MRMIdAS2k said:
Daymo said:
MRMIdAS2k said:
In MP, no, but especially in campaign the Allies chuck so many carriers at you it seems they've broken the unit limit 3 times over, the expansion gets worse too, it's so broken there's no multiplayer at all.
C&C never had a unit limit, until number 4, [...]
C&C 3, KR and RA3 all have Unit Limits on 360.
If you play on the xbox, there's no wonder the game feels imbalanced. Empire and Allies rely so heavily on the micro intensive air openings (since PK/turret pushing gets denied by tengu harrass). It's just not physically possible to mash buttons fast enough with a controller, but it's doable with a mouse+KB.
As for the carrier problem, I can't remember a single mission where I had this problem. New York? Yokohama? Carriers have such a slow attack that they get denied by pretty much any fast moving vehicles. Try vindicator/apollo or yari/tengu. But I feel this is veering off-topic now
BTW: C&C3 (and also RA3) is/are great LAN games, both coop vs AI and 2v2/3v3 etc. C&C Generals Zero Hour is also great for this, especially with mods.
Speaking of mods, any RA3 player should try C&C Retarded: Red Cocaine [http://www.moddb.com/mods/cc-retarded-red-cocaine] (it's not every day you get to advocate something with "cocaine" in the name)! Stupid, and stupidly funny. Best played in versus at a LAN with good friends.