Thanks for the article!
I especially liked the detailed explanation of the gentlemens honour system, compared to the vendetta. Core feature of the honourcode was the right to duel. This right only applies to members of this 'gentlemen's circle', so in the example you gave with the stolen theatre-seat: if the man who just took the seat himself is not a gentleman, he would not be entitled to accept a duel since this path of honour is blocked for him. (hope I explain that right, English is not my motherlanguage.)
In Germany there are some interesting, similar remains of this honour and duel system: within the academic fraternities. There are also some, that legitimately have fencing duels with sharp blades (sharp, not pointed, they cause non-lethal wounds) about honour matters. To be competent, they get trained within their fraternity (if it is one of the fencing ones), and are only allowed to duel with someone from another fencing frat. They also have a second each to assist them during the fencing, comparable to the guys that used to handle the guns for the duelists, and a neutral referee. When two people from a fencing frat meet, they will have a quite different behaviour compared to meeting others.
The remarkable fact about this whole honour and fencing business is, that it is fully covered by the law, in a country that has very strict laws about weapons of all kinds. And yet it is possible to challenge someone for taking your seat in a theatre to a duel with sharp steel blades, provided you and the other are both members of a fencing frat. You will not be able to kill anyone, but in those duels (Mensur) severe wounds to head and face can occur.
Compared to a vendetta, which is much more emotional and, on a direct level, personal (not aimed at the abstract idea of honour) but usually not in tune with the law. In all vendetta based storylines (movies, games, etc.) the acting party nearly always follows a clearly defined outlaw-path. A nice example of this can be seen in the series 'sons of anarchy' about the motorcycle clubs.
So in 'Dishonored' we have a protagonist, that goes an outlaw-way and starts off in prison. Although he was thrown there on a false accusation, escaping it with potentially gruesome means will eradicate his innocence and it would be just legit to put him in jail again.
If we take both positions 'gentleman' and 'vendetta' and take a look at our general medias, what approach is presented more often?
Is there a really good example of a 'gentleman'-driven plot?
After some thinking I came to HERO from Zhang Yimou: the whole plot unravels about the nameless one, and how he carefully chose his path to get close to the king. To commit a deed of great honour by not killing him, and facing his own death as an assassin, to be buried like a hero. The honour to prove a point, knowing this can end your life.
Maybe we should not call the game 'Dishonored' but 'Vendetta'... but then again, that was a game from System Three I used to play on my C64
