Companions' Journey (Fantasy RP) (Closed/Dead)

Recommended Videos

RBMidknight

Elite Member
Nov 27, 2009
5,022
0
41
[HEADING=2]Companions' Journey[/HEADING][HEADING=3]The Three Keys of Lambret[/HEADING]GM: [user]RBMidknight[/user]
Sub-GM: Blasphemous Rex

The story begins on the next page [a href='http://www.escapistmagazine.com/forums/jump/362.194779.6251940']here[/a]
The group's sheets are listed on my second post [a href='http://www.escapistmagazine.com/forums/jump/362.194779.6224010']here[/a]
1. Respect the GMs.
2. Use proper spelling and grammar in your posts. All posts are to be in third person and use the past tense.
3. No God-modding, Mary Sues, or Trenchcoats.
5. No NSFW stuff. Take that to PMs.
4. Use '['spoiler=OOC']' tags for OOC chat, or take it to [a href='http://www.escapistmagazine.com/groups/view/Companions-Journey-RP-Group']the group[/a].
5. Please try to have at least two-three sentences in every post. You don't have to write a novel but write more than one line.
6. All sub-plots involving other player characters or NPCs need to be cleared by the GMs before being implemented.
7. You are responsible for your character's actions. Don't blame the GMs if they end up thrown into jail. Or dead.

Submitting Sheets
*Update: Character sheets can be submitted for approval by PM only to RBMidknight.*

Once approved by a GM accepted sheets will be listed on the first page and users will be invited to the user group. Users who start later in the game will need to wait until given the 'okay' to start posting as their character.

Submitting your sheet means that you are committing to be an active poster, if you are approved. This means that if you plan to disappear for a period of time, let one of the GMs know. If you are inactive for an extended period of time without explanation or excuse the GMs reserve the right to have your character die horribly and with great detail or whisked away never to be seen or heard from again. In other words, you will be removed from the RP.

SettingThis is a world of animal and human symbiosis. Humans bonded to animals and animals bonded to humans. This is the way it has been for as long as anyone can remember.
HumansJobs and Titles
At the age of 12 each child goes through their own Companion Trial (see below for more info). At the age of 15 children tend to become apprentices to one of several profession, which is influenced by, but doesn't depend on, their Companion choice. Between the ages of 20 and 25, most apprentices become journeymen, if their profession revolves around a certain craft. Only a few go on to become masters in their craft, later in life. At the age of 30, each man or woman is granted the title Companion of [their animal type], which is then recorded in the census every 10 years thereafter. Some self-proclaimed 'Pure' families have had the same type bonded to each member of their family for generations.

Religion
The most common form of religion for a family is to have a ancestral shrine that they offer prayer to. However it is not uncommon for humans to choose to join a temple in honor of their Companion. Most of these temples are dedicated to a part of nature, such as the The Temple of the Sun (the lion, the eagle), and the The Temple of the Moon (the wolf, the owl). Still other humans have no care for religion at all and do not think of such things.

CompanionsThe Companion Trial
At the age of 12, each child selects his or her companion type of choice. At the start of every spring, all of the applicants are sent out into the appropriate habitat for their Companion Trial. Each type's trial is different, and they range from 24 hours to 7 days. The indicator of a true bond is a single moment of clarity in which the human partner is given their Companion's name. No one knows how exactly this moment works. Some say it is a voice that reveals the information, others say it is simply a strong feeling. Those who successfully bond are honored in a festival during the Fall harvest. After the festival the children's names along with their animal companions' are added to the official Registry.

Not every child is guaranteed to leave the Trials with a Companion successfully bonded. After 7 days those children who have not returned with a Companion are retrieved from the habitat and escorted home. Each child who wishes to try go through the Trial again must wait 2 years. Children are allowed to change which animal they want to attempt the second time.

The Bond
It is a mystical tether that binds human partner to animal companion and vice-versa. Unbreakable except upon death.

Communication - No animal speaks in the human tongue. But partners can get flashes from their Companions. This varies from type to type. Those animals with higher brain power are more likely to send complete images with feelings whereas those with smaller brains may only be able to give their partner a flash of color.

In addition to their own internal communication, all bonded humans are able to understand their particular Companion's way of communication. Be it screeching or whining or whinnying. Someone who is bonded to an animal in the same family, or a close cousin (i.e. Tiger & Panther) will also be able to understand your animal in this way. This kind of communication is still limited to a few words or a phrase, or a feeling. For example, "Intruder", "Stranger", "Where are you?", or annoyance, fear, anger.

Shared Abilities - Humans who become close to their Companions gain certain abilities. These abilities are known also know as 'pair abilities'. Cats and Owl partnered humans typically gain a degree of night-sight. Those bonded to horses and cats of speed find themselves able to run faster than normal. Most of the active abilities develop later in life. But the passive abilities can develop as early as age 16.

Companion Lifespan
Each bonded companion animal shares life force with their human partner, and will live as long as they do. When a human partner dies, their companion dies also. If a companion dies before its human partner, the human goes through Mourning, a period of grief which lasts anywhere from 2 years to the end of their lifetime. Some bond-broken humans choose to continue their lives without an animal companion. However, often if the human is young, they may go onto to re-bond another animal. This is not officially looked down upon, but some groups of people dislike those who bond a second time. When bonding a second time most humans stick to the same type they had originally.

The StoryThe story begins in the capital city of Gemmal, where the kingdom is celebrating the 25th year of King Kelden's reign. On the second day of the festival, King Kelden is scheduled to make an announcement. Some speculate he will reveal a new quest. Others think his announcement is about the next heir. Still others are placing bets that the king has remarried. No one truly knows. Well, except for the Scribe. But he's not telling.

Summary of Events
King Kelden's quest has been announced, 'Whoever can locate and bring back proof of ruins pre-dating the kingdom will be handsomely rewarded'. Many answered the call, and among them is a group of adventurous youth from all walks of life, brought together by their wish to find these ruins. Since setting out from the capital their ranks have been thinned as members resolve faded, but a stubborn few continue on together with their companions, animals bound to them trough a ritual known as 'The Companion Trial' which has existed since antiquity.

Currently resting in the town of Meyerill, the adventurers have noticed that something seems amiss. The guards are enforcing new rules, people are missing in the wilderness, and even the streets seem less active then usual.[footnote](Thanks to Baldrek for the summary)[/footnote]

Name:
Age: [small][16-26][/small]
Gender:
Profession: [small][See example list][/small]
Physical Description: [small] [Height, weight, hair color, eye color, outfit, weapons if applicable. ...][/small]
Background/Bio: [small][If you want a time period to use as reference, think Middle Ages / Medieval times][/small]
Additional Notes: [small][Weaponry skills, profession specialties...][/small]

