controversy over used games

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Marik Bentusi

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It depends on the view on what it means to buy a game.

Especially nowadays developers like to try to think of buying a product as buying a license to use that product rather than the buyers really owning their product. This way the developers like to keep control over their products, be it games or things like the iPhone. It's not yours, it's there's, but you're allowed to play with it a bit.

Personally, I think buying and selling used games should stay an option. I want to be the owner of my goods, not somebody who just got a license, but is not (legally) in control over what the product does.
That's how I see it.
 

Gasaraki

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burntheartist said:
armageddon74400 said:
shootthebandit said:
Garak73 said:
The customer might as well be pirating the game.
BS. You cannot equate buying a car used to grand theft auto just like you can't equate buying used games to theft. How much it costs to make a product is irrelevant.
exactly America is full of bullshit im so glad i live in the UK were we atleast have a bit of sense and our government doesnt bum the corporations.
It has nothing to do with the government, and the issue's the exact same in the UK as it is in America.
Cite it happening.

Otherwise it's in the realm of; BUYING USED VIDEO GAMES GIVE GRANDMAS CANCER!

You can say stuff COULD happen. But since it isn't happening, and there's a lot of information stating it could never get that bad. Big companies whining over spilled milk. Think of how much money they've made because of places like GameStop.
Cite what happening?
 

Gasaraki

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Wayneguard said:
armageddon74400 said:
shootthebandit said:
-snippity-
The basic problem is that when someone buys a used game, that person is a paying customer who could have bought a new copy, thus letting the makers of the game receive money for what they made, but instead because they're buying a used game they're still paying for it but the creators aren't getting anything. The customer might as well be pirating the game.
Let me break this down for all. Used games are a substitute to new games. When the price of new games rises (i.e. the $50 to $60 increase a decade ago), demand for used games increases as buyers flock to the lower priced good. When one particular good undercuts the price of another, this is not piracy; this is capitalism. Perhaps those developers who want to increase their revenue might consider reducing the price of their product...
Thank you, you're one of the only people that have quoted that haven't just said "LOLWUT USED GAMES AREN'T PIRACY YOU'RE STUPID!"
I myself don't have any strong feelings one way or another, but most people seem to misconstrue my trying to explain to the OP what the issue is as me saying "LULZ U GAIZ R PIRATES!"...
 

Gasaraki

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Furious Styles said:
armageddon74400 said:
That's because the used cd and book markets aren't very large. Especially not for books, most people would rather buy a new book than an old one that's most likely damaged. There hasn't been much of a reason to buy new instead of used until recently though (project 10 dollar and whatnot)
Are you kidding me? The book market is huge, arguably bigger than games. Well, maybe not, but it's still massive and that market is causing far more damage to retailers and publishers. I know of at least five bookshops put out if business where I live due in large part to second hand online sales. I've bought absolutely loads of second hand books myself.Really? I didn't actually know that :/
But the difference is that it usually doesn't cost anything to write a book and the main cost is manufacturing which is covered by the price, same for cars. The main cost for video games however, development, can range anywhere from a couple of thousand to millions of dollars, but the price for retail games stays has to stay the same for the most part or else less people will buy it (unless it's something like starcraft 2). Cars and books don't have this problem because if a book has more pages or is hardcover or if a car has more things built in they can just raise it's price, not so with games.
No, pirating is uploading a copy of a game online and letting people download it for free, which as I've said is basically the same as buying used as far as the publisher is concerned if not actually less bad because pirates aren't paying customers for the most part while used game buyers are paying customers that could be contributing to the profits of the publishers but aren't
Piracy can be both what you said and what I said, I've been down a fair few markets where people have been selling multiple copies out of blank boxes with the title written on in permanent marker. Selling copies of games isn't as big of a problem these days with most pirates just downloading games from torrents. Pirating is far, far worse because from the one copy they "lose" multiple copies whereas with second hand sales each copy only relates to one "lost" copy. That argument would be valid if used game were fairly rare, which they aren't for the most part. And when a game does become rare then it's fairly unreasonable for the publisher to expect sales of new copies, thus it becomes harmless. besides, this is a two way deal. The customer matters too, without us, they'd have nothing and this gives them the ability to really put our nuts in a vice.What?
It might be but it's also a game maker's right to attempt to receive compensation for his work, be it simply by hoping that people buy it new it or doing stuff like project ten dollar.
As far as I'm aware, having someone buy a copy of said game is compensation enough. Having someone buy a new game yes, a used game provides no compensation at all. I mean, even with the used game market MW2 sold 20 million copies worldwide by June 15th! Are you honestly telling me reselling MW2 means they don't get their fair deal?
Mass effect 2 sold 1.6 million copies
Uncharted 3.5 million
San Andreas 17 million
Halo 3 8 million

