Sludge Fiends - Minions that will sit back and hurl balls of sludge that will stick to the ground and not only slow but damage anything that walks through it.

Mutant Behemoths - Every so often, the radiation from the poisonous world around enemy minions will mutate a few of them. They were grow to be enormous horrid abominations that feel no pain other than the pain of mutating. These Super Minions start off fairly weak, but, if left unchecked, they will keep growing to a certain point where they could come only short of being qualified as a champion.

Interventions:

-Mutation of Strength: The Poisonous Cloud will hurl toxic radiation at his champion, damaging it for a decent amount of damage, but also allowing it to become stronger for around 10 seconds.

-The Poison Box: The Poisonous Cloud surrounds the enemy champion in a box of hardened liquid poison, and then creates mustard gas inside of it. The champion takes damage for a few seconds, but The Poison Clouds champion cannot touch it without him, in turn, being hurt.

-Poison Coated Weapons: The Poison Cloud will coat whatever weapon you're using be it the blade of a sword, the bullets you use, or simply just anything. When an enemy is hit with a poison coated weapon, it will deal damage over time to that enemy.

Champion: The Metal Man (Played by Booster Gold)

This replaces Hankbob, Fury, replace the sheets.
Man. I really liked Hankbob. I know trolling is bad, but are you sure Hankbob needs to go?
Yes, for all good Hankbobs must one day be let go. into the wild. where their ears shall allow them to fly into the sunset.

~Propane Vendor must flyyyyyyyyyyy~~~~
 

VonKlaw

New member
Jan 30, 2012
386
0
0
Title: The Grim
History: In the beginning, there was darkness...and it was happy. Then something changed. For something that had been there so long, it appeared to happen very quickly... there was flesh. And it got everywhere. The Darkness tried to fight it, but the flesh found ways to hurt it. Then the Darkness tried to flee, but the flesh kept coming after it. The Darkness waited to die, knowing this was a war it could not when. And then the Fall happened.
And the Darkness' worst nightmare happened. It became real.
Appearance: The Grim is a strange creature. Without a real physical form, it can twist itself into numerous forms. It has adopted one form that it favours over others ? what the flesh before would have perceived as the Grim Reaper, a reminder of both its victory over the flesh, and its duty to keep it in check with the power it now possesses.
Personality: The Grim is a creature of cunning, a behaviour developed during its war of attrition against the flesh. But now it is more powerful than ever before, which has developed another character trait ? a reckless aggression to turn everything to darkness built on equal parts arrogance of its own strength and fear that the flesh will return given enough time.
Dominions: Rage, Darkness, Death
Domain: The Grim has forged a city that looks contains many parts of fleshy culture, but made of darkness so thick it is effectively solid. At the centre, is the palace where The Grim resides, designed as the pinnacle of opulence that The Grim gains no joy from. The Grim has populated this place with beings of shadow, wraiths that go about their daily business with no meaning, like a video constantly on repeat, using the few remaining memories of before as a template. Whilst the look vaguely human, they're features aren't quite right as The Grim has had to guess what it could not remember. Dusks and Murders (see below) roam the streets, killing dragging wraiths off to be converted into...more useful forms.
Minions:
Dusks: Intangible creatures made of shadow; they serve as The Grim's eyes and ears. They cannot fight, being incapable of touching physical objects, but move very fast. Given time, they can summon Wraths and Murders to a given location.
Wrath: A middle ground between the Dusks and Murders, they are not solid in the way that Murders are, but are not immune to physical attacks like Dusks. They can hurl bolts of darkness at their enemies, and are required to call the Frenzy. They are vulnerable to damage, lacking either the speed or hardiness of their brothers, therefore requiring them to stay need the back during a battle.
Murders: Made in its own image, Murders are pure darkness similar to The Grim itself, and they utilise this on the battlefield. Possessing deadly claws and teeth, they wield a mixture of speed and power to deadly effect.
SUPER MINION - Frenzy
The Grim?s pride and joy, the Frenzy exists as a reminder that where everything else has fallen, the Grim has remained. Taking the form of a shadowy dragon, a symbol that it recognises as being feared by the flesh, it wrecks havoc on the battlefield by literally breathing darkness. It can consume the smaller minions to restore its health or grow in size.
Interventions:
Shroud: The Grim coats an area in darkness that restricts the visions of everything but its own creations. During this time, Dusks can attack and Murders slip into a rage, attempting to kill anything that doesn't belong with reckless abandon.
Grim Omen: The Grim imbues its champion with darkness, coating them in a shield that is almost impenetrable and allowing them to wield it as a weapon. Allies will recognise the champion as one of their own while it lasts, and will sacrifice themselves gladly to ensure the champion survives.
Iron Will: The Grim can send troops wherever there is darkness...and this rule also applies to itself. The Grim can manifest an avatar of itself to a needed area, spreading darkness everywhere. This act greatly tires it and doesn't last long, and comes at the cost of being distracted from everything else...
Champion: To Be Decided

