College for Video Game Design

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Emilin_Rose

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Aug 8, 2009
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Proteus214 said:
Katana314 said:
I go to RIT (Rochester Institute of Technology in New York) for my Game Design program. I know they offer some online courses, but I'm not entirely sure if this course is included. I know if you're in the Northwest, Digipen would be close to you. For reference, it was Digipen grads that made Narbacular Drop, the spiritual prequel to Portal.
I went through much of the game design sequence at RIT (I was a Computer Science major). It's actually pretty well done. Just a heads up though, more than half the last freshman class of Game Design and Development majors dropped out. It's hard as fuck, and they were not ready for the challenge. If you want I could point you to one of the professors that run the program who could fill you in on what it's all about.
That would be great, thank you!
@Robert Yang: I haven't changed my mind about game design since i was six, why would i change now? besides, even if game design doesn't work out, i figure if i take a game design course i'll know at least enough coding to get on at my local computer repair shop. :)
 

effilctar

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Jul 24, 2009
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Emilin_Rose said:
Well, i'm looking into a few. I'm really wanting to learn to do the art and models, but, I also want to learn the coding. The way i see it, if i learn how to do both the artistic and programming parts of it, even if i don't get on at a company, i can still practice and make a game on my own.

Game design has always been my dream, but i'm looking for a way to do college for it, and everytime i check one out, its like there a wall between the programming and art degrees that's made of battery acid.

So far the University of Pittsburgh looks promising, but i want to look for other options.

Does anyone here know of any schools that might be good for this, or have any advice?

I'd prefer to do my schooling online, so i don't have to leave home, but if i have to move into a dorm for college then so be it.

Thanks in advance, guys.
No one could make a game on their own, no matter how talented. A whole team is needed.
 

Jirlond

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Jul 9, 2009
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Emilin_Rose said:
Proteus214 said:
Katana314 said:
I go to RIT (Rochester Institute of Technology in New York) for my Game Design program. I know they offer some online courses, but I'm not entirely sure if this course is included. I know if you're in the Northwest, Digipen would be close to you. For reference, it was Digipen grads that made Narbacular Drop, the spiritual prequel to Portal.
I went through much of the game design sequence at RIT (I was a Computer Science major). It's actually pretty well done. Just a heads up though, more than half the last freshman class of Game Design and Development majors dropped out. It's hard as fuck, and they were not ready for the challenge. If you want I could point you to one of the professors that run the program who could fill you in on what it's all about.
That would be great, thank you!
@Robert Yang: I haven't changed my mind about game design since i was six, why would i change now? besides, even if game design doesn't work out, i figure if i take a game design course i'll know at least enough coding to get on at my local computer repair shop. :)
he is very right - computer game design and development seems like a lot to be thrown into the one course - dreaming and doing are completely different, the best developers in the world are the ones who have been building games since they were six. There were some talented people in game tech in my uni - some just not talented enough. It will have to be your entire life for the whole semester. Just work work work!
 

Emilin_Rose

New member
Aug 8, 2009
495
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Jirlond said:
Emilin_Rose said:
Proteus214 said:
Katana314 said:
I go to RIT (Rochester Institute of Technology in New York) for my Game Design program. I know they offer some online courses, but I'm not entirely sure if this course is included. I know if you're in the Northwest, Digipen would be close to you. For reference, it was Digipen grads that made Narbacular Drop, the spiritual prequel to Portal.
I went through much of the game design sequence at RIT (I was a Computer Science major). It's actually pretty well done. Just a heads up though, more than half the last freshman class of Game Design and Development majors dropped out. It's hard as fuck, and they were not ready for the challenge. If you want I could point you to one of the professors that run the program who could fill you in on what it's all about.
That would be great, thank you!
@Robert Yang: I haven't changed my mind about game design since i was six, why would i change now? besides, even if game design doesn't work out, i figure if i take a game design course i'll know at least enough coding to get on at my local computer repair shop. :)
he is very right - computer game design and development seems like a lot to be thrown into the one course - dreaming and doing are completely different, the best developers in the world are the ones who have been building games since they were six. There were some talented people in game tech in my uni - some just not talented enough. It will have to be your entire life for the whole semester. Just work work work!
I can do that. i'm not much of a social person anyway. I've always enjoyed programming little things with python in my free time. I'm more than willing to work on it entirely.
 