Companion Name: [small][Be creative. Keep in mind these are partners, not pets.][/small]
Companion Gender:
Companion Type: [small][Use the list][/small]
Physical Description: [small][Fur/feather/scale color, adolescent or adult, scars/injuries...][/small]
Additional Notes: [small][Personality, quirks...][/small]
Pair Ability(ies): [small][You can have only the passive ability, both, or gain both/the active later on.][/small]
Professions
Assassin, Architect, Baker, Bartender, Butcher, Carpenter/Craftsman, Courier, Doctor, Farmer, Guard, Hunter, Scribe, Seamstress, Solider, Waitress/Waiter, Woodsman, Other[footnote]PM the GM [http://www.escapistmagazine.com/profiles/new_message?to=RBMidknight] if you'd like to request a different profession.[/footnote]
Family - Pair Abilities
Tiger, Leopard, Lion, Jaguar - Flexibility, Night Sight
Cougar (Panther), Cheetah, Lynx - Camouflage, Speed
Coyote, Fox, Wolf - Enhanced Hearing, Night Sight
Hawk, Eagle, Falcon, Owl - Enhanced Sight, Night Sight (Owl only), Shared Sight (non-Owl).
Lizard, Snake - Camouflage, Venom
Bear - Slumber, Brute Force
Horse - Endurance, Speed
Other[footnote]PM the GM [http://www.escapistmagazine.com/profiles/new_message?to=RBMidknight] if you'd like to request a different animal with an explanation for your choice.[/footnote]

[small]If you'd like to make your animal a specific species (grizzly bear, peregrine falcon, timber wolf, etc) feel free to do so. The more detail you can give your animal the better.[/small]
Brute Force - You are stronger for a period of time. (Active)
Camouflage - You blend into environments more easily if what you are wearing matches your environment. (Passive)
Endurance - You can run, walk, jog (move) for a longer distance without getting tired. (Passive)
Enhanced Hearing - Your hearing is enhanced. (Passive)
Flexibility - This is better defined as grace, you moved more fluidly. (Passive)
Enhanced Sight - Your sight is more advanced, you can see clearer (permanent 20/20) and sometimes you see a bit farther than normal people (Passive).
Night Sight - The ability to see at night. This is not a clear 'like its daylight' sight, but its never pitch black. (Passive)
Shared Sight - You see through your bird's eyes temporarily. Usually has a 5 minute maximum until the human gets too tired to continue. (Active)
Slumber - You can sleep for an extended period of time to rest and heal (faster than normal). (Passive)
Speed - You move and run faster than normal for a period of time. (Active)
Venom - Your blood and saliva become poisonous for a period of time. This is damaging to the human partner if it is maintained for a long period of time. (Active)

[small]Your passive ability does not require any extra energy. Using your active ability for an extended period of time will result in some form of exhaustion. You will be either mentally or physically tired depending on how long you use your ability and what that ability is. [/small]
The Map
The story begins on the next page [a href='http://www.escapistmagazine.com/forums/jump/362.194779.6251940']here[/a]
The group's sheets are listed on my second post [a href='http://www.escapistmagazine.com/forums/jump/362.194779.6224010']here[/a]
 

BloodyThoughts

EPIC PIRATE DANCE PARTY!
Jan 4, 2010
23,003
0
0
I come here from the vast lands of shameless advertisement which I was delivered to by PM! To see if I would be interested in this RP!

And after reading it, I am certainly interested! I shall get cracka-lackin'[footnote]Please kill me with a needle if I ever say that again.[/footnote] on my sheet.
 

RBMidknight

Elite Member
Nov 27, 2009
5,022
0
41
BloodyThoughts said:
The Hairminator said:
Awesome! I will mark you both down as reserves for now.



The Group
Name: Kadence
Age: 24
Gender: Female
Profession: Courier
Physical Description: Waist-length dark auburn hair that she keeps tied back. Green eyes. 5'3" 120lbs. Wears a dark leather vest over a light colored cloth shirt with pants made out of a heavy cloth material and a leather belt.
Background/Bio: Raised in a small village at the foot of a mountains range. Her mother is a waitress and bound to a hawk. Her father is a baker and bound to a wolf. Kadence earns a living by running messages and goods from her small village to neighboring towns, and sometimes to the capital city. Since she is always on the move, she doesn't have many friends her own age, but she is a friendly person so she has gotten to know the guards at each town and city entrance quite well.

Companion Trial:
Twelve year old Kadence walked boldly out in the forest on the day of her Companion Trial. She was ready for anything, brave and courageous, and prepared. Or so she thought. For several days she wandered around in the forest, looking for the right animal. She slept only for a few hours at a time before awakening to continue her search. Toward the end of the fifth day, exhausted and disheartened, Kadence stopped searching and started preparing a small fire for warmth. When she finished she looked up, and saw a young black wolf sitting calmly on the other side of the fire.

Kadence walked over to the wolf and looked down. She saw that his tracks were right beside of hers, as though the wolf had been following her all this time. She then stood in front of the animal. The young child looked straight into the dark creature's eyes, and he looked back at her. Abruptly Kadence laughed and launched herself forward to hug her new Companion, almost toppling them both into the fire. Amidst her laughter she managed to say Garret's name. The wolf let out a very short and low howl.

The child righted herself and moved to sit against a nearby log and enjoy the warmth of the fire. She watched as Garret shook himself briefly then moved to lay next to her and put his head on her leg. Kadence lay her hand on the wolf's back carefully. Then both human and companion slept.

The next day the two of them walked out of the woods, side by side.

Additional Notes: Has a tendency to be spontaneous, and not think things through properly. Her father, who had secretly wanted a son, treated Kadence as odd combination of both son and a daughter, allowing her the freedom to explore the mountains above the village. Her father also taught her how to fight with a quarterstaff. Her father's brother, a butcher, went on to teach her the basics of fighting with daggers and knives after learning that her father had stopped at the staff. Kadence keeps a dagger with her at all times but she has to leave her staff at home when she travels. Which is unfortunate because she is more proficient with the staff than she is with blades.

Companion Name: Garret
Companion Gender: Male
Companion Type: Wolf (Grey Wolf)
Physical Description: Solid black coat with blue eyes. The tops of his ears are tipped with silver fur. He is a full grown adult.
Additional Notes: Is very protective of his partner and even tries to prevent her, often by grabbing her pant leg, from getting into what he senses as trouble. The technique is only partially successful. He rarely makes any noise or sound but he has whined when injured. Kadence's father started calling the wolf Kadence's shadow, because of his coloring, silence and close proximity to the girl at all times. Garret has a friendly relationship with Tuck, the Companion of Kadence's father.
Pair Abilities: Enhanced Hearing, Night Sight
Name: Prudence Shea
Age: 24
Gender: Heterosexual Female
Profession: Scholar
Physical Description: Prudence has fair blond hair that comes down to her shoulders. She is an A cup size, an average height at 5"5', wears brown cotton leggings that drag on the ground, and a plain, white, long-sleeved shirt. She has a feminine build.

Background/Bio: Prudence, sometimes Pru, was raised fairly sheltered by her aristocrat parents. Even in her later years they keep an eye on her to make sure she's keeping up with her studies. Thus, she became more rebellious the older she got, often sneaking out in street clothes to take fighting lessons or read books that her parents don't approve of.

The companion trial was especially tough for her to participate in, for her parents were too afraid of letting their only child go out alone. They tried having someone protect Prudence on the journey, but she refused to allow it. Her parents thus denied her the right to go, on the basis that they wouldn't risk their daughter's life for such a thing. This infuriated Pru, and so she snuck out one night and went to go and get her companion.

Her parents were frantic the next morning. This was the first time she had run away, and in their state they rationalized that she was kidnapped. A bounty went out to bring Prudence back unharmed, and the prize was large enough to get more than a few interested. A couple days later, a man knocked on the Shea's door. He was carrying Prudence on his shoulder, and on her's sat her new bird, Sue. They now learned what the reason for Pru's disappearance was, and they had her grounded for many a month because of it. Not only that, but the Shea family had been pure Owl Companions for as long as history had been written. They tried their best to get rid of the bird humanely, but found that they couldn't get any of their plans to work.

