The way I see it is, if you have good reason to think you'll turn a profit you could put billions into graphics for all I care. My problem isn't overblown budgets per se it's overblown budgets that don't match the game's odds of success. GoW3 was a guaranteed blockbuster hit as was Avatar so the way I see it as long as they turn a profit they can spend the GDP of a country on special effects. My problem is when a game that isn't so guaranteed t do well, like Tomb Raider shouldn't have had a budget so high that 3.6 million sales at launch is seen as bad. I didn't see man of steel, but if they were impressive to the audience was it money wasted?faefrost said:Yes GoW 3 looked better. Things were sharper clearer. Better sparkly effects. But the game itself was pretty close to exactly the same as GoW 2. Same gameplay. Same enjoyment. Same overall player experience. Were those slightly improved graphics worth the cost? Did they add so much to the end user experience That they made it worth needing at a minimum 3x the production staff to create?mike1921 said:Sorry but god of war 3 looks more than slightly better than god of war 2. Like I could see ow somewhere between them you are hitting the point of diminishing returns....but those are still sizable returns.faefrost said:And here is an example of how little graphics actually matter. Look at God of War 3 on PS3, then look at its PS2 predecessor God of War 2. The gameplay is essentially the same. The game experience is virtually identical. GoW3 looks slightly better because it was truly tweaked to use all of the PS3's power. But it adds so little to the game experience vs the previous that the overall fun factor and value is the same for either version. But 3 probably cost 4x more to make.
I mean, look at it http://origin.playstationlifestyle.net/assets/uploads/2010/02/Cyclops-Eye-Rip-Comparison-.jpg
GoW2 was the better game but that's more because GoW3 just was like, dragged out as fuck because it was pretty much just the ending of God of War 2 with no real respectable reason to have an arc of it's own.
This is the same shit we are seeing going on in Hollywood these days. The costs of producing these lush budget summer movies have grown beyond the revenue streams ability to reasonably recover them for little actual practical benefit to the end viewer. Look at those spectacular "knocking down buildings" sequences in Man of Steel. They cost 10's of millions. But how much did 40 continuous minutes of them bring to the movie? Did they not comunicate much the same experience for a much cheaper price way back in 1980?
For FPS fans, do you get more or the same level of enjoyment from an online matchup of the current version of CoD or from Team Fortress 2? Yes CoD "looks" much better. But does that really improve or add to the gameplay? And is that "looks better" worth the obscene costs and all of the negative effects that it piles on the industry? At what point do we finally walk away from that old paradigm of "better graphics always = better games"?
I honesty don't think CoD looks better, I think it looks boring. TF2 oozes charm out of every orifice. Looks are a big part of the experience though. A TF2 that looks like CoD would be a much different game. And I feel like a spec ops with say early-mid ps2 era graphics would probably be a worse game for it.