Emilin_Rose

New member
Aug 8, 2009
495
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effilctar said:
Emilin_Rose said:
Well, i'm looking into a few. I'm really wanting to learn to do the art and models, but, I also want to learn the coding. The way i see it, if i learn how to do both the artistic and programming parts of it, even if i don't get on at a company, i can still practice and make a game on my own.

Game design has always been my dream, but i'm looking for a way to do college for it, and everytime i check one out, its like there a wall between the programming and art degrees that's made of battery acid.

So far the University of Pittsburgh looks promising, but i want to look for other options.

Does anyone here know of any schools that might be good for this, or have any advice?

I'd prefer to do my schooling online, so i don't have to leave home, but if i have to move into a dorm for college then so be it.

Thanks in advance, guys.
No one could make a game on their own, no matter how talented. A whole team is needed.
i'm bad at explaining things. I don't mean entirely on my own, i just meant without a big company, just with a small group of others who flew solo so to speak.
 

Reklore

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Aug 7, 2009
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I know one in NZ(or the closes thing to one), but i don't if your a kiwi or not
 

effilctar

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Jul 24, 2009
1,495
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Emilin_Rose said:
effilctar said:
Emilin_Rose said:
Well, i'm looking into a few. I'm really wanting to learn to do the art and models, but, I also want to learn the coding. The way i see it, if i learn how to do both the artistic and programming parts of it, even if i don't get on at a company, i can still practice and make a game on my own.

Game design has always been my dream, but i'm looking for a way to do college for it, and everytime i check one out, its like there a wall between the programming and art degrees that's made of battery acid.

So far the University of Pittsburgh looks promising, but i want to look for other options.

Does anyone here know of any schools that might be good for this, or have any advice?

I'd prefer to do my schooling online, so i don't have to leave home, but if i have to move into a dorm for college then so be it.

Thanks in advance, guys.
No one could make a game on their own, no matter how talented. A whole team is needed.
i'm bad at explaining things. I don't mean entirely on my own, i just meant without a big company, just with a small group of others who flew solo so to speak.
Do you understand how much money is invested into making a game too? and by a team I don't mean 5-10 people. 100, maybe more. Also can I just ask how old you are? I'm sorry, I don't mean to insult you but you've either not given this enough thought or are just young to think that a team "gone solo" can wing it and make a game
 

Jirlond

New member
Jul 9, 2009
809
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0
Emilin_Rose said:
Jirlond said:
Emilin_Rose said:
Proteus214 said:
Katana314 said:
I go to RIT (Rochester Institute of Technology in New York) for my Game Design program. I know they offer some online courses, but I'm not entirely sure if this course is included. I know if you're in the Northwest, Digipen would be close to you. For reference, it was Digipen grads that made Narbacular Drop, the spiritual prequel to Portal.
I went through much of the game design sequence at RIT (I was a Computer Science major). It's actually pretty well done. Just a heads up though, more than half the last freshman class of Game Design and Development majors dropped out. It's hard as fuck, and they were not ready for the challenge. If you want I could point you to one of the professors that run the program who could fill you in on what it's all about.
That would be great, thank you!
@Robert Yang: I haven't changed my mind about game design since i was six, why would i change now? besides, even if game design doesn't work out, i figure if i take a game design course i'll know at least enough coding to get on at my local computer repair shop. :)
he is very right - computer game design and development seems like a lot to be thrown into the one course - dreaming and doing are completely different, the best developers in the world are the ones who have been building games since they were six. There were some talented people in game tech in my uni - some just not talented enough. It will have to be your entire life for the whole semester. Just work work work!
I can do that. i'm not much of a social person anyway. I've always enjoyed programming little things with python in my free time. I'm more than willing to work on it entirely.
Python is a scripting language - it has terrible object support. I used to use this in uni too.

