Command and Conquer 4 is going to be shit

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outcast_within

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Apr 24, 2009
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quick warning for any RTS lovers out there. C&C 4 is absolutely horrible.

It's again built on that old recycled sage engine, which means fixed fps but more importantly buggy shit and connectivity problems through the roof.

In order to rope in casual players they completely changed the formula of the franchise.
- No more base building
- No more tiberium harvesting
- No more 1/2/3 warfac spam. Just one factory who is limited to building 50points of units (average unit cost, 6 points...)

It's like after Tiberium Wars they gave up hope on making a good balanced rts and decided to throw us off by implementing gimmicks.



Don't believe just me. Here is a fat guy with an annoying voice
http://www.youtube.com/watch?v=szGNBpd7ap4&feature=player_embedded
 

Withard

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Feb 4, 2010
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We know all this "no base" stuff.

Be interesting to see where it goes. AFTER playing it of course.
 

Babrook

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Oct 22, 2005
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outcast_within said:
- No more base building
- No more tiberium harvesting
- No more 1/2/3 warfac spam. Just one factory who is limited to building 50points of units (average unit cost, 6 points...)
As far as I'm concerned these are all positive steps for the game and the RTS genre in general.
 

SantoUno

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Aug 13, 2009
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Maybe you should wait till you see a demo or gameplay footage before judging it that harshly.
 

Amnestic

High Priest of Haruhi
Aug 22, 2008
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Halflife 2: Episode 3 is going to be shit.

I'm basing this on nothing other than a gut feeling and random guesswork on what the final product will be like, but I think everyone should listen to me anyway.

[sub]The sad thing is, if I were a paid analyst, people probably would.[/sub]
 

Internet Kraken

Animalia Mollusca Cephalopada
Mar 18, 2009
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Dawn of War 2 had no base building an automatic resource acquisition, and I still enjoyed that game. I don't think the qualities you listed necessarily make a game bad.

Of course Command & Conquer 4 could still be bad for a bunch of other reasons.
 

Awexsome

Were it so easy
Mar 25, 2009
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As long as Joe Kucan is in it I don't care what you say.

Out of all those you said the only thing that has me a bit worried is the strictly limited troop count limit (command points). But since everything else is either incredibly biased or wrong then I guess I can still feel good about the game.
 

Nutcase

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Dec 3, 2008
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OP =


The series died when EA got their hands on it and didn't keep up with the competition.
 

KSarty

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Aug 5, 2008
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I agree with the OP, and there have been gameplay videos to those who mentioned them. No bases, no harvesting, extremely low popcap, and your MCV auto-respawns. The respawn is the most ridiculous aspect to me, because it means there is no way to simply destroy your opponent in a strategy game. You have to outscore them, period.

Most of this points to a DoW2 clone, which isn't that bad in and of itself. I love DoW2, its expansion is one of my most anticipated games this year, but if I want to play DoW2, I'll play DoW2. The traditional C&C gameplay had it's own merit. I always loved the C&C formula (especially the no popcap part), and it disappoints me that the final game in the storyline will not follow that formula.
 

Apathetic_cynicism

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Aug 19, 2009
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RTS is a broken genre anyway. I know some would call amassing an army of a single type of unit and steamrolling "strategy", but the concept of strategy is flanking, catching your enemy off-guard, using the environment, etc. RTS now is all copy and paste gameplay. I doubt we will be seeing anything groundbreaking for this genre any time soon.
 

Disaster Button

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Feb 18, 2009
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I thought like you once, then I realised I was making an ignorant prejudgement.

Base building is still in the game but only the defense faction has it in the same sense as other games. And the rest actually looks really good. Its just a shame they happen to be removing base building on whole to try and compete with other RTS games, like DoW2.
 

JoonaspEST

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Nov 25, 2009
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The series is doomed anyway. Since EA got their hands on it they have loaded it with crapload of stereotypical themes:

1. Lasers: Oh come'on can't they just put something realistic weaponry into the game that has been shown to work.
2. Barbie doll actors: Nothing much to say here since it's straightfoward. Add that and the game is made for kids who wet themselves while looking at that.

Seems that EA's goal is to create massive hype and cash-in as much as money as possible within the short time. Then they just shut their ears on complaints and continiue makeing crap games.
 

Infinatex

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May 19, 2009
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The last good C&C game was Generals, though nothing will compare to the original C&C and the first Red Alert. RIP!
 

CloggedDonkey

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most of the things you complained about are things most RTS fans(including me) like. most of those where in HALO wars, and the only redeeming quality about that game is that it had a control scheme that worked for consoles. we like giant armies a million strong, we like building bases, and I don't like people whining about a game that isn't even released yet! and yes, the series did die when EA got it, but it still has some life that might be gettable if they hire Herbert West.
EDIT:
XinfiniteX said:
The last good C&C game was Generals, though nothing will compare to the original C&C and the first Red Alert. RIP!
wait, other people played and liked Generals? hara! and may we always remember red alert, always*grabs hat and puts it to heart*.
 

Nutcase

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Dec 3, 2008
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JoonaspEST said:
The series is doomed anyway. Since EA got their hands on it they have loaded it with crapload of stereotypical themes:

1. Lasers: Oh come'on can't they just put something realistic weaponry into the game that has been shown to work.
2. Barbie doll actors: Nothing much to say here since it's straightfoward. Add that and the game is made for kids who wet themselves while looking at that.
Cool story bro.

Lasers and cleavage have been in C&C since the beginning, that is to say, before EA. It didn't stop the first game from being great, either.
 

Lotet

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Aug 28, 2009
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In order to rope in casual players they completely changed the formula of the franchise.
- No more base building
- No more tiberium harvesting
- No more 1/2/3 warfac spam. Just one factory who is limited to building 50points of units (average unit cost, 6 points...)
really!? huh

you know how everyone wants to make a game (or multiple games), well C&C4 sounds like it's going to have the exact base gameplay as one of my games, obviously, I'm estatic because this is gonna be better.
 

MR T3D

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Feb 21, 2009
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oldish news, but i totally agree, this sucks, i much prefer bas-building and amassing units for a massive assault, or balancing it with constant tactical strikes at the enemy economy..

be nice to see more games go the SupCom and sins route of lots of units, but, alas, they want more polys on single unit then 5 lower-poly ones, which is a pity, reallly.