I'd love to say this was only a small edit, but given I rewrote alot of it to be more focused and even changed the name, I think I'd be pushing it abit.
 

PlastikBulb

New member
Mar 21, 2012
68
0
0
Title: Maestro

Appearance: Maestro can be described as lanky, and that would be a rather apt description; stick-thin with overly long arms that reach down to his knees, a pointed face of indeterminate gender and age, and tight-fitting clothes, ending in a conductor's tailed coat, all accentuate his frame. He's all angles and silhouettes. Almost harlequin-esque colouring, patterns, checkers and tartan in colours of bright blues and golds, melding together as not just single colours blended but as colours entirely new and never-before-thought of. Representing the constant state of evolution music is in, his clothing warps in it's colouration constantly. He also wears a top hat of varying colour depending on the music that is playing for him at the time.

Who they used to be: Once upon a time, a long long time ago, Maestro was a composer, a conductor and a valued addition to the musical community. Maestro would perform, conduct and arrange pieces of music from aeons back for the audience to enjoy. He was no sell-out, no slouch, no cheat or liar. He embodied the gentleman and the chivalrous, his music was his output and his sanctuary. Then the universe broke, and he became one with sound.

Personality: Meastro is calm, collected and polite, the epitome of a gentleman of the most heart-achingly chivalrous description. He acts for others of their behalf, he lives his new life for others and for the musical appreciation that his presence gives people. Though, coming with this territory Maestro can also be callous when confronted with barbarians, uneducated, blasphemous fools who can either not or don't want to understand the beauty of the music he presents to the meta-world. His frustration at this has often left him feeling small and insignificant in the great game of things, and more than once has he considered finding a way to truly end it all.

Equipment: Maestro carries a ivory cane, the handle of which contains either a rapier or a conductor's baton, depending on his preference at the time.

Techniques: 1: Plainchant: The most basic of his techniques, Plainchant allows Maestro to split into roughly 100 or so doppelgängers to give him the edge in combat, but these copies are grey and drab, without the colour of Maestro's clothes. They fight zealously though, and feel that their death is an ecstatic pleasure and any cause worthy of living for is worth dying for.

2: Concerto: Unlike Plainchant in which numbers replace any semblance of technical form, the Concerto is Maestro's most delicate and intricate piece. He begins by constructing a amphitheatre around his opponent(s) which then, through a battle of wills, agreed upon at the implementation of the technique (subject to the roleplayer's decisions), begins to close in upon that which is s=contained within. Once trapped, said opponent is then subject to shards of notation impaling him/her/it. (A lot to ask of roleplayers, I feel, but a concerto is technically a call and return musical form, and needs interaction between two or more for it to be correct. It will not be used often, until I get a feel of the ability within this thread.)

3:Symphony, in Four Parts: His broadest piece and is split into four parts:
Allegro: Maestro begins with a flurry of strikes against his opponent using his rapier. It has a . limited area, getting out of his range once would be enough to get him off balance. There is plenty of chance to parry and defend, but his form is fantastic enough to make a counter-attack worthless in the long run.
Adagio: He ceases his flurry and creates space between himself and his opponent. Then, slowly, Meastro conducts several pillars of notation to weave in and around and attack his foe. This is his slowest and most laborious move, as it leave him unprotected and weakened before moving into the third part,
The Scherzo: Meaning joke in some old forgotten language, the Scherzo is just that,a joke, a feint, a trick. Whatever you wish to call it. Using part of the landscape of his own wit or some other form of outside aid Maestro is capable of getting under his opponents guard in preparedness for the final movement. (This third movement is something of an idea that will probably not work in theory. But we'll see.)
The Rondo: Is the final and ultimate summation of the themes coming before it. Using the majority of his power the Maestro forms a blade of notation and uses it and his rapier in conjunction as both a conductor's baton and weapons of intent to summon forth a torrent of note-spears and bolts of sonic energy from a stage like radius behind him. This combination of physical weapons, sonic energy, and his own weaponry and fine, fencing form are a brutal synthesis. This final movement is incredibly taxing for Maestro and often leaves him a wreck. More often than not he'll finish the Symphony with another Allegro, altered enough to make it one of his many unfinished works, and save him the energy for later.

