Greetings, fellow Escapists! 'Tis I, JdaS, here with a titillating new RP idea I'd like to run past you.
For those who don't know of me, I've participated in a couple of RPs in the past, as well as hosted my own Pokémon themed one, which despite its moderate popularity, ended up collapsing under the weight of its own ambition. Twice.
After some time away from the forums, I have returned, aching to write up an exciting, if somewhat less complex story and I would like YOU to be a part of it.
"JdaS, cut the crap and tell us what it's about already!"
Alrighty, I will. It's based on inFamous, a Playstation3 exclusive franchise revolving around the misadventures of Cole MacGrath, a former bike messenger turned superhero (or anti-hero depending on your persuasions) with electric powers. During the course of inFamous and inFamous 2 Cole is faced with many a super-powered foe (known in-universe as "Conduits") as well as a bevy of difficult moral choices, culminating in the biggest of them all:
In the good ending Cole activates a MacGuffin, called the Ray Field Inhibitor (RFI) killing off all Conduits, including himself in order to save mankind.
In the bad ending Cole destroys the device, allowing Conduits to become the new apex species and dooms the rest of mankind.
Our game will take place 7 years after the GOOD ENDING of inFamous 2, running in parallel with inFamous Second Son, the upcoming PS4 game.
Setting
Shortly after the events of the Good ending, it quickly becomes apparent that the RFI was little more than a dud, as Conduits start re-appearing all over the world.
Fearing the Conduits' abilities after the destruction of Empire City, the US eastern seaboard and the worldwide economy, the Department of Unified Protection (DUP) is formed. Now, major cities across the United States are heavily monitored for Conduit activity, whom the DUP have labeled collectively as "bio-terrorists".
Our story begins in Detroit, Michigan. Detroit had an unusually large concentration of Conduits from the very beginning and has quickly become a haven for Conduits from all over the U.S. The DUP was slow to secure the city due to Detroit's low priority in terms of national stability. But now, all of that is about to change. DUP Major Arthur T. Rourke, having just neutralized the Conduit threat in Denver and Minneapolis is setting his sights on Detroit next. To make matters worse, the Conduit population is divided into two parties.
One side, led by a strong Electromagnetic Conduit, aims to achieve a peaceful, independent Conduit nation, where Conduits would be free to live their lives away from the hate and fear of the general population.
Opposing them is a faction led by a powerful Gravity Conduit. They don't think that Conduits should be walled off in some reservation somewhere, but instead be free to choose where they live, regardless of what the general population thinks of them.
Gameplay
With that in mind, here's how this'll work: You'll play a Conduit who's been in Detroit for quite a while and picked a side in this conflict. That's right, you get a choice.
The side vying for a Conduit nation is somewhat more righteous in their cause. They will attack the DUP but avoid using lethal force, preferring to send them packing with little more than some bruises, maybe a broken femur and really low morale. Eventually they hope that the government will give up their witch hunt, bestow them with some land and let them live out their lives in peace.
The other side is more heavy handed and don't really care if the DUP grunts walk away from the battlefield at all. They see themselves as superior beings and are not about to let someone put them away into some "concentration camp" somewhere.
Whichever side you pick, gameplay will consist of various missions with your teammates. Sometimes it'll be a battle against DUP forces, the opposing faction or even both and sometimes something a bit more subterfuge: escorting valuable cargo, sabotaging DUP operations, stopping a gang of looters from destroying someone's home (or not). I'll also try to present players with tough choices along the way, as well as some free time in between missions for character development.
Now for the part everyone's been waiting for. Powers. Every Conduit has a power, and while I won't really limit your choice (apart from a list of 10 or so powers I've reserved for NPCs), I do have a couple of guidelines:
-Stick to one power. Try to not be too versatile. If you pick pyrokinesis, stick to controlling fire. Inventive uses for mobility and defensive purposes are welcome, but don't start overdoing it and decide to just suddenly pull random powers out of your ass.
-Don't make it too godlike. inFamous isn't about being The Sentry so keep in mind that any power you choose will have its drawbacks as well as its strengths. I expect to see those weaknesses in your sheet.
Battle scenarios are quite straightforward. You write the actions your character would take in your post and I, as the GM will detail the outcome in my post. The same will apply to any instances of PvP.
So, interested? Nice. Here's what I want from you for the CHARACTER SHEET
...Aaaaaaand I think that about covers it! Any questions, criticisms, nitpicks and assorted whathaveyous, shoot. You can also PM me with any concerns. As it is I'll probably be accepting 8 sheets for this RP.