Eventually the event was mostly forgotten. Prudence was reunited with Sue, and the seed of rebellion was planted. She snuck out once or twice most weeks, but always made it back before anyone noticed. She talked with the now retired bounty hunter whenever she could, and also had a special rapier forged at the blacksmith. It was hidden inside of her bed, and Pru enjoyed practicing with it late at night. She was always good mannered to her parents, but secretly curses them behind their backs. On Sundays she sang with Sue.

Additional Notes: Not too well versed with a weapon, although she has taken classes wielding a rapier. Prudence is a self proclaimed scholar, and thus spends most of her time reading over a wide variety of things including sword techniques.

Companion Name: Sue
Companion Gender: Female
Companion Type: Cardinal
Physical Description: Typical colorings for a Cardinal, Sue is an average age compared to her natural lifespan.
Additional Notes: Sue enjoys sitting on Prudence's shoulder when she is reading and writing, and is very friendly to other birds and their Companions.
Pair Abilities: Enhanced Sight, Shared Sight
Name: Badelin
Age: 20
Gender: Male
Profession: Assassin
Physical Description: 1,92 m tall, 80 kgs, pitch black hair color, green eyes, he always wears a gray hood which hides his silhouette completely (the exception being when he's fighting, the constant movement revealing underneath a light, silver-colored, steel armor formed by spaulders, a chest guard, vambraces and greaves), he uses two knives which he hides right above his wrists in his special vambraces.
Background/Bio: Contrary to the way he acts, Badelin has had a very happy childhood. Friendly, trustworthy, he was the best childhood friend you could have ever had. Very agile and ingenious, his community used to say that there was no obstacle that he couldn't get past. But when his parents left him at a very young age, he just build a wall around himself and never allowed anyone passed it. He spends most of his time secluded and rarely engages in discussions. If someone else tries to talk to him, he just gives them a monosyllabic answer and backs off. But do not be mistaken, deep down he is a good lad and is often seen helping the community one way or the other but never stays long enough to be praised.
Additional Notes: an expert at dual-knife and hand-to-hand fighting, he has most of the abilities you'd expect from an assassin: lock-picking, pickpocketing, sneaking, blending in the shadows, silent murder, can block weapon attacks with his vambraces, can steal an opponent's weapon mid-fight, etc.

Companion Name: Dax
Companion Gender: Male
Companion Type: Mustang
Physical Description: Although quite small in comparison to other horses, he is quite muscular, black with a white mane.
Additional Notes: Stubborn, powerful and gifted with amazing stamina.
Pair Abilit(y/ies): both Endurance and Speed
Name: Zestia Dakron
Age: 21
Gender: Female
Profession: Assassin
Physical Description: Height: 5'5. Weight: 132 pounds. Short, black hair. Green eyes. Wears a darkgreen shirt with a hoodie that she keeps over her head most of the time, black pants and black shoes. Carries around two daggers, one colored darkred and the other colored darkgreen. Both daggers have a black line in the middle and are kept sheathed in her belt when she doesn't need them.
Background/Bio: Zestia grew up as a daughter of a military man. Landon Drakon, Zestia's father, was a man respected by many and feared by others. They grew up in the city of Gemmal, where Landon was a simple, yet respected foot solider. Zestia had never really cared much for the use of a sword, feeling that daggers were much more effective in terms of speed. She trained hard under her father's watchful eye. He wanted her to learn to use a sword, but when she couldn't be persuated, he decided it would be good for her to at least use some kind of weapon. At the age of 20, her father gave her the daggers she now carries, a darkred dagger named Crimson and a darkgreen one called Jade. She's taken the profession of an assassin and after a few missions, she found out that she was good at her job. She's not well known, but those that know her, know how well she does her job.
Additional Notes: Is fast to strike with her daggers, approprietly named Crimson and Jade. Being an assassin, she's good at staying silent and going around quickly and quietly. She makes sure no one is able to see her and no one is able to hear her. Has a good eye for any sort of hindrance or obstacle and tries her best to find a way around it.

Companion Name: Shade
Companion Gender: Male
Companion Type: Snake (a King Cobra)
Physical Description: Has green scales, green eyes, is an adult, has a scar over his left eye after a fight.
Additional Notes: Is protective of Zestia. Has a habit of gnawing lightly at Zestia's leg or arm, always careful he doesn't bite her. He likes to tickle her cheek with his tongue.

Pair Ability: Camouflage, Venom
Name: Dr. Lev Markov
Age: 25
Gender: Male
Profession: Doctor

Physical Description: 5'8" tall and around 180 lbs, he has brown, slightly graying, hair and stubble, and blue eyes. In addition, the ring and little finger on his right hand is missing, and he has scars from several cuts, also on his right. He's usually dressed in a white shirt (Which he will always hesitate to roll up the sleeves on, due to the aforementioned scars), black pants, and a leather apron to keep those bothersome bloodstains off his better garments, he also has a brown wool coat for those colder days. He has a simple steel spear, but is only moderately skilled in it's use.

Background/Bio: Lev had a simple life growing up in the north, living among snow and ice for most of his childhood, his father a doctor from the southern lands and his mother a seamstress from the village. At the age of 12 he underwent his companion trail, and set off into the wilds to return with a bear companion, but instead he returned with a great tiger, Vana, as she was called. He was happy with Vana, and treated her as a real partner in anything, even his learning when he became a doctors apprentice. However, at the age of 18, when he was required to deliver a package to a neighboring village, they were beset by robbers. Both him and Vana fought back, but it sadly ended in the bandits favor, leaving Vana dying, and Lev bleeding and crying in the snow beside her, before succumbing to blood loss and hypothermia. Luckily for him though, his father had heard word of the bandits from a group of travelers, and had set out after his son to warn him of the danger, finding him unconscious in the snow along with Vana. And as such he escaped with only the cuts on his right and the two fingers he had to amputate due to frostbite.
He mourned the loss of Vana for two years, his personality changing drastically during this time, becoming the man he is today. And just before his 21st birthday he was convinced to go through with another companion trail, this time returning with Tatiana. However, things seems to have happened a little differently this time around, and maybe because of his reluctance to go through the ritual in the first place, their bonding seems partial. Both Tatiana and Lev have grown to trust each other with time though, but they both seem to have very different personalities, and Tatiana seems even more independent that a usual companion, often acting without Lev altogether.

The last couple of years Lev's been working as both a doctor in his home village, as well as the record keeper, as he's looked upon as the only one not capable enough to send out to hunt or fish. Even though this annoyed him to no end, Lev found some peace in the work, and has actually become quite good at it.
Now Lev's a cynical and sarcastic man, speaking bluntly and caring little for others feelings on most matters. Though he will not hesitate to help one who needs his expertise, but he will likely never let said person hear the end of it.
Additional Notes: Skilled in early forms of surgery and first aid, and has more than a passing knowledge of herbs, but he uses this to mainly make salves that can stave off infections and the like. He's quite good at spotting written details, and quite a speedy reader as well.