Creator: He's keeping it a secret.
 

LevROLL

New member
Jun 12, 2011
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You know, I find it sort of strange that more people seem to want to be Champions rather than Creators. I wonder if it's the idea of being godlike, or that "Champion" evokes something more human, and, therefore, more easily related to. Maybe the pressure of authority from being a demigod is intimidating? Maybe people think "Champion=Combat" and "Creator=Boring Monologues." I don't know. Just guessing. And biding my time.
 

FollowVirgil

New member
Feb 7, 2012
43
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LevROLL said:
You know, I find it sort of strange that more people seem to want to be Champions rather than Creators. I wonder if it's the idea of being godlike, or that "Champion" evokes something more human, and, therefore, more easily related to. Maybe the pressure of authority from being a demigod is intimidating? Maybe people think "Champion=Combat" and "Creator=Boring Monologues." I don't know. Just guessing. And biding my time.
I think, and this is just a thought, that some people wanted to play a character with slightly more limits on them, to allow for progression. As a creator, I can't see many situations that would influence them.

Food for thought.
 

VaudevillianVeteran

No Comment Necessary.
Sep 19, 2009
54,592
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0
Title: The Sehnsucht/The Schadenfreude

Appearance: A 5ft, 9, slender humanoid woman with an often changing appearance between the two beings of Sehnsucht and Schadenfreude. Dressed in Victorian styled garb, usually thick brown ribbon tied at the neck, a ruffled white basque bodice/torsolette with a plain silk black petticoat under a detailed grey overdress with cuffed sleeves to the shoulder. Long black stockings follow up the legs, with complex mechanical looking laced broque styled boots, brown and white leather with various working gears and a bronze springcoil in place of a heel. The amount of dissaray varies between who has control, with rips, tears and stains common with Schadenfreude. The skin is alabaster in colour and bizarre in touch. Long hair past the shoulder, worn brown in colour, displayed down covering the right eye while Sehnsucht, put in overly childish-looking ringletted pigtails as Schadenfreude. Suffers from heterochromia, the left eye deep brown, the other a strange shade of purple, the limbal ring around the iris is bright white. Both eyes are ringed with exhaustion.
This is apparently the stylized appearance brought on by brief memories of being human, although maintaining this apperance is almost impossible while under Schadenfreude's control, changing appearance violently when driven to it.

Who they used to be: Sehnsucht and Schadenfreude were originally two seperate human beings, their names and back stories lost in time and in their memories. The possibility of either them being champions or creators is difficult to remember but not impossible. The only thing they can remember before being merged into one powerful being was sitting in that sunny garden, each hiding a weapon ready to kill the other.

Personality:
The two beings inhabiting one body are known as Schadenfreude and Sehnsucht. It seems to be a constant power struggle between them both for control, the usually dominant one is Sehnsucht. A calm, intelligent and calculating personality with a slightly melancholic and quiet demeonor, seems to resent the situation she is in and the power she has. Enjoys various things when she manages to gain complete control and Schadenfreude is asleep.
Schadenfreude is a sadistic, hysterical, unreadable, uncomprehensible and faux-childish force, taking great pleasure in violence and would gladly misuse the powers she has at her hands. Has a genuine love for juvenile things.
They conflict in nearly everyway, not limited to their desires for power and their reasons behind it. Holding a weary resentment of one another and the choices they make.

Dominions: Madness, Conflict, Resilience.

Domain: The giant airship known as ScindoAnimus is where the being resides. High above and beyond the world, ScindoAnimus is easily called the city in the sky. Resting on the large ship with wings, A city with what seems to have French arcitecture, seemingly empty and being swallowed up by approaching nature that also lives here, weeds beginning to sprout through the cracks in the cobblestone. Smoke plumes from the in-built factories nonetheless, seemingly the only thing alive in this bizzare place. The largest building, a towering manor house rests in the centre, befitting the look of the creator who commands this place. Their home is huge and seemingly a place needing to be explored with echoing halls. A tunnel leading to the underground cockpit embedded in the structure of the airship connects to the manor where the being controls her home.
At night the phantom inhabitants of ScindoAnimus can be seen, wandering, laughing, chattering, but something seems off about them...