Games are clearly doing fine, in spite of the second hand market and any attempt to quash it is pure greed.Those are very popular games though, smaller games can live or die due to used game sales.
Again, it's not unreasonable to ask for you to pay them instead of just gamestop that had absolutely nothing to do in the creation in the game.
No, but it is unreasonable to prohibit someone from selling something they bought, totally unreasonable.
They're not trying to prohibit you, they are however trying to make a bit of money off of used games sales by doing stuff like making people with a used copy have pay to unlock multiplayer.
Personally I've never used a second hand game store, I only ever buy from individuals over the web and only ever sell mine as an individual direct to other individuals. Am I really such a problem? The more I think about it the more I see wrong with used game stores, but someone like me really isn't a problem and shouldn't be legally prohibited.
The used game market has existed for a while but it's more of a problem now because people are buying used games en masse not long after a game is released and new copies are widely available, so no: people like you aren't a problem but stores like gamestop which facilitate and encourage people doing that are.
 

Gasaraki

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BlackWidower said:
armageddon74400 said:
shootthebandit said:
-snippity-
Not everyone, the publisher isn't happy because they don't see any of that money.
First off it's nothing like a used car, the main costs for cars are manufacturing costs which are covered by the selling price. Game development can cost millions of dollars though, 1 game sale doesn't come close to paying for that.
The basic problem is that when someone buys a used game, that person is a paying customer who could have bought a new copy, thus letting the makers of the game receive money for what they made, but instead because they're buying a used game they're still paying for it but the creators aren't getting anything. The customer might as well be pirating the game.
If buying a used game is wrong, then buying a used book, DVD or record is wrong.
I've already explained this in my other posts...
 

AgentNein

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I usually buy new (when you know, I can actually still conveniently find a new copy and not a used copy, which is probably the real bullshit that EB/gamestop pull). If you buy used, I don't look down on it. I don't find anything morally wrong with it. Just understand that the money your spending used isn't helping the dev make any new games. Dollar votes and all. None of the money Gamestop/EB makes is being seen by devs (or the publishers who are OKing games from said dev).

Might not be a big deal to the sure fire Halos and stuff of the world, but EB/Gamestop sort of shoots small time games that might have a chance of being sleeper hits in the foot.

Lets look back at Psychonauts. Game comes out, you don't think much of it. After a couple of months of hearing all the great things about said game, you go to EB/Gamestop. All they have is used copies. It's really sort of a problem for those small time dev games. But digital download might be the saving grace for those folks like Doublefine.
 

AgentNein

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Garak73 said:
AgentNein said:
I usually buy new (when you know, I can actually still conveniently find a new copy and not a used copy, which is probably the real bullshit that EB/gamestop pull). If you buy used, I don't look down on it. I don't find anything morally wrong with it. Just understand that the money your spending used isn't helping the dev make any new games. Dollar votes and all. None of the money Gamestop/EB makes is being seen by devs (or the publishers who are OKing games from said dev).

Might not be a big deal to the sure fire Halos and stuff of the world, but EB/Gamestop sort of shoots small time games that might have a chance of being sleeper hits in the foot.

Lets look back at Psychonauts. Game comes out, you don't think much of it. After a couple of months of hearing all the great things about said game, you go to EB/Gamestop. All they have is used copies. It's really sort of a problem for those small time dev games. But digital download might be the saving grace for those folks like Doublefine.
You go to Gamestop to buy NEW games? They gut the new games, don't buy new games from them. If you want new, there are alot of other places to look but Gamestop is a used game store.
Not where I am. Pretty much my only options in this city are EB or Gamestop, which oh yeah same option.
 