Happy writing and good luck!
For those who don't know of me, I've participated in a couple of RPs in the past, as well as hosted my own Pokémon themed one, which despite its moderate popularity, ended up collapsing under the weight of its own ambition. Twice.
After some time away from the forums, I have returned, aching to write up an exciting, if somewhat less complex story and I would like YOU to be a part of it.
"JdaS, cut the crap and tell us what it's about already!"
Alrighty, I will. It's based on inFamous, a Playstation3 exclusive franchise revolving around the misadventures of Cole MacGrath, a former bike messenger turned superhero (or anti-hero depending on your persuasions) with electric powers. During the course of inFamous and inFamous 2 Cole is faced with many a super-powered foe (known in-universe as "Conduits") as well as a bevy of difficult moral choices, culminating in the biggest of them all:
In the good ending Cole activates a MacGuffin, called the Ray Field Inhibitor (RFI) killing off all Conduits, including himself in order to save mankind.
In the bad ending Cole destroys the device, allowing Conduits to become the new apex species and dooms the rest of mankind.
Our game will take place 7 years after the GOOD ENDING of inFamous 2, running in parallel with inFamous Second Son, the upcoming PS4 game.
Setting
Shortly after the events of the Good ending, it quickly becomes apparent that the RFI was little more than a dud, as Conduits start re-appearing all over the world.
Fearing the Conduits' abilities after the destruction of Empire City, the US eastern seaboard and the worldwide economy, the Department of Unified Protection (DUP) is formed. Now, major cities across the United States are heavily monitored for Conduit activity, whom the DUP have labeled collectively as "bio-terrorists".
Our story begins in Detroit, Michigan. Detroit had an unusually large concentration of Conduits from the very beginning and has quickly become a haven for Conduits from all over the U.S. The DUP was slow to secure the city due to Detroit's low priority in terms of national stability. But now, all of that is about to change. DUP Major Arthur T. Rourke, having just neutralized the Conduit threat in Denver and Minneapolis is setting his sights on Detroit next. To make matters worse, the Conduit population is divided into two parties.
One side, led by a strong Electromagnetic Conduit, aims to achieve a peaceful, independent Conduit nation, where Conduits would be free to live their lives away from the hate and fear of the general population.
Opposing them is a faction led by a powerful Gravity Conduit. They don't think that Conduits should be walled off in some reservation somewhere, but instead be free to choose where they live, regardless of what the general population thinks of them.
Gameplay
With that in mind, here's how this'll work: You'll play a Conduit who's been in Detroit for quite a while and picked a side in this conflict. That's right, you get a choice.
The side vying for a Conduit nation is somewhat more righteous in their cause. They will attack the DUP but avoid using lethal force, preferring to send them packing with little more than some bruises, maybe a broken femur and really low morale. Eventually they hope that the government will give up their witch hunt, bestow them with some land and let them live out their lives in peace.
The other side is more heavy handed and don't really care if the DUP grunts walk away from the battlefield at all. They see themselves as superior beings and are not about to let someone put them away into some "concentration camp" somewhere.
Whichever side you pick, gameplay will consist of various missions with your teammates. Sometimes it'll be a battle against DUP forces, the opposing faction or even both and sometimes something a bit more subterfuge: escorting valuable cargo, sabotaging DUP operations, stopping a gang of looters from destroying someone's home (or not). I'll also try to present players with tough choices along the way, as well as some free time in between missions for character development.
Now for the part everyone's been waiting for. Powers. Every Conduit has a power, and while I won't really limit your choice (apart from a list of 10 or so powers I've reserved for NPCs), I do have a couple of guidelines:
-Stick to one power. Try to not be too versatile. If you pick pyrokinesis, stick to controlling fire. Inventive uses for mobility and defensive purposes are welcome, but don't start overdoing it and decide to just suddenly pull random powers out of your ass.
-Don't make it too godlike. inFamous isn't about being The Sentry so keep in mind that any power you choose will have its drawbacks as well as its strengths. I expect to see those weaknesses in your sheet.
Battle scenarios are quite straightforward. You write the actions your character would take in your post and I, as the GM will detail the outcome in my post. The same will apply to any instances of PvP.
So, interested? Nice. Here's what I want from you for the CHARACTER SHEET
Name: (What is your character's name?)
DUP Codename: (Lil' thing I came up with. The DUP gives codenames to all confirmed Conduits. Some Conduits like to use these as unofficial "superhero aliases". Come up with one for yours.)
Age: (How old is your character?)
Gender: (Boy or Girl?)