Minions:
Bloodhounds: Rather large black dogs with matted, rough fur, scarlet eyes and sharp, potruding teeth. Menacing claws, excellent trackers and well developed senses make these the ideal guard dogs for ScindoAnimus, their howls being heard during the night. They act as the being's eyes and ears, stalking the champion under Sensucht/Schadenfreude's command.

Lucy Leeches: Mainly controlled by Schadenfreude, long slithering black leeches with razor sharp teeth. They are blind but have a keen sense of smell, they are also not limited to water, moving in large groups all in the outer areas of ScindoAnimus. Schadenfreude has these as her main lesser minions.

Grimshattered: Humanoid beings with long swords instead of arms, seem to be bleeding externally but unsure where from. Dressed in armour with helmets covering faces resembling plague doctor masks. Are main guards to Sehnsucht/Schadenfreude, mainly offense but also strong block.

Acerbus: A lumbering emancipated black entity standing at 9ft, no recognisable features but has the ability to form different weaponary and guard itself in different ways retaining a slightly humanoid form. Fairly slow to move but heavy defense and higher grade attacks.

Interventions:
Bloodlust: Schadenfreude's hysterical laughter will find the champion, almost possessing them for a temporary time, giving great boosts to health, attack and ferocity. Can also cause great distraction to enemies.

Clear Words: Sehnsucht will give orders and foresight to the champion, allowing the champion to act before attacks are thrown for a time. Seems to slow time slightly in the eyes of the champion.

Dark Summons: Together the conbined will causes large amounts of lower minions to flock with extra ferocity. To protect or be directed by will, will fight until dead.
Champion: Vermillion (Safe In The Dark)
 

Safe in the Dark

What is a man?
Jun 5, 2010
11,861
0
0
Title: Vermilion, The Wandering Reaper,

Appearance: Not your average personification of death, he appears as a young man standing at about 6 feet tall, he's clad in an older styled outfit with a Blue and Black color scheme with the sleeves of the outfit being a stunning white color. His hair is a deep shade of crimson, and his eyes are a unnaturally tinted yellow color.

Who they used to be: There was once a creator who ruled over Death and would seek out and obliterate those who challenged him for the title of Death God, his adversaries soon outnumbered him and to save himself he split his consciousness into several pieces; Vermilion being one of them, he prefers this new freedom and actively seeks out new things to see and do, He still reaps the souls of the dead, but only on occasion and mostly due to habit. He carries over a very split copy of the original forms powers and abilities, but a part of a God, no matter how fractured is no laughing matter when it comes to ability. He's decided to act as a Champion just to stave off the boredom that comes with being purposeless.

Personality: Vermilion is free spirited, adventurous, and constantly seeking out new things. He can on occasion be of the lecherous sort, but it's mostly just to provoke reactions out of others. He wants, above all else to live as he sees fit, and his freedom is his most prized aspect. Deep down he questions his existence as simply an extension, but he's not the deep type.

Equipment: The Harvester; A large and ornate Scythe made specifically for reaping and combat, specially made to suit the user's needs. Omenseeker; a dual headed chain scythe usually kept wrapped around his waist, and A Burial mask, unusable now, but...

Techniques: Spacial Rend; Vermilion can manipulate space and distances to a small extent allowing for some interesting distance making and closing tricks. Spirit Flare; Vermilion can create a wisp of flames made from spiritual energy and throw them, then can also be detonated for more effect. The Maiden's caress; He can call up an iron maiden made from damned souls and kick people or minions into it.

Creator: The Sehnsucht/The Schadenfreude(VaudevillianVeteran)

Behold, my sheet's final form! Vie and despair, or not.
 

Evrant-Knight

An Interloper
May 5, 2010
2,615
0
0
Bristol
Country
United Kingdom
Gender
Male
A revised character sheet, hope there is still time...

[http://s1255.photobucket.com/albums/hh624/Evrant/?action=view¤t=Alastor-TheShadowyGambler.png]

Who They Were Before: There was once a band of mercenaries, known as the Soul-Less Nomads, reason for the name was that they were somehow dead, but still clinged to life, trying to regain their humanity, rather then become a lifeless being. Alastor was the man to go to when reconnaissance and tactical planning was concerned, basically, he was their intelligence.

