Controller vibration on or off?

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AbstractStream

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Feb 18, 2011
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I like leaving the vibration on. Yeah, it's not realistic but at---

Goatmeat said:
but physical sensations in the hands does make things a bit more "immersive" when playing games.
Oh. Well I've been ninja'd.
 

Last Hugh Alive

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Jul 6, 2011
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I leave it on, it adds to the experience. I will go out of my way to turn it off, though, if its overdone or too distracting.

Its not something I usually consider like subtitles.
 

Hosker

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Aug 13, 2010
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I leave it on, mainly because I've gotten so used to it that games feel a little flat when I have it off.
 

Haz88

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Nov 19, 2009
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Always on. To me it makes the games more immersive because of the feedback it gives. When my controller rumbles I know that something has happened and it makes me feel less disconnected from the events on the screen. For the same reason I have my phone set to give a little jolt when I touch the screen. That way I know that it has responded.
 

Rack

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Jan 18, 2008
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Ilikemilkshake said:
For the first time in years I turned vibration on for LA Noire, because its pretty much necessary if you dont want the game to be insanely tedious.
Apart from that though i've never seen any real point in it other than to annoy me
Likewise. It drove me crazy when I tried the Infamous 2 demo without toggling it off. It's bizarre that in all this time vibration in games is still stuck in the "Look at this AWESOME technology, we've just got to use it all the time on maximum settings" phase.

Oh and PC developers who don't include an option to turn it off need to die in a fire.
 

Zantos

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Jan 5, 2011
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I keep it on. Though mostly for the PS3 it's because it didn't quite annoy me enough to figure out how to turn it off. Plus I perversely enjoyed the tingling feeling after a few hours of inFamous.
 

Zakarath

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Mar 23, 2009
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I tend to keep it off in the hope that doing so will make my controller batteries last a little longer.
 

kordan11

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Jul 31, 2008
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Always on. Been using it for so long that it has reached a point where i don't really notice it when it's on but miss it when it's off.

Infamous is the exception. I love the overuse because the feeling it gives you is like your hands are numbed after being shocked. I think that's its purpose as well. Especially after a long rail-grind.
 

MattClassic

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Feb 21, 2008
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I used to always have it on, but I game mostly on PC these days and usually not with a controller so it's not something I get to experience very often (I know there are mouses that have vibration, tried one once and it felt really weird since it was only happening on the one hand). I can't really say I've noticed its absence all that much. It's just a nice extra, nothing more nothing less.
 

Richardplex

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Jun 22, 2011
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I keep it on. One of the situations I find memorable was the MW2 mission where you're on the minigun in the helicopter, trying to take out the AA guns before you're shot down, and the controller continually rumbles as you fire the minigun, and then when you get shot down, the rumbling naturally stops, and I had a tingling in my hands as they had just gotten used to it. Got me a little more immersed in it, and being shot down had more impact. As for reducing MP performance? unless it's using a wiimote it ain't going to have any effect.
 

Mr. Gency

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Jan 26, 2010
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I like it on. I even have a controller that can be set to light up when it vibrates.
 

Jamash

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Jun 25, 2008
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I keep it on, that haptic feedback can really aid the sense of immersion and also inform you of things you can't see or hear.

I play lots of racing games in first person view, so it's really useful to be able to feel when your wheels begin to cross over different surfaces, it's an extra bit of information to let you know you're pushing the cornering capabilities of your car too much and should lay off a bit.

It's a useful aid in dogfighting games too, to be able to feel the first few bullets hit your plane before your enemy has you properly lined up for the kill. If you're at the outer ranges of your enemy's guns or AA fire, you won't hear or see the first few bullets or pieces of shrapnel hit your plane, but being able to feel it lets you know you have to take evasive action.

However, I think they've got it slightly wrong in the driving sections of L.A. Noire, it vibrates too strongly at times and I always think there's something drastically wrong whenever I drive over tram-tracks in the road.
 

mjc0961

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Nov 30, 2009
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Off. Always always off. Some people claim it helps immersion, I only find that it breaks it because most games abuse it. Take Red Dead Redemption for example, any mission where you have to use the gattling gun quickly brings me out of the game when I find that my hands are numb from being vibrated for so long and I say "Who the fuck put this awful vibration back on?!" and immersion is destroyed as I have to go to the in-game guide or XMB and disable vibration on the controller. Immersion is supposed to be about making you forget you're playing into a game and drawing you into its world, not about reminding you you're playing a game by having the controller constantly shout "HEY I AM A CONTROLLER YOU ARE HOLDING ME WHILE YOU PLAY THIS GAME CAN YOU FEEL ME WHEEEE" by running the motors at max speed all the time.

And of course it's even worse with a Wii Remote or the Playstation Move in any first person shooter. Aiming is done by pointing the end of the controller at the part of the screen where you want to shoot. So let's have the entire controller shake all the time so not only can your hand go numb, but your aim will be completely shit as the cursor is spastically moving around in the part of the screen you're pointing at because the controller is moving. Killzone 3, turn that shit off so I can shoot straight, thanks.

...Why is it always my Playstation that's randomly turning vibration back on, anyway? My 360 never turns it back on after I've turned it off.

Rack said:
It's bizarre that in all this time vibration in games is still stuck in the "Look at this AWESOME technology, we've just got to use it all the time on maximum settings" phase.
Agreed.
 

internetzealot1

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Aug 11, 2009
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On. Sweet Jesus, always on. I never realized how much it added until I tried to go back and play Gamecube games with a Wavebird.
 

DanielBrown

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Dec 3, 2010
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Always enabled. I don't really notice it often though, only in games that spam it like crazy(like Bayonetta iirc).