Convince me to buy Skyrim... er, I mean Oblivion

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Jimmy T. Malice

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Oblivion's world feels very generic, with almost every NPC saying the same lines in the same voice. There are also only three types of dungeons with minor variations in layout. I would give it a miss unless you get the Shivering Isles expansion, which is supposed to be great.
 

castlewise

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Honestly. Vanilla Oblivion is probably not worth it. But there are a ton of mods for oblivion and many of them are very very good.
 

sageoftruth

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While we're on the subject of this, I was wondering, if my laptop can't run Mass Effect without it being intolerably choppy, do I have a chance of playing Skyrim on my laptop?
 

Adellebella

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For about 5$ you can have Vanilla Oblivion and all the DLC - that's a really good deal. You'd at least get enough play out of it to justify the price.

Also, Oblivion's been out long enough to where there's mods to fix or at least work on the things you don't like about it. If there's a complaint, I'm sure there's a mod for it.

You sound like a hardass when it comes to games though, no offense. But if you like sandbox games, you can't go wrong with 5$. At least you can say, "hey I didn't like it, but I only got it for 5$."
 

thiosk

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This is why I play all eldar scrolls games:


I've been playing skyrim for just a couple hours, and I have two dozen skulls and I have no idea how many brooms. I did the same thing in oblivion. I don't know why. You could take all the story OUT of oblivion and skyrim-- and I'd still collect the shit out of some random crap.
 

Darren Grey

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Dec 2, 2007
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Do you need to play through the whole of Oblivion to access the Shivering Isles expansion pack, or can you play it on its own? From what people are saying it seems to be easily worth the $5 on its own.
 

ToastiestZombie

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Darren Grey said:
Do you need to play through the whole of Oblivion to access the Shivering Isles expansion pack, or can you play it on its own? From what people are saying it seems to be easily worth the $5 on its own.
Nah, it's like the FO3 DlCs, you can play it at any time you want. Upon starting the game a message will pop up and a quest will be added to your log.
 

Sixcess

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Satsuki666 said:
Without saying why you hated fallout 3 its kind of rediculous to ask us to give you advise on the matter. I found fallout 3 and oblivion to be two very different games. Others found them to be very similar games. Depending on what you liked and disliked about fallout could vastly change any answer.
I decided to pick up Oblivion, and with a few hours put into it I can start to say how it compares to FO3, or more precisely to what I hated about FO3.

The dead eyed, stiff backed, monotone NPCs: There's a bit of this, but somehow it doesn't seem so bad. Perhaps because the camera zooms in closer so you don't see the body animations when they're talking (or lack thereof), and perhaps FO3's graphics are a little more polished and so a little further into the uncanny valley.

The Opening: I quite liked Oblivion's opening sequence - I got to kill things, loot things and play with the spells. The exposition is broken up and kept relatively short. What I didn't get was thirty minutes of unskippable talk to this guy, now talk to this guy, now talk to this guy okay now you can leave the room and go talk to another guy... Ugh. I've made multiple attempts to get into FO3 and the opening sequence seems to drag on forever and fills me with loathing for every whiny idiot inhabitant of Vault 101.

The combat: As a FPS player I loathed VATS. I found it sluggish, appallingly unimersive (you're being attacked - quick, hit the pause button!) and the manual shooting is so bad you essentially have to use VATS or you'll piss away all your ammo on a handful of opponents. Oblivion does not have VATS. Thank God. I'm rather enjoying stealth killing enemies with my bow.

Plus the utter fetishisation of decapitation in Fallout 3 really really irritated me. I don't mind gore, but FO3 went way overboard.

The one area where I currently feel Fallout 3 had the advantage is in the scenery. It was a beautifully made world and a pleasure to explore. It's early days for Oblivion but I'm seeing an awful lot of hills, and trees, and hills, and trees...

thiosk said:
I've been playing skyrim for just a couple hours, and I have two dozen skulls and I have no idea how many brooms. I did the same thing in oblivion. I don't know why. You could take all the story OUT of oblivion and skyrim-- and I'd still collect the shit out of some random crap.
I may have already been cured of this habit following the most embarrassing death I've had in the game. Ducking out of cover into the firing line of two magical stones that fire bolts of light at you (I forget the proper name) and hitting Take All on the body of a Necromancer I'd just sniped. Then trying to duck back into cover before the blasts killed me only to find I couldn't move because I was overencumbered. Oops...
 