Appearance: (What your character looks like. The more details, the more character.)
Personality: (What makes your character who he/she is? Again, details.)
Biography: (A short summary of your character's life. Who are they, where did they come from, how did they become a Conduit, who were they before becoming Conduits, etc.)
Affiliation: (Are you with the Conduit Nation or the Free Conduit League?)
Powers: (Last but not least your superpower. What is it called. How is it used, in offense, defense, mobility, etc. Also, include possible future evolutions of your power. Pay attention to the list below containing powers reserved for NPCs. Some overlap is okay but try not to copy them.)
DUP Codename: (Lil' thing I came up with. The DUP gives codenames to all confirmed Conduits. Some Conduits like to use these as unofficial "superhero aliases". Come up with one for yours.)
Age: (How old is your character?)
Gender: (Boy or Girl?)
Appearance: (What your character looks like. The more details, the more character.)
Personality: (What makes your character who he/she is? Again, details.)
Biography: (A short summary of your character's life. Who are they, where did they come from, how did they become a Conduit, who were they before becoming Conduits, etc.)
Affiliation: (Are you with the Conduit Nation or the Free Conduit League?)
Powers: (Last but not least your superpower. What is it called. How is it used, in offense, defense, mobility, etc. Also, include possible future evolutions of your power. Pay attention to the list below containing powers reserved for NPCs. Some overlap is okay but try not to copy them.)
Thermal Manipulation
Shapeshifting
Explosion Manipulation
Oxygen Manipulation
Replication
Gravity Manipulation
Pheromone Generation
Flight
Electromagnetic Manipulation
Shapeshifting
Explosion Manipulation
Oxygen Manipulation
Replication
Gravity Manipulation
Pheromone Generation
Flight
Electromagnetic Manipulation
Name: Daniel Lenier
DUP Codename: "Loki"
Age: 32
Gender: Male
Appearance: Daniel stands at an average height of 5.8ft and sports an athletic build. His skin has a light tan to it and his eyes are a peculiar, amber hue. Dan's head is adorned by dirty blonde hair, which is long enough for him to pull back into a short ponytail and a five o' clock shadow completes his unkempt, if quite dashing features. When it comes to dress sense, Daniel seems to prefer button up shirts with the sleeves rolled up to the elbows, covered by a black vest and tucked into a pair of black dress pants. In the cold Detroit winters, Daniel fends off the blizzards with a black navy jacket. Burgundy wingtips are his shoes of choice.
Personality:Daniel hides behind a veneer of constant sarcasm. His devil may care attitude rarely falters, even when under pressure. The very fact that he is now a bio-terrorist, hunted by the state and forced to run and fight across the country is shrugged off with a grin and a "c'est la vie". Despite his laid back manner, Daniel Lenier is NOT a nice guy. Every move he makes is always a carefully calculated plan to come out on top. He has no friends, no allies and no enemies. This is a game of survival, and Daniel plays to win.
Biography: Daniel Lenier was born into the slums of Lafayette, Louisiana into the heart of Cajun culture. His mother killed by a gangland shootout and his father an abusive drunk, Dan quickly learned that he could only count on himself and took to the streets. Flash forward a dozen years and Lenier had made a life for himself as a conman, using his ravishing good looks and a natural way with deceit to slither his way into the good graces of wealthy women all over Louisiana. Life was looking good for Daniel until The Demon of Empire City, Cole MacGrath arrived to New Marais. Trapped in the city between Cole, the swamp monsters and Bertrand's thugs, it seemed as if Daniel's life couldn't get any worse. Then he got the plague. Just as the silver-tongued Cajun was about to breathe his last breath, The Beast arrived, curing all would be Conduits and giving them their powers. This included Lenier who didn't hesitate to use his newfound power to get out of New Marais. Sometime later, in Chicago, Illinois, Daniel found himself unaffected by the RFI that had decimated 90% of his contemporaries but also witnessed the birth of a new generation of Conduits as well as the DUP. Hearing rumors about a massive concentration of "bio-terrorists" in Detroit, Lenier made his way to the once great Motor City, only to see it running amok with Conduits battling for control of the city's resources. Daniel quickly made a name for himself as an information broker his services wanted by many but trusted by no-one. Now that the DUP is making their move, it's time for Daniel to put his endgame in motion.
Affiliation: Neither. He'll be seen with either one from time to time, but neither party trusts Lenier enough to count him among their ranks.
