To the OP:
Limbo, Bioshock or Braid are good examples of artsy games. The Void, World of Goo and The Path are other games that can be considered art. You could even look at Capsized for the graphics and how it portrays a beautiful, yet hostile and dangerous world.
If you want to show a medium in which you choose and then face consequences, forget Fallout and the likes, The Witcher and Silent Hill 2 are the best examples. In The Witcher you have to face a morally ambiguous world where there is no "right" choice. You always have to choose the lesser of two evils and the decision always comes back to haunt you. Example: At the end of the first chapter you have to choose your side between a beautiful, lonely witch and the villagers that want to burn her alive.
Silent Hill 2 is a different beast. It tells the story of a tormented man who is drawn to the town of Silent Hill to face his past and atone for his sins. The story is very complex and handles a lot with psychological motifs. The fight is not against the monsters that want to kill your character, but with himself. Everything is a manifestation of his conscience and guilt, he just has to figure that out and then decide how to deal with it. Everything from the atmosphere of the eerie town, to the monsters, the music and the characters is deep and makes you THINK and FEEL. When the twist comes, you'll find yourself in front of one of the saddest tales any game has ever told.
Another fantastic game that most consider a piece of art is Planescape: Torment. It handles similar themes about past sins and how we eventually have to pay for them no matter how hard we try to avoid our fate. Also, it's the best written game ever and that's a fact, not an opinion. Take out all the dialogs and descriptions and you could easily build a decent novel with them. If you ever thought Mass Effect was well written, then P:T will blow your mind. It's on a whole different level. It has a few scenes that stand out as amazing and as something more than a game. At one point, the main character will come across a "sensory stone" of his past love Deionarra. A sensory stone records the thoughts, feelings and actions of a person and allows the one who later uses it to be put in that person's place and experience everything he has experienced at the time of the recording. That particular scene will send shivers down your spine, make your jaw drop and tears come to your eyes. It's so sad and beautifuly written.
Limbo, Bioshock or Braid are good examples of artsy games. The Void, World of Goo and The Path are other games that can be considered art. You could even look at Capsized for the graphics and how it portrays a beautiful, yet hostile and dangerous world.
If you want to show a medium in which you choose and then face consequences, forget Fallout and the likes, The Witcher and Silent Hill 2 are the best examples. In The Witcher you have to face a morally ambiguous world where there is no "right" choice. You always have to choose the lesser of two evils and the decision always comes back to haunt you. Example: At the end of the first chapter you have to choose your side between a beautiful, lonely witch and the villagers that want to burn her alive.
Silent Hill 2 is a different beast. It tells the story of a tormented man who is drawn to the town of Silent Hill to face his past and atone for his sins. The story is very complex and handles a lot with psychological motifs. The fight is not against the monsters that want to kill your character, but with himself. Everything is a manifestation of his conscience and guilt, he just has to figure that out and then decide how to deal with it. Everything from the atmosphere of the eerie town, to the monsters, the music and the characters is deep and makes you THINK and FEEL. When the twist comes, you'll find yourself in front of one of the saddest tales any game has ever told.
Another fantastic game that most consider a piece of art is Planescape: Torment. It handles similar themes about past sins and how we eventually have to pay for them no matter how hard we try to avoid our fate. Also, it's the best written game ever and that's a fact, not an opinion. Take out all the dialogs and descriptions and you could easily build a decent novel with them. If you ever thought Mass Effect was well written, then P:T will blow your mind. It's on a whole different level. It has a few scenes that stand out as amazing and as something more than a game. At one point, the main character will come across a "sensory stone" of his past love Deionarra. A sensory stone records the thoughts, feelings and actions of a person and allows the one who later uses it to be put in that person's place and experience everything he has experienced at the time of the recording. That particular scene will send shivers down your spine, make your jaw drop and tears come to your eyes. It's so sad and beautifuly written.