Bug MuIdoon said:
I think games are unique in that, unlike movies or books, they can't
solely stand on comedy for them to work. Some of the best examples given here are very funny: Psychonauts, Portal, Portal 2, TF2, Monkey Island. But, when people describe them, "funny" isn't the only word they use. They're also fun, engaging, fun to play, and sometimes deep (maybe not so much with TF2, but there are a lot of solid mechanics and gameplay styles). In fact, "funny" isn't usually the
first word used to describe them. When I think Portal or Psychonauts I first think of how fun and well-executed they are, then perhaps after that funny. While the funny is a significant part of what makes the game good, it's not the
only part, and the game couldn't stand on just being funny if it didn't also have solid mechanics and narrative development.
On the other hand, there isn't much of a reason to watch Anchorman except for the jokes. Every aspect of it is intended to enhance its jokes: the characterization, the plot, the character development...you don't watch Anchorman to watch Will Ferrell's character grow into a better person. You watch for hilarity to ensue, and the character development only exists to string it all together and maybe help with a few jokes.
So, yeah. A game needs a lot more than just comedy to keep it afloat, which I think is why games don't really have a "comedy" genre. Game genres tend to be based on their mechanics (FPS, platformer, RPG) and "comedy" isn't a game mechanic. There are certain genres that are more prone to comedy than others, and I think that has less to do with the mechanic's
potential to be funny (there is at least one funny game in every genre, I think), and more to do with what people tend to expect out of that genre and what tends to sell.
I think some games could use a bit more comic relief sometimes, but I think you may be omitting some great examples of comedy in games just because the game might not be ENTIRELY dedicated to comedy. There are some hilarious moments in the Mass Effect series (two words: Mordin Singing), and Lisa Foiles just this last week sung the praises of HK-47 in Star Wars: KOTOR. There's a great quote from Walt Disney that says for every laugh, there should be a tear. Just because a game balances its laughter with tears and drama doesn't mean comedy isn't an aspect the developers didn't include. That would be like saying in the movie Up the old man fight and Dug aren't funny just because the movie breaks your heart in the first 10 minutes.