Yeah, the truth hurts, could it have been related to the marketing? These games (with the exception of Second Sight that got a somewhat mediocre reception because of the close release with Psi-Ops) were all very well scored (Timesplitters 2 has a 90 critic score on Metacritic) and in an interview with a Free Radical dev that talked about it:fix-the-spade said:Free Radical died because hardly anyone bought their games. Haze was a dog, but Second Sight, Timesplitter 1, 2 and Future Perfect were all great, but are still reputed to have sold under a million copies each.josemlopes said:To me I just like what I think its good, if EA launches a good game with good support I buy it, if they fuck up and screw the entire thing then fuck them (that applies to everyone, even if Free Radical came back from the dead and made Haze 2 I wouldnt buy it, fuck that shitty game, how did it manage to send a top quality studio to the trash? They really werent prepared for the 7th generation).
Going all the way back to Rare they never topped Goldeneye's 8million, even Perfect Dark was in the region of 2.5million sold and Starfox Adventures was their last confirmed million seller (although the Free Radical guys left late in it's development).
When it came down to it, Free Radical couldn't get publishers to invest in them, never mind. What they've done as part of Crytek suggests the publishers might have been right...
http://www.eurogamer.net/articles/2012-11-27-ex-free-radical-devs-reveal-why-publishers-turned-down-timesplitters-4
"Secondly, their marketing person would say something along the lines of, 'I don't know how to sell this.' The unanimous opinion among all publishers that we pitched TimeSplitters 4 to is that you can't market a game that is based around a diverse set of characters and environments - you need a clear and easily communicated marketing message, and TimeSplitters doesn't have one."
Its all stuff to take with a grain of salt (of course someone from Free Radical will say that it wasnt their fault) but it does make sense for publishers from a marketing standpoint.
And to be honest the marketing for Timesplitters Future Perfect was abysmal, this is the official trailer.
(of all 3 available this is the best one)
Even Perfect Dark in 99 had a better trailer.
Future Perfect was released in 2005, in 2004 there were already trailers like these:
Shit, this is a trailer for a game about planes, Future Perfect had so much content that would so nicely fit in a trailer. It just... hurts so much