BlackWidower

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armageddon74400 said:
BlackWidower said:
armageddon74400 said:
shootthebandit said:
-snippity-
Not everyone, the publisher isn't happy because they don't see any of that money.
First off it's nothing like a used car, the main costs for cars are manufacturing costs which are covered by the selling price. Game development can cost millions of dollars though, 1 game sale doesn't come close to paying for that.
The basic problem is that when someone buys a used game, that person is a paying customer who could have bought a new copy, thus letting the makers of the game receive money for what they made, but instead because they're buying a used game they're still paying for it but the creators aren't getting anything. The customer might as well be pirating the game.
If buying a used game is wrong, then buying a used book, DVD or record is wrong.
I've already explained this in my other posts...
That's great, congratulations. Where exactly?
 

Gindil

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Why do I feel that people ignore the fact that some games really don't have high resale value?

Somehow, Madden is always a license to print money, and yet next year comes up and the previous year sells at ~5-10 dollars if you're lucky.

Let's add in the fact that EA shuts down the servers eventually so people HAVE to upgrade. But somehow, this is just one game that is constantly a used game kill.

RPGs usually sell for a good price back to the game store and keep their value. And yet, Square, Activision, and Epic, to name a few continue to make good money on their new games even though their 3+ year games are enjoyed in the used games market.
 

Furious Styles

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armageddon74400 said:
Really? I didn't actually know that :/
But the difference is that it usually doesn't cost anything to write a book and the main cost is manufacturing which is covered by the price, same for cars. The main cost for video games however, development, can range anywhere from a couple of thousand to millions of dollars, but the price for retail games stays has to stay the same for the most part or else less people will buy it (unless it's something like starcraft 2). Cars and books don't have this problem because if a book has more pages or is hardcover or if a car has more things built in they can just raise it's price, not so with games.
But games sell much more than books, much more in most cases, I mean something like To Kill A Mockingbird took 50 years to sell 30,000,000 copies whereas a game can manage something approaching that in a couple of years. That and games cost £40-£50, but books cost very little comparatively. The disparity in the cost of development is addressed thusly. Take yahtzee's Mogworld, it costs something like £4.99 on Amazon brand new. He therefore receives very little for the original sale and is, therefore, harmed to a far greater extent by second hand sales than a company that receives much more than that per sale and sells much more than him in the fist place. Authors get a far worse deal from second hand sales than game devs.
That argument would be valid if used game were fairly rare, which they aren't for the most part. And when a game does become rare then it's fairly unreasonable for the publisher to expect sales of new copies, thus it becomes harmless.
In which case, if a game is already so common, the price should be lowered to a level whereby they provide adequate value for money. if something has already sold, say, several million copies they shouldn't be allowed to charge the price of the item brand new. On play.com MW 2 still costs £39.99. i'm sorry, but for a game that already has such astronomical sales to still cost that much 10 months after release is unfair in extreme. Said product made $310 million dollars in the first day! And you tell me they should have the right to get even more compensation, to the degree that they have the right to siphon yet more money from you from second hand sales. If its yours they should not have the right to interfere in you selling it.
Having someone buy a new game yes, a used game provides no compensation at all. [/quote] As far as I'm aware, a second hand game has already been bought new. Something they have received their compensation for. And so many people probably bought that game new that the numbers being sold second hand will be like a drop in the ocean. Not overall, but per game the money lost will be relatively minor an recouped through newly acquired brand loyalty.
Those are very popular games though, smaller games can live or die due to used game sales.
Fair enough, but a law (is it a law, I'm from the Uk so am not so sure of the specifics?) designed to protect them also gives larger corporations the ability to better screw you over. I think there should be a limit, an amount of first hand sales a game reaches, before this no longer applies because if that's the true aim of the measure then multi-multi million sellers don't need the protection.
They're not trying to prohibit you, they are however trying to make a bit of money off of used games sales by doing stuff like making people with a used copy have pay to unlock multiplayer.
Okay, i may have misunderstood exactly what was going on. It depends on how much they charge for a new code. $5, not so bad, $20 a barefaced rip off. What are the exact details?
The used game market has existed for a while but it's more of a problem now because people are buying used games en masse not long after a game is released and new copies are widely available, so no: people like you aren't a problem but stores like gamestop which facilitate and encourage people doing that are.
In which case, the ruling negatively affects people who deserve it and people who don't. There should be greater specificity, meaning that buying it a day later and buying it 9 months later aren't treated the same.
 