My advice is start early as a hobby learn how to make simple 2d games to begin with. I still say specialise in either design or development if you wish to work for a big company. If you are into making indie games then you could probably pull that off solo.

Neither design nor development is easy, if you area designer you not only have to make the mesh models but you have to link/join them up so that animation looks real i.e. closing a hand. Developers have to make sure things go in the right direction, objects are colliding properly, real time weather effects etc.

effilctar said:
Do you understand how much money is invested into making a game too? and by a team I don't mean 5-10 people. 100, maybe more. Also can I just ask how old you are? I'm sorry, I don't mean to insult you but you've either not given this enough thought or are just young to think that a team "gone solo" can wing it and make a game
I very much believe that with dedication and true skill a team of the 10 best designers and developers could make a better game than 100 good designers/developers!
 

Emilin_Rose

New member
Aug 8, 2009
495
0
0
Jirlond said:
Emilin_Rose said:
Jirlond said:
Emilin_Rose said:
Proteus214 said:
Katana314 said:
I go to RIT (Rochester Institute of Technology in New York) for my Game Design program. I know they offer some online courses, but I'm not entirely sure if this course is included. I know if you're in the Northwest, Digipen would be close to you. For reference, it was Digipen grads that made Narbacular Drop, the spiritual prequel to Portal.
I went through much of the game design sequence at RIT (I was a Computer Science major). It's actually pretty well done. Just a heads up though, more than half the last freshman class of Game Design and Development majors dropped out. It's hard as fuck, and they were not ready for the challenge. If you want I could point you to one of the professors that run the program who could fill you in on what it's all about.
That would be great, thank you!
@Robert Yang: I haven't changed my mind about game design since i was six, why would i change now? besides, even if game design doesn't work out, i figure if i take a game design course i'll know at least enough coding to get on at my local computer repair shop. :)
he is very right - computer game design and development seems like a lot to be thrown into the one course - dreaming and doing are completely different, the best developers in the world are the ones who have been building games since they were six. There were some talented people in game tech in my uni - some just not talented enough. It will have to be your entire life for the whole semester. Just work work work!
I can do that. i'm not much of a social person anyway. I've always enjoyed programming little things with python in my free time. I'm more than willing to work on it entirely.
Python is a scripting language - it has terrible object support. I used to use this in uni too.

My advice is start early as a hobby learn how to make simple 2d games to begin with. I still say specialise in either design or development if you wish to work for a big company. If you are into making indie games then you could probably pull that off solo.

Neither design nor development is easy, if you area designer you not only have to make the mesh models but you have to link/join them up so that animation looks real i.e. closing a hand. Developers have to make sure things go in the right direction, objects are colliding properly, real time weather effects etc.

effilctar said:
Do you understand how much money is invested into making a game too? and by a team I don't mean 5-10 people. 100, maybe more. Also can I just ask how old you are? I'm sorry, I don't mean to insult you but you've either not given this enough thought or are just young to think that a team "gone solo" can wing it and make a game
I very much believe that with dedication and true skill a team of the 10 best designers and developers could make a better game than 100 good designers/developers!
I already am trying my hand at gamemaker, though i'm not too great at it yet. I know i'll probably have to specialize in either the art or the coding, i just would rather have some knowledge of the other side also. I never thought it would be easy, but it always sounded rewarding to me to do.
@effilctar: plenty of indie games are done solo. And you don't need a ton of money to sit there coding and arting until you have a good thing going. Free time? without a doubt. Unless you mean the money to support yourself while you do it, the money argument just doesn't make sense to me. ):