Companion Name: Tatiana
Companion Gender: Female
Companion Type: Siberian Tiger
Physical Description: Tatiana is a little under 3'6" tall, is 9'5" long, and weighs just over 400 lbs. Her fur is less bright and colorful than average, and she has yet to loose all of her winter fur after coming this far south, leaving it thicker and silkier than that of other tigers.
Additional Notes: Tatiana seems to lack some connection with Lev, and as such is very independent, and will likely be about doing whatever she prefers. She listens to no one, and will mostly just ignore or threaten those who try to command her, being temperamental and aggressive. However, she seems to listen to Lev, and will follow his commands, though often openly displaying her displeasure. More than once Lev and Tatiana's relationship has been ridiculed, as they see it as comical for one as weak as Lev to be able to command a fierce and powerful predator like Tatiana. But most times the laughter dies down quickly when Tatiana makes herself ready to pounce, only to rapped across the head by Lev.
Pair Abilities: Flexibility, only Tatiana has Night Sight

Accepted characters that are no longer active:
Name: Nathan
Age: 16
Gender: Male
Profession: Hunter
Physical Description: Green Eyes, Blonde Hair, medium length. Tall but very light, can ride on his companion. Gained a few facial features from him as well, his eyes changed colour from blue to green, he is also slightly faster and flexible. Wears a jacket with a shirt underneath. Has added bits of armour (A light leather jacket, with Iron armour protecting his right shoulder, also has leather armour underneath) attached, not very high quality, will break easily but protects from scratches and bruises. Wears Trousers and Leather Boots. Uses a light, easy to carry sword and a bow and arrows.
Bio: Nathan's life wasn't brilliant, his mother died at birth and his father was assassinated, so he has a hate for assassins and anyone connected to them. He lived on the street for a while. After 3 years he was adopted by a man, Nick who saw potential in him. He raised him up for the Companion Trial, getting his companion, a Lion to help Nathan in ways. When the Trial came, he tried to befriend a Lion, failing that, he befriended a Jaguar instead. Since then, he has always had a close connection to it. He hunts to take care of Nick, Nathan thinks of him as a father.
Additional Notes: Holds his sword backwards (Don't know why I put this in, just thought I would), can climb buildings and tree's easily if there are enough footholds, uses his sword to help him climb as well.

Companion Name: Styru
Compainion Gender: Male
Companion Type: Jaguar
Physical Description: Jet Black, green eyes, strong and is the counterpart for Nathan, he can be used as a mount for Nathan, but loses the ability to climb or jump very far.
Additional Notes: Can climb trees and buildings around twice his height. (Scrambles up them, can climb fairly well), uses claws to pin enemies and is stealthy at night, makes no sound when sneaking. (Claws can be heard on metal or stone surfaces)
Pair Abilit(y/ies): Flexability.
Name: Tarm Greysmith
Age: 18
Gender: Male
Profession: Hunter (mainly utilizes the survival aspects of his profession)
Physical Description: Tarm is 6ft tall and reasonably slim and muscular, with dark brown, mid-length, unkempt hair, and a thin strip of stubble along his jaw. His eyes are blue, with a mix of dull orange. He usually wears a worn, brown fur and leather combination jerkin and leggings, with a strap to attach his hatchet and knife to and deer hide boots. He has a leather quiver for his arrows, which he slings across his back along with his bow.
Background/Bio: Tarm grew up in the small forest village of Tarusen, where he spent most of his early years happily helping his mother Sara around the village with her various jobs, although he constantly pestered his father to take him hunting, which was not a job for a child to partake in. His father, and many other people, commented on Tarm's wolf-like features, especially his eyes and wide grin.

As soon as he turned 12, Tarm seized the chance to partake in a companion trial, and to go into the forest and find his companion, which he decided upon as wolf, taking into consideration the comments of the people of the village. He went off with nothing but a knife and a small hatchet, choosing to prove to himself that he can survive alone. One night about two days into Tarms search, he found the fresh wreck of a wolf den and the half eaten corpse of an adult female wolf. He also found bear tracks and markings, which baffled him at the time, wondering why a bear would ravage a den and leave half a corpse.

As he was examining the markings, he spotted a pair of bright yellow eyes peering at him curiously through a veil of leaves, Tarm coaxed the creature out, which was an injure young wolf. Tarm tended to the young pups injurys, reluctantly giving him the majority of his sparse food. One night, Tarm saw the wolf staring at him intently, Tarm stared back and the word "Staven" was spoke in his mind.

From then on, Tarm and Staven have kept to themselves in the forest, hunting as pack-brothers and making whatever they needed, only returning to civilisation to go through the formalities of becoming registered, little else.

Additional Notes: Is very proficient with a knife, but only usually uses his hatchet for conventional means such as building shelter, but he has trained himself to fight with it if needed. He is still learning to proficiently use his bow.

Companion Name: Staven (commonly referred to as 'Sta' by Tarm.)
Companion Gender: Male
Companion Type: Grey Wolf.
Physical Description: Sta's fur is a flurry of browns, whites and light greys, with grey and white dominating mostly, but brown appearing under his eyes, which are a bright yellow. He is an adolescent nearing adulthood, so is not fully grown, but is nearing that point.

He has a noticeable tear in his left ear, which was gained from a scrap with a black bear when he was still a pup, this scrap killed Sta's mother, which has left him with a deep set fear of bears.

Additional Notes: Very protective over Tarm and very apprehensive of strangers. Staven finds it hard to trust anyone, if he does, it means he regards you very highly.

Pair Abilit(y/ies): Enhanced Hearing.
Name: Sam Gribley
Age: 19
Gender: Male
Profession: Woodsman
Physical Description: 5'6", 175 LBS, shaved blond hair. Yellow eyes. average build and is skinny. He wears a deerskin jacket with cloth pants. Has a baggy red shit underneath the jacket. Wears leather gloves. Sam carries around with him an average day knife with a bow and arrow he made himself one day out in the woods.

Background/Bio: Sam's childhood was one most would not expect. He didn't much like the home he lived in, nor did he like he parents. They were not the nicest that anyone could get. In fact they were downright hateful. Sam ran away from home at the age of 10 and decided to live off the woods. Life was hard at first. Sam had a lot to learn of nature. But once he started learning he got the hang of it pretty fast, and actually enjoyed living off the land. He created himself a nice little lean-to next to a tree and that was basically his home.

When Sam was 12, he finally got to choose his companion. His first companion, a snake, didn't work out to well as it died in a matter of weeks. He was devastated. He thought that it was the one. Two years past, and he was able to finally choose another companion. This time, he found and owl. It was only an owlet then, but he took it in and raised it as if it was his own. At night at every night, the owlet would hoot. It would echo throughout the forest, and usually wake up Sam in the middle of night. He nicknamed him Echo, for that same reason. As time passed, it grew mature quick. It was no longer and owlet, it was a full fledged owl. Although, he till hooted every night, and every night it would echo throughout the forest. Sam realized something then, was Echo his name? Was that the reason he would do this in the middle of the night? He had finally figured it out, it was Echo's way of telling Sam his name. Very unique it was. Sam and Echo were finally, truly bonded.
Additional Notes: Sam is very good at setting up traps. He has a pretty good size knowledge of trap making, and the arsenal of traps of traps he can make varies.

