Company of Heroes AI in typical shooters?

Recommended Videos

josemlopes

New member
Jun 9, 2008
3,950
0
0
Basicly you all know how AI bots usually work in shooters, right? You either get a very predictable campaign AI where they are scripted to do very specific things that dont really vary all that much in the linear singleplayer mode or you get the typical multiplayer bot that tries its hardest to simulate a human player (basicly walks randomly around the map after key areas shooting at whatever moves) if the game lets you play with bots in the multiplayer maps.

The AI in strategy games is so diferent, in a way it almost cheats since it works like a hive mind but overall it really offers that feeling that you are fighting against a coordinated army.

For anyone that has ever played Battlefied 2 with bots knows what I mean (or any other game with multiplayer bots for that matter), they just roam around and are very individual (makes sense since it tries to mimick a human player).

In Company of Heroes the AI makes the bots take cover in places and hold their position in a more interestic way (in the windows of houses, behind bushes or walls, etc...) almost similar to how overly scripted AI does in linear games.

I would really like to see a game like Battlefield (open map with capture points) with an AI that can recognize where to hold the line like in COH instead of an AI that simply runs around like ducks.

Overall its a very basic wish that really only boils down to having a multiplayer mode that uses an AI that has a certain level of coordination that is usually only found in a linear singleplayer mode. I really cant think of any AI that works like that in a multiplayer game.
 

WouldYouKindly

New member
Apr 17, 2011
1,431
0
0
Maybe when Creative Assembly finally figures it out, they'll let everyone else know. For ages the Total War games have had comically bad AI. Rome 2 actually has half decent AI. The campaign AI will properly mass forces and may even abandon it's last province if it can't win the battle for it, looking for a new place to take over.

The battle AI has a tendency to run a bit more than human players, but they outflank with cavalry in pretty much every encounter.
 

Exhuminator

New member
Oct 14, 2013
218
0
0
Recently I beat Ghost Recon Advanced Warfighter for PC (very different than 360 version). The AI in that game was absolutely brutal. The AI was adaptive at taking cover, and would coordinate flanking maneuvers and ambushes dynamically. I realized this watching them move around in the satellite tactical view. Also, and I know it's ancient, but the marine soldiers AI in the original Half-Life is still pretty amazing.
 

josemlopes

New member
Jun 9, 2008
3,950
0
0
Exhuminator said:
Recently I beat Ghost Recon Advanced Warfighter for PC (very different than 360 version). The AI in that game was absolutely brutal. The AI was adaptive at taking cover, and would coordinate flanking maneuvers and ambushes dynamically. I realized this watching them move around in the satellite tactical view. Also, and I know it's ancient, but the marine soldiers AI in the original Half-Life is still pretty amazing.
I played that one too and while it lacked in a lot of stuff it certainly was a fun experience to toy with (especially in coop). I really did enjoy the gunplay and how brutal (just like the AI) it was.

For me Gears Of War 3 does end up having some nice bots (although they do tend to spaz out from time to time, especially if its a bot vs bot situation where the player is dead), in the Wingman mode (2vs2vs2 etc...) its kind of cool to watch the AI stick with their team mate instead of abandoning him. It does offer a lot of cool encounters where you find a small scale of coordination (like both defending a spot and then attacking at the same time, one rushing and the other providing supressing fire).

For me the example of the strategy games is that since the point of the games are using multiple units together to win the battle the AI in those games does at least try to do that instead of having the units work out their shit individually like in most games that offer bot support.

All in all I am just suprised that such a simple mechanic that has been already used multiple times (although in a different genre) still wasnt implemented in other games, although to be honest even simple bots have been around forever and now its rather hard to find a game with them.