NerfedFalcon

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poiumty said:
But to be clear, I'm not judging you for liking it. Just saying a universe can be engaging and interesting without being Modern Warfare. Like... I dunno, Skyrim?
Skyrim is expensive. Especially for people who don't usually like WRPGs anyway.
 

Wolfram23

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I thought Oblivion was no good. Loving Skyrim so far. But hey, maybe there's some good Oblivion mods to improve that?

Expect the same blank NPCs though... voice acting is ok but that's about it.
 

Terminal Blue

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Oblivion is fun for the first few hours you play it. However, it only gets worse as you go on.

See, like every other Bethesda game (except New Vegas, thank you New Vegas!) it has that thing where the enemies scale with you, so while it might be fun to stealth kill people now it won't be so fun when they simply turn around with an arrow in the back of the head and completely mash your skull in.

Of course, eventually you'll learn the one or two strategies required to break the game. I'll give you one now, enchant your bow to give a maximum strength drain health enchantment for one second. It's an extremely cheap enchantment which will kill low level enemies and mages (normally very annoying to fight because they self heal constantly) with one hit. Actually, don't even bother with the bow.. just learn a one second drain health spell and combine it with the strongest weakness to magicka spell you can find, then you don't need to bother carrying that bow around.

Balance? Balance is for wimps and people who like well structured games.

The real issue though, the big giant turd in the toilet bowl, is the Oblivion level up system (the fact that Skyrim elegantly fixes it is, I suspect, one of the reasons for all the love its getting from people who aren't Elder Scrolls fanboys, like myself).

See, since Morrowind the Elder Scrolls series has aspired to a level up system which rewards you for successfully performing actions, unfortunately in Oblivion and Morrowind this resulted in a level up system which rewards you for deliberately spamming the same action 2/3rds of the time, preferably an action which has nothing to do with your class. If you don't do this, your character is going to end up severely gimped by the time you reach what can only tenuously be called the 'endgame'.

In Morrowind it wasn't so bad because skill progression took a backseat to just buying training, but still.. the very thing that made the game's level up system unique shouldn't be an inconvenience.

The one good thing about Oblivion is that it had a good modding community. Then again, so did Morrowind (which has the same problems but is also a fairly interesting old school sandbox game - in the sense that the sandbox elements are more than paper thin). There are mods which fix these problems and can make Oblivion quite fun, but if you want a game which works out of the box wait for Skyrim to go down in price.
 

Sixcess

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I seem to be spending a lot of time prowling around random underground places, murdering all the inhabitants and taking their stuff, without anyone having actually asked me to do so.

Is this normal?
 

Darren Grey

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Yep, that's normal. Towns, cities, quests, etc are really quite optional in TES games. If you want you can just wander around and do your own thing. Many if not most dungeons are completely unrelated to any specific quest.
 

rockingnic

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Just wait for Skyrim. Oblivion is waaaaaaaay worst than FO3. What FO3 did right where oblivion did wrong was improved in Skyrim. The magic is useful now. The characters seem to have a more organic feel.

Plus there's dragons! Just be patient.
 

Sixcess

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Darren Grey said:
Yep, that's normal. Towns, cities, quests, etc are really quite optional in TES games. If you want you can just wander around and do your own thing. Many if not most dungeons are completely unrelated to any specific quest.
Okay, good. I've played a lot of MMOs so I'm accustomed to not heading into dungeons until a friendly NPC with a ! over his head points me at them. I didn't want to be in a situation of clearing somewhere out, then having some guy ask me to go and do it all over again an hour or two later.

Mind you I'm quite glad I did get some experience of a successful run against bandits before I continued with the story, since the imps through the first Oblivion Gate are being bloody annoying.
 

Sewer Rat

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Well for Oblivion, the mods really make the game. $5 is a very good price for it, but if you have the patience to mod the game and the knowhow to deal with load orders and such, it can be a very enjoyable experience.
 

Darren Grey

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Sixcess said:
Okay, good. I've played a lot of MMOs so I'm accustomed to not heading into dungeons until a friendly NPC with a ! over his head points me at them. I didn't want to be in a situation of clearing somewhere out, then having some guy ask me to go and do it all over again an hour or two later.
There might be instances where you complete a quest before you receive it, but it won't involve doing the dungeon over again. Monsters do not respawn, quests can never be repeated, and normally the NPC would act like you completely the quest straight away. Worst that can happen is the dialogue is a bit buggy and you might not get the proper reward from the NPC. But quests and their rewards aren't that important anyway.