gmaverick019 said:
ah wow that sounds awesome, kinda reminds me of the left 4 dead versus mode, I'd love to plan with other civvies to take down an agent (a.k.a. a hulk)
Kind of.
I was envisioning a gameplay style that's....well, here's a sample scenario using
Crackdown as the template:
You and a friend are playing the role of the "normals". The civilians trying to take down an Agent. You're both decked out in a variety of gear and weapons specifically designed to harm the Agent.
Once set loose onto the streets, you both plan out and set up a scenario wherein a crime, car accident, or similar incident occurs. This will serve as 'bait' for the Agent. As your plans are set in motion, the two of you take up positions at certain vantage points as you wait for an Agent to come along.
The Agent player, being required to respond to incidents of crime, would have to come investigate. (or suffer Agency wrath) Depending on the situation, they'd be required to complete certain objectives to resolve the situation within a time limit.
Now, to keep the Agent player from just killing all civilians in the area they'd be severely penalized, or even "taken out", by an Agency response team. This would make the Agent player have to be VERY specific about which civilians they attack.
So there you are, on a rooftop, with your friend in a upper-story window in a building across the street, as you watch the "accident" below, waiting for the Agent to arrive.
When he does, you signal your friend and take aim at the Agent with your rifle. You both need to take your shots simultaneously or the Agent won't be critically wounded.
Unfortunately, your friend fires prematurely and alerts the Agent to his whereabouts. You try to fire a shot to finish off the Agent but only graze him.
You are then forced to watch, from your rooftop vantage point, as the Agent jumps up the side of the building, climbs in the window your friend was perched in, grabs your friend by the throat, and hurls him out the window onto the street below.
Just imagine the adrenaline rush from then having to run and find a place to hide as you see the Agent climbing back out of the window and preparing to jump to
your building.
I don't know. Maybe it's wishful thinking but I think that kind of game mode would be tense and addictive as hell. Regardless of which side you play on.