Gasaraki

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Furious Styles said:
armageddon74400 said:
Really? I didn't actually know that :/
But the difference is that it usually doesn't cost anything to write a book and the main cost is manufacturing which is covered by the price, same for cars. The main cost for video games however, development, can range anywhere from a couple of thousand to millions of dollars, but the price for retail games stays has to stay the same for the most part or else less people will buy it (unless it's something like starcraft 2). Cars and books don't have this problem because if a book has more pages or is hardcover or if a car has more things built in they can just raise it's price, not so with games.
But games sell much more than books, much more in most cases, I mean something like To Kill A Mockingbird took 50 years to sell 30,000,000 copies whereas a game can manage something approaching that in a couple of years. That and games cost £40-£50, but books cost very little comparatively. The disparity in the cost of development is addressed thusly. Take yahtzee's Mogworld, it costs something like £4.99 on Amazon brand new. He therefore receives very little for the original sale and is, therefore, harmed to a far greater extent by second hand sales than a company that receives much more than that per sale and sells much more than him in the fist place. Authors get a far worse deal from second hand sales than game devs.I quite honestly have no idea as to the state of the used book market, and won't pretend that I do so I'll just skip this part.
That argument would be valid if used game were fairly rare, which they aren't for the most part. And when a game does become rare then it's fairly unreasonable for the publisher to expect sales of new copies, thus it becomes harmless.
In which case, if a game is already so common, the price should be lowered to a level whereby they provide adequate value for money. if something has already sold, say, several million copies they shouldn't be allowed to charge the price of the item brand new. On play.com MW 2 still costs £39.99. i'm sorry, but for a game that already has such astronomical sales to still cost that much 10 months after release is unfair in extreme. Said product made $310 million dollars in the first day! And you tell me they should have the right to get even more compensation, to the degree that they have the right to siphon yet more money from you from second hand sales. If its yours they should not have the right to interfere in you selling it.MW2 is still selling for so much money because it already sold so much, not despite it. Games that sell a lot take longer to cheapen because they keep selling several months after release. I do however agree that this is a bit greedy, seeing as it's already sold more than enough.
Having someone buy a new game yes, a used game provides no compensation at all. As far as I'm aware, a second hand game has already been bought new. Something they have received their compensation for. And so many people probably bought that game new that the numbers being sold second hand will be like a drop in the ocean. Not overall, but per game the money lost will be relatively minor an recouped through newly acquired brand loyalty.Yes, that copy has already being bought new but the person buying the used copy is buying the exact same thing except the publisher gets no money, unless the person who originally bought the copy new payed double for it than the person buying it used is essentially getting the game for free as far as the publisher is concerned. This is, of course, as long as the game is still relatively recent and not overpriced compared to used copies. Otherwise it`s unreasonable to expect sales of new copies, thus making it harmless. Also, brand loyalty means nothing if a game doesn`t sell enough to warrant a sequel, take Okami for example: if it had been made by a small company then Okamiden would never have happened even though Okami got critical acclaim and has a large fanbase.
.Those are very popular games though, smaller games can live or die due to used game sales.
Fair enough, but a law (is it a law, I'm from the Uk so am not so sure of the specifics?) designed to protect them also gives larger corporations the ability to better screw you over. I think there should be a limit, an amount of first hand sales a game reaches, before this no longer applies because if that's the true aim of the measure then multi-multi million sellers don't need the protection. No, it's not a law. And even though things like codes and whatnot will benefit smaller developpers most of all larger companies will of course use them as well to siphon more profits. That's how capitalism works.
They're not trying to prohibit you, they are however trying to make a bit of money off of used games sales by doing stuff like making people with a used copy have pay to unlock multiplayer.
Okay, i may have misunderstood exactly what was going on. It depends on how much they charge for a new code. $5, not so bad, $20 a barefaced rip off. What are the exact details? EA seems to have settled on 10$ for the content so that's not too bad, I like what they did for Mass Effect 2 because they were actually adding extra content if you bought new instead of only letting you use basic features such as multiplayer like what they're doing for the new NHL game. It would make sense if they eventually made the multiplayer for the NHL games and whatever other game they choose to do that for free after a while.
The used game market has existed for a while but it's more of a problem now because people are buying used games en masse not long after a game is released and new copies are widely available, so no: people like you aren't a problem but stores like gamestop which facilitate and encourage people doing that are.
In which case, the ruling negatively affects people who deserve it and people who don't. There should be greater specificity, meaning that buying it a day later and buying it 9 months later aren't treated the same.
Like I said, hopefully they'll have the new copy exlusivity expire after a while in order to not punish people who buy used 9 months later.
 