Powers: Lenier's power is that of Teleportation. He has the ability to cover huge distances in a split second, giving him unparalleled mobility. When Daniel teleports, he disappears in a brief, bright flash of light and appears elsewhere in a similar fashion. He is also able to teleport objects and people with him, although his current limit is two people at a time. The only offensive application Lenier has for his power is what he calls "switch teleporting". He can, for example jump off of a tall structure and switch places with an unsuspecting foe, placing Daniel safely on the ground and letting the hapless victim fall to his death. Daniel's main weakness is exhaustion. If he teleports too far and/or for an extended period of time, Lenier must rest for a few hours to recover his strength. Onother weakness is the lack of offensive applications, which Daniel has countered with a proficiency in the use of a bo staff, making him a serious opponent at close quarters. Eventually, however, his powers might evolve in a way as to allow Daniel to teleport objects independently from himself and use them as a sort of "instant projectile".
DUP Codename: "Loki"
Age: 32
Gender: Male
Appearance: Daniel stands at an average height of 5.8ft and sports an athletic build. His skin has a light tan to it and his eyes are a peculiar, amber hue. Dan's head is adorned by dirty blonde hair, which is long enough for him to pull back into a short ponytail and a five o' clock shadow completes his unkempt, if quite dashing features. When it comes to dress sense, Daniel seems to prefer button up shirts with the sleeves rolled up to the elbows, covered by a black vest and tucked into a pair of black dress pants. In the cold Detroit winters, Daniel fends off the blizzards with a black navy jacket. Burgundy wingtips are his shoes of choice.
Personality:Daniel hides behind a veneer of constant sarcasm. His devil may care attitude rarely falters, even when under pressure. The very fact that he is now a bio-terrorist, hunted by the state and forced to run and fight across the country is shrugged off with a grin and a "c'est la vie". Despite his laid back manner, Daniel Lenier is NOT a nice guy. Every move he makes is always a carefully calculated plan to come out on top. He has no friends, no allies and no enemies. This is a game of survival, and Daniel plays to win.
Biography: Daniel Lenier was born into the slums of Lafayette, Louisiana into the heart of Cajun culture. His mother killed by a gangland shootout and his father an abusive drunk, Dan quickly learned that he could only count on himself and took to the streets. Flash forward a dozen years and Lenier had made a life for himself as a conman, using his ravishing good looks and a natural way with deceit to slither his way into the good graces of wealthy women all over Louisiana. Life was looking good for Daniel until The Demon of Empire City, Cole MacGrath arrived to New Marais. Trapped in the city between Cole, the swamp monsters and Bertrand's thugs, it seemed as if Daniel's life couldn't get any worse. Then he got the plague. Just as the silver-tongued Cajun was about to breathe his last breath, The Beast arrived, curing all would be Conduits and giving them their powers. This included Lenier who didn't hesitate to use his newfound power to get out of New Marais. Sometime later, in Chicago, Illinois, Daniel found himself unaffected by the RFI that had decimated 90% of his contemporaries but also witnessed the birth of a new generation of Conduits as well as the DUP. Hearing rumors about a massive concentration of "bio-terrorists" in Detroit, Lenier made his way to the once great Motor City, only to see it running amok with Conduits battling for control of the city's resources. Daniel quickly made a name for himself as an information broker his services wanted by many but trusted by no-one. Now that the DUP is making their move, it's time for Daniel to put his endgame in motion.
Affiliation: Neither. He'll be seen with either one from time to time, but neither party trusts Lenier enough to count him among their ranks.
Powers: Lenier's power is that of Teleportation. He has the ability to cover huge distances in a split second, giving him unparalleled mobility. When Daniel teleports, he disappears in a brief, bright flash of light and appears elsewhere in a similar fashion. He is also able to teleport objects and people with him, although his current limit is two people at a time. The only offensive application Lenier has for his power is what he calls "switch teleporting". He can, for example jump off of a tall structure and switch places with an unsuspecting foe, placing Daniel safely on the ground and letting the hapless victim fall to his death. Daniel's main weakness is exhaustion. If he teleports too far and/or for an extended period of time, Lenier must rest for a few hours to recover his strength. Onother weakness is the lack of offensive applications, which Daniel has countered with a proficiency in the use of a bo staff, making him a serious opponent at close quarters. Eventually, however, his powers might evolve in a way as to allow Daniel to teleport objects independently from himself and use them as a sort of "instant projectile".
...Aaaaaaand I think that about covers it! Any questions, criticisms, nitpicks and assorted whathaveyous, shoot. You can also PM me with any concerns. As it is I'll probably be accepting 8 sheets for this RP.
Happy writing and good luck!