Companion Name: Echo
Companion Gender: Male
Companion Type: Great Horned Owl
Physical Description: Reddish brown feathers. underside is a light grey with dark bars and a white band of feathers on the upper breast. Has large staring yellow eyes. Ear tufts just like any other Great Horned Owl. large feet are feathered to the ends of the toes. Length 46-63.5cm (18-25") Wingspan 91-152cm (36-60") Weight 900-1800g (32-63.5 oz). Is an adult Great Horned Owl, about 5 years of age. Has razor sharp, cutlass hook like talons that can kill an animal 3x its size instantly.
Additional Notes: [Personality, quirks...] Echo is a very active owl, even in the morning when most owls generally like to sleep. When Sam isn't paying much attention to him, Echo would fly off on it's own in search of food. This happens generally at night time but, as I said, Echo is an active owl, so it will happen sometimes in the day. Echo hates to see his companion hurt, even if it is by accident, like Echo would be very protective of Sam if he were to be in some kind of trouble.
Pair Abilit(y/ies): Enhanced Sight, Night Sight.
Name: n/a
[small]IC - "Was never given a name out of shame of my birth, just referred to as 'girl'"
Leaving it open for other character's to give char a nickname if our characters become good friends[/small]
Age: 16
Gender: Female
Profession: Waitress / Kitchen Assistant

Physical Description: Average height (approx 160cm) but very scrawny. Very light weight and built more like a child than the typical 16 year old village girls. Messy straight black hair cut short but just long enough to be tied back, pale skin from being kept inside most of the day, dark brown eyes, an obvious sign of my illegitimacy as my parent's eyes were both blue. Outfit is knee length dark brown pants and a dirty off-white shirt that used to belong to my father, many sizes too big, tied on with a basic leather belt. No weapons other than a small pocket knife that is used for general kitchen tasks like opening boxes and crates.

Background/Bio: IC - "I was an illegitimate child born out of my mother's rape. My mother suffered heavily from the assault and died during my birth, but upon her death bed, her last request of my (non-biological) father was that I not be blamed for the rape and that my father keep me alive (illegitimate children are often killed after birth in the small village where I was born). My father respected my mother's wish out of his love for her, but blamed my difficult birth for her death, and thus blamed me for taking his wife's life, and treated me with disdain and neglect during my childhood. I was not permitted outside of the family's tavern grounds during the first 8 years of my life, nor into the public dining section or bar, instead doing mindless tasks such as peeling potatoes in the back rooms, and taking the trash out to a pit in a sealed off section outside behind the tavern. Here was my only escape from the monotony of the tavern, I would marvel at the trees that grew over the stone walls and befriend the crows and rats that came to eat from the rubbish pit, always wondering what lay beyond the wall but being too fearful of the consequences to climb it. Having nothing to do during most of my childhood, as well as being illiterate and uneducated, I spent my non-working time mostly observing the crows and because very familiar with their habits and the meaning of their calls. At 8 years old I began serving in the bar section under the close eye of my father, allowed to make polite conversation with the patrons but never for so long that I should learn too much of the outside world.

I put bits and pieces of these conversations together over time, and learned of the companion trials, but, of course, was not allowed to attend, a companion animal would be of no use to the bar and eat precious resources, it was simply out of the question. I sorrowfully mourned this loss of opportunity, sitting out by the rubbish pit one afternoon, and a feeding crow heard my sorrows. I was familiar with all the local crows, as they were familiar with me. This crow was a young downtrodden yearling who had lost his parents to farmers during his fledging years, I had taken special care the previous summer to provide extra food for him once I began to see him appear parent-less and underweight. The crow hopped over to me sitting silently against the wall and looked up at my teary eyes, our eyes met and connected, and I felt warm and everything went white. My own vision faded and I saw through the crows eyes, I saw myself in the corner, dirty and teary, then the trees above me. The crow took flight, for the the first time I saw it rise above the fence and the view beyond the fence from the sky, over trees and farm steads, I saw farmers ploughing and planting, I saw dogs and children playing, and I saw the woods. Then I was alone again. A few minutes later the crow returned. "Caaaw-ra" cawed the crow. "Caaw-ra?" I asked, "Cora?" The crow nodded in a very human-like way. I smiled.

The seed of freedom had been planted. Over the next few nights I snuck out over the back wall while Cora kept watch. Worried about lingering where people were for fear of being seen and reported to my father, I kept mainly to the forest, enjoying freedom for the first time in my life. I became very nimble and agile, and returned to the tavern each day before sunrise for a few hours sleep before the daily grind began again, but for the first time in my life, I had a friend."

Additional Notes: Very quiet and very blunt, not very used to conversation and possessing very few social skills, prefers the company of animals to people, but is a very avid listener to travelers tales, has not yet ever met a trustable human and is very wary of sharing her thoughts or feelings.

Companion Name: Cora
Companion Gender: Male
Companion Type: Crow
Physical Description: Smaller and tattier than usual from losing parents to farmers and experiencing starvation early in life, this stunted growth. Missing a toe on left foot from bullying from more dominant crows in early life.
Additional notes: Loves food. A delicious crust of bread is near fatal distraction sometimes, Cora has had many close calls with farmers stealing food, but is much more stealthy about it than his ill-fated parents.
Pair Abilit(y/ies): Enhanced Sight. Shared Sight. IC - "Shared Sight gained very early on from necessity while sneaking out, and so Cora could explore the world for me while I was locked inside."
Name:Sai
Age: 20
Gender: Female
Profession: Guard
Physical Description: 5'7" 155lbs, shoulder length brown hair, Grey eyes, A green jacket and cloth pants and leather boots,leather armor when out of a city or on the job. Sai uses a long bow, and two short swords at her side.
Background/Bio: Sai was born to a small family, both her parents served as guards and wanted their children to do the same. Sai was happy to go along with the job. When Sai was 12 her parents decided to let her choose a companion.

She spent a few days in the woods were both her parents found their companions mostly enjoying the wild life. When she stumbled upon a fox with it's leg caught in a trap. She instantly helped the fox and nursed it's injured leg. The next morning Sai woke up to see the fox just staring at her. She got a flash of blue and the word "Kia". She knew instantly that this was her Companion.
Additional Notes: Sai knows enough about using swords to know how to dual wield. She is by no means a master and practices constantly to improve her skill.

Companion Name: Kia
Companion Gender: Female
Companion Type: Grey Fox
Physical Description: Orange Fur, young adult, has a small scar around her right leg.
Additional Notes: Quiet and Friendly towards those she knows as friends, Hostile towards enemies, Cautious around those she doesn't know. Very protective of Sai.
Pair Ability: Enhanced Hearing.
Name: Viktorya Maximovna Gorbacheva
Age: 26
Gender: Female
Profession:Craftsman
Physical Description: 5'6", 13 stone, Short black hair.Blue eyes. average build but stronger than average upper body and arms. wears thick a thick winter coat made from the hide of A Brown Bear, which includes a hood. underneath she wears Blacksmith overalls. Her atire is well suited for the Cold but poor in Hot and even mild climates. Her face is heat scared but at the same time retains an elegance and woman like beauty. Carries with her a One-handed Warhammer marked with her families crest, it is a symbol of her trade and used while performing her trade.

Background/Bio: She crept past the sleeping giant that was her fathers Brown Bear guarding a large room that was seperate from the cottage. The room of the Smithy was filled with soot and smoke, concealing what lay inside, the loud sounds of hammer hitting Iron rang in her ears. The young Viktorya moved into the room, shielding her face as the Smoke and soot burned her eyes and made them water, bluring her vision, she could hear a man exert strength with loud grunts of effort as the Hammering became louder.