Furious Styles

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armageddon74400 said:
Well, i still disagree with it but its not nearly as terrible as people have been making out. I appreciate that some developers will depend on the revenue this will bring, and in the case of a game like Okami I fully support the idea of enabling the studio to stay afloat as I was really pissed when Clover studios was closed, but when someone like EA uses it to "siphon" money from your wallet I disagree with it immensely. I don't care if its how capitalism works, the consumer has rights too, the right not to be ripped off by a multi-national corporation.

I appreciate the whole expiration of the new copy exclusivity, that's a good idea but I think it should be extended, like i said, to exclude really high sellers from the huge name developers. Although I also appreciate how hard that would be to do. Possibly a "loss of vital revenue clause," but then the definition of vital would come into question.

Ah screw it, I'm british so this isn't my problem.
 

Gasaraki

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BlackWidower said:
armageddon74400 said:
BlackWidower said:
armageddon74400 said:
shootthebandit said:
-snippity-
Not everyone, the publisher isn't happy because they don't see any of that money.
First off it's nothing like a used car, the main costs for cars are manufacturing costs which are covered by the selling price. Game development can cost millions of dollars though, 1 game sale doesn't come close to paying for that.
The basic problem is that when someone buys a used game, that person is a paying customer who could have bought a new copy, thus letting the makers of the game receive money for what they made, but instead because they're buying a used game they're still paying for it but the creators aren't getting anything. The customer might as well be pirating the game.
If buying a used game is wrong, then buying a used book, DVD or record is wrong.
I've already explained this in my other posts...
That's great, congratulations. Where exactly?
<quote=armageddon74400>the difference is that it usually doesn't cost anything to write a book and the main cost is manufacturing which is covered by the price, same for cars. The main cost for video games however, development, can range anywhere from a couple of thousand to millions of dollars, but the price for retail games stays has to stay the same for the most part or else less people will buy it (unless it's something like starcraft 2). Cars and books don't have this problem because if a book has more pages or is hardcover or if a car has more things built in they can just raise it's price, not so with games.
While this only covers books and cars, the basic principle is that different forms of media have different methods of gaining money, which is why you can't really compare buying a used game to buying a used book, dvd or CD.
 

Gasaraki

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Furious Styles said:
armageddon74400 said:
Well, i still disagree with it but its not nearly as terrible as people have been making out. I appreciate that some developers will depend on the revenue this will bring, and in the case of a game like Okami I fully support the idea of enabling the studio to stay afloat as I was really pissed when Clover studios was closed, but when someone like EA uses it to "siphon" money from your wallet I disagree with it immensely. I don't care if its how capitalism works, the consumer has rights too, the right not to be ripped off by a multi-national corporation.

I appreciate the whole expiration of the new copy exclusivity, that's a good idea but I think it should be extended, like i said, to exclude really high sellers from the huge name developers. Although I also appreciate how hard that would be to do. Possibly a "loss of vital revenue clause," but then the definition of vital would come into question.

Ah screw it, I'm british so this isn't my problem.
It is though, last I checked EA, Activision, Ubisoft and all of the other big companies that would most likely be interested in this type of system also publish their games in the UK.
 

Furious Styles

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armageddon74400 said:
It is though, last I checked EA, Activision, Ubisoft and all of the other big companies that would most likely be interested in this type of system also publish their games in the UK.
Oh well, I never use games online anyway.

Do you honestly not see anything wrong with the idea of these massive corporations being able doing this? The companies you listed just then are so huge they don't need to do this, its just a matter of greed. Not compensation or some noble idea of an artist owning their own work, just greed. In the case of the bigger companies anyway.

I guess we'll never agree.

I noticed you're Canadian, what's the deal with this issue in Canada?