Vault101 said:
So I'm not really familar with how this kind of stuff works
But I've wondered what are the benifits of releasing a game as an exclusive as opoased to being released on a number of platfroms?
and are multiplatform releases more common now as oposed to say 1999?
Multi-platform = More overall sales, or so the theory goes.
Exclusives are generally of a higher quality, since they are developed specifically for that system, and the company usually (in my understanding) gets a nice little check for making their game exclusive.
DLC is the more common thing to make exclusive right now (whether it's 100% exclusive [never released on anything else] like Dead Money for FO:NV, or a timed exclusive [immediate release on one platform, usually the 360, later release on others] like GTAIV:EFLC), as more companies are going for the "More platforms = more money" concept.
The thing is, most of the time in a non-exclusive, somebody gets gypped.
The PC version is too "consolised", the PS3 version doesn't run right, the Wii version has poor graph- well, that's a given, but the other two still stand.
The 360 seems to be the only system that is not affected negatively by multi-platform releases, as most companies develop the 360 version first, then port to PS3/PC. The problem with doing that is that every system processes data differently, making ports generally seem "poorly made" or "terribly unoptimised".
The best solution is to develop the PS3 version first, then port to the 360, then to the PC, with some extra love given to the PC port (like higher resolution textures, more PC friendly UI, dedicated server support, etc.), that way, all the ports run smoothly (in a perfect world. There will still be problems, but not near as many), and nobody has any reason to complain about the company being "stupid lazy fucks who can't port a game worth a rat's dick."
Sometimes you'll notice games not being released on PS3, but they get released on 360 and PC. The main reason for that is exactly what I said above, every system processes differently.
As for the commonality of multi-platform releases, I think the number is rising, as more developers adopt the "more platforms = more money" concept, and I'm okay with that. So long as the ports are done well, or hell, developed separately, I can live with games being on more than one platform. It brings us closer to a unified online experience. PS3 connecting to 360, PC to Mac and Linux, possibly all of them together, so long as the game fits.
Anyway, I'm typing too much, sorry about that. I hope I answered your question. ^^;