"Papa?" She called into the smoke.

"Ah Viktorya!, so you got past Viktof? the lazy beast" came a warm but gruff voice laughing from the within the soot and smoke, it was hearing this Gruff voice that made her feel safe "So you've escaped your mother once more?"

"Y-yes Papa" She stammered as the soot began to clear revealing a large than life figure, bending over an anvil, red hot iron sat upon it.

"Come come, your two sisters can be her princesses, i have something more important to show you" he said beckoning her towards him, his face not looking away from the anvil.

As Viktorya aproached the Anvil the flames became hotter and hotter, it was almost unbarable, any retreat was cut off when her father brought his hand around behind her back and pushed her towards the anvil beside him.

"Do you see this Iron?" He said as Viktorya nodded, he continued to hammer it, the loud bangs rang in her ears, he stopped between the mighty hammer blows to speak "alone it is worthless, but with the right touch it becomes an artform that goes beyond those mere drawings your mother adores" He hammered again "It is like making a statue out of clay,Ageless creations that reflect might and power, great care must be taken, so much can go wrong, an imperfect blade is useless" He hammered another blow into the Red-hot iron, admiring his handy work he bought up a metal stamp that bore their families crest, and placed it upon the Iron as it sizzled "quickly Viktorya" He commanded "grab the hammer"

She picked up a hammer from a wide selection of tools, though it was small it was extremely heavy for her. "Good, now finish this work of art!" She raised the hammer, her face red from the effort and the searing heat, she brought it down upon the metal stamp her father held, the weight of the Hammer doing most of the work. "Good, good!" He cried as he picked up the newely forged sword with a pair of tongs and lowered it into cold water, it sizzled as hot steam began to rise, he beckoned Viktorya over.

"as much as a man can be trained, as much as a man can be skilled, it is not he, but the sword that kills his enimies, forged from Iron in lowly forges, wielded by Kings and Tyrants,no man is as strong as the quality of their weapon, no weapon as strong as the quality of the blacksmith whom forged it, no blacksmith is as skilled as me, nor will i be as skilled as you shall be"

When she turned 12 she set out north, her mother cried, asking why she had to go to such a dangerous Habitat. Her father just nodded at her in understanding, Victof the Brown bear beside him as he handed her a small leather hide pack, Confidence and worry for his daughter etchd into his face.

As she journeyed through the frozen wastelands she came across many creatures, Seals and whales to name but a few, she ate upon caught fish as she carried on through the dessert of snow. A blizzard had kicked up as she marched onwards, unsure of where she was even going, in the corner of her eyes she could see a shadow that would disappear when she turned, was death stalking her final moments?. She collased upon the cold snowy ground, having taveled several KM into the frozen wastes, the words of her father echoed in her ears "A Bear must chose you as well as you chosing it, you must prove yourself worthy" tears ran down her face and froze, she had failed herself and her father.

As she felt death close in the shadowy figure of death cast itsself over her, blocking out the sun, as she looked up she could see its dark black eyes and nose, the rest of it seemed to be non-existant, it grabed her within its powerful jaws as it lifted her up her petrified face starring deep into a chest of white fur, she blacked out afterwards.

She awoke in some form of tunnel or cave, within the snow itself, her body warm against the large mass of white fur that filled up the entire space, she began to cry softly as she huddled up next to the great bear, she had found her companion. "Ursa.." She muttered as she drifted off to sleep.

Additional Notes:
Viktorya is a skilled blacksmith and considers it an artform, she actively looks for ways to improve her trade, through the minds of other great Forgers, practicing her trade, and searching for new materials to forge great works from.

Her clothes are well suited for the Cold but in hot or mild climates she can suffer from heat exhaustion. Well adapted for the frozen wastes and survival within them.

Companion Name: Ursa Major
Companion Gender: Male
Companion Type: Polar bear
Physical Description: Its a Polar Bear. Has a small scar under its left eye

Additional Notes: [Personality, quirks...] Vikorya feels the relationship between her and her companion is that of a Brother-Sister relationship because he is highly protective of Viktorya, this makes him hard to take on journeys into cities as he has a hard time figuring out the actions of other humans such as an attack and a cough being one in the same when near Viktorya and will use his loud roar, 8.4 feet height and 2,210 pound frame to great effect.

His personality is like his body movement, Big, Dumb slow and easily confused and tricked. He shows great affection towards his Companion (Whom provides the brains) and merely notices his companion's companions existance, a contrast between Viktorya whom is warm and friendly to others outside of their special circle and one should always tread carefully around a jealous bear. His black eyes are also an important part of him as looking into them tells more about his feelings at that present than talk ever could

He is often use as a packmule because of his large size, often carrying various supplies and equipment over vast distances with relative ease, and often lets Viktorya ride upon his back providing she doesn't jab her feet into his ribs and tell him to "Giddy-Up" like somekind of Common Horse and not a Mighty Bear, the outcome often ending in a play-fight. Has a strange hatred of squirrels also drives this behemoth into a fury, the reason is unknown to even Viktorya, whatever the reason, Grey squirrel, Red squirrel, it matters not, the only good squirrel is a squirrel crushed under the paws of Ursa.

Ursa also has a love of Statues, Trees, Seal meat, snow and pillows

Pair Abilit(y/ies): Both share Slumber while only the bear has Brute Force.
Name: Theodore "Theo" Hume
Age: 25
Gender: Male
Profession: Architect
Physical Description: Theo is a tall dark haired Caucasian. He is strongly built due to his hands on work with construction. He posses a wide range of formal wear, and is usually well dressed whether it be for the road or the drawing room.

Background/Bio:
Theo worked hard learning the skills of his father and eventually being certified an architect himself. He worked as an assistant to his father until it was time he designed his own work. He set off in search of a patron. Once he designed his first project, he would earn his membership in the Architect Society Association and follow in the footsteps of father to become one of the greatest architects in the land.

Family Background
Theo comes from a a very well regarded family. The Hume family has been respected for years for it's generations of architectural prowess. The Hume family has been responsible for many of the Great Temples of the Sun throughout the land. The Humes, like most great families are a Pure family. The traditional companion of the Hume family is the Sparrowhawk. The Humes have struggled for years against a rival architect family, the Rousseau family. Years of one-upmanship has created some of the most staggeringly complex and beautiful structures ever created, despite this both families still harbour a deep discontent for each other.

Companion Trial
Theo completed his companion trial during midsummer in the forest just off his family estate. He emerged from the forest less than three days later with his new companion perched on his arm. As is tradition his family held a grand celebration at the estate. Theo spoke with great pride of the trials, but it brought him no joy or solace at the deep feeling of invasion he felt now what he was paired. He boasted how he endured during his time in the wilderness and of the moment that his sparrowhawk came to him. All of it was a golden lie for the crowd, it would not do to tell of how the sparrowhawk came to him, and how deeply he hated himself for being connected, and wanting to be connected.

Beliefs
Theo has a deep sense of privacy. He has always believed in the individual. That he alone can achieve greatness. He never nurtured the companion ability to see through the eyes of Baroque. Although invaluable to view project from above, Theo believes that he as a man can create pure beauty without a companion present. It was a necessary suspension of his values to complete the companion trials, he would be disgraced otherwise. When it did finally come to the trial Theo found himself searching for his companion, despite his beliefs. That feeling of self-betray has haunted him. It had tainted his relationship with his companion.