One of his main tools, were a pack of playing cards, but they weren't ordinary ones. Thanks in part to his manipulation of shadow matter, Alastor was able to use them as weapons, amongst other things. However, there came an incident where, he was betrayed by his former comrades, and set about killing them in vengeance. Despite succeeding in his own personal vendetta, they still managed to kill him.

However, he was able to capture his essence into his playing cards, allowing him to return, after spending an unprecedented amount of time in the void that was nothingness. Now, he wanders the land, searching for some reason of existence.

Personality: Due to his role as the intelligence field, Alastor is a rather clever person, but is still willing to learn other things. He can be respectful of other peoples opinions, as long as they don't clash with his own. Being a bit of a gambler, he believes in fate and chance, and that they can be easily manipulated.

Equipment:

Playing Cards: These are one of his prized possessions, with his control over shadow matter, he can alter their size to suit whatever purposes is needed. Used in all three of his techniques.

Fate's Aversion: This is a long bladed sword, in which the blade is carmine red in colour, and its hilt is dark grey. No one but Alastor knows where he got it from. The reason behind its name, is that no matter how hard people try, they cannot avoid the fate of death.

Dice: Ordinary gambling dice that Alastor wears as a necklace.

Techniques:

- Luck of the Draw: With a snap of his fingers, he can summon five large playing cards to trap his opponent. Each one will spin through a series of symbols, which lead to a different effect. The more of the same symbols that appear, the stronger of the effect will occur.

- 52 Card Pick Up: Alastor can scatter his cards across the field, hiding himself amongst them. This can be used to escape an opponent, or set up a counter attack. Even whilst hiding in the cards, he can still attack with them.

- Bluff: With his cards, he can create a decoy for his opponents to attack briefly.

Creator: Undecided

Any creators out there looking for a champion, if so, private message me.
 

Fury Is Me.

Oh, Tasty Tasty.
Feb 20, 2010
25,443
0
41
Aaaand, we're done. Momentarily i will post the accepted sheets. No more sheets are being accepted (Let's face it, I've got like 20. that's plenty.). Once the Accepted sheets are posted, I'd like everyone to take a little bit of time to decide between champs and creators who they want to collaborate with and PM me any issues they may have with posting. Again, i cannot stress this enough, try to get more than one or two posts in a day. So many of my other RPs died from lack of activity or just straight up people not posting and leaving others in weird positions. SO. If you don't get accepted, I'm really sorry, but i can't GM 20 people, that's not happening. Thank you all so much for your enthusiasm, your well written sheets, and once the sheets are made, i hope there's no bad feelings. Let's get going, shall we?
 

Fury Is Me.

Oh, Tasty Tasty.
Feb 20, 2010
25,443
0
41
I'm not going to post whole sheets because the Escapist can't fit that much text into one poist, so here are the names of the creators and Champions who got in. I'm going to get as many of you in, but please understand. Also, the fact of the matter being that we have Eleven champions to 8 creators.
Asmodeus: Fury_is_me.
The Sehnsucht/The Schadenfreude: VaudeVillianVeteran.
The Endless: LEVRoll
The God of Poison: BloodyThoughts
Aristok: Malo_tux
The Voyager: Avouleance2nd

Vermillion: Safe in the Dark
The Mordred: SamuelT
Priscilla: AR-12-82 Spiders Bite Unit: Zirat
The Metal Man: BoosterGold
Alastor: Evrant
Maestro: Zootatsuit

[HEADING=1]RAZIEL: TheDoctor455[/HEADING]

I'm very very sorry to those who didn't get in. You all made great sheets, really, i enjoyed reading them all. But 13 people, not including myself, is enough. I'll take your sheets for any future RPs i do.

Now, down to everyone else who got in. If you hadn't worked out arrangements with someone else to be Champion and Creator partners, please take the time to do so, send PMs between each other and find people you can work with. If extra time is needed, so be it, but I'm planning on making the Opening Post in 7 to 9 hours.

Also, to the Maestro. The whole thing about his creator being a secret is original, but can you please just find a creator from here? One guy walking around of his own free will is enough, let alone a guy with a creator behind the curtain. Nothing against you it's just, well, i picked 6 creators and six champs, excluding Raziel.

If you have any issues with time, events, or otherwise, please PM me. We'll work something out.

Lastly, i hope we all have fun with this. It was really great to see all the sheets i got, and all the people who wanted to join, really. I've never gotten this many people interested in my RPs. Let's make sure, together, that this can be something that remains as fun as we think it will be now.