Basicly you all know how AI bots usually work in shooters, right? You either get a very predictable campaign AI where they are scripted to do very specific things that dont really vary all that much in the linear singleplayer mode or you get the typical multiplayer bot that tries its hardest to simulate a human player (basicly walks randomly around the map after key areas shooting at whatever moves) if the game lets you play with bots in the multiplayer maps.
The AI in strategy games is so diferent, in a way it almost cheats since it works like a hive mind but overall it really offers that feeling that you are fighting against a coordinated army.
For anyone that has ever played Battlefied 2 with bots knows what I mean (or any other game with multiplayer bots for that matter), they just roam around and are very individual (makes sense since it tries to mimick a human player).
In Company of Heroes the AI makes the bots take cover in places and hold their position in a more interestic way (in the windows of houses, behind bushes or walls, etc...) almost similar to how overly scripted AI does in linear games.
I would really like to see a game like Battlefield (open map with capture points) with an AI that can recognize where to hold the line like in COH instead of an AI that simply runs around like ducks.
Overall its a very basic wish that really only boils down to having a multiplayer mode that uses an AI that has a certain level of coordination that is usually only found in a linear singleplayer mode. I really cant think of any AI that works like that in a multiplayer game.
The AI in strategy games is so diferent, in a way it almost cheats since it works like a hive mind but overall it really offers that feeling that you are fighting against a coordinated army.
For anyone that has ever played Battlefied 2 with bots knows what I mean (or any other game with multiplayer bots for that matter), they just roam around and are very individual (makes sense since it tries to mimick a human player).
In Company of Heroes the AI makes the bots take cover in places and hold their position in a more interestic way (in the windows of houses, behind bushes or walls, etc...) almost similar to how overly scripted AI does in linear games.
I would really like to see a game like Battlefield (open map with capture points) with an AI that can recognize where to hold the line like in COH instead of an AI that simply runs around like ducks.
Overall its a very basic wish that really only boils down to having a multiplayer mode that uses an AI that has a certain level of coordination that is usually only found in a linear singleplayer mode. I really cant think of any AI that works like that in a multiplayer game.