I don't know why, but I just love the concept of having power over magic flying swords. Like V-13 from BlazBlue or Joachim from Lament of Innocence. Maybe it's the whole graceful + deadly thing.
The concept of Magitech (in the TvTropes sense) where magic is treated as just an everyday part of machinery.
Just finished playing Shadow of Colossus again after buying the Ico+SoC bundle. I really like times when they make you have to manually ride up next to something at high-speed (or at least what appears to be high-speed) and then jump onto another thing. Things like that one part in Bayonetta where platforms that are cars or things on a highway don't count, that's just "the floor is lava".
I like how in a linear story, things that happen in the story actually affect gameplay in interesting ways, as well as hidden trivial things that affect gameplay, like in FF9.
Avatar was cool, where there were basically factions of people based on the different philosophies behind chinese martial arts.
The idea that hive minds are not all evil, that they were maybe just "misunderstood", like the Advent in Sins of a Solar Empire or the insect-aliens in Ender's Game.
I read this briefly in a warhammer book somewhere about a race of rat people. The concept of a huge underground society with the equivalent of "goblin-tech" with tons of resources but lacking any unification.
And of the flip side, the concept of angels in armor, where they gain power in unification, although the reasons may be misguided.
The concept of Magitech (in the TvTropes sense) where magic is treated as just an everyday part of machinery.
Just finished playing Shadow of Colossus again after buying the Ico+SoC bundle. I really like times when they make you have to manually ride up next to something at high-speed (or at least what appears to be high-speed) and then jump onto another thing. Things like that one part in Bayonetta where platforms that are cars or things on a highway don't count, that's just "the floor is lava".
I like how in a linear story, things that happen in the story actually affect gameplay in interesting ways, as well as hidden trivial things that affect gameplay, like in FF9.
Avatar was cool, where there were basically factions of people based on the different philosophies behind chinese martial arts.
The idea that hive minds are not all evil, that they were maybe just "misunderstood", like the Advent in Sins of a Solar Empire or the insect-aliens in Ender's Game.
I read this briefly in a warhammer book somewhere about a race of rat people. The concept of a huge underground society with the equivalent of "goblin-tech" with tons of resources but lacking any unification.
And of the flip side, the concept of angels in armor, where they gain power in unification, although the reasons may be misguided.