Personality
Theo was raised in a wealthy family, and in rich society. His standards and expectations of others are quite high. This is often reflected in his personality and in the way he deals with other people. He has not however lived a sheltered life. Working on construction project for much of his adult life, has exposed him to the common man and the general public. Perhaps most distinct about Theo is his unmovable resolve to be right. His fanatical devotion to the truth of all things can leave the impression that he is arrogant and egoistical. Theo is often honestly blunt, but will not hesitate to lie or manipulate if it will further his goals. Theo hides much of this with politeness, and a generally pleasant demeanour.

Additional Notes:
Theo has proven to be very hands on when it comes to construction. He it not content to simply direct, but to lead through action. He is very team orientated, always delegating and bringing people into his thought process. A belief of Theo's is that consultation and consensus enhances a project, a value which has been passed to him from his father. On a personal level Theo is vehemently secular, and is himself a sceptic. His close connection with the Temple of the Sun and it's clerics has disillusioned Theo.

Companion Name: Baroque
Companion Gender: Male
Companion Type: Sparrowhawk
Physical Description: Baroque is named so for the vibrant colour of it's plumage for a sparrowhawk. In sunlight his light brown feathers seem almost red and shine almost golden. He is an adolescent Sparrowhawk.
Additional Notes: Baroque has the tendency to act out during formal occasions. One memorable example of this was during Theo's graduation ceremony when Baroque decided that the time was apt to steal the hat of the Dean of Architecture. The relationship between Baroque is strained and often cold.
Pair Ability: Enhanced Sight
 

Bmb

New member
Dec 27, 2008
64
0
0
I am definitely up for this



Name: Badelin
Age: 20
Gender: Male
Profession: Assassin
Physical Description: 1,92 m tall, 80 kgs, pitch black hair color, green eyes, he always wears a gray hood which hides his silhouette completely (the exception being when he's fighting, the constant movement revealing underneath a light, silver-colored, steel armor formed by spaulders, a chest guard, vambraces and greaves), he uses two knives which he hides right above his wrists in his special vambraces.
Background/Bio: Contrary to the way he acts, Badelin has had a very happy childhood. Friendly, trustworthy, he was the best childhood friend you could have ever had. Very agile and ingenious, his community used to say that there was no obstacle that he couldn't get past. But when his parents left him at a very young age, he just build a wall around himself and never allowed anyone passed it. He spends most of his time secluded and rarely engages in discussions. If someone else tries to talk to him, he just gives them a monosyllabic answer and backs off. But do not be mistaken, deep down he is a good lad and is often seen helping the community one way or the other but never stays long enough to be praised.
Additional Notes: an expert at dual-knife and hand-to-hand fighting, he has most of the abilities you'd expect from an assassin: lock-picking, pickpocketing, sneaking, blending in the shadows, silent murder, can block weapon attacks with his vambraces, can steal an opponent's weapon mid-fight, etc.

Companion Name: Dax
Companion Gender: Male
Companion Type: Mustang
Physical Description: Although quite small in comparison to other horses, he is quite muscular, black with a white mane.
Additional Notes: Stubborn, powerful and gifted with amazing stamina.
Pair Abilit(y/ies): both Endurance and Speed


BTW: Could we begin the story with our companion being dead from a previous action while still retaining the piar abilities?
 

RBMidknight

Elite Member
Nov 27, 2009
5,022
0
41
Bmb said:
-snip-
BTW: Could we begin the story with our companion being dead from a previous action while still retaining the piar abilities?
Once the companion dies so too do the abilities. The idea is that the animals share their abilities actively. So once the animal is no longer living, the human loses access to those abilities. What is acceptable though is if the human re-bonds to that same animal type, he or she will regain the abilities at a much quicker rate, having experienced them before.
 

Blights

New member
Feb 16, 2009
899
0
0
I get a feeling someone has been reading the "His Dark Materials" trilogy.

Maybe just a hunch...

Name: Nathan

Age: 16

Gender: Male

Profession: Hunter

Physical Description: Green Eyes, Blonde Hair, medium length. Tall, around 5ft 3 but very light, can ride on his companion. Gained a few facial features from him as well, his eyes changed colour from blue to green, he is also slightly faster and flexible. Wears a jacket with a shirt underneath. Has added bits of armour (A light leather jacket, with Iron armour protecting his right shoulder, also has leather armour underneath) attached, not very high quality, will break easily but protects from scratches and bruises. Wears Trousers and Leather Boots. Uses a light, easy to carry sword and a bow and arrows.

Bio: Nathan's life wasn't brilliant, his mother died at birth and his father was assassinated, so he has a hate for assassins and anyone connected to them. He lived on the street for a while. After 3 years he was adopted by a man, Nick who saw potential in him. He raised him up for the Companion Trial, getting his companion, a Lion to help Nathan in ways. When the Trial came, he tried to befriend a Lion, failing that, he befriended a Jaguar instead. Since then, he has always had a close connection to it. He hunts to take care of Nick, Nathan thinks of him as a father.

Additional Notes: Holds his sword backwards (Don't know why I put this in, just thought I would), can climb buildings and tree's easily if there are enough footholds, uses his sword to help him climb as well.

Companion Name: Styru

Compainion Gender: Male

Companion Type: Jaguar

Physical Description: Jet Black, green eyes, strong and is the counterpart for Nathan, he can be used as a mount for Nathan, but loses the ability to climb or jump very far.

Additional Notes: Can climb trees and buildings around twice his height. (Scrambles up them, can climb fairly well), uses claws to pin enemies and is stealthy at night, makes no sound when sneaking. (Claws can be heard on metal or stone surfaces)

Pair Abilit(y/ies): Flexability.

Edited more.
 

BigStupidJellyfish

New member
Feb 7, 2010
388
0
0
Name: Tarm Greysmith

Age: 18

Gender: Male

Profession: Hunter (mainly utilizes the survival aspects of his profession)

Physical Description: Tarm is 6ft tall and reasonably slim and muscular, with dark brown, mid-length, unkempt hair, and a thin strip of stubble along his jaw. His eyes are blue, with a mix of dull orange. He usually wears a worn, brown fur and leather combination jerkin and leggings, with a strap to attach his hatchet and knife to and deer hide boots. He has a leather quiver for his arrows, which he slings across his back along with his bow.

Background/Bio: Tarm grew up in the small forest village of Tarusen, where he spent most of his early years happily helping his mother Sara around the village with her various jobs, although he constantly pestered his father to take him hunting, which was not a job for a child to partake in. His father, and many other people, commented on Tarm's wolf-like features, especially his eyes and wide grin.

As soon as he turned 12, Tarm seized the chance to partake in a companion trial, and to go into the forest and find his companion, which he decided upon as wolf, taking into consideration the comments of the people of the village. He went off with nothing but a knife and a small hatchet, choosing to prove to himself that he can survive alone. One night about two days into Tarms search, he found the fresh wreck of a wolf den and the half eaten corpse of an adult female wolf. He also found bear tracks and markings, which baffled him at the time, wondering why a bear would ravage a den and leave half a corpse.

