console profits usualyl get ahead because PC releases are multiple months late and gamers are impatient people that woudl rather play inferior version on eggsbox if it meant trying ot out 1 month earlier. FOr games released at same time, PC is a clear leader. Consoles have huge unreproted piracy rate, because there is no consistem system of reporting piracy, black market and all, so if you take a PC based piracy site, and claim that since its mostly PC games PC is pirated more you would just make a fool out of yourself.Marik Bentusi said:In every major AAA release I've been following recently, console sales were ahead by quite a bit, in addition to having a lower piracy rate (which doesn't equal lost sales, but contains a certain amount of them). Current AAA games are insanely expensive, and thus really high risks for a publisher to take. Thus, you gotta fine the largest audience possible to make back the money + some profit.Strazdas said:and yet you develop for it. [...] and no, consoles port arent your biggest moneymakers. that is, if you ever created a decent game.
A really big chunk of that production cost goes into graphics, so of course Crytek will have the biggest problems with it. Meanwhile Activision laughs and keeps codblops profitable by not focusing as much on graphics as others, which also makes it accessible to a larger crowd with low spec PCs.
I did add that you have to create a deceont game. not a piece of poop that you just throw 300 millions are "just because" and expect to be entitled to buys. Gaming is the only indsutry that thinks their costumers "have to buy" or "they must be evil pirates if they dont". whiel the rest of the world would just think their products are crap and try to get better.