Gone Rampant said:
How would you feel if Obsidian were to use the chance to make an Alpha Protocol sequel? I remember reading that while Sega wasn't too interested in a sequel, Obsidian had the rights. That could mean that in the future, they may be able to make a sequel to it. And considering that Alpha Protocol got me into Obsidian and is still one of my favorite games from the last decade, I'd love to see it. Thoughts?
I'm afraid Sega have the rights. In fact apparently an Alpha Protocol sequel is the thing fans request them for the most (including when they were fishing for kickstarter ideas the first time) but it's completely off the table thanks to Sega.
I absolutely adore Alpha Protocol and I'd love a sequel. Other people would say things like 'in a sequel they'd have the chance to make it right' or 'at least it wouldn't be so buggy', but it's missing the point that Alpha Protocol is
already one of the best games ever made. Sure it would be nice if it were less buggy or had more balanced combat, but what it offers in terms of story and depth and flexibility is still incredible enough. I've played through the game many times, but when I was watching a LP I was still seeing things I had no idea that you could do. The conversation you have with the man you meet up with in the cafe is still one of my favourite conversations in all of gaming.
Windcaler said:
Personally I would love to see a new alpha protocol. Spy games (and I mean real spy games) are just so few and far between. Im not sure how they would do it though with so many different ending relationships you could have from the previous game. Not only was Mike basicly a traitor by the end of the game the person he escaped with could have been 1 of 5 or 6 people. Especially since you could have completely abandoned Mina. Although it would be fun to have Steven heck as your "support companion" in a future game.
What might work better this time around is having Mike start his own Alpha protocol. Obsidian could have their story but I would like to see them release modding tools to allow the playerbase to design their own missions, safe houses, etc, etc. It'll give the game a lot more replayability
Depending what you do in the game, by the end only 5 of the 28 named NPCs may be dead, or 22 out of the 28 named NPCs might be dead

I think it would be impossible for them to even try to take player choice into account. Either they need to break off the story in a way where past continuity doesn't matter (like Thorton 10 years later just after a tragic event destroyed everything that he might have had in his life, or a new character altogether) or they just need to choose a canon and run with that.
Modding support would be the one thing I'd love to see them do in a sequel. It doesn't even have to be as fancy as tools to build your own stuff, just give a people a way to do it if they're dedicated enough.