As he was examining the markings, he spotted a pair of bright yellow eyes peering at him curiously through a veil of leaves, Tarm coaxed the creature out, which was an injure young wolf. Tarm tended to the young pups injurys, reluctantly giving him the majority of his sparse food. One night, Tarm saw the wolf staring at him intently, Tarm stared back and the word "Staven" was spoke in his mind.

From then on, Tarm and Staven have kept to themselves in the forest, hunting as pack-brothers and making whatever they needed, only returning to civilisation to go through the formalities of becoming registered, little else.

Additional Notes: Is very proficient with a knife, but only usually uses his hatchet for conventional means such as building shelter, but he has trained himself to fight with it if needed. He is still learning to proficiently use his bow.

Companion Name: Staven (commonly referred to as 'Sta' by Tarm.)

Companion Gender: Male

Companion Type: Grey Wolf.

Physical Description: Sta's fur is a flurry of browns, whites and light greys, with grey and white dominating mostly, but brown appearing under his eyes, which are a bright yellow. He is an adolescent nearing adulthood, so is not fully grown, but is nearing that point.

He has a noticeable tear in his left ear, which was gained from a scrap with a black bear when he was still a pup, this scrap killed Sta's mother, which has left him with a deep set fear of bears.

Additional Notes: Very protective over Tarm and very apprehensive of strangers. Staven finds it hard to trust anyone, if he does, it means he regards you very highly.

Pair Abilit(y/ies): Enhanced Hearing.

There we go, tell me if anything needs to be altered.

Edit: Altered now, hopefully should be finished.
 

BloodyThoughts

EPIC PIRATE DANCE PARTY!
Jan 4, 2010
23,003
0
0
Name: Sam Gribley

Age: 17

Gender: Male

Profession: Woodsman

Physical Description: 5'6", 175 LBS, shaved blond hair. Yellow eyes. average build and is skinny. He wears a deerskin jacket with cloth pants. Has a baggy red shit underneath the jacket. Wears leather gloves. Sam carries around with him an average day knife with a bow and arrow he made himself one day out in the woods.

Background/Bio: Sam's childhood was one most would not expect. He didn't much like the home he lived in, nor did he like he parents. They were not the nicest that anyone could get. In fact they were downright hateful. Sam ran away from home at the age of 10 and decided to live off the woods. Life was hard at first. Sam had a lot to learn of nature. But once he started learning he got the hang of it pretty fast, and actually enjoyed living off the land. He created himself a nice little lean-to next to a tree and that was basically his home.

When Sam was 12, he finally got to choose his companion. His first companion, a snake, didn't work out to well as it died in a matter of weeks. But then, when he saw his second companion he knew that they would be the best fit together. His companion, Echo, was just an owlet when he found him. How did he name Echo? Well, he would always love to hear his own echos. It was one of the many entertainments of living out in the forests. So, he named him after that. He raised Echo from then on, knowing that he was his companion.

PB]Additional Notes:[/B] Sam is very good at setting up traps. He has a pretty good size knowledge of trap making, and the arsenal of traps of traps he can make varies.

Companion Name: Echo

Companion Gender: Male

Companion Type: Great Horned Owl

Physical Description: Reddish brown feathers. underside is a light grey with dark bars and a white band of feathers on the upper breast. Has large staring yellow eyes. Ear tufts just like any other Great Horned Owl. large feet are feathered to the ends of the toes. Length 46-63.5cm (18-25") Wingspan 91-152cm (36-60") Weight 900-1800g (32-63.5 oz). Is an adult Great Horned Owl, about 5 years of age. Has razor sharp, cutlass hook like talons that can kill an animal 3x its size instantly.

Additional Notes: [Personality, quirks...] Echo is a very active owl, even in the morning when most owls generally like to sleep. When Sam isn't paying much attention to him, Echo would fly off on it's own in search of food. This happens generally at night time but, as I said, Echo is an active owl, so it will happen sometimes in the day. Echo hates to see his companion hurt, even if it is by accident, like Echo would be very protective of Sam if he were to be in some kind of trouble.

Pair Abilit(y/ies): Shared Sight, Night Sight.

Hope these are good. If I have to change anything, like if anything just wont work out, tell me right away.

EDIT: Oh, and yes, I do know a lot about owls. The Great Horned Owl in particular.
 

RBMidknight

Elite Member
Nov 27, 2009
5,022
0
41
And FYI to those still sheets still out there I'm cutting off the Hunter profession since we already have 3 forest-like people. Those who have submitted CSs expect PMs from me soon.
 

Pandalisk

New member
Jan 25, 2009
3,248
0
0
Urge to join..Rising..

I have my B-day tommorow, will you have already started this by sunday? can i get my sheet to you Tommorow night?
 

RBMidknight

Elite Member
Nov 27, 2009
5,022
0
41
Bmb said:
Natty DL said:
BigStupidJellyfish said:
BloodyThoughts said:
Check your PM, get some minor adjustments completed, and you four are ACCEPTED. Congrats and welcome. Group invites to follow.

There's one reserve left with 2 spots left to fill. There may be more spots opened depending on submissions.

From this point on:

[font color=blue][HEADING=2]FEMALE CHARACTERS ARE PREFERRED[/HEADING][/font]

There will remain a floating (outside the Accepted total) space force-reserved for a female character should one be submitted (and accepted) after the max has been reached.
 

sage42

Elite Member
Mar 20, 2009
2,458
0
41
Name:Sai
Age: 20
Gender: Female
Profession: Guard
Physical Description: 5'7" 155lbs, shoulder length brown hair, Grey eyes, A green jacket and cloth pants and leather boots,leather armor when out of a city or on the job. Sai uses a long bow, and two short swords at her side.
Background/Bio: Sai was born to a small family, both her parents served as guards and wanted their children to do the same. Sai was happy to go along with the job. When Sai was 12 her parents decided to let her choose a companion.

She spent a few days in the woods were both her parents found their companions mostly enjoying the wild life. When she stumbled upon a fox with it's leg caught in a trap. She instantly helped the fox and nursed it's injured leg. The next morning Sai woke up to see the fox just staring at her. She got a flash of blue and the word "Kia". She knew instantly that this was her Companion.
Additional Notes: Sai knows enough about using swords to know how to dual wield. She is by no means a master and practices constantly to improve her skill.

Companion Name: Kia
Companion Gender: Female
Companion Type: Grey Fox
Physical Description: Orange Fur, young adult, has a small scar around her right leg.
Additional Notes: Quiet and Friendly towards those she knows as friends, Hostile towards enemies, Cautious around those she doesn't know. Very protective of Sai.
Pair Ability: Enhanced Hearing.
Edited.
 

RBMidknight

Elite Member
Nov 27, 2009
5,022
0
41
Pandalisk said:
Urge to join..Rising..

I have my B-day tommorow, will you have already started this by sunday? can i get my sheet to you Tommorow night?
I can give you a reserve. If your sheet is accepted and there is still room you may be able to come in late. Haven't decided when we are starting yet.
 

RBMidknight

Elite Member
Nov 27, 2009
5,022
0
41
sage42 said:
Accepted. Congrats, welcome, group invite to follow.

[font color=blue]There are still 1-2 spaces open. After the RP is Closed I will allow additional submissions (by PM only) for a reserve queue.[/font]
 

Pokenator

New member
May 5, 2010
205
0
0
oooooooooh I definitely want to join!! Adding a sheet now (ps I am female)

This might be a very nooby question but how do I make the boxes that open when you click on them?